Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "c_csrootpanel.h"
#include <vgui_controls/Controls.h>
#include <vgui/IVGui.h>
#include "clientmode_csnormal.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *parent -
//-----------------------------------------------------------------------------
C_CSRootPanel::C_CSRootPanel( vgui::VPANEL parent, int slot, const char *panelName /*= "CounterStrike Root Panel"*/ ) : BaseClass( NULL, panelName ), m_nSplitSlot( slot ) { SetParent( parent ); SetPaintEnabled( false ); SetPaintBorderEnabled( false ); SetPaintBackgroundEnabled( false );
// This panel does post child painting
SetPostChildPaintEnabled( true );
int w, h; surface()->GetScreenSize( w, h );
// Make it screen sized
SetBounds( 0, 0, w, h ); SetZPos( 0 );
// Ask for OnTick messages
vgui::ivgui()->AddTickSignal( GetVPanel() ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
C_CSRootPanel::~C_CSRootPanel( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_CSRootPanel::PostChildPaint() { BaseClass::PostChildPaint();
// Draw all panel effects
RenderPanelEffects(); }
//-----------------------------------------------------------------------------
// Purpose: For each panel effect, check if it wants to draw and draw it on
// this panel/surface if so
//-----------------------------------------------------------------------------
void C_CSRootPanel::RenderPanelEffects( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_CSRootPanel::OnTick( void ) { }
//-----------------------------------------------------------------------------
// Purpose: Reset effects on level load/shutdown
//-----------------------------------------------------------------------------
void C_CSRootPanel::LevelInit( void ) { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void C_CSRootPanel::LevelShutdown( void ) { }
void C_CSRootPanel::PaintTraverse( bool Repaint, bool allowForce /*= true*/ ) { ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( m_nSplitSlot); BaseClass::PaintTraverse( Repaint, allowForce ); }
void C_CSRootPanel::OnThink() { ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( m_nSplitSlot ); BaseClass::OnThink(); }
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