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212 lines
6.8 KiB
212 lines
6.8 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "modinfo.h"
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#include "keyvalues.h"
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#include "vgui_controls/Controls.h"
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#include "filesystem.h"
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#include "engineinterface.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include <tier0/memdbgon.h>
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//-----------------------------------------------------------------------------
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// Purpose: singleton accessor
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//-----------------------------------------------------------------------------
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CModInfo &ModInfo()
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{
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static CModInfo s_ModInfo;
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return s_ModInfo;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CModInfo::CModInfo()
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{
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m_pModData = new KeyValues("ModData");
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m_wcsGameTitle[0] = 0;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CModInfo::~CModInfo()
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{
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FreeModInfo();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CModInfo::FreeModInfo()
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{
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if (m_pModData)
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{
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m_pModData->deleteThis();
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m_pModData = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::IsMultiplayerOnly()
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{
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return (stricmp(m_pModData->GetString("type", ""), "multiplayer_only") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::IsSinglePlayerOnly()
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{
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return (stricmp(m_pModData->GetString("type", ""), "singleplayer_only") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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const char *CModInfo::GetFallbackDir()
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{
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return m_pModData->GetString("fallback_dir", "");
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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const wchar_t *CModInfo::GetGameTitle()
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{
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if (!m_wcsGameTitle[0])
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{
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// for some reason, the standard ILocalize::ConvertANSIToUnicode() strips off
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// the '²' character in 'HALF-LIFE²' - so just do a straight upconvert to unicode
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const char *title = m_pModData->GetString("title", "");
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int i = 0;
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for (; title[i] != 0; ++i)
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{
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m_wcsGameTitle[i] = (wchar_t)title[i];
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}
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m_wcsGameTitle[i] = 0;
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}
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return m_wcsGameTitle;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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const wchar_t *CModInfo::GetGameTitle2()
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{
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if (!m_wcsGameTitle2[0])
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{
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// for some reason, the standard ILocalize::ConvertANSIToUnicode() strips off
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// the '²' character in 'HALF-LIFE²' - so just do a straight upconvert to unicode
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const char *title2 = m_pModData->GetString("title2", "");
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int i = 0;
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for (; title2[i] != 0; ++i)
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{
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m_wcsGameTitle2[i] = (wchar_t)title2[i];
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}
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m_wcsGameTitle2[i] = 0;
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}
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return m_wcsGameTitle2;
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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const char *CModInfo::GetGameName()
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{
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return m_pModData->GetString("game", "");
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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KeyValues *CModInfo::GetHiddenMaps()
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{
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return m_pModData->FindKey( "hidden_maps" );
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::HasPortals()
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{
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return (stricmp(m_pModData->GetString("hasportals", "0"), "1") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::NoDifficulty()
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{
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return (stricmp(m_pModData->GetString("nodifficulty", "0"), "1") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::NoModels()
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{
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return (stricmp(m_pModData->GetString("nomodels", "0"), "1") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::NoHiModel()
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{
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return (stricmp(m_pModData->GetString("nohimodel", "0"), "1") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::NoCrosshair()
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{
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return (stricmp(m_pModData->GetString("nocrosshair", "1"), "1") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::AdvCrosshair()
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{
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return (stricmp(m_pModData->GetString("advcrosshair", "0"), "1") == 0);
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CModInfo::LoadCurrentGameInfo()
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{
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// Load up gameinfo for the current mod
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char const *filename = "gameinfo.txt";
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m_pModData->LoadFromFile( g_pFullFileSystem, filename );
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}
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//-----------------------------------------------------------------------------
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// Purpose: loads file from null-terminated buffer
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//-----------------------------------------------------------------------------
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void CModInfo::LoadGameInfoFromBuffer( const char *buffer )
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{
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// Load up gameinfo.txt for the current mod
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m_pModData->LoadFromBuffer( "", buffer );
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}
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//-----------------------------------------------------------------------------
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// Purpose: data accessor
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//-----------------------------------------------------------------------------
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bool CModInfo::UseGameLogo()
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{
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return ( Q_stricmp( m_pModData->GetString( "gamelogo", "0" ), "1" ) == 0 );
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}
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