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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "modinfo.h"
#include "keyvalues.h"
#include "vgui_controls/Controls.h"
#include "filesystem.h"
#include "engineinterface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Purpose: singleton accessor
//-----------------------------------------------------------------------------
CModInfo &ModInfo() { static CModInfo s_ModInfo; return s_ModInfo; }
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CModInfo::CModInfo() { m_pModData = new KeyValues("ModData"); m_wcsGameTitle[0] = 0; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CModInfo::~CModInfo() { FreeModInfo(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CModInfo::FreeModInfo() { if (m_pModData) { m_pModData->deleteThis(); m_pModData = NULL; } }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::IsMultiplayerOnly() { return (stricmp(m_pModData->GetString("type", ""), "multiplayer_only") == 0); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::IsSinglePlayerOnly() { return (stricmp(m_pModData->GetString("type", ""), "singleplayer_only") == 0); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *CModInfo::GetFallbackDir() { return m_pModData->GetString("fallback_dir", ""); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const wchar_t *CModInfo::GetGameTitle() { if (!m_wcsGameTitle[0]) { // for some reason, the standard ILocalize::ConvertANSIToUnicode() strips off
// the '�' character in 'HALF-LIFE�' - so just do a straight upconvert to unicode
const char *title = m_pModData->GetString("title", ""); int i = 0; for (; title[i] != 0; ++i) { m_wcsGameTitle[i] = (wchar_t)title[i]; } m_wcsGameTitle[i] = 0; }
return m_wcsGameTitle; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const wchar_t *CModInfo::GetGameTitle2() { if (!m_wcsGameTitle2[0]) { // for some reason, the standard ILocalize::ConvertANSIToUnicode() strips off
// the '�' character in 'HALF-LIFE�' - so just do a straight upconvert to unicode
const char *title2 = m_pModData->GetString("title2", ""); int i = 0; for (; title2[i] != 0; ++i) { m_wcsGameTitle2[i] = (wchar_t)title2[i]; } m_wcsGameTitle2[i] = 0; }
return m_wcsGameTitle2; }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
const char *CModInfo::GetGameName() { return m_pModData->GetString("game", ""); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
KeyValues *CModInfo::GetHiddenMaps() { return m_pModData->FindKey( "hidden_maps" ); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::HasPortals() { return (stricmp(m_pModData->GetString("hasportals", "0"), "1") == 0); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::NoDifficulty() { return (stricmp(m_pModData->GetString("nodifficulty", "0"), "1") == 0); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::NoModels() { return (stricmp(m_pModData->GetString("nomodels", "0"), "1") == 0); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::NoHiModel() { return (stricmp(m_pModData->GetString("nohimodel", "0"), "1") == 0); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::NoCrosshair() { return (stricmp(m_pModData->GetString("nocrosshair", "1"), "1") == 0); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::AdvCrosshair() { return (stricmp(m_pModData->GetString("advcrosshair", "0"), "1") == 0); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CModInfo::LoadCurrentGameInfo() { // Load up gameinfo for the current mod
char const *filename = "gameinfo.txt"; m_pModData->LoadFromFile( g_pFullFileSystem, filename ); }
//-----------------------------------------------------------------------------
// Purpose: loads file from null-terminated buffer
//-----------------------------------------------------------------------------
void CModInfo::LoadGameInfoFromBuffer( const char *buffer ) { // Load up gameinfo.txt for the current mod
m_pModData->LoadFromBuffer( "", buffer ); }
//-----------------------------------------------------------------------------
// Purpose: data accessor
//-----------------------------------------------------------------------------
bool CModInfo::UseGameLogo() { return ( Q_stricmp( m_pModData->GetString( "gamelogo", "0" ), "1" ) == 0 ); }
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