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3608 lines
84 KiB
3608 lines
84 KiB
// ========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// =============================================================================//
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#include "cbase.h"
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#include "hudelement.h"
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#include "mapoverview.h"
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#include "hudelement.h"
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#include "hud_macros.h"
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#include <filesystem.h>
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#include "cs_gamerules.h"
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#include "c_team.h"
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#include "c_cs_playerresource.h"
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#include "c_plantedc4.h"
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#include "c_cs_hostage.h"
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#include "vtf/vtf.h"
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#include "clientmode.h"
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#include "voice_status.h"
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#include "vgui/ILocalize.h"
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#include <vstdlib/vstrtools.h>
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#include "view.h"
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#include "gameui_util.h"
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#include "HUD/sfhudfreezepanel.h"
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#include "HUD/sfhudwinpanel.h"
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#include "HUD/sfhud_teamcounter.h"
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#include "c_plantedc4.h"
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#include "c_world.h"
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#include "gametypes.h"
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#include "hltvreplaysystem.h"
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#include "clientmode_shared.h"
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//memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static const float NOTSPOTTEDRADIUS = 1400.0f;
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static const float DEAD_FADE_TIME = 4.0f;
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static const float GHOST_FADE_TIME = 6.0f;
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static const float BOMB_FADE_TIME = 8.0f;
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static const float DEFUSER_FADE_TIME = 8.0f;
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static const float TIMER_INIT = -1000.0f;
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static const int INVALID_INDEX = -1;
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ConVar mapoverview_allow_client_draw( "mapoverview_allow_client_draw", "0", FCVAR_RELEASE, "Allow a client to draw on the map overview" );
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ConVar mapoverview_allow_grid_usage( "mapoverview_allow_grid_usage", "0", FCVAR_RELEASE, "When set to 1, allows turning on the (experimental) grid for drawing." );
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ConVar mapoverview_icon_scale( "mapoverview_icon_scale", "1.0", FCVAR_RELEASE | FCVAR_ARCHIVE, "Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.", true, 0.5f, true, 3.0f );
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/*******************************************************************************
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* data definitions
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*/
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static const char* playerIconNames[] = {
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"Greande_HE",
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"Greande_FLASH",
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"Greande_SMOKE",
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"Greande_MOLOTOV",
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"Greande_DECOY",
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"Defuser",
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"AbovePlayer",
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"BelowPlayer",
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"Flashed",
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"PlayerNumber",
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"PlayerNameCT",
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"PlayerNameT",
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// below this, the icons are rotated
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"PlayerIndicator",
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"SpeakingOnMap",
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"HostageTransitOnMap",
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"CTOnMap",
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"CTDeath",
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"CTGhost",
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"TOnMap",
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"TDeath",
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"TGhost",
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"EnemyOnMap",
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"EnemyDeath",
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"EnemyGhost",
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"HostageOnMap",
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"HostageDeath",
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"HostageGhost",
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"DirectionalIndicator",
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"MuzzleFlash",
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"LowHealth",
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"Selected",
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NULL
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};
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static const char* hostageIconNames[] = {
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"HostageDead",
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"HostageRescued",
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"HostageAlive",
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"HostageTransit",
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NULL
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};
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static const char* overviewIconNames[] = {
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"BombPlantedIcon",
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"BombPlantedIconMedium",
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"BombPlantedIconFast",
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"HostageZoneIcon",
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NULL
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};
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static const char *desiredMessageNames[] = {
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"game_newmap",
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"round_start",
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"player_connect",
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"player_info",
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"player_team",
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"player_spawn",
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"player_death",
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"player_disconnect",
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"hostage_killed",
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"hostage_rescued",
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"bomb_defused",
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"bomb_exploded",
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"bomb_planted",
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"bomb_pickup",
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"bomb_dropped",
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"defuser_pickup",
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"defuser_dropped",
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"decoy_started",
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"decoy_detonate",
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"hegrenade_detonate",
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"flashbang_detonate",
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"smokegrenade_detonate",
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"smokegrenade_expired",
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"inferno_startburn",
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"inferno_expire",
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"bot_takeover",
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NULL
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};
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enum DESIRED_MESSAGE_INDICES
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{
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GAME_NEWMAP,
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ROUND_POST_START,
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PLAYER_CONNECT,
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PLAYER_INFO,
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PLAYER_TEAM,
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PLAYER_SPAWN,
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PLAYER_DEATH,
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PLAYER_DISCONNECT,
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HOSTAGE_KILLED,
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HOSTAGE_RESCUED,
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BOMB_DEFUSED,
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BOMB_EXPLODED,
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BOMB_PLANTED,
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BOMB_PICKUP,
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BOMB_DROPPED,
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DEFUSER_PICKUP,
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DEFUSER_DROPPED,
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DECOY_STARTED,
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DECOY_DETONATE,
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HE_DETONATE,
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FLASH_DETONATE,
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SMOKE_DETONATE,
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SMOKE_EXPIRE,
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MOLOTOV_DETONATE,
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MOLOTOV_EXPIRE,
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BOT_TAKEOVER,
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};
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/***************************************************
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* callback and function declarations
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*/
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static bool maplessfunc( const char* const & s1, const char* const & s2 )
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{
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return V_strcmp( s1, s2 ) < 0;
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}
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CUtlMap<const char*, int> SFMapOverview::m_messageMap( maplessfunc );
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DECLARE_HUDELEMENT( SFMapOverview );
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DECLARE_HUD_MESSAGE( SFMapOverview, ProcessSpottedEntityUpdate );
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SFUI_BEGIN_GAME_API_DEF
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SFUI_DECL_METHOD( MapLoaded ),
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SFUI_DECL_METHOD( ToggleOverviewMap ),
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SFUI_DECL_METHOD( AllowMapDrawing ),
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SFUI_DECL_METHOD( GetWorldDistance ),
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//SFUI_DECL_METHOD( GetNavPath ),
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SFUI_END_GAME_API_DEF( SFMapOverview, MapOverview );
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CON_COMMAND( drawoverviewmap, "Draws the overview map" )
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{
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( GET_HUDELEMENT( SFMapOverview ) )->ShowMapOverview( true );
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}
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CON_COMMAND( hideoverviewmap, "Hides the overview map" )
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{
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( GET_HUDELEMENT( SFMapOverview ) )->ShowMapOverview( false );
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}
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/**********************************************************************
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* SFMapOverviewIconPackage code
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*/
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SFMapOverview::SFMapOverviewIconPackage::SFMapOverviewIconPackage()
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{
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ClearAll();
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}
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SFMapOverview::SFMapOverviewIconPackage::~SFMapOverviewIconPackage()
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{
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}
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void SFMapOverview::SFMapOverviewIconPackage::ClearAll( void )
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{
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m_IconPackage = NULL;
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m_IconPackageRotate = NULL;
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V_memset( m_Icons, 0, sizeof( m_Icons ) );
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m_pScaleformUI = NULL;
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m_iCurrentVisibilityFlags = 0;
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m_fCurrentAlpha = 1.0f;
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m_Health = 0;
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m_iPlayerType = 0;
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m_iIndex = INVALID_INDEX;
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m_iEntityID = 0;
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m_bIsActive = false;
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m_bOffMap = true;
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m_bIsLowHealth = false;
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m_bIsSelected = false;
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m_bIsFlashed = false;
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m_bIsFiring = false;
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m_bIsSpotted = false;
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m_fGhostTime = TIMER_INIT;
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m_bIsDead = false;
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m_fDeadTime = TIMER_INIT;
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m_fGrenExpireTime = TIMER_INIT;
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m_IconPackType = ICON_PACK_PLAYER;
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m_bIsRescued = false;
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m_bIsOnLocalTeam = false;
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m_fRoundStartTime = TIMER_INIT;
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m_wcName[0] = 0;
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m_Position = vec3_origin;
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m_Angle.Init();
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m_nGrenadeType = -1;
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m_bIsDefuser = false;
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}
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void SFMapOverview::SFMapOverviewIconPackage::Init( IScaleformUI* pui, SFVALUE iconPackage )
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{
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m_pScaleformUI = pui;
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m_IconPackage = pui->CreateValue( iconPackage );
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m_IconPackageRotate = m_pScaleformUI->Value_GetMember( iconPackage, "RotatedLayer" );
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for ( uint64 i = 0; i < PI_NUM_ICONS && playerIconNames[i] != NULL; i++ )
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{
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if ( i < PI_FIRST_ROTATED )
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{
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m_Icons[i] = pui->Value_GetMember( m_IconPackage, playerIconNames[i] );
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}
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else
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{
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if ( m_IconPackageRotate )
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{
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m_Icons[i] = pui->Value_GetMember( m_IconPackageRotate, playerIconNames[i] );
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}
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}
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if ( m_Icons[i] )
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{
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pui->Value_SetVisible( m_Icons[i], ( m_iCurrentVisibilityFlags & ( 1ll << i ) ) != 0 );
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}
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}
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ScaleformDisplayInfo displayInfo;
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displayInfo.SetAlpha( m_fCurrentAlpha * 100.0f );
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displayInfo.SetVisibility( m_iCurrentVisibilityFlags != 0 );
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m_pScaleformUI->Value_SetDisplayInfo( m_IconPackage, &displayInfo );
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}
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void SFMapOverview::SFMapOverviewIconPackage::NukeFromOrbit( SFMapOverview* pSFUI )
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{
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if ( pSFUI->FlashAPIIsValid() )
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{
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pSFUI->SafeReleaseSFVALUE( m_IconPackage );
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pSFUI->SafeReleaseSFVALUE( m_IconPackageRotate );
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for ( uint64 i = 0; i < PI_NUM_ICONS; i++ )
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{
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pSFUI->SafeReleaseSFVALUE( m_Icons[i] );
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}
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}
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ClearAll();
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}
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void SFMapOverview::SFMapOverviewIconPackage::StartRound( void )
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{
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m_Health = 100;
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m_bOffMap = false;
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m_bIsLowHealth = false;
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m_bIsSelected = false;
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m_bIsFlashed = false;
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m_bIsFiring = false;
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m_bIsSpotted = false;
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m_fGhostTime = TIMER_INIT;
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m_bIsDead = false;
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m_fDeadTime = TIMER_INIT;
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m_fGrenExpireTime = TIMER_INIT;
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m_bIsRescued = false;
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m_nAboveOrBelow = R_SAMELEVEL;
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m_fRoundStartTime = gpGlobals->curtime;
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m_nGrenadeType = -1;
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m_Position = vec3_origin;
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m_Angle.Init();
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SetAlpha( 0 );
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SetVisibilityFlags( 0 );
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}
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bool SFMapOverview::SFMapOverviewIconPackage::IsVisible( void )
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{
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return ( m_fCurrentAlpha != 0 && m_iCurrentVisibilityFlags != 0 );
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsPlayer( bool value )
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{
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m_bIsPlayer = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsSpeaking ( bool value )
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{
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m_bIsSpeaking = value && m_bIsOnLocalTeam;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsOffMap( bool value )
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{
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m_bOffMap = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsLowHealth( bool value )
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{
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m_bIsLowHealth = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsSelected( bool value )
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{
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m_bIsSelected = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsFlashed( bool value )
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{
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m_bIsFlashed = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsFiring( bool value )
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{
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m_bIsFiring = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsAboveOrBelow( int value )
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{
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m_nAboveOrBelow = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsMovingHostage( bool value )
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{
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m_bIsMovingHostage = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsRescued( bool value )
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{
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m_bIsRescued = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsOnLocalTeam( bool value )
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{
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m_bIsOnLocalTeam = value;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsControlledBot( void )
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{
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m_bIsDead = true;
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m_bIsSpotted = true;
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m_fDeadTime = TIMER_INIT;
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m_fGhostTime = TIMER_INIT;
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsDead( bool value )
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{
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if ( value != m_bIsDead )
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{
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if ( value )
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{
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// SetIsSpotted( true );
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m_fDeadTime = gpGlobals->curtime;
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}
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else
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{
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m_fDeadTime = TIMER_INIT;
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}
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m_bIsDead = value;
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}
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetGrenadeExpireTime( float value )
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{
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if ( value )
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{
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m_fGrenExpireTime = value;
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}
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetIsSpotted( bool value )
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{
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if ( gpGlobals->curtime - m_fRoundStartTime > 0.25f )
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{
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if ( value != m_bIsSpotted )
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{
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if ( !value )
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{
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m_fGhostTime = gpGlobals->curtime;
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}
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else
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{
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m_fGhostTime = TIMER_INIT;
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}
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m_bIsSpotted = value;
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}
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}
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetPlayerTeam( int team )
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{
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C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
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if( pLocalPlayer == NULL )
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{
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return;
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}
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int newType;
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switch( team )
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{
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case TEAM_UNASSIGNED:
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newType = PI_HOSTAGE;
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break;
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case TEAM_TERRORIST:
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newType = pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || pLocalPlayer->IsObserver() ? PI_T : PI_ENEMY;
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break;
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case TEAM_CT:
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newType =pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || pLocalPlayer->IsObserver() ? PI_CT : PI_ENEMY;
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break;
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case TEAM_SPECTATOR:
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default:
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newType = 0;
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break;
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}
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if ( m_iPlayerType != newType )
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{
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m_iPlayerType = newType;
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SetVisibilityFlags( 0 );
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}
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}
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void SFMapOverview::SFMapOverviewIconPackage::SetupIconsFromStates( void )
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{
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uint64 flags = 0;
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float alpha = 1;
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C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
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if( pLocalPlayer == NULL )
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return;
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bool bShowAll = false;
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if ( pLocalPlayer->IsSpectator() || g_bEngineIsHLTV )
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bShowAll = true;
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if ( m_iPlayerType != 0 )
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{
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flags = 1ll << m_iPlayerType;
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if ( m_bIsDead )
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{
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if ( m_Position.x == 0 && m_Position.y == 0 || !m_bIsSpotted )
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{
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flags = 0;
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}
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else
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{
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float deadElapsedTime = gpGlobals->curtime - m_fDeadTime;
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if ( deadElapsedTime > DEAD_FADE_TIME )
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{
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m_fDeadTime = TIMER_INIT;
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flags = 0;
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}
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else
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{
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alpha = clamp( 1.0f - deadElapsedTime / DEAD_FADE_TIME, 0.0f, 1.0f );
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// the shift below changes the icon to be the dead icon ( the X )
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// rescued hostages are marked as dead, but we don't want to show
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// the X in that case. So if this guy is a hostage and has been resuced
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// we want to skip the code that changes the icon to the dead icon.
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bool isRescuedNotDead = IsHostageType() && m_bIsRescued;
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if ( !isRescuedNotDead )
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{
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flags <<= 1;
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}
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}
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}
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}
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else if ( !m_bIsSpotted )
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{
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float ghostElapsedTime = gpGlobals->curtime - m_fGhostTime;
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if ( ghostElapsedTime > GHOST_FADE_TIME )
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{
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m_fGhostTime = TIMER_INIT;
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flags = 0;
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}
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else
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{
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alpha = clamp( 1.0f - ghostElapsedTime / GHOST_FADE_TIME, 0.0f, 1.0f );
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// shifting to show the "ghost" icon
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flags <<= 2;
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}
|
|
}
|
|
else
|
|
{
|
|
if ( m_bIsMovingHostage )
|
|
{
|
|
flags |= 1 << PI_HOSTAGE_MOVING;
|
|
}
|
|
|
|
if ( m_bIsSpeaking )
|
|
{
|
|
flags |= 1 << PI_SPEAKING;
|
|
}
|
|
|
|
if ( m_bIsLowHealth )
|
|
{
|
|
flags |= 1 << PI_LOWHEALTH;
|
|
}
|
|
|
|
if ( m_bIsSelected )
|
|
{
|
|
flags |= 1 << PI_SELECTED;
|
|
}
|
|
|
|
if ( m_bIsFlashed )
|
|
{
|
|
flags |= 1 << PI_FLASHED;
|
|
}
|
|
|
|
if ( m_bIsFiring )
|
|
{
|
|
flags |= 1 << PI_MUZZLE_FLASH;
|
|
}
|
|
|
|
bool bSameTeamOrSpec = false;
|
|
if ( m_iPlayerType == PI_CT && (pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || bShowAll) )
|
|
{
|
|
flags |= 1 << PI_PLAYER_NAME_CT;
|
|
bSameTeamOrSpec = true;
|
|
}
|
|
|
|
if ( m_iPlayerType == PI_T && (pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || bShowAll) )
|
|
{
|
|
flags |= 1 << PI_PLAYER_NAME_T;
|
|
bSameTeamOrSpec = true;
|
|
}
|
|
|
|
if ( bSameTeamOrSpec )
|
|
flags |= 1 << PI_PLAYER_NUMBER;
|
|
|
|
|
|
flags |= 1 << PI_DIRECTION_INDICATOR;
|
|
|
|
if ( m_bIsPlayer )
|
|
{
|
|
flags |= 1 << PI_PLAYER_INDICATOR;
|
|
}
|
|
|
|
if ( m_fGrenExpireTime != TIMER_INIT )
|
|
{
|
|
if ( m_fGrenExpireTime < gpGlobals->curtime )
|
|
{
|
|
m_fGrenExpireTime = TIMER_INIT;
|
|
m_bIsSpotted = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( m_bIsDefuser )
|
|
{
|
|
// only render after we have received a position update
|
|
if ( m_Position != vec3_origin )
|
|
{
|
|
flags |= 1 << PI_DEFUSER;
|
|
|
|
if ( m_bIsSpotted )
|
|
{
|
|
m_fGhostTime = TIMER_INIT;
|
|
alpha = 1.0f;
|
|
}
|
|
else
|
|
{
|
|
float ghostElapsedTime = gpGlobals->curtime - m_fGhostTime;
|
|
if ( ghostElapsedTime > GHOST_FADE_TIME )
|
|
{
|
|
m_fGhostTime = TIMER_INIT;
|
|
flags = 0;
|
|
}
|
|
else
|
|
{
|
|
alpha = clamp( 1.0f - ghostElapsedTime / GHOST_FADE_TIME, 0.0f, 1.0f );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if ( m_nGrenadeType > -1 )
|
|
{
|
|
flags = 1ll << m_nGrenadeType;
|
|
|
|
float flFadeTime = 1.0f;
|
|
|
|
float deadElapsedTime = (m_fGrenExpireTime <= 0 ) ? 0 : gpGlobals->curtime - m_fGrenExpireTime;
|
|
if ( deadElapsedTime > flFadeTime )
|
|
{
|
|
m_fGrenExpireTime = TIMER_INIT;
|
|
flags = 0;
|
|
}
|
|
else
|
|
{
|
|
alpha = clamp( 1.0f - deadElapsedTime / flFadeTime, 0.0f, 1.0f );
|
|
}
|
|
}
|
|
|
|
//GetPlayerSlotIndex( m_iEntityID/*engine->GetPlayerForUserID( m_iEntityID )*/ );
|
|
|
|
SetAlpha( alpha );
|
|
SetVisibilityFlags( flags );
|
|
}
|
|
|
|
|
|
void SFMapOverview::SFMapOverviewIconPackage::SetVisibilityFlags( uint64 newFlags )
|
|
{
|
|
newFlags &= ( ( 1ll << PI_NUM_ICONS )-1 );
|
|
|
|
uint64 diffFlags = m_iCurrentVisibilityFlags ^ newFlags;
|
|
|
|
if ( diffFlags )
|
|
{
|
|
if ( m_IconPackage )
|
|
{
|
|
bool wantVisible = ( newFlags != 0 );
|
|
if ( ( m_iCurrentVisibilityFlags != 0 ) != wantVisible )
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_IconPackage, wantVisible );
|
|
}
|
|
|
|
for ( uint64 i = 0; i < PI_NUM_ICONS && ( diffFlags != 0 ); i++, diffFlags >>= 1 )
|
|
{
|
|
if ( (diffFlags & 1) && ( m_Icons[i] ) )
|
|
{
|
|
Assert( m_Icons[i] );
|
|
if ( m_Icons[i] )
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_Icons[i], ( newFlags & ( 1ll << i ) ) != 0 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
m_iCurrentVisibilityFlags = newFlags;
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::SFMapOverviewIconPackage::SetAlpha( float newAlpha )
|
|
{
|
|
if ( newAlpha != m_fCurrentAlpha )
|
|
{
|
|
m_fCurrentAlpha = newAlpha;
|
|
|
|
if ( m_IconPackage )
|
|
{
|
|
ScaleformDisplayInfo displayInfo;
|
|
displayInfo.SetAlpha( m_fCurrentAlpha * 100.0f );
|
|
m_pScaleformUI->Value_SetDisplayInfo( m_IconPackage, &displayInfo );
|
|
}
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::SFMapOverviewIconPackage::SetIsDefuse( bool bValue )
|
|
{
|
|
m_bIsDefuser = bValue;
|
|
}
|
|
|
|
void SFMapOverview::SFMapOverviewIconPackage::SetGrenadeType( int nValue )
|
|
{
|
|
m_nGrenadeType = nValue;
|
|
}
|
|
|
|
/**********************************************************************
|
|
**********************************************************************
|
|
**********************************************************************
|
|
**********************************************************************
|
|
**********************************************************************
|
|
* SFHudHostageIcon
|
|
*/
|
|
|
|
SFMapOverview::SFMapOverviewHostageIcons::SFMapOverviewHostageIcons()
|
|
{
|
|
m_IconPackage = NULL;
|
|
V_memset( m_Icons, 0,sizeof( m_Icons ) );
|
|
m_iCurrentIcon = HI_UNUSED;
|
|
}
|
|
|
|
SFMapOverview::SFMapOverviewHostageIcons::~SFMapOverviewHostageIcons()
|
|
{
|
|
}
|
|
|
|
void SFMapOverview::SFMapOverviewHostageIcons::Init( IScaleformUI* scaleformui, SFVALUE iconPackage )
|
|
{
|
|
m_pScaleformUI = scaleformui;
|
|
m_IconPackage = scaleformui->CreateValue( iconPackage );
|
|
|
|
for ( int i = 0; i < HI_NUM_ICONS && hostageIconNames[i] != NULL; i++ )
|
|
{
|
|
m_Icons[i] = m_pScaleformUI->Value_GetMember( m_IconPackage, hostageIconNames[i] );
|
|
if ( m_Icons[i] )
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_Icons[i], m_iCurrentIcon == i );
|
|
}
|
|
}
|
|
|
|
m_pScaleformUI->Value_SetVisible( m_IconPackage, m_iCurrentIcon != HI_UNUSED );
|
|
}
|
|
|
|
void SFMapOverview::SFMapOverviewHostageIcons::SetStatus( int status )
|
|
{
|
|
if ( status != m_iCurrentIcon )
|
|
{
|
|
if ( m_IconPackage )
|
|
{
|
|
if ( m_iCurrentIcon != HI_UNUSED )
|
|
{
|
|
assert(m_Icons[m_iCurrentIcon]);
|
|
m_pScaleformUI->Value_SetVisible( m_Icons[m_iCurrentIcon], false );
|
|
}
|
|
else
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_IconPackage, true );
|
|
}
|
|
|
|
m_iCurrentIcon = status;
|
|
|
|
if ( m_iCurrentIcon != HI_UNUSED )
|
|
{
|
|
assert(m_Icons[m_iCurrentIcon]);
|
|
m_pScaleformUI->Value_SetVisible( m_Icons[m_iCurrentIcon], true );
|
|
}
|
|
else
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_IconPackage, false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SFMapOverview::SFMapOverviewHostageIcons::ReleaseHandles( SFMapOverview* pradar )
|
|
{
|
|
if ( m_IconPackage && pradar->FlashAPIIsValid() )
|
|
{
|
|
pradar->SafeReleaseSFVALUE( m_IconPackage );
|
|
|
|
for ( int i = 0; i < HI_NUM_ICONS; i++ )
|
|
{
|
|
pradar->SafeReleaseSFVALUE( m_Icons[i] );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/**********************************************************************
|
|
**********************************************************************
|
|
**********************************************************************
|
|
**********************************************************************
|
|
**********************************************************************
|
|
* SFMapOverview Code
|
|
*
|
|
*/
|
|
|
|
SFMapOverview::SFMapOverview( const char *value ) : SFHudFlashInterface( value ),
|
|
m_fMapSize( 1.0f ),
|
|
m_fMapScale( 1.0f ),
|
|
m_fPixelToRadarScale( 1.0f ),
|
|
m_fWorldToPixelScale( 1.0f ),
|
|
m_fWorldToRadarScale( 1.0f ),
|
|
m_RadarModule( NULL ),
|
|
m_Radar( NULL ),
|
|
m_IconTranslation( NULL ),
|
|
m_IconRotation( NULL ),
|
|
m_MapRotation( NULL ),
|
|
m_MapTranslation( NULL ),
|
|
m_iNumGoalIcons( 0 ),
|
|
m_iLastPlayerIndex( INVALID_INDEX ),
|
|
m_iLastHostageIndex( INVALID_INDEX ),
|
|
m_iLastGrenadeIndex( INVALID_INDEX ),
|
|
m_iLastDefuserIndex( INVALID_INDEX ),
|
|
m_RadarViewpointWorld( vec3_origin ),
|
|
m_RadarViewpointMap( vec3_origin ),
|
|
m_RadarRotation( 0 ),
|
|
m_BombPosition( vec3_origin ),
|
|
m_DefuserPosition( vec3_origin ),
|
|
m_iCurrentVisibilityFlags( 0 ),
|
|
m_fBombSeenTime( TIMER_INIT ),
|
|
m_fBombAlpha( 0 ),
|
|
m_fDefuserSeenTime( TIMER_INIT ),
|
|
m_fDefuserAlpha( 0.0f ),
|
|
m_LocationText( NULL ),
|
|
m_bFlashLoading( false ),
|
|
m_bFlashReady( false ),
|
|
m_bGotPlayerIcons( false ),
|
|
m_bShowingHostageZone( false ),
|
|
m_bBombPlanted( false ),
|
|
m_bBombDropped( false ),
|
|
m_nBombEntIndex( -1 ),
|
|
m_bShowBombHighlight( false ),
|
|
m_bShowMapOverview( false ),
|
|
m_bShowAll( false ),
|
|
m_bShowingDashboard( false ),
|
|
m_iObserverMode( OBS_MODE_NONE ),
|
|
m_bTrackDefusers( false ),
|
|
m_bVisible( false )
|
|
{
|
|
//SetHiddenBits( HIDEHUD_RADAR );
|
|
m_bWantLateUpdate = true;
|
|
|
|
m_cDesiredMapName[0] = 0;
|
|
m_cLoadedMapName[0] = 0;
|
|
m_wcLocationString[0] = 0;
|
|
|
|
V_memset( m_BombZoneIcons, 0, sizeof( m_BombZoneIcons ) );
|
|
V_memset( m_HostageZoneIcons, 0, sizeof( m_HostageZoneIcons ) );
|
|
V_memset( m_GoalIcons, 0, sizeof( m_GoalIcons ) );
|
|
V_memset( m_HostageStatusIcons, 0, sizeof( m_HostageStatusIcons ) );
|
|
V_memset( m_AllIcons, 0, sizeof( m_AllIcons ) );
|
|
|
|
m_EntitySpotted.ClearAll();
|
|
}
|
|
|
|
|
|
SFMapOverview::~SFMapOverview()
|
|
{
|
|
}
|
|
|
|
/**************************************
|
|
* hud element functions
|
|
*/
|
|
|
|
void SFMapOverview::Init( void )
|
|
{
|
|
// register for events as client listener
|
|
|
|
const char** pwalk = &desiredMessageNames[0];
|
|
|
|
while( *pwalk != NULL )
|
|
{
|
|
ListenForGameEvent( *pwalk );
|
|
pwalk++;
|
|
}
|
|
|
|
if ( ! m_messageMap.Count() )
|
|
{
|
|
const char** pwalk = &desiredMessageNames[0];
|
|
int i = 0;
|
|
|
|
while( *pwalk != NULL )
|
|
{
|
|
m_messageMap.Insert( *pwalk++, i++ );
|
|
}
|
|
}
|
|
|
|
HOOK_HUD_MESSAGE( SFMapOverview, ProcessSpottedEntityUpdate );
|
|
}
|
|
|
|
void SFMapOverview::LevelInit( void )
|
|
{
|
|
if ( !m_bFlashReady && !m_bFlashLoading )
|
|
{
|
|
SFUI_REQUEST_ELEMENT( SF_SS_SLOT( GET_ACTIVE_SPLITSCREEN_SLOT() ), g_pScaleformUI, SFMapOverview, this, MapOverview );
|
|
}
|
|
|
|
}
|
|
|
|
void SFMapOverview::LevelShutdown( void )
|
|
{
|
|
if ( m_bFlashReady || m_bFlashLoading )
|
|
{
|
|
RemoveFlashElement();
|
|
}
|
|
}
|
|
|
|
bool SFMapOverview::ShouldDraw( void )
|
|
{
|
|
if ( IsTakingAFreezecamScreenshot() || !m_bShowMapOverview )
|
|
return false;
|
|
|
|
return cl_drawhud.GetBool();// && CHudElement::ShouldDraw();
|
|
}
|
|
|
|
bool SFMapOverview::CanShowOverview( void )
|
|
{
|
|
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
|
if ( pLocalPlayer && (pLocalPlayer->GetObserverMode() == OBS_MODE_NONE ||
|
|
pLocalPlayer->GetObserverMode() == OBS_MODE_DEATHCAM || pLocalPlayer->GetObserverMode() == OBS_MODE_FREEZECAM ) )
|
|
{
|
|
return false;
|
|
}
|
|
if ( g_HltvReplaySystem.GetHltvReplayDelay() )
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void SFMapOverview::SetActive( bool bActive )
|
|
{
|
|
if ( bActive == true && !CanShowOverview() )
|
|
return;
|
|
|
|
Show( bActive );
|
|
CHudElement::SetActive( bActive );
|
|
}
|
|
|
|
void SFMapOverview::Show( bool show )
|
|
{
|
|
if ( show == true && !CanShowOverview() )
|
|
return;
|
|
|
|
if ( m_bFlashReady && show != m_bActive )
|
|
{
|
|
WITH_SLOT_LOCKED
|
|
{
|
|
if ( show )
|
|
{
|
|
m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "showPanel", NULL, 0 );
|
|
m_bVisible = true;
|
|
}
|
|
else
|
|
{
|
|
m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "hidePanel", NULL, 0 );
|
|
m_bVisible = false;
|
|
}
|
|
}
|
|
|
|
UpdateAllPlayerNamesAndNumbers();
|
|
}
|
|
|
|
}
|
|
|
|
void SFMapOverview::ShowPanel( bool bShow )
|
|
{
|
|
if ( bShow != m_bVisible )
|
|
{
|
|
if ( bShow )
|
|
{
|
|
Show( true );
|
|
}
|
|
else
|
|
{
|
|
Show( false );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// /**********************************
|
|
// * initialization code goes here
|
|
// */
|
|
//
|
|
//
|
|
// these overload the ScaleformFlashInterfaceMixin class
|
|
void SFMapOverview::FlashLoaded( void )
|
|
{
|
|
m_RadarModule = m_pScaleformUI->Value_GetMember( m_FlashAPI, "RadarModule" );
|
|
|
|
if ( !m_RadarModule )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_Radar = m_pScaleformUI->Value_GetMember( m_RadarModule, "Radar" );
|
|
|
|
if ( m_Radar )
|
|
{
|
|
|
|
m_MapRotation = m_pScaleformUI->Value_GetMember( m_Radar, "MapRotation" );
|
|
|
|
if ( m_MapRotation )
|
|
{
|
|
m_MapTranslation =m_pScaleformUI->Value_GetMember( m_MapRotation, "MapTranslation" );
|
|
}
|
|
|
|
|
|
m_IconRotation = m_pScaleformUI->Value_GetMember( m_Radar, "IconRotation" );
|
|
|
|
if ( !m_IconRotation )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_IconTranslation = m_pScaleformUI->Value_GetMember( m_IconRotation, "IconTranslation" );
|
|
|
|
if ( !m_IconTranslation )
|
|
{
|
|
return;
|
|
}
|
|
|
|
char cHostageZoneIconName[20] = {"HZone0"};
|
|
|
|
for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ )
|
|
{
|
|
cHostageZoneIconName[5] = '0'+i;
|
|
m_HostageZoneIcons[i] = m_pScaleformUI->Value_GetMember( m_IconTranslation, cHostageZoneIconName );
|
|
}
|
|
|
|
m_BombZoneIcons[0] = m_pScaleformUI->Value_GetMember( m_IconTranslation, "BombZoneA" );
|
|
m_BombZoneIcons[1] = m_pScaleformUI->Value_GetMember( m_IconTranslation, "BombZoneB" );
|
|
|
|
}
|
|
|
|
SFVALUE dashboard = m_pScaleformUI->Value_GetMember( m_RadarModule, "Dashboard" );
|
|
m_AllIcons[RI_DASHBOARD] = dashboard;
|
|
|
|
if ( !dashboard )
|
|
{
|
|
return;
|
|
}
|
|
|
|
char hostageIconName[20] = {"HostageStatusX"};
|
|
|
|
int index = 0;
|
|
SFVALUE hostageIcon;
|
|
|
|
do
|
|
{
|
|
hostageIconName[13] = index + '1';
|
|
hostageIcon = m_pScaleformUI->Value_GetMember( dashboard, hostageIconName );
|
|
if ( hostageIcon == NULL )
|
|
{
|
|
break;
|
|
}
|
|
else
|
|
{
|
|
m_HostageStatusIcons[index].Init( m_pScaleformUI, hostageIcon );
|
|
SafeReleaseSFVALUE( hostageIcon );
|
|
}
|
|
|
|
} while( ++index < MAX_HOSTAGES );
|
|
|
|
for ( int i = 0; overviewIconNames[i] != NULL; i++ )
|
|
{
|
|
m_AllIcons[i] = m_pScaleformUI->Value_GetMember( dashboard, overviewIconNames[i] );
|
|
}
|
|
|
|
// m_LocationText = m_pScaleformUI->TextObject_MakeTextObjectFromMember( dashboard, "Location" );
|
|
// if ( m_LocationText )
|
|
// {
|
|
// m_LocationText->SetText( m_wcLocationString );
|
|
// }
|
|
}
|
|
|
|
|
|
void SFMapOverview::FlashReady( void )
|
|
{
|
|
// these aren't ready until after the first frame, so they have to get connected here instead of in
|
|
// FlashLoaded()
|
|
|
|
m_AllIcons[RI_BOMB_ICON_PACKAGE] = m_pScaleformUI->Value_Invoke( m_IconTranslation, "createBombPack", NULL, 0 );
|
|
if ( m_AllIcons[RI_BOMB_ICON_PACKAGE] )
|
|
{
|
|
m_AllIcons[RI_BOMB_ICON_DROPPED] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "DroppedBomb" );
|
|
m_AllIcons[RI_BOMB_ICON_PLANTED] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "PlantedBomb" );
|
|
m_AllIcons[RI_BOMB_ICON_BOMB_CT] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombCT" );
|
|
m_AllIcons[RI_BOMB_ICON_BOMB_T] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombT" );
|
|
|
|
m_AllIcons[RI_BOMB_ICON_BOMB_ABOVE] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombAbove" );
|
|
m_AllIcons[RI_BOMB_ICON_BOMB_BELOW] = m_pScaleformUI->Value_GetMember( m_AllIcons[RI_BOMB_ICON_PACKAGE], "BombBelow" );
|
|
}
|
|
|
|
for ( int i = 0; i < RI_NUM_ICONS; i++ )
|
|
{
|
|
if ( m_AllIcons[i] )
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_AllIcons[i], false );
|
|
}
|
|
}
|
|
|
|
m_bFlashLoading = false;
|
|
m_bFlashReady = true;
|
|
ResetForNewMap();
|
|
|
|
// there will be a map waiting for us to load
|
|
|
|
FlashLoadMap( NULL );
|
|
|
|
if ( m_bActive )
|
|
{
|
|
m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "showPanel", NULL, 0 );
|
|
}
|
|
else
|
|
{
|
|
m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "hidePanel", NULL, 0 );
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::LazyCreateGoalIcons( void )
|
|
{
|
|
if ( m_bGotGoalIcons || !m_bFlashReady )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// The goal entities don't exist on the client, so we have to get them from the CS Resource.
|
|
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources();
|
|
if ( !pCSPR )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_iNumGoalIcons = 0;
|
|
|
|
if ( CSGameRules()->IsBombDefuseMap() )
|
|
{
|
|
|
|
Vector bombA = pCSPR->GetBombsiteAPosition();
|
|
if( bombA != vec3_origin )
|
|
{
|
|
m_GoalIcons[m_iNumGoalIcons].m_Position = bombA;
|
|
m_GoalIcons[m_iNumGoalIcons].m_Icon = m_BombZoneIcons[0];
|
|
m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true );
|
|
m_iNumGoalIcons++;
|
|
}
|
|
|
|
Vector bombB = pCSPR->GetBombsiteBPosition();
|
|
if( bombB != vec3_origin )
|
|
{
|
|
m_GoalIcons[m_iNumGoalIcons].m_Position = bombB;
|
|
m_GoalIcons[m_iNumGoalIcons].m_Icon = m_BombZoneIcons[1];
|
|
m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true );
|
|
m_iNumGoalIcons++;
|
|
}
|
|
}
|
|
else if ( CSGameRules()->IsHostageRescueMap() )
|
|
{
|
|
for( int rescueIndex = 0; rescueIndex < MAX_HOSTAGE_RESCUES; rescueIndex++ )
|
|
{
|
|
int hIndex = 0;
|
|
Vector hostageI = pCSPR->GetHostageRescuePosition( rescueIndex );
|
|
if( hostageI != vec3_origin )
|
|
{
|
|
m_GoalIcons[m_iNumGoalIcons].m_Position = hostageI;
|
|
m_GoalIcons[m_iNumGoalIcons].m_Icon = m_HostageZoneIcons[hIndex++];
|
|
m_pScaleformUI->Value_SetVisible( m_GoalIcons[m_iNumGoalIcons].m_Icon, true );
|
|
m_iNumGoalIcons++;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_bGotGoalIcons = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool SFMapOverview::PreUnloadFlash( void )
|
|
{
|
|
if ( m_IconTranslation )
|
|
{
|
|
m_pScaleformUI->Value_InvokeWithoutReturn( m_IconTranslation, "removeBombPack", NULL, 0 );
|
|
}
|
|
|
|
for ( int i = 0; i < MAX_BOMB_ZONES; i++ )
|
|
{
|
|
SafeReleaseSFVALUE( m_BombZoneIcons[i] );
|
|
}
|
|
|
|
for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ )
|
|
{
|
|
SafeReleaseSFVALUE( m_HostageZoneIcons[i] );
|
|
}
|
|
|
|
while( m_iLastPlayerIndex >= 0 )
|
|
{
|
|
RemovePlayer( m_iLastPlayerIndex );
|
|
}
|
|
|
|
while( m_iLastHostageIndex >= 0 )
|
|
{
|
|
RemoveHostage( m_iLastHostageIndex );
|
|
}
|
|
|
|
RemoveAllDefusers();
|
|
|
|
RemoveAllGrenades();
|
|
|
|
SafeReleaseSFVALUE( m_MapRotation );
|
|
SafeReleaseSFVALUE( m_MapTranslation );
|
|
SafeReleaseSFVALUE( m_RadarModule );
|
|
SafeReleaseSFVALUE( m_Radar );
|
|
SafeReleaseSFVALUE( m_IconTranslation );
|
|
SafeReleaseSFVALUE( m_IconRotation );
|
|
|
|
SafeReleaseSFTextObject( m_LocationText );
|
|
|
|
int index = 0;
|
|
while( m_HostageStatusIcons[index].m_IconPackage )
|
|
{
|
|
m_HostageStatusIcons[index++].ReleaseHandles( this );
|
|
}
|
|
|
|
for ( int i =0 ; i < RI_NUM_ICONS; i++ )
|
|
{
|
|
SafeReleaseSFVALUE( m_AllIcons[i] );
|
|
}
|
|
|
|
m_bFlashReady = false;
|
|
m_cDesiredMapName[0] = 0;
|
|
m_cLoadedMapName[0] = 0;
|
|
|
|
m_bActive = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
// /*********************************************************
|
|
// * set up the background map
|
|
// */
|
|
|
|
void SFMapOverview::SetMap( const char* pMapName )
|
|
{
|
|
FlashLoadMap( pMapName );
|
|
|
|
KeyValues* MapKeyValues = new KeyValues( pMapName );
|
|
|
|
char tempfile[MAX_PATH];
|
|
Q_snprintf( tempfile, sizeof( tempfile ), "resource/overviews/%s.txt", pMapName );
|
|
|
|
if ( !MapKeyValues->LoadFromFile( g_pFullFileSystem, tempfile, "GAME" ) )
|
|
{
|
|
DevMsg( 1, "Error! CMapOverview::SetMap: couldn't load file %s.\n", tempfile );
|
|
m_MapOrigin.x = 0;
|
|
m_MapOrigin.y = 0;
|
|
return;
|
|
}
|
|
|
|
// TODO release old texture ?
|
|
|
|
m_MapOrigin.x = MapKeyValues->GetInt( "pos_x" );
|
|
m_MapOrigin.y = MapKeyValues->GetInt( "pos_y" );
|
|
m_MapOrigin.z = 0;
|
|
m_fMapScale = MapKeyValues->GetFloat( "scale", 1.0f );
|
|
m_fWorldToPixelScale = 1.0f / m_fMapScale;
|
|
|
|
m_fWorldToRadarScale = m_fWorldToPixelScale * m_fPixelToRadarScale;
|
|
|
|
MapKeyValues->deleteThis();
|
|
|
|
}
|
|
|
|
|
|
void SFMapOverview::FlashLoadMap( const char* pMapName )
|
|
{
|
|
const char* pMapToLoad = pMapName ? pMapName : m_cDesiredMapName;
|
|
|
|
if ( V_strcmp( pMapToLoad, m_cLoadedMapName ) )
|
|
{
|
|
if ( m_bFlashReady )
|
|
{
|
|
if ( pMapToLoad != m_cDesiredMapName )
|
|
{
|
|
V_strncpy( m_cDesiredMapName, pMapToLoad, sizeof( m_cDesiredMapName )+1 );
|
|
}
|
|
|
|
WITH_SFVALUEARRAY_SLOT_LOCKED( args, 1 )
|
|
{
|
|
m_pScaleformUI->ValueArray_SetElement( args, 0, pMapToLoad );
|
|
m_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "loadMap", args, 1 );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( pMapToLoad != m_cDesiredMapName )
|
|
{
|
|
V_strncpy( m_cDesiredMapName, pMapToLoad, sizeof( m_cDesiredMapName )+1 );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::MapLoaded( SCALEFORM_CALLBACK_ARGS_DECL )
|
|
{
|
|
// flash passes in the scaledsize / image size
|
|
m_fMapSize = ( float )pui->Params_GetArgAsNumber( obj, 0 );
|
|
m_fPixelToRadarScale = ( float )pui->Params_GetArgAsNumber( obj, 1 );
|
|
|
|
// m_MapOrigin.x = -(m_fMapSize/2);
|
|
// m_MapOrigin.y = -(m_fMapSize/2);
|
|
|
|
m_fWorldToRadarScale = m_fWorldToPixelScale * m_fPixelToRadarScale;
|
|
|
|
V_strncpy( m_cLoadedMapName, m_cDesiredMapName, sizeof( m_cLoadedMapName )+1 );
|
|
|
|
//Get the world's extent
|
|
C_World *world = GetClientWorldEntity();
|
|
if ( !world )
|
|
return;
|
|
|
|
Vector worldCenter = ( world->m_WorldMins + world->m_WorldMaxs ) * 0.5f;
|
|
}
|
|
|
|
void SFMapOverview::ToggleOverviewMap( SCALEFORM_CALLBACK_ARGS_DECL )
|
|
{
|
|
ShowMapOverview( !IsMapOverviewShown() );
|
|
}
|
|
|
|
// /**********************************************
|
|
// * reset functions
|
|
// */
|
|
//
|
|
//
|
|
void SFMapOverview::ResetForNewMap( void )
|
|
{
|
|
if ( m_bFlashReady )
|
|
{
|
|
for ( int i = 0; i < 2; i++ )
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_BombZoneIcons[i], false );
|
|
}
|
|
|
|
for ( int i = 0; i < MAX_HOSTAGE_RESCUES; i++ )
|
|
{
|
|
m_pScaleformUI->Value_SetVisible( m_HostageZoneIcons[i], false );
|
|
}
|
|
|
|
while( m_iLastHostageIndex >= 0 )
|
|
{
|
|
RemoveHostage( m_iLastHostageIndex );
|
|
}
|
|
|
|
int index = 0;
|
|
while( m_HostageStatusIcons[index].m_IconPackage && ( index < MAX_HOSTAGES ) )
|
|
{
|
|
m_HostageStatusIcons[index++].SetStatus( SFMapOverviewHostageIcons::HI_UNUSED );
|
|
}
|
|
|
|
RemoveAllGrenades();
|
|
RemoveAllDefusers();
|
|
}
|
|
|
|
m_iNumGoalIcons = 0;
|
|
m_bGotGoalIcons = false;
|
|
|
|
ResetRoundVariables();
|
|
|
|
}
|
|
|
|
void SFMapOverview::ResetRoundVariables( bool bResetGlobalStates )
|
|
{
|
|
SetVisibilityFlags( 0 );
|
|
SetLocationText( NULL );
|
|
|
|
m_RadarViewpointWorld = vec3_origin;
|
|
m_RadarViewpointMap = vec3_origin;
|
|
m_RadarRotation = 0;
|
|
m_fBombSeenTime = TIMER_INIT;
|
|
m_fBombAlpha = 0.0f;
|
|
m_fDefuserSeenTime = TIMER_INIT;
|
|
m_fDefuserAlpha = 0.0f;
|
|
m_bShowingHostageZone = false;
|
|
|
|
m_bShowBombHighlight = false;
|
|
m_bShowingDashboard = false;
|
|
m_bShowAll = false;
|
|
m_iObserverMode = OBS_MODE_NONE;
|
|
ApplySpectatorModes(); // reapply here to make sure it stays when it's supposed to
|
|
|
|
ConVarRef mp_defuser_allocation( "mp_defuser_allocation" );
|
|
m_bTrackDefusers = ( mp_defuser_allocation.GetInt() == DefuserAllocation::Random );
|
|
|
|
if ( bResetGlobalStates )
|
|
{
|
|
m_nBombEntIndex = -1;
|
|
m_BombPosition = vec3_origin;
|
|
m_DefuserPosition = vec3_origin;
|
|
m_bBombIsSpotted = false;
|
|
m_bBombPlanted = false;
|
|
m_bBombDropped = false;
|
|
m_bBombExploded = false;
|
|
m_bBombDefused = false;
|
|
}
|
|
|
|
m_EntitySpotted.ClearAll();
|
|
|
|
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
|
if ( pLocalPlayer && (pLocalPlayer->GetObserverMode() == OBS_MODE_NONE ) )
|
|
ShowMapOverview( false );
|
|
}
|
|
|
|
void SFMapOverview::ShowMapOverview( bool bValue )
|
|
{
|
|
if ( bValue == true && !CanShowOverview() )
|
|
return;
|
|
|
|
ClientModeShared *mode = ( ClientModeShared * )GetClientModeNormal();
|
|
if ( mode )
|
|
{
|
|
mode->ReloadScheme();
|
|
}
|
|
|
|
m_bShowMapOverview = bValue;
|
|
}
|
|
|
|
|
|
void SFMapOverview::ResetRadar( bool bResetGlobalStates )
|
|
{
|
|
for ( int i = 0; i <= m_iLastPlayerIndex; i++ )
|
|
{
|
|
ResetPlayer( i );
|
|
}
|
|
|
|
if ( CSGameRules()->IsHostageRescueMap() )
|
|
{
|
|
RemoveStaleHostages();
|
|
|
|
for ( int i = 0; i <= m_iLastHostageIndex; i++ )
|
|
{
|
|
ResetHostage( i );
|
|
}
|
|
|
|
int index = 0;
|
|
while( m_HostageStatusIcons[index].m_IconPackage && ( index < MAX_HOSTAGES ) )
|
|
{
|
|
m_HostageStatusIcons[index++].SetStatus( SFMapOverviewHostageIcons::HI_UNUSED );
|
|
}
|
|
}
|
|
|
|
if ( bResetGlobalStates )
|
|
{
|
|
RemoveAllGrenades();
|
|
RemoveAllDefusers();
|
|
}
|
|
|
|
ResetRoundVariables( bResetGlobalStates );
|
|
}
|
|
|
|
void SFMapOverview::ResetRound( void )
|
|
{
|
|
ResetRadar( true );
|
|
|
|
RefreshGraphs();
|
|
}
|
|
|
|
void SFMapOverview::RefreshGraphs( void )
|
|
{
|
|
g_pScaleformUI->Value_InvokeWithoutReturn( m_FlashAPI, "onRefresh", 0, NULL );
|
|
}
|
|
|
|
// /*****************************************************
|
|
// * player icon loading / creating
|
|
// */
|
|
//
|
|
bool SFMapOverview::LazyUpdateIconArray( SFMapOverviewIconPackage* pArray, int lastIndex )
|
|
{
|
|
bool result = true;
|
|
int i;
|
|
SFMapOverviewIconPackage* pwalk;
|
|
|
|
for ( pwalk = pArray, i = 0; i <= lastIndex; i++, pwalk++ )
|
|
{
|
|
if ( pwalk->m_bIsActive && !pwalk->m_IconPackage )
|
|
{
|
|
if ( !LazyCreateIconPackage( pwalk ) )
|
|
{
|
|
// keep going, but remember that at least one wasn't loaded correctly
|
|
result = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void SFMapOverview::LazyCreatePlayerIcons( void )
|
|
{
|
|
if ( !m_bFlashReady || m_bGotPlayerIcons )
|
|
return;
|
|
|
|
// the following code looks odd, but it insures that all three of the LazyUpdate calls are made
|
|
// even if m_bGotPlayerIcons becomes false early.
|
|
|
|
m_bGotPlayerIcons = LazyUpdateIconArray( m_Players, m_iLastPlayerIndex );
|
|
|
|
m_bGotPlayerIcons = LazyUpdateIconArray( m_Hostages, m_iLastHostageIndex ) && m_bGotPlayerIcons;
|
|
|
|
m_bGotPlayerIcons = LazyUpdateIconArray( m_Grenades, m_iLastGrenadeIndex ) && m_bGotPlayerIcons;
|
|
|
|
m_bGotPlayerIcons = LazyUpdateIconArray( m_Defusers, m_iLastDefuserIndex ) && m_bGotPlayerIcons;
|
|
|
|
}
|
|
|
|
bool SFMapOverview::LazyCreateIconPackage( SFMapOverviewIconPackage* pIconPack )
|
|
{
|
|
if ( m_bFlashReady && pIconPack->m_bIsActive && !pIconPack->m_IconPackage )
|
|
{
|
|
SFVALUE result = NULL;
|
|
|
|
WITH_SFVALUEARRAY_SLOT_LOCKED( args, 2 )
|
|
{
|
|
m_pScaleformUI->ValueArray_SetElement( args, 0, pIconPack->m_iIndex );
|
|
m_pScaleformUI->ValueArray_SetElement( args, 1, pIconPack->m_IconPackType );
|
|
result = m_pScaleformUI->Value_Invoke( m_IconTranslation, "overviewCreateIconPack", args, 2 );
|
|
|
|
pIconPack->Init( m_pScaleformUI, result );
|
|
|
|
if ( result )
|
|
{
|
|
m_pScaleformUI->ReleaseValue( result );
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::InitIconPackage( SFMapOverviewIconPackage* pPlayer, int iAbsoluteIndex, ICON_PACK_TYPE iconType )
|
|
{
|
|
if ( pPlayer->m_bIsActive && m_pScaleformUI )
|
|
{
|
|
RemoveIconPackage( pPlayer );
|
|
}
|
|
|
|
pPlayer->m_IconPackType = iconType;
|
|
pPlayer->m_iIndex = iAbsoluteIndex;
|
|
pPlayer->m_bIsActive = true;
|
|
|
|
pPlayer->StartRound();
|
|
|
|
if ( !pPlayer->m_IconPackage && !LazyCreateIconPackage( pPlayer ) )
|
|
{
|
|
m_bGotPlayerIcons = false;
|
|
}
|
|
|
|
}
|
|
|
|
void SFMapOverview::RemoveIconPackage( SFMapOverviewIconPackage* pPackage )
|
|
{
|
|
if ( pPackage->m_bIsActive && m_pScaleformUI )
|
|
{
|
|
if ( m_bFlashReady && pPackage->m_IconPackage )
|
|
{
|
|
WITH_SFVALUEARRAY_SLOT_LOCKED( args, 1 )
|
|
{
|
|
m_pScaleformUI->ValueArray_SetElement( args, 0, pPackage->m_IconPackage );
|
|
m_pScaleformUI->Value_InvokeWithoutReturn( m_IconTranslation, "removeIconPack", args, 1 );
|
|
}
|
|
}
|
|
|
|
WITH_SLOT_LOCKED
|
|
{
|
|
pPackage->NukeFromOrbit( this );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// /**********************************************
|
|
// * player and hostage initialization and creation
|
|
// */
|
|
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreatePlayer( int index )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( index );
|
|
InitIconPackage( pPackage, index, ICON_PACK_PLAYER );
|
|
|
|
m_iLastPlayerIndex = MAX( index, m_iLastPlayerIndex );
|
|
|
|
return pPackage;
|
|
}
|
|
|
|
|
|
void SFMapOverview::ResetPlayer( int index )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( index );
|
|
if ( pPackage->m_bIsActive )
|
|
{
|
|
pPackage->StartRound();
|
|
}
|
|
|
|
UpdatePlayerNameAndNumber( pPackage );
|
|
}
|
|
|
|
void SFMapOverview::RemovePlayer( int index )
|
|
{
|
|
RemoveIconPackage( GetRadarPlayer( index ) );
|
|
|
|
if ( index == m_iLastPlayerIndex )
|
|
{
|
|
while( m_iLastPlayerIndex >= 0 && !m_Players[m_iLastPlayerIndex].m_bIsActive )
|
|
{
|
|
m_iLastPlayerIndex--;
|
|
}
|
|
}
|
|
|
|
UpdateAllPlayerNamesAndNumbers();
|
|
}
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreateHostage( int index )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarHostage( index );
|
|
InitIconPackage( pPackage, index, ICON_PACK_HOSTAGE );
|
|
|
|
m_iLastHostageIndex = MAX( index, m_iLastHostageIndex );
|
|
|
|
return pPackage;
|
|
}
|
|
|
|
void SFMapOverview::ResetHostage( int index )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarHostage( index );
|
|
if ( pPackage->m_bIsActive )
|
|
{
|
|
pPackage->StartRound();
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::RemoveStaleHostages( void )
|
|
{
|
|
// Remove hostages that are no longer tracked by the player resource (hostages that have died)
|
|
|
|
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources();
|
|
if ( !pCSPR )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( int index = 0; index < MAX_HOSTAGES; index++ )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarHostage( index );
|
|
if ( pPackage->m_bIsActive )
|
|
{
|
|
bool bRemove = true;
|
|
|
|
for( int i = 0; i < MAX_HOSTAGES; i++ )
|
|
{
|
|
if ( pCSPR->GetHostageEntityID( i ) == pPackage->m_iEntityID )
|
|
{
|
|
bRemove = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( bRemove )
|
|
{
|
|
RemoveHostage( index );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::RemoveHostage( int index )
|
|
{
|
|
RemoveIconPackage( GetRadarHostage( index ) );
|
|
|
|
if ( index == m_iLastHostageIndex )
|
|
{
|
|
while( m_iLastHostageIndex >= 0 && !m_Hostages[m_iLastHostageIndex].m_bIsActive )
|
|
{
|
|
m_iLastHostageIndex--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreateGrenade( int entityID, int nGrenadeType )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = NULL;
|
|
int index = m_iLastGrenadeIndex+1;
|
|
|
|
for ( int i = 0; i <= m_iLastGrenadeIndex; i++ )
|
|
{
|
|
if ( !m_Grenades[i].m_bIsActive )
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( index < MAX_GRENADES )
|
|
{
|
|
pPackage = GetRadarGrenade( index );
|
|
|
|
InitIconPackage( pPackage, index, ICON_PACK_GRENADES );
|
|
|
|
pPackage->m_iEntityID = entityID;
|
|
pPackage->m_fRoundStartTime = TIMER_INIT;
|
|
|
|
m_iLastGrenadeIndex = MAX( index, m_iLastGrenadeIndex );
|
|
}
|
|
|
|
return pPackage;
|
|
}
|
|
|
|
void SFMapOverview::RemoveAllGrenades( void )
|
|
{
|
|
for ( int i = 0; i <= m_iLastGrenadeIndex; i++ )
|
|
{
|
|
if ( m_Grenades[i].m_bIsActive )
|
|
{
|
|
RemoveGrenade( i );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void SFMapOverview::RemoveGrenade( int index )
|
|
{
|
|
RemoveIconPackage( GetRadarGrenade( index ) );
|
|
|
|
if ( index == m_iLastGrenadeIndex )
|
|
{
|
|
while( m_iLastGrenadeIndex >= 0 && !m_Grenades[m_iLastGrenadeIndex].m_bIsActive )
|
|
{
|
|
m_iLastGrenadeIndex--;
|
|
}
|
|
}
|
|
}
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage * SFMapOverview::GetDefuser( int nEntityID, bool bCreateIfNotFound )
|
|
{
|
|
SFMapOverviewIconPackage * pResult = NULL;
|
|
|
|
int nIndex = GetDefuseIndexFromEntityID( nEntityID );
|
|
|
|
if ( nIndex != INVALID_INDEX )
|
|
{
|
|
pResult = GetRadarDefuser( nIndex );
|
|
}
|
|
|
|
if ( pResult == NULL && bCreateIfNotFound )
|
|
{
|
|
pResult = CreateDefuser( nEntityID );
|
|
}
|
|
|
|
return pResult;
|
|
}
|
|
|
|
|
|
|
|
void SFMapOverview::SetDefuserPos( int nEntityID, int x, int y, int z, int a )
|
|
{
|
|
if ( !m_bTrackDefusers )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SFMapOverviewIconPackage * pDefuser = GetDefuser( nEntityID, true );
|
|
|
|
AssertMsg( pDefuser != NULL, "Defuser not found. Update failed." );
|
|
|
|
if ( pDefuser )
|
|
{
|
|
pDefuser->m_Position.Init( x, y, z ) ;
|
|
pDefuser->SetAlpha( 1.0f );
|
|
|
|
SetIconPackagePosition( pDefuser );
|
|
}
|
|
}
|
|
|
|
// defusers attached to players will update during the PlacePlayer phase
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::CreateDefuser( int nEntityID )
|
|
{
|
|
if ( !m_bTrackDefusers )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
SFMapOverviewIconPackage* pPackage = NULL;
|
|
int index = m_iLastDefuserIndex+1;
|
|
|
|
AssertMsg( GetDefuseIndexFromEntityID( nEntityID ) == INVALID_INDEX, "Defuser entity ID already exists." );
|
|
|
|
for ( int i = 0; i <= m_iLastDefuserIndex; i++ )
|
|
{
|
|
if ( !m_Defusers[i].m_bIsActive )
|
|
{
|
|
index = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( index < MAX_PLAYERS )
|
|
{
|
|
pPackage = GetRadarDefuser( index );
|
|
|
|
InitIconPackage( pPackage, index, ICON_PACK_DEFUSER );
|
|
|
|
pPackage->m_iEntityID = nEntityID;
|
|
pPackage->m_fRoundStartTime = TIMER_INIT;
|
|
pPackage->SetIsSpotted( false );
|
|
pPackage->SetIsDefuse( true );
|
|
pPackage->m_Position = vec3_origin;
|
|
|
|
m_iLastDefuserIndex = MAX( index, m_iLastDefuserIndex );
|
|
}
|
|
else
|
|
{
|
|
AssertMsg( false, "m_Defusers array is full" );
|
|
}
|
|
|
|
return pPackage;
|
|
}
|
|
|
|
void SFMapOverview::RemoveAllDefusers( void )
|
|
{
|
|
for ( int i = 0; i <= m_iLastDefuserIndex; i++ )
|
|
{
|
|
if ( m_Defusers[i].m_bIsActive )
|
|
{
|
|
RemoveDefuser( i );
|
|
}
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::RemoveDefuser( int index )
|
|
{
|
|
RemoveIconPackage( GetRadarDefuser( index ) );
|
|
|
|
if ( index == m_iLastDefuserIndex )
|
|
{
|
|
while( m_iLastDefuserIndex >= 0 && !m_Defusers[m_iLastDefuserIndex].m_bIsActive )
|
|
{
|
|
m_iLastDefuserIndex--;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SFMapOverview::SetPlayerTeam( int index, int team )
|
|
{
|
|
SFMapOverviewIconPackage* pPlayer = GetRadarPlayer( index );
|
|
pPlayer->SetPlayerTeam( team );
|
|
}
|
|
|
|
int SFMapOverview::GetPlayerIndexFromUserID( int userID )
|
|
{
|
|
int nEntityID = engine->GetPlayerForUserID( userID );
|
|
for ( int i = 0; i <= m_iLastPlayerIndex; i++ )
|
|
{
|
|
if ( m_Players[i].m_bIsActive && m_Players[i].m_iEntityID == nEntityID )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return INVALID_INDEX;
|
|
}
|
|
|
|
int SFMapOverview::GetHostageIndexFromHostageEntityID( int entityID )
|
|
{
|
|
for ( int i = 0; i <= m_iLastHostageIndex; i++ )
|
|
{
|
|
if ( m_Hostages[i].m_bIsActive && m_Hostages[i].m_iEntityID == entityID )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return INVALID_INDEX;
|
|
}
|
|
|
|
int SFMapOverview::GetGrenadeIndexFromEntityID( int entityID )
|
|
{
|
|
for ( int i = 0; i <= m_iLastGrenadeIndex; i++ )
|
|
{
|
|
if ( m_Grenades[i].m_bIsActive && m_Grenades[i].m_iEntityID == entityID )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return INVALID_INDEX;
|
|
}
|
|
|
|
int SFMapOverview::GetDefuseIndexFromEntityID( int nEntityID )
|
|
{
|
|
for ( int i = 0; i <= m_iLastDefuserIndex; i++ )
|
|
{
|
|
if ( m_Defusers[i].m_bIsActive && m_Defusers[i].m_iEntityID == nEntityID )
|
|
{
|
|
return i;
|
|
}
|
|
}
|
|
|
|
return INVALID_INDEX;
|
|
}
|
|
|
|
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarPlayer( int index )
|
|
{
|
|
return &m_Players[index];
|
|
}
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarHostage( int index )
|
|
{
|
|
return &m_Hostages[index];
|
|
}
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarGrenade( int index )
|
|
{
|
|
return &m_Grenades[index];
|
|
}
|
|
|
|
SFMapOverview::SFMapOverviewIconPackage* SFMapOverview::GetRadarDefuser( int index )
|
|
{
|
|
return &m_Defusers[index];
|
|
}
|
|
|
|
// /*************************************************
|
|
// * We don't get updates from the server from players
|
|
// * that are not in our PVS, so there are separate
|
|
// * messages specifically to update the radar
|
|
// */
|
|
bool SFMapOverview::MsgFunc_ProcessSpottedEntityUpdate( const CCSUsrMsg_ProcessSpottedEntityUpdate &msg )
|
|
{
|
|
if ( msg.new_update() )
|
|
{
|
|
// new spotting frame. clean up.
|
|
m_bBombIsSpotted = false;
|
|
m_EntitySpotted.ClearAll();
|
|
}
|
|
|
|
|
|
for ( int i = 0; i < msg.entity_updates_size(); i ++ )
|
|
{
|
|
const CCSUsrMsg_ProcessSpottedEntityUpdate::SpottedEntityUpdate &update = msg.entity_updates(i);
|
|
|
|
int nEntityID = update.entity_idx();
|
|
if ( nEntityID < 0 || nEntityID >= MAX_EDICTS )
|
|
continue; // GeekPwn2016 range check
|
|
|
|
m_EntitySpotted.Set( nEntityID, true );
|
|
|
|
const char * szEntityClass = NULL;
|
|
|
|
int nClassID = update.class_id();
|
|
for ( ClientClass *pCur = g_pClientClassHead; pCur; pCur=pCur->m_pNext )
|
|
{
|
|
if ( pCur->m_ClassID == nClassID )
|
|
{
|
|
szEntityClass = pCur->GetName();
|
|
break;
|
|
}
|
|
}
|
|
|
|
if ( szEntityClass == NULL )
|
|
{
|
|
Warning( "Unknown entity class received in ProcessSpottedEntityUpdate.\n" );
|
|
}
|
|
|
|
// non-class specific data
|
|
// read position and angle
|
|
int x = update.origin_x() * 4;
|
|
int y = update.origin_y() * 4;
|
|
int z = update.origin_z() * 4;
|
|
int a = update.angle_y();
|
|
|
|
|
|
// Clients are unaware of the defuser class type, so we need to flag defuse entities manually
|
|
if ( update.defuser() )
|
|
{
|
|
SetDefuserPos( nEntityID, x, y, z, a );
|
|
}
|
|
else if ( V_strcmp( "CCSPlayer", szEntityClass ) == 0 )
|
|
{
|
|
SFMapOverviewIconPackage* pPlayerIcon = NULL;
|
|
|
|
pPlayerIcon = GetRadarPlayer( nEntityID - 1 );
|
|
|
|
pPlayerIcon->m_Position.Init( x, y, z );
|
|
pPlayerIcon->m_Angle.Init( 0, a, 0 );
|
|
|
|
// has defuser?
|
|
if ( update.player_has_defuser() )
|
|
{
|
|
SetDefuserPos( nEntityID, x, y, z, a );
|
|
}
|
|
|
|
// has C4?
|
|
if ( update.player_has_c4() )
|
|
{
|
|
m_bBombIsSpotted = true;
|
|
m_BombPosition.Init( x, y, 0 );
|
|
}
|
|
|
|
// The following code should no longer be necessary with the new spotting system
|
|
//C_CSPlayer *pPlayer = ToCSPlayer( UTIL_PlayerByIndex( nEntityID ) );
|
|
|
|
//// Only update players that are outside of PVS
|
|
//if ( pPlayer && pPlayer->IsDormant() )
|
|
//{
|
|
// // update origin and angle for players out of my PVS
|
|
// Vector origin = pPlayer->GetAbsOrigin();
|
|
// QAngle angles = pPlayer->GetAbsAngles();
|
|
|
|
// origin.x = x;
|
|
// origin.y = y;
|
|
// angles.y = a;
|
|
|
|
// pPlayer->SetAbsOrigin( origin );
|
|
// pPlayer->SetAbsAngles( angles );
|
|
//}
|
|
}
|
|
else if ( V_strcmp( "CC4", szEntityClass ) == 0 || V_strcmp( "CPlantedC4", szEntityClass ) == 0 )
|
|
{
|
|
m_bBombIsSpotted = true;
|
|
m_BombPosition.Init( x, y, 0 );
|
|
}
|
|
else if ( V_strcmp( "CHostage", szEntityClass ) == 0 )
|
|
{
|
|
int hostageIndex = GetHostageIndexFromHostageEntityID( nEntityID );
|
|
|
|
if ( hostageIndex == INVALID_INDEX )
|
|
{
|
|
for ( int i = 0; i <= m_iLastHostageIndex; i++ )
|
|
{
|
|
RemoveHostage( i );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarHostage( hostageIndex );
|
|
|
|
if ( pPackage )
|
|
{
|
|
pPackage->m_Position.Init( x, y, z );
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Warning( "Unknown entity update received by ProcessSpottedEntityUpdate: %s.\n", szEntityClass );
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SFMapOverview::UpdateAllPlayerNamesAndNumbers( void )
|
|
{
|
|
//int nMaxPlayers = CCSGameRules::GetMaxPlayers();
|
|
|
|
for ( int i = 0; i <= MAX_PLAYERS; ++i )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( i );
|
|
if ( pPackage )
|
|
UpdatePlayerNameAndNumber( pPackage );
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::UpdatePlayerNameAndNumber( SFMapOverviewIconPackage* pPackage )
|
|
{
|
|
int nMaxPlayers = CCSGameRules::GetMaxPlayers();
|
|
|
|
// update the player number
|
|
SFHudTeamCounter* pTeamCounter = GET_HUDELEMENT( SFHudTeamCounter );
|
|
if ( pPackage && pPackage->m_Icons[PI_PLAYER_NUMBER] && pPackage->m_Icons[PI_PLAYER_NAME_CT] && pPackage->m_Icons[PI_PLAYER_NAME_T] )
|
|
{
|
|
if ( pTeamCounter )
|
|
{
|
|
int pidx = pTeamCounter->GetPlayerSlotIndex( pPackage->m_iEntityID );
|
|
if ( pidx != -1 )
|
|
{
|
|
pidx += 1;
|
|
if ( pidx == 10 )
|
|
pidx = 0;
|
|
|
|
ISFTextObject* textPanel = g_pScaleformUI->TextObject_MakeTextObjectFromMember( pPackage->m_Icons[PI_PLAYER_NUMBER], "Text" );
|
|
if ( textPanel )
|
|
{
|
|
CBasePlayer * pPlayer = CBasePlayer::GetLocalPlayer();
|
|
bool bIsSpec = (pPlayer && (m_bShowAll || pPlayer->GetObserverMode() != OBS_MODE_NONE ));
|
|
WITH_SLOT_LOCKED
|
|
{
|
|
if ( nMaxPlayers <= 10 && bIsSpec )
|
|
textPanel->SetText( pidx );
|
|
else
|
|
textPanel->SetText( "" );
|
|
}
|
|
SafeReleaseSFTextObject( textPanel );
|
|
}
|
|
}
|
|
}
|
|
|
|
int nTeamSlot = PI_PLAYER_NAME_CT;
|
|
if ( pPackage->m_iPlayerType == PI_T )
|
|
nTeamSlot = PI_PLAYER_NAME_T;
|
|
|
|
ISFTextObject* textPanelName = g_pScaleformUI->TextObject_MakeTextObjectFromMember( pPackage->m_Icons[nTeamSlot], "Text" );
|
|
if ( textPanelName )
|
|
{
|
|
WITH_SLOT_LOCKED
|
|
{
|
|
textPanelName->SetText( pPackage->m_wcName );
|
|
}
|
|
SafeReleaseSFTextObject( textPanelName );
|
|
}
|
|
}
|
|
}
|
|
|
|
//handles all game event messages ( first looks them up in map so there's no long list of strcmps )
|
|
void SFMapOverview::FireGameEvent( IGameEvent *event )
|
|
{
|
|
const char* eventName = event->GetName();
|
|
int elementIndex = m_messageMap.Find( eventName );
|
|
if ( elementIndex == m_messageMap.InvalidIndex() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SF_SPLITSCREEN_PLAYER_GUARD();
|
|
|
|
CBasePlayer *pLocalPlayer = C_BasePlayer::GetLocalPlayer();
|
|
int EventUserID = event->GetInt( "userid", -1 );
|
|
int LocalPlayerID = ( pLocalPlayer != NULL ) ? pLocalPlayer->GetUserID() : -2;
|
|
|
|
DESIRED_MESSAGE_INDICES messageTypeIndex = ( DESIRED_MESSAGE_INDICES )m_messageMap.Element( elementIndex );
|
|
|
|
switch( messageTypeIndex )
|
|
{
|
|
case GAME_NEWMAP:
|
|
ResetForNewMap();
|
|
SetMap( event->GetString( "mapname" ) );
|
|
break;
|
|
|
|
case ROUND_POST_START:
|
|
ResetRound();
|
|
break;
|
|
|
|
|
|
case PLAYER_CONNECT:
|
|
case PLAYER_INFO:
|
|
{
|
|
int index = event->GetInt( "index" ); // = entity index - 1
|
|
int userID = index + 1;
|
|
|
|
if ( index < 0 || index >= MAX_PLAYERS )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SFMapOverviewIconPackage* pPackage = CreatePlayer( index );
|
|
if ( messageTypeIndex == PLAYER_CONNECT )
|
|
{
|
|
pPackage->SetPlayerTeam( TEAM_SPECTATOR );
|
|
}
|
|
|
|
pPackage->m_iEntityID = userID;
|
|
|
|
const char* name = event->GetString( "name","unknown" );
|
|
if ( CDemoPlaybackParameters_t const *pParameters = engine->GetDemoPlaybackParameters() )
|
|
{
|
|
if ( pParameters->m_bAnonymousPlayerIdentity )
|
|
name = ""; // suppress names for anonymous playback
|
|
}
|
|
|
|
V_UTF8ToUnicode( name, pPackage->m_wcName, sizeof( pPackage->m_wcName ) );
|
|
}
|
|
break;
|
|
|
|
case PLAYER_TEAM:
|
|
{
|
|
int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
|
|
|
|
if ( playerIndex == INVALID_INDEX )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( playerIndex );
|
|
pPackage->SetPlayerTeam( event->GetInt( "team" ) );
|
|
|
|
}
|
|
break;
|
|
|
|
case PLAYER_DEATH:
|
|
{
|
|
int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
|
|
|
|
if ( playerIndex == INVALID_INDEX )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( playerIndex );
|
|
|
|
if ( pPackage->m_bIsActive )
|
|
{
|
|
pPackage->SetIsDead( true );
|
|
pPackage->m_Health = 0;
|
|
}
|
|
|
|
int nDefuseIndex = GetDefuseIndexFromEntityID( engine->GetPlayerForUserID( event->GetInt( "userid" ) ) );
|
|
|
|
if ( nDefuseIndex != INVALID_INDEX )
|
|
{
|
|
RemoveDefuser( nDefuseIndex );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PLAYER_SPAWN:
|
|
{
|
|
if ( EventUserID == LocalPlayerID )
|
|
{
|
|
m_bShowMapOverview = false;
|
|
}
|
|
|
|
int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
|
|
|
|
if ( playerIndex != INVALID_INDEX )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarPlayer( playerIndex );
|
|
pPackage->m_Health = 100;
|
|
|
|
UpdatePlayerNameAndNumber( pPackage );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case PLAYER_DISCONNECT:
|
|
{
|
|
|
|
int playerIndex = GetPlayerIndexFromUserID( event->GetInt( "userid" ) );
|
|
|
|
if ( playerIndex != INVALID_INDEX )
|
|
{
|
|
RemovePlayer( playerIndex );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case HOSTAGE_KILLED:
|
|
{
|
|
int hostageIndex = GetHostageIndexFromHostageEntityID( event->GetInt( "hostage" ) );
|
|
|
|
if ( hostageIndex == INVALID_INDEX )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SFMapOverviewIconPackage* pPackage = GetRadarHostage( hostageIndex );
|
|
|
|
if ( pPackage->m_bIsActive )
|
|
{
|
|
pPackage->SetIsDead( true );
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case HOSTAGE_RESCUED:
|
|
{
|
|
int hostageIndex = GetHostageIndexFromHostageEntityID( event->GetInt( "hostage" ) );
|
|
|
|
if ( hostageIndex == INVALID_INDEX )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SFMapOverviewIconPackage* pPackage = GetRadarHostage( hostageIndex );
|
|
|
|
if ( pPackage->m_bIsActive )
|
|
{
|
|
pPackage->SetIsRescued( true );
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case BOMB_DEFUSED:
|
|
{
|
|
m_bBombDefused = true;
|
|
}
|
|
break;
|
|
|
|
case BOMB_EXPLODED:
|
|
{
|
|
m_bBombExploded = true;
|
|
}
|
|
break;
|
|
|
|
case BOMB_PLANTED:
|
|
{
|
|
m_nBombEntIndex = -1;
|
|
m_bBombPlanted = true;
|
|
m_BombPosition.z = 0;
|
|
}
|
|
break;
|
|
|
|
case BOMB_PICKUP:
|
|
{
|
|
m_bBombDropped = false;
|
|
m_nBombEntIndex = -1;
|
|
}
|
|
break;
|
|
|
|
case BOMB_DROPPED:
|
|
{
|
|
m_nBombEntIndex = event->GetInt( "entindex", -1 );
|
|
m_bBombDropped = true;
|
|
}
|
|
break;
|
|
|
|
case DEFUSER_PICKUP:
|
|
{
|
|
int nDefuseIndex = GetDefuseIndexFromEntityID( event->GetInt( "entityid" ) );
|
|
|
|
if ( nDefuseIndex != INVALID_INDEX )
|
|
{
|
|
RemoveDefuser( nDefuseIndex );
|
|
}
|
|
}
|
|
break;
|
|
|
|
case DEFUSER_DROPPED:
|
|
{
|
|
int nEntityID = event->GetInt( "entityid" );
|
|
|
|
CreateDefuser( nEntityID );
|
|
}
|
|
break;
|
|
|
|
case DECOY_STARTED:
|
|
{
|
|
if ( pLocalPlayer )
|
|
{
|
|
int userID = event->GetInt( "userid" );
|
|
CBasePlayer* player = UTIL_PlayerByUserId( userID );
|
|
|
|
if ( player )
|
|
{
|
|
bool bShowGrenade = false;
|
|
|
|
// if it was placed by a player on our team or if we are a spectator, show the grenade as a grenade icon
|
|
// otherwise, we're going to show it as if it were a fake player
|
|
if ( player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() || m_bShowAll )
|
|
bShowGrenade = true;
|
|
|
|
int entityID = event->GetInt( "entityid" );
|
|
int teamNumber = player->GetAssociatedTeamNumber();
|
|
|
|
SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_DECOY );
|
|
|
|
if ( pPackage )
|
|
{
|
|
if ( bShowGrenade )
|
|
pPackage->SetGrenadeType( PI_GRENADE_DECOY );
|
|
else
|
|
{
|
|
pPackage->SetPlayerTeam( teamNumber );
|
|
pPackage->SetIsSpotted( true );
|
|
}
|
|
|
|
pPackage->m_Position.Init( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0.0f );
|
|
pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
case DECOY_DETONATE:
|
|
{
|
|
int entityID = event->GetInt( "entityid" );
|
|
int i = GetGrenadeIndexFromEntityID( entityID );
|
|
if ( i != INVALID_INDEX )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i );
|
|
pPackage->SetGrenadeExpireTime( gpGlobals->curtime );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
|
|
STEAMWORKS_TESTSECRET_AMORTIZE( 23 );
|
|
}
|
|
break;
|
|
|
|
case HE_DETONATE:
|
|
{
|
|
int entityID = event->GetInt( "entityid" );
|
|
int userID = event->GetInt( "userid" );
|
|
CBasePlayer* player = UTIL_PlayerByUserId( userID );
|
|
if ( pLocalPlayer && player )
|
|
{
|
|
// if it was placed by a player on our team or if we are a spectator, show the grenade as usually
|
|
// otherwise, we don't show it at all
|
|
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 );
|
|
if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_HE );
|
|
if ( pPackage )
|
|
{
|
|
pPackage->SetGrenadeType( PI_GRENADE_HE );
|
|
pPackage->SetGrenadeExpireTime( gpGlobals->curtime );
|
|
pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f );
|
|
pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
}
|
|
}
|
|
|
|
STEAMWORKS_TESTSECRET_AMORTIZE( 19 );
|
|
}
|
|
break;
|
|
|
|
case FLASH_DETONATE:
|
|
{
|
|
int entityID = event->GetInt( "entityid" );
|
|
int userID = event->GetInt( "userid" );
|
|
CBasePlayer* player = UTIL_PlayerByUserId( userID );
|
|
if ( pLocalPlayer && player )
|
|
{
|
|
// if it was placed by a player on our team or if we are a spectator, show the grenade as usually
|
|
// otherwise, we don't show it at all
|
|
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 );
|
|
if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_FLASH );
|
|
if ( pPackage )
|
|
{
|
|
pPackage->SetGrenadeType( PI_GRENADE_FLASH );
|
|
pPackage->SetGrenadeExpireTime( gpGlobals->curtime );
|
|
pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f );
|
|
pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
}
|
|
}
|
|
|
|
STEAMWORKS_TESTSECRET_AMORTIZE( 17 );
|
|
}
|
|
break;
|
|
|
|
case SMOKE_DETONATE:
|
|
{
|
|
int entityID = event->GetInt( "entityid" );
|
|
int userID = event->GetInt( "userid" );
|
|
CBasePlayer* player = UTIL_PlayerByUserId( userID );
|
|
if ( pLocalPlayer && player )
|
|
{
|
|
// if it was placed by a player on our team or if we are a spectator, show the grenade as usually
|
|
// otherwise, we don't show it at all
|
|
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 );
|
|
if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_SMOKE );
|
|
|
|
if ( pPackage )
|
|
{
|
|
pPackage->SetGrenadeType( PI_GRENADE_SMOKE );
|
|
pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f );
|
|
pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SMOKE_EXPIRE:
|
|
{
|
|
int entityID = event->GetInt( "entityid" );
|
|
int i = GetGrenadeIndexFromEntityID( entityID );
|
|
if ( i != INVALID_INDEX )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i );
|
|
pPackage->SetGrenadeExpireTime( gpGlobals->curtime );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
|
|
STEAMWORKS_TESTSECRET_AMORTIZE( 11 );
|
|
}
|
|
break;
|
|
|
|
case MOLOTOV_DETONATE:
|
|
{
|
|
int entityID = event->GetInt( "entityid" );
|
|
int userID = event->GetInt( "userid" );
|
|
CBasePlayer* player = UTIL_PlayerByUserId( userID );
|
|
if ( pLocalPlayer && player )
|
|
{
|
|
// if it was placed by a player on our team or if we are a spectator, show the grenade as usually
|
|
// otherwise, we don't show it at all
|
|
Vector vecGrenade = Vector( ( float )event->GetInt( "x" ), ( float )event->GetInt( "y" ), 0 );
|
|
if ( (player->GetAssociatedTeamNumber() == pLocalPlayer->GetAssociatedTeamNumber() && IsEnemyCloseEnoughToShow( vecGrenade )) || m_bShowAll )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = CreateGrenade( entityID, PI_GRENADE_MOLOTOV );
|
|
|
|
if ( pPackage )
|
|
{
|
|
pPackage->SetGrenadeType( PI_GRENADE_MOLOTOV );
|
|
pPackage->m_Position.Init( vecGrenade.x, vecGrenade.y, 0.0f );
|
|
pPackage->m_Angle.Init( 0.0f, RandomFloat( 0.0f, 360.0f ), 0.0f );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case MOLOTOV_EXPIRE:
|
|
{
|
|
int entityID = event->GetInt( "entityid" );
|
|
int i = GetGrenadeIndexFromEntityID( entityID );
|
|
if ( i != INVALID_INDEX )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i );
|
|
pPackage->SetGrenadeExpireTime( gpGlobals->curtime );
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
|
|
STEAMWORKS_TESTSECRET_AMORTIZE( 19 );
|
|
}
|
|
break;
|
|
|
|
case BOT_TAKEOVER:
|
|
{
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if ( pLocalPlayer )
|
|
{
|
|
int userID = event->GetInt( "userid" );
|
|
int localID = pLocalPlayer->GetUserID();
|
|
|
|
if (localID == userID )
|
|
{
|
|
ResetRadar( false );
|
|
}
|
|
}
|
|
|
|
}
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
//
|
|
//
|
|
// /*****************************************************
|
|
// * these set lazy update the icons and text based
|
|
// * on the values in the state variables
|
|
// */
|
|
//
|
|
|
|
void SFMapOverview::SetupIconsFromStates( void )
|
|
{
|
|
uint64 newFlags = 0;
|
|
|
|
if ( CSGameRules()->IsBombDefuseMap() )
|
|
{
|
|
// check to see if the bomb exists before assuming the first exists and trying to get data from it
|
|
if ( !m_bBombDefused && m_bBombPlanted && g_PlantedC4s.Count() > 0 )
|
|
{
|
|
float fPercent = ( g_PlantedC4s[0]->GetDetonationProgress() * 100.0f );
|
|
|
|
if ( fPercent > 60.0f )
|
|
{
|
|
newFlags |= 1 << RI_BOMB_IS_PLANTED;
|
|
}
|
|
else if ( fPercent > 30.0f )
|
|
{
|
|
newFlags |= 1 << RI_BOMB_IS_PLANTED_MEDIUM;
|
|
}
|
|
else if ( fPercent > 0.0f )
|
|
{
|
|
newFlags |= 1 << RI_BOMB_IS_PLANTED_FAST;
|
|
}
|
|
}
|
|
|
|
if ( m_fBombAlpha > 0.0f )
|
|
{
|
|
newFlags |= 1 << RI_BOMB_ICON_PACKAGE;
|
|
if ( m_bShowBombHighlight )
|
|
{
|
|
if ( m_bBombPlanted )
|
|
{
|
|
newFlags |= 1 << RI_BOMB_ICON_PLANTED;
|
|
}
|
|
else
|
|
{
|
|
newFlags |= 1 << RI_BOMB_ICON_DROPPED;
|
|
}
|
|
|
|
C_CSPlayer *pLocalOrObserver = GetLocalOrInEyeCSPlayer();
|
|
if ( pLocalOrObserver )
|
|
{
|
|
if ( m_BombPosition.z > pLocalOrObserver->GetAbsOrigin().z + 180 )
|
|
newFlags |= 1 << RI_BOMB_ICON_BOMB_ABOVE;
|
|
else if ( m_BombPosition.z < pLocalOrObserver->GetAbsOrigin().z - 180 )
|
|
newFlags |= 1 << RI_BOMB_ICON_BOMB_BELOW;
|
|
}
|
|
}
|
|
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if( pLocalPlayer != NULL )
|
|
{
|
|
if ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST )
|
|
{
|
|
newFlags |= 1 << RI_BOMB_ICON_BOMB_T;
|
|
}
|
|
else
|
|
{
|
|
newFlags |= 1 << RI_BOMB_ICON_BOMB_CT;
|
|
}
|
|
}
|
|
|
|
Vector mapPosition;
|
|
|
|
WorldToRadar( m_BombPosition, mapPosition );
|
|
|
|
Vector newMapPosition = mapPosition;
|
|
newMapPosition -= m_RadarViewpointMap;
|
|
|
|
ScaleformDisplayInfo displayInfo;
|
|
displayInfo.SetAlpha( m_fBombAlpha * 100.0f );
|
|
int nBombCarryOffset = 0;
|
|
if ( ((newFlags & (1 << RI_BOMB_ICON_BOMB_T)) || (newFlags & (1 << RI_BOMB_ICON_BOMB_CT))) && !(newFlags & (1 << RI_BOMB_ICON_PLANTED)) )
|
|
{
|
|
nBombCarryOffset = 6;
|
|
}
|
|
|
|
displayInfo.SetX( mapPosition.x );
|
|
displayInfo.SetY( mapPosition.y + nBombCarryOffset );
|
|
displayInfo.SetRotation( -m_RadarRotation );
|
|
|
|
assert( m_AllIcons[RI_BOMB_ICON_PACKAGE] );
|
|
m_pScaleformUI->Value_SetDisplayInfo( m_AllIcons[RI_BOMB_ICON_PACKAGE], &displayInfo );
|
|
}
|
|
}
|
|
else if ( CSGameRules()->IsHostageRescueMap() )
|
|
{
|
|
if ( m_bShowingHostageZone )
|
|
{
|
|
newFlags |= 1 << RI_IN_HOSTAGE_ZONE;
|
|
}
|
|
}
|
|
|
|
if ( m_bShowingDashboard )
|
|
newFlags |= 1 << RI_DASHBOARD;
|
|
|
|
SetVisibilityFlags( newFlags );
|
|
}
|
|
|
|
void SFMapOverview::SetVisibilityFlags( uint64 newFlags )
|
|
{
|
|
newFlags &= ( ( 1 << RI_NUM_ICONS )-1 );
|
|
|
|
uint64 diffFlags = m_iCurrentVisibilityFlags ^ newFlags;
|
|
|
|
if ( diffFlags )
|
|
{
|
|
for ( int i = 0; i < RI_NUM_ICONS && ( diffFlags != 0 ); i++, diffFlags >>= 1 )
|
|
{
|
|
if ( diffFlags & 1 )
|
|
{
|
|
if ( m_AllIcons[i] )
|
|
m_pScaleformUI->Value_SetVisible( m_AllIcons[i], ( newFlags & ( 1ll << i ) ) != 0 );
|
|
}
|
|
}
|
|
|
|
m_iCurrentVisibilityFlags = newFlags;
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::SetLocationText( wchar_t *newText )
|
|
{
|
|
if ( newText == NULL )
|
|
{
|
|
newText = L"";
|
|
}
|
|
|
|
if ( V_wcscmp( newText, m_wcLocationString ) )
|
|
{
|
|
V_wcsncpy( m_wcLocationString, newText, sizeof( wchar_t )*MAX_LOCATION_TEXT_LENGTH );
|
|
|
|
if ( m_LocationText )
|
|
{
|
|
WITH_SLOT_LOCKED
|
|
m_LocationText->SetText( m_wcLocationString );
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// /********************************************
|
|
// * "drawing" code. Actually just sets position / alpha
|
|
// * of the flash objects
|
|
// */
|
|
//
|
|
void SFMapOverview::WorldToRadar( const Vector& ptin, Vector& ptout )
|
|
{
|
|
ptout.x = ( ptin.x - m_MapOrigin.x ) * m_fWorldToRadarScale;
|
|
ptout.y = ( m_MapOrigin.y - ptin.y ) * m_fWorldToRadarScale;
|
|
ptout.z = 0;
|
|
}
|
|
|
|
void SFMapOverview::RadarToWorld( const Vector& ptin, Vector& ptout )
|
|
{
|
|
ptout.x = ( ptin.x + m_MapOrigin.x ) / m_fWorldToRadarScale;
|
|
ptout.y = ( m_MapOrigin.y + ptin.y ) / m_fWorldToRadarScale;
|
|
ptout.z = 0;
|
|
}
|
|
|
|
|
|
void SFMapOverview::PositionRadarViewpoint( void )
|
|
{
|
|
if ( !m_bFlashReady )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT();
|
|
|
|
CBasePlayer * pPlayer = CBasePlayer::GetLocalPlayer();
|
|
|
|
if( pPlayer == NULL )
|
|
{
|
|
pPlayer = GetSplitScreenViewPlayer( nSlot );
|
|
}
|
|
|
|
// [jbright] Using GetLocalOrigin addresses an issue which
|
|
// causes the center player indicator to not stay centered
|
|
// on the radar. This solution causes the radar to go jump
|
|
// around while in observer mode, so in those cases rely on
|
|
// MainViewOrigin.
|
|
// if ( pPlayer && m_iObserverMode == OBS_MODE_NONE )
|
|
// {
|
|
// m_RadarViewpointWorld = pPlayer->GetLocalOrigin();
|
|
// }
|
|
// else
|
|
// {
|
|
// m_RadarViewpointWorld = MainViewOrigin( nSlot );
|
|
// }
|
|
|
|
// Get the world's extent
|
|
// C_World *world = GetClientWorldEntity();
|
|
// if ( !world )
|
|
// return;
|
|
//
|
|
// Vector worldCenter = ( world->m_WorldMins + world->m_WorldMaxs ) * 0.5f;
|
|
|
|
m_RadarViewpointWorld = Vector( m_MapOrigin.x, m_MapOrigin.y, 0 );//worldCenter;
|
|
//m_RadarViewpointWorld.z = 0;
|
|
|
|
WorldToRadar( m_RadarViewpointWorld, m_RadarViewpointMap );
|
|
|
|
m_RadarRotation = 0;
|
|
|
|
ScaleformDisplayInfo displayInfo;
|
|
|
|
if ( m_MapRotation )
|
|
{
|
|
displayInfo.SetRotation( m_RadarRotation );
|
|
m_pScaleformUI->Value_SetDisplayInfo( m_MapRotation, &displayInfo );
|
|
|
|
if ( m_MapTranslation )
|
|
{
|
|
displayInfo.Clear();
|
|
displayInfo.SetX( -(m_fMapSize/2) );
|
|
displayInfo.SetY( -(m_fMapSize/2) );
|
|
|
|
m_pScaleformUI->Value_SetDisplayInfo( m_MapTranslation, &displayInfo );
|
|
}
|
|
}
|
|
|
|
if ( m_IconRotation )
|
|
{
|
|
displayInfo.Clear();
|
|
displayInfo.SetRotation( m_RadarRotation );
|
|
m_pScaleformUI->Value_SetDisplayInfo( m_IconRotation, &displayInfo );
|
|
|
|
if ( m_IconTranslation )
|
|
{
|
|
displayInfo.Clear();
|
|
displayInfo.SetX( -(m_fMapSize/2) - 1 );
|
|
displayInfo.SetY( -(m_fMapSize/2) - 1 );
|
|
|
|
m_pScaleformUI->Value_SetDisplayInfo( m_IconTranslation, &displayInfo );
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void SFMapOverview::PlaceGoalIcons( void )
|
|
{
|
|
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources();
|
|
if ( !pCSPR )
|
|
{
|
|
return;
|
|
}
|
|
|
|
SFMapOverviewGoalIcon* pwalk = m_GoalIcons;
|
|
Vector mapPosition;
|
|
ScaleformDisplayInfo displayInfo;
|
|
|
|
for ( int i = 0; i < m_iNumGoalIcons; i++ )
|
|
{
|
|
WorldToRadar( pwalk->m_Position, mapPosition );
|
|
|
|
if ( pwalk->m_Icon )
|
|
{
|
|
Vector newMapPosition = mapPosition;
|
|
newMapPosition -= m_RadarViewpointMap;
|
|
|
|
displayInfo.SetX( mapPosition.x );
|
|
displayInfo.SetY( mapPosition.y );
|
|
displayInfo.SetRotation( -m_RadarRotation );
|
|
|
|
m_pScaleformUI->Value_SetDisplayInfo( pwalk->m_Icon, &displayInfo );
|
|
}
|
|
pwalk++;
|
|
}
|
|
|
|
}
|
|
|
|
void SFMapOverview::SetIconPackagePosition( SFMapOverviewIconPackage* pPackage )
|
|
{
|
|
if ( !m_bFlashReady )
|
|
return;
|
|
|
|
Vector mapPosition;
|
|
ScaleformDisplayInfo displayInfo;
|
|
float mapAngle;
|
|
|
|
WorldToRadar( pPackage->m_Position, mapPosition );
|
|
|
|
Vector newMapPosition = mapPosition;
|
|
newMapPosition -= m_RadarViewpointMap;
|
|
pPackage->SetIsOffMap( false );
|
|
if ( pPackage->m_bIsDead || !pPackage->m_bIsSpotted )
|
|
{
|
|
mapAngle = -m_RadarRotation;
|
|
}
|
|
else
|
|
{
|
|
mapAngle = -pPackage->m_Angle[YAW]+90;
|
|
}
|
|
|
|
displayInfo.SetX( mapPosition.x );
|
|
displayInfo.SetY( mapPosition.y );
|
|
float flScale = mapoverview_icon_scale.GetFloat();
|
|
displayInfo.SetXScale( 120 * flScale );
|
|
displayInfo.SetYScale( 120 * flScale );
|
|
m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackage, &displayInfo );
|
|
|
|
// only rotated the sublayer, the stuff on top doesn't want to be rotated
|
|
//SFVALUE rotatedIcon;
|
|
//rotatedIcon = m_pScaleformUI->Value_GetMember( pPackage->m_IconPackage, "RotatedLayer" );
|
|
if ( pPackage->m_IconPackageRotate )
|
|
{
|
|
ScaleformDisplayInfo rotatedDisplayInfo;
|
|
rotatedDisplayInfo.SetRotation( mapAngle );
|
|
m_pScaleformUI->Value_SetDisplayInfo( pPackage->m_IconPackageRotate, &rotatedDisplayInfo );
|
|
}
|
|
|
|
pPackage->SetupIconsFromStates();
|
|
}
|
|
|
|
void SFMapOverview::PlaceHostages( void )
|
|
{
|
|
if ( !m_bFlashReady )
|
|
{
|
|
return;
|
|
}
|
|
|
|
if ( !CSGameRules()->IsHostageRescueMap() )
|
|
{
|
|
return;
|
|
}
|
|
|
|
|
|
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources();
|
|
if ( !pCSPR )
|
|
{
|
|
return;
|
|
}
|
|
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if( pLocalPlayer == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int iNumLiveHostages = 0;
|
|
int iNumDeadHostages = 0;
|
|
int iNumMovingHostages = 0;
|
|
int iNumRescuedHostages = 0;
|
|
|
|
bool bIsTerrorist = ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST );
|
|
|
|
if ( bIsTerrorist )
|
|
{
|
|
// Taking over a bot after switching to the terrorist team results in
|
|
// the hostage indicators remaining visible, so we need to remove them.
|
|
for ( int i = 0; i <= m_iLastHostageIndex; i++ )
|
|
{
|
|
if ( GetRadarHostage( i )->m_bIsActive )
|
|
RemoveHostage( i );
|
|
}
|
|
|
|
// we also want to show the number of hostages that are still alive
|
|
// and unrescued
|
|
for( int i=0; i < MAX_HOSTAGES; i++ )
|
|
{
|
|
if( pCSPR->IsHostageAlive( i ) )
|
|
iNumLiveHostages++;
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
|
|
// T's can now always see basic hostage info (alive, dead) but not moving or rescued status
|
|
/*
|
|
bool bCanShowHostages = m_bShowAll || ( pLocalPlayer->GetTeamNumber() == TEAM_CT );
|
|
|
|
if ( !bCanShowHostages )
|
|
{
|
|
return;
|
|
}
|
|
*/
|
|
|
|
// Update hostage status
|
|
for( int i=0; i < MAX_HOSTAGES; i++ )
|
|
{
|
|
int nEntityID = pCSPR->GetHostageEntityID( i );
|
|
|
|
if ( nEntityID > 0 )
|
|
{
|
|
SFMapOverviewIconPackage* pHostage = NULL;
|
|
|
|
int nHostageIndex = GetHostageIndexFromHostageEntityID( nEntityID );
|
|
|
|
|
|
if ( nHostageIndex == INVALID_INDEX )
|
|
{
|
|
// Create the hostage in next available slot
|
|
for ( nHostageIndex = 0; nHostageIndex < MAX_HOSTAGES; nHostageIndex++ )
|
|
{
|
|
if ( !m_Hostages[nHostageIndex].m_bIsActive )
|
|
{
|
|
pHostage = CreateHostage( nHostageIndex );
|
|
pHostage->SetPlayerTeam( TEAM_UNASSIGNED );
|
|
pHostage->m_iEntityID = nEntityID;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pHostage = GetRadarHostage( nHostageIndex );
|
|
}
|
|
|
|
|
|
if ( pHostage )
|
|
{
|
|
if( pCSPR->IsHostageAlive( i ) )
|
|
{
|
|
if ( !pHostage->m_bIsActive )
|
|
{
|
|
|
|
}
|
|
|
|
pHostage->SetIsDead( false );
|
|
|
|
if ( pCSPR->IsHostageFollowingSomeone( i ) )
|
|
{
|
|
iNumMovingHostages++;
|
|
pHostage->SetIsMovingHostage( true );
|
|
}
|
|
else
|
|
{
|
|
iNumLiveHostages++;
|
|
pHostage->SetIsMovingHostage( false );
|
|
}
|
|
}
|
|
else if ( i <= m_iLastHostageIndex && pHostage->m_bIsActive )
|
|
{
|
|
if ( pHostage->m_bIsRescued )
|
|
{
|
|
iNumRescuedHostages++;
|
|
}
|
|
else
|
|
{
|
|
iNumDeadHostages++;
|
|
}
|
|
|
|
pHostage->SetIsDead( true );
|
|
pHostage->SetIsMovingHostage( false );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Update hostage positions
|
|
for( int i = 0; i < MAX_HOSTAGES; i++ )
|
|
{
|
|
SFMapOverviewIconPackage* pHostage = GetRadarHostage( i );
|
|
|
|
if ( pHostage->m_bIsActive )
|
|
{
|
|
C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( pHostage->m_iEntityID );
|
|
|
|
if ( pEntity && !pEntity->IsDormant() )
|
|
{
|
|
Assert( dynamic_cast<CHostage*>( pEntity ) );
|
|
|
|
pHostage->m_Position = pEntity->GetNetworkOrigin();
|
|
}
|
|
|
|
pHostage->SetIsSpotted( true );
|
|
SetIconPackagePosition( pHostage );
|
|
}
|
|
}
|
|
}
|
|
|
|
int hostageIndex = 0;
|
|
|
|
for ( int i = 0; i < iNumDeadHostages; i++ )
|
|
{
|
|
m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_DEAD );
|
|
}
|
|
|
|
for ( int i = 0; i < iNumRescuedHostages; i++ )
|
|
{
|
|
m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_RESCUED );
|
|
}
|
|
|
|
for ( int i = 0; i < iNumMovingHostages; i++ )
|
|
{
|
|
m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_TRANSIT );
|
|
}
|
|
|
|
for ( int i = 0; i < iNumLiveHostages; i++ )
|
|
{
|
|
m_HostageStatusIcons[hostageIndex++].SetStatus( SFMapOverviewHostageIcons::HI_ALIVE );
|
|
}
|
|
|
|
for ( ; hostageIndex < MAX_HOSTAGES && m_HostageStatusIcons[hostageIndex].m_IconPackage != NULL; hostageIndex++ )
|
|
{
|
|
m_HostageStatusIcons[hostageIndex].SetStatus( SFMapOverviewHostageIcons::HI_UNUSED );
|
|
}
|
|
}
|
|
|
|
void SFMapOverview::UpdateAllDefusers( void )
|
|
{
|
|
if ( !m_bTrackDefusers )
|
|
{
|
|
return;
|
|
}
|
|
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if( pLocalPlayer == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
for ( int i = 0; i <= m_iLastDefuserIndex; i++ )
|
|
{
|
|
SFMapOverviewIconPackage * pPackage = GetRadarDefuser( i );
|
|
|
|
if ( pPackage && pPackage->m_bIsActive )
|
|
{
|
|
C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( pPackage->m_iEntityID );
|
|
|
|
bool bSpotted = ( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_CT || ( pEntity && pEntity->IsSpotted() ) || m_EntitySpotted.Get( pPackage->m_iEntityID ) );
|
|
|
|
pPackage->SetIsSpotted( bSpotted );
|
|
|
|
if ( bSpotted && pEntity && !pEntity->IsDormant() )
|
|
{
|
|
SetDefuserPos( pPackage->m_iEntityID,
|
|
pEntity->GetNetworkOrigin().x,
|
|
pEntity->GetNetworkOrigin().y,
|
|
pEntity->GetNetworkOrigin().z,
|
|
pEntity->GetNetworkAngles().y );
|
|
}
|
|
}
|
|
|
|
// update radar position and visibility
|
|
if ( pPackage && pPackage->m_bIsActive )
|
|
{
|
|
SetIconPackagePosition( pPackage );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void SFMapOverview::PlacePlayers( void )
|
|
{
|
|
if ( !m_bFlashReady )
|
|
{
|
|
return;
|
|
}
|
|
|
|
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources();
|
|
if ( !pCSPR )
|
|
{
|
|
return;
|
|
}
|
|
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if( pLocalPlayer == NULL )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int localPlayerIndex = pLocalPlayer->entindex()-1;
|
|
|
|
if ( localPlayerIndex == INVALID_INDEX )
|
|
{
|
|
return;
|
|
}
|
|
|
|
int localTeamNumber = pLocalPlayer->GetAssociatedTeamNumber();
|
|
|
|
SFMapOverviewIconPackage* pwalk = m_Players;
|
|
int playerIndex;
|
|
|
|
for ( int i = 0; i <= m_iLastPlayerIndex; i++, pwalk++ )
|
|
{
|
|
if ( pwalk->m_IconPackage && pwalk->m_bIsActive )
|
|
{
|
|
playerIndex = i+1;
|
|
|
|
C_CSPlayer *pPlayer = ToCSPlayer( UTIL_PlayerByIndex( playerIndex ) );
|
|
|
|
bool playerIsActive = pPlayer != NULL && !pPlayer->IsDormant();
|
|
int nIsAboveOrBelow = R_SAMELEVEL;
|
|
|
|
// we do all the pCSPR stuff because the player may not have been given
|
|
// to us by the server yet. If that's the case, we can't use the player
|
|
// pointer to find anything out, we have to use the PCSPR which keeps some
|
|
// of this data ( like team numbers, spotted, hasC4 etc. The dormant means
|
|
// that it's not in our view
|
|
|
|
if ( pCSPR->IsConnected( playerIndex ) )
|
|
{
|
|
pwalk->m_Health = pCSPR->GetHealth( playerIndex );
|
|
|
|
if ( !pCSPR->IsAlive( playerIndex ) )
|
|
{
|
|
pwalk->m_Health = 0;
|
|
if( pCSPR->GetControlledByPlayer( playerIndex ) )
|
|
{
|
|
pwalk->SetIsControlledBot();
|
|
}
|
|
else
|
|
{
|
|
pwalk->SetIsDead( true );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
pwalk->SetIsDead( false );
|
|
|
|
//it's hard to figure out if this player has been spotted, and if spotted has enough info to be
|
|
//shown.
|
|
|
|
bool bSameTeam = ( localTeamNumber == pCSPR->GetTeam( playerIndex ) );
|
|
bool bObservingTarget = pLocalPlayer->GetObserverTarget() && (pLocalPlayer->GetObserverTarget() == pPlayer);
|
|
|
|
bool bHasValidPosition = playerIsActive || ( pwalk->m_Position.x != 0 || pwalk->m_Position.y != 0 );
|
|
|
|
Vector vecEnemy = pwalk->m_Position;
|
|
bool bPlayerSpotted = bObservingTarget || (( m_EntitySpotted.Get( playerIndex ) || ( playerIsActive && pPlayer->IsSpotted() ) )
|
|
&& (m_bShowAll || (!bSameTeam && IsEnemyCloseEnoughToShow( vecEnemy ))));
|
|
|
|
if ( pPlayer && bHasValidPosition && ( bSameTeam || m_bShowAll || bPlayerSpotted ) )
|
|
{
|
|
pwalk->SetIsSpotted( true );
|
|
|
|
if ( playerIsActive && pPlayer->HasDefuser() )
|
|
{
|
|
// attach a defuser icon to this player if one does not already exist
|
|
if ( GetDefuseIndexFromEntityID( playerIndex ) == INVALID_INDEX )
|
|
{
|
|
CreateDefuser( playerIndex );
|
|
}
|
|
}
|
|
|
|
if ( playerIsActive && pPlayer->HasC4() && ( bPlayerSpotted || m_bShowAll ) )
|
|
{
|
|
m_bBombIsSpotted = true;
|
|
m_BombPosition = pwalk->m_Position;
|
|
}
|
|
|
|
// set is low health
|
|
pwalk->SetIsLowHealth( (playerIsActive && pPlayer->GetHealth() < 40) );
|
|
|
|
// set is selected
|
|
C_CSPlayer *pLocalOrObserver = ToCSPlayer( pLocalPlayer->GetObserverTarget() );
|
|
pwalk->SetIsSelected( pLocalOrObserver && pPlayer == pLocalOrObserver );
|
|
|
|
// set is flashed
|
|
pwalk->SetIsFlashed( pPlayer->IsBlinded() );
|
|
|
|
// set is firing
|
|
pwalk->SetIsFiring( (pPlayer->GetLastFiredWeaponTime() + 0.2) >= gpGlobals->curtime );
|
|
}
|
|
else
|
|
{
|
|
pwalk->SetIsSpotted( false );
|
|
}
|
|
}
|
|
|
|
pwalk->SetPlayerTeam( pCSPR->GetTeam( playerIndex ) );
|
|
pwalk->SetIsOnLocalTeam( localTeamNumber == pCSPR->GetTeam( playerIndex ) );
|
|
|
|
pwalk->SetIsPlayer( i == localPlayerIndex );
|
|
pwalk->SetIsSpeaking( GetClientVoiceMgr()->IsPlayerSpeaking( playerIndex ) && GetClientVoiceMgr()->IsPlayerAudible( playerIndex ) );
|
|
|
|
UpdatePlayerNameAndNumber( pwalk );
|
|
}
|
|
else
|
|
{
|
|
pwalk->SetIsSpotted( false );
|
|
pwalk->SetIsSpeaking( false );
|
|
}
|
|
|
|
// when a player dies the system reports the player's position as the position of
|
|
// the spectator camera. If we let that happen, the dead player's X migrates from
|
|
// the point they died to follow another player's position.
|
|
//
|
|
// so, never update the icon position for a dead player
|
|
if ( playerIsActive && pwalk->m_bIsSpotted && !pwalk->m_bIsDead )
|
|
{
|
|
// dkorus and pfreese: Changed from local origin and local angles to last networked version to address jitter issues for pax demo 2011
|
|
pwalk->m_Position = pPlayer->GetNetworkOrigin();
|
|
|
|
// only set the angle of the icon if the player isn't above or below us
|
|
if ( nIsAboveOrBelow == R_SAMELEVEL )
|
|
pwalk->m_Angle = pPlayer->GetLocalAngles();
|
|
else
|
|
{
|
|
int nSlot = GET_ACTIVE_SPLITSCREEN_SLOT();
|
|
pwalk->m_Angle = MainViewAngles( nSlot );
|
|
}
|
|
|
|
if ( pPlayer->HasC4() )
|
|
{
|
|
m_BombPosition = pwalk->m_Position;
|
|
}
|
|
}
|
|
|
|
SetIconPackagePosition( pwalk );
|
|
}
|
|
}
|
|
}
|
|
|
|
bool SFMapOverview::IsEnemyCloseEnoughToShow( Vector vecEnemyPos )
|
|
{
|
|
//double check if spotted based on distance
|
|
// we're going to check the distance of this guy from all of the people on our team
|
|
// if they are outside the radius (more or less) of what the radar would allow us to see, consider them not spotted
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if( !pLocalPlayer )
|
|
return false;
|
|
|
|
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources();
|
|
if ( !pCSPR )
|
|
return false;
|
|
|
|
int localTeamNumber = pLocalPlayer->GetAssociatedTeamNumber();
|
|
|
|
bool bTooFar = true;
|
|
SFMapOverviewIconPackage* pTeammate = m_Players;
|
|
for ( int j = 0; j <= (m_iLastPlayerIndex); j++, pTeammate++ )
|
|
{
|
|
if ( pCSPR->IsConnected( (j+1) ) && localTeamNumber == pCSPR->GetTeam( (j+1) ) )
|
|
{
|
|
Vector toEnemy = pTeammate->m_Position - vecEnemyPos;
|
|
float dist = toEnemy.LengthSqr();
|
|
if ( dist <= NOTSPOTTEDRADIUS*NOTSPOTTEDRADIUS )
|
|
{
|
|
bTooFar = false;;
|
|
}
|
|
}
|
|
}
|
|
|
|
return !bTooFar;
|
|
}
|
|
|
|
void SFMapOverview::UpdateMiscIcons( void )
|
|
{
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
if ( !pLocalPlayer )
|
|
{
|
|
return;
|
|
}
|
|
|
|
// We show the entire dashboard in spectator mode now, so you can see bomb/hostage status, etc.
|
|
m_bShowingDashboard = true;
|
|
|
|
// Uncomment this line to disable the radar dashboard in spectator mode:
|
|
// m_bShowingDashboard = ( pLocalPlayer->GetObserverMode() == OBS_MODE_NONE );
|
|
|
|
const char *pszLocation = pLocalPlayer->GetLastKnownPlaceName();
|
|
|
|
if ( pszLocation )
|
|
{
|
|
SetLocationText( g_pVGuiLocalize->Find( pszLocation ) );
|
|
}
|
|
else
|
|
{
|
|
SetLocationText( NULL );
|
|
}
|
|
|
|
|
|
C_CS_PlayerResource *pCSPR = ( C_CS_PlayerResource* )GameResources();
|
|
if ( !pCSPR )
|
|
{
|
|
return;
|
|
}
|
|
|
|
m_fBombAlpha = 0.0f;
|
|
m_fDefuserAlpha = 0.0f;
|
|
|
|
if ( CSGameRules()->IsBombDefuseMap() )
|
|
{
|
|
if ( m_bBombPlanted )
|
|
{
|
|
FOR_EACH_VEC( g_PlantedC4s, iBomb )
|
|
{
|
|
C_PlantedC4 * pC4 = g_PlantedC4s[iBomb];
|
|
if ( pC4 && pC4->IsBombActive() )
|
|
{
|
|
bool bLocalPlayerCanSeeBomb =( pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || m_bShowAll || ( pC4 && !pC4->IsDormant() && pC4->IsSpotted() ) && IsEnemyCloseEnoughToShow( pC4->GetNetworkOrigin() ) );
|
|
if ( bLocalPlayerCanSeeBomb && pC4 && !pC4->IsDormant() )
|
|
{
|
|
m_bBombIsSpotted = true;
|
|
m_BombPosition = pC4->GetNetworkOrigin();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if ( m_nBombEntIndex != -1 && ( !m_bBombIsSpotted || m_bBombDropped ) )
|
|
{
|
|
C_BaseEntity * pEntity = ClientEntityList().GetBaseEntity( m_nBombEntIndex );
|
|
|
|
bool bLocalPlayerCanSeeBomb = pLocalPlayer->GetAssociatedTeamNumber() == TEAM_TERRORIST || m_bShowAll || ( pEntity && !pEntity->IsDormant() && pEntity->IsSpotted() && IsEnemyCloseEnoughToShow( pEntity->GetNetworkOrigin() ) );
|
|
if ( bLocalPlayerCanSeeBomb && pEntity && !pEntity->IsDormant() )
|
|
{
|
|
Assert( pEntity && FClassnameIs( pEntity, "weapon_c4" ) );
|
|
m_bBombIsSpotted = true;
|
|
m_BombPosition = pEntity->GetNetworkOrigin();
|
|
}
|
|
}
|
|
|
|
float now = gpGlobals->curtime;
|
|
bool drawBomb = false;
|
|
|
|
bool bBombPositionIsValid = ( m_BombPosition.x != 0 || m_BombPosition.y != 0 );
|
|
|
|
if ( bBombPositionIsValid && !m_bBombExploded && m_bBombIsSpotted )
|
|
{
|
|
drawBomb = true;
|
|
m_fBombSeenTime = now;
|
|
m_fBombAlpha = 1.0f;
|
|
}
|
|
else if ( m_bBombExploded )
|
|
{
|
|
m_fBombAlpha = 0;
|
|
m_fBombSeenTime = TIMER_INIT;
|
|
}
|
|
else
|
|
{
|
|
m_fBombAlpha = clamp( 1.0f - ( now - m_fBombSeenTime )/BOMB_FADE_TIME, 0.0f, 1.0f );
|
|
if ( m_fBombAlpha > 0 )
|
|
{
|
|
drawBomb = true;
|
|
}
|
|
else
|
|
{
|
|
m_fBombSeenTime = TIMER_INIT;
|
|
}
|
|
}
|
|
|
|
if ( drawBomb )
|
|
{
|
|
m_bShowBombHighlight = !m_bBombDefused && ( m_bBombPlanted || m_bBombDropped );
|
|
}
|
|
}
|
|
else if ( CSGameRules()->IsHostageRescueMap() )
|
|
{
|
|
m_bShowingHostageZone = pLocalPlayer->IsInHostageRescueZone();
|
|
}
|
|
|
|
}
|
|
|
|
void SFMapOverview::ApplySpectatorModes( void )
|
|
{
|
|
C_CSPlayer *pLocalPlayer = C_CSPlayer::GetLocalCSPlayer();
|
|
|
|
m_bShowAll = false;
|
|
m_iObserverMode = OBS_MODE_NONE;
|
|
|
|
if ( pLocalPlayer )
|
|
{
|
|
m_iObserverMode = pLocalPlayer->GetObserverMode();
|
|
if ( pLocalPlayer->IsSpectator() || pLocalPlayer->IsHLTV() )
|
|
{
|
|
m_bShowAll = true;
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
// if ( m_iObserverMode != OBS_MODE_NONE )
|
|
// {
|
|
// // if we're observing in casual, then show everyone everywhere
|
|
// ConVarRef mp_forcecamera( "mp_forcecamera" );
|
|
// m_bShowAll = mp_forcecamera.GetInt() == OBS_ALLOW_ALL;
|
|
// }
|
|
|
|
}
|
|
|
|
void SFMapOverview::UpdateGrenades( void )
|
|
{
|
|
for ( int i = 0; i <= m_iLastGrenadeIndex; i++ )
|
|
{
|
|
SFMapOverviewIconPackage* pPackage = GetRadarGrenade( i );
|
|
|
|
if ( pPackage && pPackage->m_bIsActive )
|
|
{
|
|
SetIconPackagePosition( pPackage );
|
|
if ( !pPackage->IsVisible() )
|
|
{
|
|
RemoveGrenade( i );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void SFMapOverview::ProcessInput( void )
|
|
{
|
|
LazyCreateGoalIcons();
|
|
|
|
LazyCreatePlayerIcons();
|
|
|
|
ApplySpectatorModes();
|
|
|
|
PositionRadarViewpoint();
|
|
|
|
PlaceGoalIcons();
|
|
|
|
PlacePlayers();
|
|
|
|
PlaceHostages();
|
|
|
|
UpdateGrenades();
|
|
|
|
UpdateAllDefusers();
|
|
|
|
UpdateMiscIcons();
|
|
|
|
SetupIconsFromStates();
|
|
}
|
|
|
|
static inline bool Helper_AllowMapDrawing()
|
|
{
|
|
if ( mapoverview_allow_client_draw.GetBool() )
|
|
return true;
|
|
|
|
if ( sv_competitive_official_5v5.GetBool() )
|
|
return true;
|
|
|
|
if ( C_CSPlayer *pPlayer = C_CSPlayer::GetLocalCSPlayer() )
|
|
{
|
|
if ( pPlayer->IsHLTV() )
|
|
return true;
|
|
|
|
if ( pPlayer->IsSpectator() )
|
|
{
|
|
if ( CSGameRules() && CSGameRules()->IsQueuedMatchmaking() )
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void SFMapOverview::AllowMapDrawing( SCALEFORM_CALLBACK_ARGS_DECL )
|
|
{
|
|
bool bAllow = Helper_AllowMapDrawing();
|
|
m_pScaleformUI->Params_SetResult( obj, bAllow );
|
|
}
|
|
|
|
void SFMapOverview::GetWorldDistance( SCALEFORM_CALLBACK_ARGS_DECL )
|
|
{
|
|
int x1 = ( float )pui->Params_GetArgAsNumber( obj, 0 );
|
|
int y1 = ( float )pui->Params_GetArgAsNumber( obj, 1 );
|
|
int x2 = ( float )pui->Params_GetArgAsNumber( obj, 2 );
|
|
int y2 = ( float )pui->Params_GetArgAsNumber( obj, 3 );
|
|
|
|
Vector vecStart;
|
|
Vector vecEnd;
|
|
RadarToWorld( Vector( x1, y1, 0 ), vecStart );
|
|
RadarToWorld( Vector( x2, y2, 0 ), vecEnd );
|
|
|
|
float flDist = vecStart.AsVector2D().DistTo( vecEnd.AsVector2D() );
|
|
|
|
m_pScaleformUI->Params_SetResult( obj, flDist );
|
|
}
|
|
|
|
/*
|
|
void SFMapOverview::GetNavPath( SCALEFORM_CALLBACK_ARGS_DECL )
|
|
{
|
|
int x1 = ( float )pui->Params_GetArgAsNumber( obj, 0 );
|
|
int y1 = ( float )pui->Params_GetArgAsNumber( obj, 1 );
|
|
int x2 = ( float )pui->Params_GetArgAsNumber( obj, 2 );
|
|
int y2 = ( float )pui->Params_GetArgAsNumber( obj, 3 );
|
|
|
|
Vector vecStart;
|
|
Vector vecEnd;
|
|
RadarToWorld( Vector( x1, y1, 0 ), vecStart );
|
|
RadarToWorld( Vector( x2, y2, 0 ), vecEnd );
|
|
|
|
CNavArea *navStartArea = TheNavMesh->GetNearestNavArea( vecStart );
|
|
CNavArea *navEndArea = TheNavMesh->GetNearestNavArea( vecEnd );
|
|
|
|
CNavArea *goalArea = NULL;
|
|
NavAreaBuildPath( tArea, ctArea, NULL, cost, &goalArea );
|
|
|
|
ShortestPathCost cost = ShortestPathCost();
|
|
float dist_left = NavAreaTravelDistance( TheNavMesh->GetNearestNavArea( ( *left )->GetAbsOrigin() ),
|
|
TheNavMesh->GetNearestNavArea( CSGameRules()->m_vecMainCTSpawnPos ),
|
|
cost );
|
|
|
|
float dist_right = NavAreaTravelDistance( TheNavMesh->GetNearestNavArea( ( *right )->GetAbsOrigin() ),
|
|
TheNavMesh->GetNearestNavArea( CSGameRules()->m_vecMainCTSpawnPos ),
|
|
cost );
|
|
|
|
//bool bAllow = Helper_AllowMapDrawing();
|
|
//m_pScaleformUI->Params_SetResult( obj, bAllow );
|
|
}
|
|
*/
|