Counter Strike : Global Offensive Source Code
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  1. //========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose: Client side CTFTeam class
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef C_CS_TEAM_H
  8. #define C_CS_TEAM_H
  9. #ifdef _WIN32
  10. #pragma once
  11. #endif
  12. #include "c_team.h"
  13. #include "shareddefs.h"
  14. class C_BaseEntity;
  15. class C_BaseObject;
  16. class CBaseTechnology;
  17. //-----------------------------------------------------------------------------
  18. // Purpose: TF's Team manager
  19. //-----------------------------------------------------------------------------
  20. class C_CSTeam : public C_Team
  21. {
  22. DECLARE_CLASS( C_CSTeam, C_Team );
  23. public:
  24. DECLARE_CLIENTCLASS();
  25. C_CSTeam();
  26. virtual ~C_CSTeam();
  27. };
  28. const char* Helper_GetLocalPlayerAssassinationQuestLocToken( const CEconQuestDefinition *pQuest );
  29. bool Helper_GetDecoratedAssassinationTargetName( const CEconQuestDefinition *pQuest, wchar_t* pszBuffer, size_t nBuffSizeInCharacters );
  30. #endif // C_CS_TEAM_H