Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Client side CTFTeam class
//
// $NoKeywords: $
//=============================================================================//
#ifndef C_CS_TEAM_H
#define C_CS_TEAM_H
#ifdef _WIN32
#pragma once
#endif
#include "c_team.h"
#include "shareddefs.h"
class C_BaseEntity; class C_BaseObject; class CBaseTechnology;
//-----------------------------------------------------------------------------
// Purpose: TF's Team manager
//-----------------------------------------------------------------------------
class C_CSTeam : public C_Team { DECLARE_CLASS( C_CSTeam, C_Team ); public: DECLARE_CLIENTCLASS();
C_CSTeam(); virtual ~C_CSTeam(); };
const char* Helper_GetLocalPlayerAssassinationQuestLocToken( const CEconQuestDefinition *pQuest ); bool Helper_GetDecoratedAssassinationTargetName( const CEconQuestDefinition *pQuest, wchar_t* pszBuffer, size_t nBuffSizeInCharacters );
#endif // C_CS_TEAM_H
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