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101 lines
2.9 KiB
101 lines
2.9 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "c_csrootpanel.h"
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#include <vgui_controls/Controls.h>
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#include <vgui/IVGui.h>
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#include "clientmode_csnormal.h"
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// NOTE: This has to be the last file included!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *parent -
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//-----------------------------------------------------------------------------
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C_CSRootPanel::C_CSRootPanel( vgui::VPANEL parent, int slot, const char *panelName /*= "CounterStrike Root Panel"*/ )
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: BaseClass( NULL, panelName ), m_nSplitSlot( slot )
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{
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SetParent( parent );
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SetPaintEnabled( false );
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SetPaintBorderEnabled( false );
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SetPaintBackgroundEnabled( false );
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// This panel does post child painting
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SetPostChildPaintEnabled( true );
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int w, h;
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surface()->GetScreenSize( w, h );
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// Make it screen sized
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SetBounds( 0, 0, w, h );
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SetZPos( 0 );
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// Ask for OnTick messages
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vgui::ivgui()->AddTickSignal( GetVPanel() );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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C_CSRootPanel::~C_CSRootPanel( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CSRootPanel::PostChildPaint()
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{
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BaseClass::PostChildPaint();
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// Draw all panel effects
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RenderPanelEffects();
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}
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//-----------------------------------------------------------------------------
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// Purpose: For each panel effect, check if it wants to draw and draw it on
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// this panel/surface if so
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//-----------------------------------------------------------------------------
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void C_CSRootPanel::RenderPanelEffects( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CSRootPanel::OnTick( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Reset effects on level load/shutdown
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//-----------------------------------------------------------------------------
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void C_CSRootPanel::LevelInit( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void C_CSRootPanel::LevelShutdown( void )
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{
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}
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void C_CSRootPanel::PaintTraverse( bool Repaint, bool allowForce /*= true*/ )
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( m_nSplitSlot);
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BaseClass::PaintTraverse( Repaint, allowForce );
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}
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void C_CSRootPanel::OnThink()
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{
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ACTIVE_SPLITSCREEN_PLAYER_GUARD_VGUI( m_nSplitSlot );
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BaseClass::OnThink();
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}
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