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//========= Copyright � 1996-2008, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=====================================================================================//
#include "cbase.h"
#include "basepanel.h"
#include "uigamedata.h"
#include <ctype.h>
#include "./GameUI/IGameUI.h"
#include "ienginevgui.h"
#include "icommandline.h"
#include "vgui/ISurface.h"
#include "engineinterface.h"
#include "tier0/dbg.h"
#include "ixboxsystem.h"
#include "gameui_interface.h"
#include "game/client/IGameClientExports.h"
#include "fmtstr.h"
#include "vstdlib/random.h"
#include "utlbuffer.h"
#include "filesystem/IXboxInstaller.h"
#include "tier1/tokenset.h"
#include "filesystem.h"
#include "filesystem/IXboxInstaller.h"
#include "inputsystem/iinputsystem.h"
#include <time.h>
#include "messagebox_scaleform.h"
#if defined( _PS3 )
#include <cell/camera.h> // PS3 eye camera
#endif
// BaseModUI High-level windows
//#include "VFoundGames.h"
//#include "VFoundGroupGames.h"
//#include "VGameLobby.h"
//#include "VGenericConfirmation.h"
//#include "VGenericWaitScreen.h"
//#include "VInGameMainMenu.h"
//#include "VMainMenu.h"
//#include "VFooterPanel.h"
//#include "VAttractScreen.h"
//#include "VPasswordEntry.h"
// vgui controls
#include "vgui/ILocalize.h"
#include "netmessages.h"
#ifndef _GAMECONSOLE
#include "steam/steam_api.h"
#endif
#include "gameui_util.h"
#include "cdll_client_int.h"
#include "cstrike15_gcmessages.pb.h"
#include "cstrike15_gcconstants.h"
#include "engine/inetsupport.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
using namespace BaseModUI; using namespace vgui;
//setup in GameUI_Interface.cpp
// DWenger - Pulled out temporarily - extern const char *COM_GetModDirectory( void );
// DWenger - Pulled out temporarily - ConVar x360_audio_english("x360_audio_english", "0", 0, "Keeps track of whether we're forcing english in a localized language." );
ConVar demo_ui_enable( "demo_ui_enable", "", FCVAR_DEVELOPMENTONLY, "Suffix for the demo UI" ); ConVar demo_connect_string( "demo_connect_string", "", FCVAR_DEVELOPMENTONLY, "Connect string for demo UI" );
///Asyncronous Operations
ConVar mm_ping_max_green( "ping_max_green", "70" ); ConVar mm_ping_max_yellow( "ping_max_yellow", "140" ); ConVar mm_ping_max_red( "ping_max_red", "250" );
//=============================================================================
const tokenset_t< const char * > BaseModUI::s_characterPortraits[] = { { "", "select_Random" }, { "random", "select_Random" },
//{ "BtnNamVet", "select_Bill" },
//{ "BtnTeenGirl", "select_Zoey" },
//{ "BtnBiker", "select_Francis" },
//{ "BtnManager", "select_Louis" },
{ "coach", "s_panel_lobby_coach" }, { "producer", "s_panel_lobby_producer" }, { "gambler", "s_panel_lobby_gambler" }, { "mechanic", "s_panel_lobby_mechanic" },
{ "infected", "s_panel_hand" },
{ NULL, "" } };
//=============================================================================
// Xbox 360 Marketplace entry point
//=============================================================================
struct X360MarketPlaceEntryPoint { DWORD dwEntryPoint; uint64 uiOfferID; }; static X360MarketPlaceEntryPoint g_MarketplaceEntryPoint;
#ifdef _GAMECONSOLE
struct X360MarketPlaceQuery { uint64 uiOfferID; HRESULT hResult; XOVERLAPPED xOverlapped; }; static CUtlVector< X360MarketPlaceQuery * > g_arrMarketPlaceQueries; #endif
static void GoToMarketplaceForOffer() { // dgoodenough - this looks to be x360 specific, so tag it as such
// PS3_BUILDFIX
#ifdef _X360
// Stop installing to the hard drive, otherwise STFC fragmentation hazard, as multiple non sequential HDD writes will occur.
// This needs to be done before the DLC might be downloaded to the HDD, otherwise it could be fragmented.
// We restart the installer on DLC download completion. We do not handle the cancel/abort case. The installer
// will restart through the pre-dlc path, i.e. after attract or exiting a map back to the main menu.
if ( g_pXboxInstaller ) g_pXboxInstaller->Stop();
// See if we need to free some of the queries
for ( int k = 0; k < g_arrMarketPlaceQueries.Count(); ++ k ) { X360MarketPlaceQuery *pQuery = g_arrMarketPlaceQueries[k]; if ( XHasOverlappedIoCompleted( &pQuery->xOverlapped ) ) { delete pQuery; g_arrMarketPlaceQueries.FastRemove( k -- ); } }
// Allocate a new query
X360MarketPlaceQuery *pQuery = new X360MarketPlaceQuery; memset( pQuery, 0, sizeof( *pQuery ) ); pQuery->uiOfferID = g_MarketplaceEntryPoint.uiOfferID; g_arrMarketPlaceQueries.AddToTail( pQuery );
// Open the marketplace entry point
//int iSlot = ;
ACTIVE_SPLITSCREEN_PLAYER_GUARD( GET_ACTIVE_SPLITSCREEN_SLOT() ); xonline->XShowMarketplaceDownloadItemsUI( XBX_GetActiveUserId(), g_MarketplaceEntryPoint.dwEntryPoint, &pQuery->uiOfferID, 1, &pQuery->hResult, &pQuery->xOverlapped ); #endif
}
static void ShowMarketplaceUiForOffer() { // dgoodenough - this looks to be x360 specific, so tag it as such
// PS3_BUILDFIX
#ifdef _X360
// Stop installing to the hard drive, otherwise STFC fragmentation hazard, as multiple non sequential HDD writes will occur.
// This needs to be done before the DLC might be downloaded to the HDD, otherwise it could be fragmented.
// We restart the installer on DLC download completion. We do not handle the cancel/abort case. The installer
// will restart through the pre-dlc path, i.e. after attract or exiting a map back to the main menu.
if ( g_pXboxInstaller ) g_pXboxInstaller->Stop();
// Open the marketplace entry point
// DWenger - Pulled out temporarily - int iSlot = CBaseModPanel::GetSingleton().GetLastActiveUserId();
// DWenger - Pulled out temporarily - int iCtrlr = XBX_GetUserIsGuest( iSlot ) ? XBX_GetPrimaryUserId() : XBX_GetUserId( iSlot );
// DWenger - Pulled out temporarily - DWORD ret = xonline->XShowMarketplaceUI( iCtrlr, g_MarketplaceEntryPoint.dwEntryPoint, g_MarketplaceEntryPoint.uiOfferID, DWORD( -1 ) );
// DWenger - Pulled out temporarily - DevMsg( "XShowMarketplaceUI for offer %llx entry point %d ctrlr%d returned %d\n",
// DWenger - Pulled out temporarily - g_MarketplaceEntryPoint.uiOfferID, g_MarketplaceEntryPoint.dwEntryPoint, iCtrlr, ret );
#endif
}
#ifdef _GAMECONSOLE
CON_COMMAND_F( x360_marketplace_offer, "Get a known offer from x360 marketplace", FCVAR_CLIENTCMD_CAN_EXECUTE ) { if ( args.ArgC() != 4 ) { Warning( "Usage: x360_marketplace_offer type 0xOFFERID ui|dl\n" ); return; }
int iEntryPoint = Q_atoi( args.Arg( 1 ) ); char const *szArg2 = args.Arg( 2 ); uint64 uiOfferId = 0ull; if ( 1 != sscanf( szArg2, "0x%llx", &uiOfferId ) ) uiOfferId = 0ull;
// Go to marketplace
g_MarketplaceEntryPoint.dwEntryPoint = iEntryPoint; g_MarketplaceEntryPoint.uiOfferID = uiOfferId; if ( !Q_stricmp( args.Arg( 3 ), "ui" ) ) ShowMarketplaceUiForOffer(); else GoToMarketplaceForOffer(); } #endif
// Console command that's fired from the destructive action confirmation for joining a new session while already in a previous session.
CON_COMMAND_F( confirm_join_new_session_exit_current, "Confirm that we wish to join a new session, destroying a previous session", FCVAR_CLIENTCMD_CAN_EXECUTE | FCVAR_HIDDEN ) { g_pMatchFramework->GetEventsSubscription()->BroadcastEvent( new KeyValues( "OnInvite", "action", "join" ) ); }
//=============================================================================
//
//=============================================================================
CUIGameData* CUIGameData::m_Instance = 0; bool CUIGameData::m_bModuleShutDown = false;
//=============================================================================
CUIGameData::CUIGameData() :
#if !defined( NO_STEAM )
m_CallbackUserStatsStored( NULL, NULL ), m_CallbackUserStatsReceived( NULL, NULL ), #endif
#if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
m_CallbackPersonaStateChanged( NULL, NULL ),
#endif
m_CGameUIPostInit( false ) { // It's very dangerous to use "this" in initializer lists. Do it this way for safety and to kill some warnings.
#if !defined( NO_STEAM )
m_CallbackUserStatsStored.Register(this, &CUIGameData::Steam_OnUserStatsStored); m_CallbackUserStatsReceived.Register(this, &CUIGameData::Steam_OnUserStatsReceived); #endif
#if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
m_CallbackPersonaStateChanged.Register(this, &CUIGameData::Steam_OnPersonaStateChanged); #endif
m_LookSensitivity = 1.0f;
m_flShowConnectionProblemTimer = 0.0f; m_flTimeLastFrame = Plat_FloatTime(); m_bShowConnectionProblemActive = false;
g_pMatchFramework->GetEventsSubscription()->Subscribe( this );
m_bXUIOpen = false;
m_bWaitingForStorageDeviceHandle = false; m_iStorageID = XBX_INVALID_STORAGE_ID; m_pAsyncJob = NULL;
m_pSelectStorageClient = NULL;
SetDefLessFunc( m_mapUserXuidToAvatar ); SetDefLessFunc( m_mapUserXuidToName ); }
//=============================================================================
CUIGameData::~CUIGameData() { // Unsubscribe from events system
g_pMatchFramework->GetEventsSubscription()->Unsubscribe( this ); }
//=============================================================================
CUIGameData* CUIGameData::Get() { if ( !m_Instance && !m_bModuleShutDown ) { m_Instance = new CUIGameData(); }
return m_Instance; }
void CUIGameData::Shutdown() { if ( !m_bModuleShutDown ) { m_bModuleShutDown = true; delete m_Instance; m_Instance = NULL; } }
#ifdef _GAMECONSOLE
CON_COMMAND( ui_fake_connection_problem, "" ) { int numMilliSeconds = 1000; if ( args.ArgC() > 1 ) { numMilliSeconds = Q_atoi( args.Arg( 1 ) ); } float flTime = Plat_FloatTime(); DevMsg( "ui_fake_connection_problem %d @%.2f\n", numMilliSeconds, flTime );
int numTries = 2; while ( ( 1000 * ( Plat_FloatTime() - flTime ) < numMilliSeconds ) && numTries --> 0 ) { ThreadSleep( numMilliSeconds + 50 ); }
flTime = Plat_FloatTime(); DevMsg( "ui_fake_connection_problem finished @%.2f\n", flTime ); } #endif
//=============================================================================
void CUIGameData::RunFrame() {
// DWenger - Pulled out temporarily - RunFrame_Storage();
// DWenger - Pulled out temporarily - RunFrame_Invite();
// msmith - Put in the RunFrame for PS3.
#if defined( _PS3 )
GetPs3SaveSteamInfoProvider()->RunFrame();
#endif
if ( m_flShowConnectionProblemTimer > 0.0f ) { float flCurrentTime = Plat_FloatTime(); float flTimeElapsed = ( flCurrentTime - m_flTimeLastFrame );
m_flTimeLastFrame = flCurrentTime;
if ( flTimeElapsed > 0.0f ) { m_flShowConnectionProblemTimer -= flTimeElapsed; }
if ( m_flShowConnectionProblemTimer > 0.0f ) { // DWenger - Pulled out temporarily
/*
if ( !m_bShowConnectionProblemActive && !CBaseModPanel::GetSingleton().IsVisible() ) { GameUI().ActivateGameUI(); OpenWaitScreen( "#GameUI_RetryingConnectionToServer", 0.0f ); m_bShowConnectionProblemActive = true; } */ } else { // DWenger - Pulled out temporarily
/*
if ( m_bShowConnectionProblemActive ) { // Before closing this particular waitscreen we need to establish
// a correct navback, otherwise it will not close - Vitaliy (bugbait #51272)
if ( CBaseModFrame *pWaitScreen = CBaseModPanel::GetSingleton().GetWindow( WT_GENERICWAITSCREEN ) ) { if ( !pWaitScreen->GetNavBack() ) { if ( CBaseModFrame *pIngameMenu = CBaseModPanel::GetSingleton().GetWindow( WT_INGAMEMAINMENU ) ) pWaitScreen->SetNavBack( pIngameMenu ); }
if ( !pWaitScreen->GetNavBack() ) { // This waitscreen will fail to close, force the close!
pWaitScreen->Close(); } }
CloseWaitScreen( NULL, "Connection Problems" ); GameUI().HideGameUI(); m_bShowConnectionProblemActive = false; } */ } } }
// DWenger - Pulled out temporarily
/*
void CUIGameData::OnSetStorageDeviceId( int iController, uint nDeviceId ) { // Check to see if there is enough room on this storage device
if ( nDeviceId == XBX_STORAGE_DECLINED || nDeviceId == XBX_INVALID_STORAGE_ID ) { CloseWaitScreen( NULL, "ReportNoDeviceSelected" ); m_pSelectStorageClient->OnDeviceFail( ISelectStorageDeviceClient::FAIL_NOT_SELECTED ); m_pSelectStorageClient = NULL; } else if ( xboxsystem->DeviceCapacityAdequate( iController, nDeviceId, COM_GetModDirectory() ) == false ) { CloseWaitScreen( NULL, "ReportDeviceFull" ); m_pSelectStorageClient->OnDeviceFail( ISelectStorageDeviceClient::FAIL_FULL ); m_pSelectStorageClient = NULL; } else { // Set the storage device
XBX_SetStorageDeviceId( iController, nDeviceId ); OnDeviceAttached(); m_pSelectStorageClient->OnDeviceSelected(); } } */
//=============================================================================
void CUIGameData::OnGameUIPostInit() { m_CGameUIPostInit = true; }
//=============================================================================
bool CUIGameData::CanPlayer2Join() { if ( demo_ui_enable.GetString()[0] ) return false;
#ifdef _GAMECONSOLE
if ( XBX_GetNumGameUsers() != 1 ) return false;
if ( XBX_GetPrimaryUserIsGuest() ) return false;
// DWenger - Pulled out temporarily
/*
if ( CBaseModPanel::GetSingleton().GetActiveWindowType() != WT_MAINMENU ) return false; */
return true; #else
return false; #endif
}
//=============================================================================
void CUIGameData::OpenFriendRequestPanel(int index, uint64 playerXuid) { // dgoodenough - this looks to be x360 specific, so tag it as such
// PS3_BUILDFIX
#ifdef _X360
XShowFriendRequestUI(index, playerXuid); #endif
}
//=============================================================================
void CUIGameData::OpenInviteUI( char const *szInviteUiType ) { #ifdef _GAMECONSOLE
// DWenger - Pulled out temporarily - int iSlot = CBaseModPanel::GetSingleton().GetLastActiveUserId();
// DWenger - Pulled out temporarily - int iCtrlr = XBX_GetUserIsGuest( iSlot ) ? XBX_GetPrimaryUserId() : XBX_GetUserId( iSlot );
// DWenger - Pulled out temporarily - if ( !Q_stricmp( szInviteUiType, "friends" ) )
// DWenger - Pulled out temporarily - ::XShowFriendsUI( iCtrlr );
// DWenger - Pulled out temporarily - else if ( !Q_stricmp( szInviteUiType, "players" ) )
// DWenger - Pulled out temporarily - xonline->XShowGameInviteUI( iCtrlr, NULL, 0, 0 );
// DWenger - Pulled out temporarily - else if ( !Q_stricmp( szInviteUiType, "party" ) )
// DWenger - Pulled out temporarily - xonline->XShowPartyUI( iCtrlr );
// DWenger - Pulled out temporarily - else if ( !Q_stricmp( szInviteUiType, "inviteparty" ) )
// DWenger - Pulled out temporarily - xonline->XPartySendGameInvites( iCtrlr, NULL );
// DWenger - Pulled out temporarily - else if ( !Q_stricmp( szInviteUiType, "community" ) )
// DWenger - Pulled out temporarily - xonline->XShowCommunitySessionsUI( iCtrlr, XSHOWCOMMUNITYSESSION_SHOWPARTY );
// DWenger - Pulled out temporarily - else if ( !Q_stricmp( szInviteUiType, "voiceui" ) )
// DWenger - Pulled out temporarily - ::XShowVoiceChannelUI( iCtrlr );
// DWenger - Pulled out temporarily - else if ( !Q_stricmp( szInviteUiType, "gamevoiceui" ) )
// DWenger - Pulled out temporarily - ::XShowGameVoiceChannelUI();
// DWenger - Pulled out temporarily - else
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - DevWarning( "OpenInviteUI with wrong parameter `%s`!\n", szInviteUiType );
// DWenger - Pulled out temporarily - Assert( 0 );
// DWenger - Pulled out temporarily - }
#endif
}
void CUIGameData::ExecuteOverlayCommand( char const *szCommand ) { #if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
if ( steamapicontext && steamapicontext->SteamFriends() && steamapicontext->SteamUtils() && steamapicontext->SteamUtils()->IsOverlayEnabled() ) { steamapicontext->SteamFriends()->ActivateGameOverlay( szCommand ); } else { DisplayOkOnlyMsgBox( NULL, "#SFUI_SteamOverlay_Title", "#SFUI_SteamOverlay_Text" ); } #else
ExecuteNTimes( 5, DevWarning( "ExecuteOverlayCommand( %s ) is unsupported\n", szCommand ) ); Assert( !"ExecuteOverlayCommand" ); #endif
}
//=============================================================================
bool CUIGameData::SignedInToLive() { #ifdef _GAMECONSOLE
if ( XBX_GetNumGameUsers() <= 0 || XBX_GetPrimaryUserIsGuest() ) return false;
for ( DWORD k = 0; k < XBX_GetNumGameUsers(); ++ k ) { int iController = XBX_GetUserId( k ); IPlayer *player = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ); if ( !player ) return false; if ( player->GetOnlineState() != IPlayer::STATE_ONLINE ) return false; } #endif
return true; }
bool CUIGameData::AnyUserSignedInToLiveWithMultiplayerDisabled() { #ifdef _GAMECONSOLE
if ( XBX_GetNumGameUsers() <= 0 || XBX_GetPrimaryUserIsGuest() ) return false;
for ( DWORD k = 0; k < XBX_GetNumGameUsers(); ++ k ) { int iController = XBX_GetUserId( k ); IPlayer *player = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ); if ( player && player->GetOnlineState() == IPlayer::STATE_NO_MULTIPLAYER ) return true; } #endif
return false; }
bool CUIGameData::CheckAndDisplayErrorIfOffline( CBaseModFrame *pCallerFrame, char const *szMsg ) { #ifdef _GAMECONSOLE
bool bOnlineFound = false; if ( XBX_GetNumGameUsers() > 0 && !XBX_GetPrimaryUserIsGuest() ) { for ( DWORD k = 0; k < XBX_GetNumGameUsers(); ++ k ) { int iController = XBX_GetUserId( k ); IPlayer *player = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ); if ( player && player->GetOnlineState() > IPlayer::STATE_OFFLINE ) return false; } }
if ( bOnlineFound ) return false;
DisplayOkOnlyMsgBox( pCallerFrame, "#SFUI_XboxLive", szMsg ); return true; #endif
return false; }
bool CUIGameData::CheckAndDisplayErrorIfNotSignedInToLive( CBaseModFrame *pCallerFrame ) { if ( !IsGameConsole() ) return false;
if ( SignedInToLive() ) return false;
char const *szMsg = "";
if ( AnyUserSignedInToLiveWithMultiplayerDisabled() ) { szMsg = "#SFUI_MsgBx_NeedLiveNonGoldMsg";
#ifdef _GAMECONSOLE
// Show the splitscreen version if there are 2 non-guest accounts
if ( XBX_GetNumGameUsers() > 1 && XBX_GetUserIsGuest( 0 ) == false && XBX_GetUserIsGuest( 1 ) == false ) { szMsg = "#SFUI_MsgBx_NeedLiveNonGoldSplitscreenMsg"; } #endif
} else { szMsg = "#SFUI_MsgBx_NeedLiveSinglescreenMsg";
#ifdef _GAMECONSOLE
// Show the splitscreen version if there are 2 non-guest accounts
if ( XBX_GetNumGameUsers() > 1 && XBX_GetUserIsGuest( 0 ) == false && XBX_GetUserIsGuest( 1 ) == false ) { szMsg = "#SFUI_MsgBx_NeedLiveSplitscreenMsg"; } #endif
}
DisplayOkOnlyMsgBox( pCallerFrame, "#SFUI_XboxLive", szMsg );
return true; }
void CUIGameData::DisplayOkOnlyMsgBox( CBaseModFrame *pCallerFrame, const char *szTitle, const char *szMsg ) { // DWenger - Pulled out temporarily - GenericConfirmation* confirmation =
// DWenger - Pulled out temporarily - static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, pCallerFrame, false ) );
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = szTitle;
// DWenger - Pulled out temporarily - data.pMessageText = szMsg;
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - confirmation->SetUsageData(data);
}
const char *CUIGameData::GetLocalPlayerName( int iController ) { static CGameUIConVarRef cl_names_debug( "cl_names_debug" ); if ( cl_names_debug.GetInt() ) return "WWWWWWWWWWWWWWW";
IPlayer *player = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( iController ); if ( !player ) { return ""; }
return player->GetName(); }
//////////////////////////////////////////////////////////////////////////
//=============================================================================
void CUIGameData::SetLookSensitivity(float sensitivity) { m_LookSensitivity = sensitivity;
static CGameUIConVarRef joy_yawsensitivity("joy_yawsensitivity"); if(joy_yawsensitivity.IsValid()) { float defaultValue = atof(joy_yawsensitivity.GetDefault()); joy_yawsensitivity.SetValue(defaultValue * sensitivity); }
static CGameUIConVarRef joy_pitchsensitivity("joy_pitchsensitivity"); if(joy_pitchsensitivity.IsValid()) { float defaultValue = atof(joy_pitchsensitivity.GetDefault()); joy_pitchsensitivity.SetValue(defaultValue * sensitivity); } }
//=============================================================================
float CUIGameData::GetLookSensitivity() { return m_LookSensitivity; }
bool CUIGameData::IsXUIOpen() { return m_bXUIOpen; }
void CUIGameData::OpenWaitScreen( const char * messageText, float minDisplayTime, KeyValues *pSettings ) { // DWenger - Pulled out temporarily - if ( UI_IsDebug() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - Msg( "[GAMEUI] OpenWaitScreen( %s )\n", messageText );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - WINDOW_TYPE wtActive = CBaseModPanel::GetSingleton().GetActiveWindowType();
// DWenger - Pulled out temporarily - CBaseModFrame * backFrame = CBaseModPanel::GetSingleton().GetWindow( wtActive );
// DWenger - Pulled out temporarily - if ( wtActive == WT_GENERICWAITSCREEN && backFrame )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - backFrame = backFrame->GetNavBack();
// DWenger - Pulled out temporarily - DevMsg( "CUIGameData::OpenWaitScreen - setting navback to %s instead of waitscreen\n", backFrame ? backFrame->GetName() : "NULL" );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - if ( wtActive == WT_GENERICCONFIRMATION && backFrame )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - DevWarning( "Cannot display waitscreen! Active window of higher priority: %s\n", backFrame->GetName() );
// DWenger - Pulled out temporarily - return;
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - GenericWaitScreen* waitScreen = static_cast<GenericWaitScreen*>(
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICWAITSCREEN, backFrame, false, pSettings ) );
// DWenger - Pulled out temporarily - if( waitScreen )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - waitScreen->SetNavBack( backFrame );
// DWenger - Pulled out temporarily - waitScreen->ClearData();
// DWenger - Pulled out temporarily - waitScreen->AddMessageText( messageText, minDisplayTime );
// DWenger - Pulled out temporarily - }
}
void CUIGameData::UpdateWaitPanel( const char * messageText, float minDisplayTime ) { // DWenger - Pulled out temporarily - if ( UI_IsDebug() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - Msg( "[GAMEUI] UpdateWaitPanel( %s )\n", messageText );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - GenericWaitScreen* waitScreen = static_cast<GenericWaitScreen*>(
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().GetWindow( WT_GENERICWAITSCREEN ) );
// DWenger - Pulled out temporarily - if( waitScreen )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - waitScreen->AddMessageText( messageText, minDisplayTime );
// DWenger - Pulled out temporarily - }
}
void CUIGameData::UpdateWaitPanel( const wchar_t * messageText, float minDisplayTime ) { // DWenger - Pulled out temporarily - if ( UI_IsDebug() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - Msg( "[GAMEUI] UpdateWaitPanel( %S )\n", messageText );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - GenericWaitScreen* waitScreen = static_cast<GenericWaitScreen*>(
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().GetWindow( WT_GENERICWAITSCREEN ) );
// DWenger - Pulled out temporarily - if( waitScreen )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - waitScreen->AddMessageText( messageText, minDisplayTime );
// DWenger - Pulled out temporarily - }
}
void CUIGameData::CloseWaitScreen( vgui::Panel * callbackPanel, const char * message ) { // DWenger - Pulled out temporarily - if ( UI_IsDebug() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - Msg( "[GAMEUI] CloseWaitScreen( %s )\n", message );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - GenericWaitScreen* waitScreen = static_cast<GenericWaitScreen*>(
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().GetWindow( WT_GENERICWAITSCREEN ) );
// DWenger - Pulled out temporarily - if( waitScreen )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - waitScreen->SetCloseCallback( callbackPanel, message );
// DWenger - Pulled out temporarily - }
}
void CUIGameData::NeedConnectionProblemWaitScreen ( void ) { m_flShowConnectionProblemTimer = 1.0f; }
static void PasswordEntered() { CUIGameData::Get()->FinishPasswordUI( true ); }
static void PasswordNotEntered() { CUIGameData::Get()->FinishPasswordUI( false ); }
void CUIGameData::ShowPasswordUI( char const *pchCurrentPW ) { // DWenger - Pulled out temporarily - PasswordEntry *pwEntry = static_cast<PasswordEntry*>( CBaseModPanel::GetSingleton().OpenWindow( WT_PASSWORDENTRY, NULL, false ) );
// DWenger - Pulled out temporarily - if ( pwEntry )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - PasswordEntry::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = "#SFUI_PasswordEntry_Title";
// DWenger - Pulled out temporarily - data.pMessageText = "#SFUI_PasswordEntry_Prompt";
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - data.bCancelButtonEnabled = true;
// DWenger - Pulled out temporarily - data.m_szCurrentPW = pchCurrentPW;
// DWenger - Pulled out temporarily - data.pfnOkCallback = PasswordEntered;
// DWenger - Pulled out temporarily - data.pfnCancelCallback = PasswordNotEntered;
// DWenger - Pulled out temporarily - pwEntry->SetUsageData(data);
// DWenger - Pulled out temporarily - }
}
void CUIGameData::FinishPasswordUI( bool bOk ) { // DWenger - Pulled out temporarily - PasswordEntry *pwEntry = static_cast<PasswordEntry*>( CBaseModPanel::GetSingleton().GetWindow( WT_PASSWORDENTRY ) );
// DWenger - Pulled out temporarily - if ( pwEntry )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - if ( bOk )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - char pw[ 256 ];
// DWenger - Pulled out temporarily - pwEntry->GetPassword( pw, sizeof( pw ) );
// DWenger - Pulled out temporarily - engine->SetConnectionPassword( pw );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - else
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - engine->SetConnectionPassword( "" );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - }
}
IImage *CUIGameData::GetAvatarImage( XUID playerID ) { #ifdef _GAMECONSOLE
return NULL; #else
if ( !playerID ) return NULL;
// do we already have this image cached?
// DWenger - Pulled out temporarily - CAvatarImage *pImage = NULL;
int iIndex = m_mapUserXuidToAvatar.Find( playerID ); if ( iIndex == m_mapUserXuidToAvatar.InvalidIndex() ) { // cache a new image
// DWenger - Pulled out temporarily - pImage = new CAvatarImage();
// We may fail to set the steam ID - if the player is not our friend and we are not in a lobby or game, eg
// DWenger - Pulled out temporarily - if ( !pImage->SetAvatarSteamID( playerID ) )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - delete pImage;
// DWenger - Pulled out temporarily - return NULL;
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - iIndex = m_mapUserXuidToAvatar.Insert( playerID, pImage );
} // DWenger - Pulled out temporarily - else
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - pImage = m_mapUserXuidToAvatar.Element( iIndex );
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - return pImage;
return NULL; // DWenger - Added temporarily
#endif // !_GAMECONSOLE
}
char const * CUIGameData::GetPlayerName( XUID playerID, char const *szPlayerNameSpeculative ) { static CGameUIConVarRef cl_names_debug( "cl_names_debug" ); if ( cl_names_debug.GetInt() ) return "WWWWWWWWWWWWWWW";
#if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
if ( steamapicontext && steamapicontext->SteamUtils() && steamapicontext->SteamFriends() && steamapicontext->SteamUser() ) { int iIndex = m_mapUserXuidToName.Find( playerID ); if ( iIndex == m_mapUserXuidToName.InvalidIndex() ) { char const *szName = steamapicontext->SteamFriends()->GetFriendPersonaName( playerID ); if ( szName && *szName ) { iIndex = m_mapUserXuidToName.Insert( playerID, szName ); } }
if ( iIndex != m_mapUserXuidToName.InvalidIndex() ) return m_mapUserXuidToName.Element( iIndex ).Get(); } #endif
return szPlayerNameSpeculative; }
#if !defined( _GAMECONSOLE ) && !defined( NO_STEAM )
void CUIGameData::Steam_OnPersonaStateChanged( PersonaStateChange_t *pParam ) { if ( !pParam->m_ulSteamID ) return;
if ( pParam->m_nChangeFlags & k_EPersonaChangeName ) { int iIndex = m_mapUserXuidToName.Find( pParam->m_ulSteamID ); if ( iIndex != m_mapUserXuidToName.InvalidIndex() ) { CUtlString utlName = m_mapUserXuidToName.Element( iIndex ); m_mapUserXuidToName.RemoveAt( iIndex ); GetPlayerName( pParam->m_ulSteamID, utlName.Get() ); } }
if ( pParam->m_nChangeFlags & k_EPersonaChangeAvatar ) { // DWenger - Pulled out temporarily - CAvatarImage *pImage = NULL;
// DWenger - Pulled out temporarily - int iIndex = m_mapUserXuidToAvatar.Find( pParam->m_ulSteamID );
// DWenger - Pulled out temporarily - if ( iIndex != m_mapUserXuidToAvatar.InvalidIndex() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - pImage = m_mapUserXuidToAvatar.Element( iIndex );
// DWenger - Pulled out temporarily - }
// Re-fetch the image if we have it cached
// DWenger - Pulled out temporarily - if ( pImage )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - pImage->SetAvatarSteamID( pParam->m_ulSteamID );
// DWenger - Pulled out temporarily - }
} } #endif
CON_COMMAND_F( ui_reloadscheme, "Reloads the resource files for the active UI window", 0 ) { g_pFullFileSystem->SyncDvdDevCache(); CUIGameData::Get()->ReloadScheme(); }
void CUIGameData::ReloadScheme() { // DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().ReloadScheme();
// DWenger - Pulled out temporarily - CBaseModFrame *window = CBaseModPanel::GetSingleton().GetWindow( CBaseModPanel::GetSingleton().GetActiveWindowType() );
// DWenger - Pulled out temporarily - if( window )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - window->ReloadSettings();
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - CBaseModFooterPanel *footer = CBaseModPanel::GetSingleton().GetFooterPanel();
// DWenger - Pulled out temporarily - if( footer )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - footer->ReloadSettings();
// DWenger - Pulled out temporarily - }
}
CBaseModFrame * CUIGameData::GetParentWindowForSystemMessageBox() { // DWenger - Pulled out temporarily - WINDOW_TYPE wtActive = CBaseModPanel::GetSingleton().GetActiveWindowType();
// DWenger - Pulled out temporarily - WINDOW_PRIORITY wPriority = CBaseModPanel::GetSingleton().GetActiveWindowPriority();
// DWenger - Pulled out temporarily - CBaseModFrame *pCandidate = CBaseModPanel::GetSingleton().GetWindow( wtActive );
// DWenger - Pulled out temporarily - if ( pCandidate )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - if ( wPriority >= WPRI_WAITSCREEN && wPriority <= WPRI_MESSAGE )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - if ( UI_IsDebug() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - DevMsg( "GetParentWindowForSystemMessageBox: using navback of %s\n", pCandidate->GetName() );
// DWenger - Pulled out temporarily - }
// Message would not be able to nav back to waitscreen or another message
// DWenger - Pulled out temporarily - pCandidate = pCandidate->GetNavBack();
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - else if ( wPriority > WPRI_MESSAGE )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - if ( UI_IsDebug() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - DevMsg( "GetParentWindowForSystemMessageBox: using NULL since a higher priority window is open %s\n", pCandidate->GetName() );
// DWenger - Pulled out temporarily - }
// Message would not be able to nav back to a higher level priority window
// DWenger - Pulled out temporarily - pCandidate = NULL;
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - return pCandidate;
return NULL; // DWenger - temporary code
}
bool CUIGameData::IsActiveSplitScreenPlayerSpectating( void ) { // int iLocalPlayerTeam;
// if ( GameClientExports()->GetPlayerTeamIdByUserId( -1, iLocalPlayerTeam ) )
// {
// if ( iLocalPlayerTeam != GameClientExports()->GetTeamId_Survivor() &&
// iLocalPlayerTeam != GameClientExports()->GetTeamId_Infected() )
// return true;
// }
return false; }
struct ServerCookie_t { uint64 m_uiCookie; double m_dblTimeCached; }; CUtlMap< uint64, ServerCookie_t, int32, CDefLess< uint64 > > g_mapServerCookies; static uint64 Helper_GetServerCookie( uint64 gsid ) { int32 i = g_mapServerCookies.Find( gsid ); if ( i == g_mapServerCookies.InvalidIndex() ) return 0; if ( Plat_FloatTime() - g_mapServerCookies.Element( i ).m_dblTimeCached > 60.0f ) return 0; return g_mapServerCookies.Element( i ).m_uiCookie; }
void CUIGameData::OnEvent( KeyValues *pEvent ) { char const *szEvent = pEvent->GetName();
if ( !Q_stricmp( "OnSysXUIEvent", szEvent ) ) { m_bXUIOpen = !Q_stricmp( "opening", pEvent->GetString( "action", "" ) ); } else if ( !Q_stricmp( "OnProfileUnavailable", szEvent ) ) { #if defined( _DEMO ) && defined( _GAMECONSOLE )
return; #endif
// Activate game ui to see the dialog
// DWenger - Pulled out temporarily - if ( !CBaseModPanel::GetSingleton().IsVisible() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - engine->ExecuteClientCmd( "gameui_activate" );
// DWenger - Pulled out temporarily - }
// Pop a message dialog if their storage device was changed
// DWenger - Pulled out temporarily - GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION,
// DWenger - Pulled out temporarily - GetParentWindowForSystemMessageBox(), false ) );
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = "#SFUI_MsgBx_AchievementNotWrittenTitle";
// DWenger - Pulled out temporarily - data.pMessageText = "#SFUI_MsgBx_AchievementNotWritten";
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - confirmation->SetUsageData( data );
} else if ( !Q_stricmp( "OnInvite", szEvent ) ) { // Check if the user just accepted invite
if ( !Q_stricmp( "accepted", pEvent->GetString( "action" ) ) ) { // Check if we have an outstanding session
IMatchSession *pIMatchSession = g_pMatchFramework->GetMatchSession(); if ( !pIMatchSession ) { // DWenger - Pulled out temporarily - Invite_Connecting();
return; }
// User is accepting an invite and has an outstanding
// session, TCR requires confirmation of destructive actions
if ( int *pnConfirmed = ( int * ) pEvent->GetPtr( "confirmed" ) ) { *pnConfirmed = 0; }
// Show the prompt to confirm they wish to join a new session
GameUI().CreateCommandMsgBoxInSlot( CMB_SLOT_FULL_SCREEN, "#SFUI_Confirm_JoinAnotherGameTitle", "#SFUI_Confirm_JoinAnotherGameText", true, true, "confirm_join_new_session_exit_current\n", NULL, NULL, NULL ); } else if ( !Q_stricmp( "storage", pEvent->GetString( "action" ) ) ) { // DWenger - Pulled out temporarily - if ( !Invite_IsStorageDeviceValid() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - if ( int *pnConfirmed = ( int * ) pEvent->GetPtr( "confirmed" ) )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - *pnConfirmed = 0; // make the invite accepting code wait
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - }
} else if ( !Q_stricmp( "error", pEvent->GetString( "action" ) ) ) { char const *szReason = pEvent->GetString( "error", "" );
if ( XBX_GetNumGameUsers() < 2 ) { RemapText_t arrText[] = { { "", "#InviteError_Unknown", RemapText_t::MATCH_FULL }, { "NotOnline", "#InviteError_NotOnline1", RemapText_t::MATCH_FULL }, { "NoMultiplayer", "#InviteError_NoMultiplayer1", RemapText_t::MATCH_FULL }, { "SameConsole", "#InviteError_SameConsole1", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } };
szReason = RemapText_t::RemapRawText( arrText, szReason ); } else { RemapText_t arrText[] = { { "", "#InviteError_Unknown", RemapText_t::MATCH_FULL }, { "NotOnline", "#InviteError_NotOnline2", RemapText_t::MATCH_FULL }, { "NoMultiplayer", "#InviteError_NoMultiplayer2", RemapText_t::MATCH_FULL }, { "SameConsole", "#InviteError_SameConsole2", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } };
szReason = RemapText_t::RemapRawText( arrText, szReason ); }
// Show the message box
// DWenger - Pulled out temporarily - GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION,
// DWenger - Pulled out temporarily - GetParentWindowForSystemMessageBox(), false ) );
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = "#SFUI_XboxLive";
// DWenger - Pulled out temporarily - data.pMessageText = szReason;
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - confirmation->SetUsageData(data);
} } else if ( !Q_stricmp( "OnSysStorageDevicesChanged", szEvent ) ) { #if defined( _DEMO ) && defined( _GAMECONSOLE )
return; #endif
// If a storage device change is in progress, the simply ignore
// the notification callback, but pop the dialog
if ( m_pSelectStorageClient ) { DevWarning( "Ignored OnSysStorageDevicesChanged while the storage selection was in progress...\n" ); }
// Activate game ui to see the dialog
// DWenger - Pulled out temporarily - if ( !CBaseModPanel::GetSingleton().IsVisible() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - engine->ExecuteClientCmd( "gameui_activate" );
// DWenger - Pulled out temporarily - }
// Pop a message dialog if their storage device was changed
// DWenger - Pulled out temporarily - GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION,
// DWenger - Pulled out temporarily - GetParentWindowForSystemMessageBox(), false ) );
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = "#GameUI_Console_StorageRemovedTitle";
// DWenger - Pulled out temporarily - data.pMessageText = "#SFUI_MsgBx_StorageDeviceRemoved";
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - extern void OnStorageDevicesChangedSelectNewDevice();
// DWenger - Pulled out temporarily - data.pfnOkCallback = m_pSelectStorageClient ? NULL : &OnStorageDevicesChangedSelectNewDevice; // No callback if already in the middle of selecting a storage device
// DWenger - Pulled out temporarily - confirmation->SetUsageData( data );
} #if defined( _PS3 )
else if ( !Q_stricmp( "OnPSMoveOutOfViewChanged", szEvent ) ) { int inViewStatus = pEvent->GetInt( "OutOfViewBool" ); if ( inViewStatus == 0 ) { if ( g_pInputSystem->MotionControllerActive() ) { // here is where we open the "move out of view" message box!
PopupManager::ShowSingleUsePopup( POPUP_TYPE_PSMOVE_OUT_OF_VIEW ); } } else { PopupManager::HideSingleUsePopup( POPUP_TYPE_PSMOVE_OUT_OF_VIEW ); } } else if ( !Q_stricmp( "OnPSEyeChangedStatus", szEvent ) ) { int32 camStatus = pEvent->GetInt( "CamStatus" ); if ( camStatus == CELL_OK ) { // remove message box either way.
PopupManager::HideSingleUsePopup( POPUP_TYPE_PSEYE_DISCONNECTED ); } else { // only show this warning if the camera is removed AND we're using the move or sharpshooter
// otherwise it's not important
if ( g_pInputSystem->MotionControllerActive() ) { PopupManager::ShowSingleUsePopup( POPUP_TYPE_PSEYE_DISCONNECTED ); } } } #endif
else if ( !Q_stricmp( "OnSysInputDevicesChanged", szEvent ) ) { unsigned int nInactivePlayers = 0; // Number of users on the spectating team (ie. idle), or disconnected in this call
int iOldSlot = engine->GetActiveSplitScreenPlayerSlot(); int nDisconnectedDevices = pEvent->GetInt( "mask" ); for ( unsigned int nSlot = 0; nSlot < XBX_GetNumGameUsers(); ++nSlot, nDisconnectedDevices >>= 1 ) { engine->SetActiveSplitScreenPlayerSlot( nSlot ); // See if this player is spectating (ie. idle)
bool bSpectator = IsActiveSplitScreenPlayerSpectating(); if ( bSpectator ) { nInactivePlayers++; } if ( nDisconnectedDevices & 0x1 ) { // Only count disconnections if that player wasn't idle
if ( !bSpectator ) { nInactivePlayers++; }
engine->ClientCmd( "go_away_from_keyboard" ); } } engine->SetActiveSplitScreenPlayerSlot( iOldSlot );
// If all the spectators and all the disconnections account for all possible users, we need to pop a message
// Also, if the GameUI is up, always show the disconnection message
// DWenger - Pulled out temporarily - if ( CBaseModPanel::GetSingleton().IsVisible() || nInactivePlayers == XBX_GetNumGameUsers() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - if ( !CBaseModPanel::GetSingleton().IsVisible() )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - engine->ExecuteClientCmd( "gameui_activate" );
// DWenger - Pulled out temporarily - }
// Pop a message if a valid controller was removed!
// DWenger - Pulled out temporarily - GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION,
// DWenger - Pulled out temporarily - GetParentWindowForSystemMessageBox(), false ) );
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = "#SFUI_MsgBx_ControllerUnpluggedTitle";
// DWenger - Pulled out temporarily - data.pMessageText = "#SFUI_MsgBx_ControllerUnplugged";
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - confirmation->SetUsageData(data);
// DWenger - Pulled out temporarily - }
} else if ( !Q_stricmp( "OnMatchPlayerMgrReset", szEvent ) ) { char const *szReason = pEvent->GetString( "reason", "" ); bool bShowDisconnectedMsgBox = true; if ( !Q_stricmp( szReason, "GuestSignedIn" ) ) { char const *szDestroyedSessionState = pEvent->GetString( "settings/game/state", "lobby" ); if ( !Q_stricmp( "lobby", szDestroyedSessionState ) ) bShowDisconnectedMsgBox = false; }
engine->HideLoadingPlaque(); // This may not go away unless we force it to hide
// Go to the attract screen
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().CloseAllWindows( CBaseModPanel::CLOSE_POLICY_EVEN_MSGS );
// Show the message box
// DWenger - Pulled out temporarily - GenericConfirmation* confirmation = bShowDisconnectedMsgBox ? static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, NULL, false ) ) : NULL;
// DWenger - Pulled out temporarily - CAttractScreen::SetAttractMode( CAttractScreen::ATTRACT_GAMESTART );
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().OpenWindow( WT_ATTRACTSCREEN, NULL );
// DWenger - Pulled out temporarily - if ( confirmation )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = "#SFUI_MsgBx_SignInChangeC";
// DWenger - Pulled out temporarily - data.pMessageText = "#SFUI_MsgBx_SignInChange";
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - if ( !Q_stricmp( szReason, "GuestSignedIn" ) )
// DWenger - Pulled out temporarily - {
// DWenger - Pulled out temporarily - data.pWindowTitle = "#SFUI_MsgBx_DisconnectedFromSession"; // "Disconnect"
// DWenger - Pulled out temporarily - data.pMessageText = "#SFUI_MsgBx_SignInChange"; // "Sign-in change has occured."
// DWenger - Pulled out temporarily - }
// DWenger - Pulled out temporarily - confirmation->SetUsageData(data);
#ifdef _GAMECONSOLE
// When a confirmation shows up it prevents attract screen from opening, so reset user slots here:
// DWenger - Pulled out temporarily - XBX_ResetUserIdSlots();
// DWenger - Pulled out temporarily - XBX_SetPrimaryUserId( XBX_INVALID_USER_ID );
// DWenger - Pulled out temporarily - XBX_SetPrimaryUserIsGuest( 0 );
// DWenger - Pulled out temporarily - XBX_SetNumGameUsers( 0 ); // users not selected yet
#endif
// DWenger - Pulled out temporarily - }
} else if ( !Q_stricmp( "OnEngineDisconnectReason", szEvent ) ) { char const *szReason = pEvent->GetString( "reason", "" );
if ( char const *szDisconnectHdlr = pEvent->GetString( "disconnecthdlr", NULL ) ) { // If a disconnect handler was set during the event, then we don't interfere with
// the dialog explaining disconnection, just let the disconnect handler do everything.
return; }
RemapText_t arrText[] = { { "", "#DisconnectReason_Unknown", RemapText_t::MATCH_FULL }, { "Lost connection to LIVE", "#DisconnectReason_LostConnectionToLIVE", RemapText_t::MATCH_FULL }, { "Player removed from host session", "#DisconnectReason_PlayerRemovedFromSession", RemapText_t::MATCH_SUBSTR }, { "Connection to server timed out", "#SFUI_MsgBx_DisconnectedFromServer", RemapText_t::MATCH_SUBSTR }, { "Server shutting down", "#SFUI_MsgBx_DisconnectedServerShuttingDown", RemapText_t::MATCH_SUBSTR }, { "Added to banned list", "#SessionError_Kicked", RemapText_t::MATCH_SUBSTR }, { "Kicked and banned", "#SessionError_Kicked", RemapText_t::MATCH_SUBSTR }, { "You have been voted off", "#SessionError_Kicked", RemapText_t::MATCH_SUBSTR }, { "All players idle", "#L4D_ServerShutdownIdle", RemapText_t::MATCH_SUBSTR }, #ifdef _GAMECONSOLE
{ "", "#DisconnectReason_Unknown", RemapText_t::MATCH_START }, // Catch all cases for X360
#endif
{ NULL, NULL, RemapText_t::MATCH_FULL } };
szReason = RemapText_t::RemapRawText( arrText, szReason );
//
// Go back to main menu and display the disconnection reason
//
engine->HideLoadingPlaque(); // This may not go away unless we force it to hide
// Go to the main menu
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().CloseAllWindows( CBaseModPanel::CLOSE_POLICY_EVEN_MSGS );
// Show the message box
// DWenger - Pulled out temporarily - GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, NULL, false ) );
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().OpenWindow( WT_MAINMENU, NULL );
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = "#SFUI_MsgBx_DisconnectedFromSession"; // "Disconnect"
// DWenger - Pulled out temporarily - data.pMessageText = szReason;
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
// DWenger - Pulled out temporarily - confirmation->SetUsageData(data);
} else if ( !Q_stricmp( "OnEngineEndGame", szEvent ) ) { // If we are connected and there was no session object to handle the event
if ( !g_pMatchFramework->GetMatchSession() ) { // Issue the disconnect command
engine->ExecuteClientCmd( "disconnect" ); } } else if ( !Q_stricmp( "OnMatchSessionUpdate", szEvent ) ) { if ( !Q_stricmp( "error", pEvent->GetString( "state", "" ) ) ) { g_pMatchFramework->CloseSession();
char chErrorMsgBuffer[128] = {0}; char chErrorTitleBuffer[128] = {0}; char const *szError = pEvent->GetString( "error", "" ); char const *szErrorTitle = "#SFUI_MsgBx_DisconnectedFromSession";
RemapText_t arrText[] = { { "", "#SessionError_Unknown", RemapText_t::MATCH_FULL }, { "n/a", "#SessionError_NotAvailable", RemapText_t::MATCH_FULL }, { "create", "#SessionError_Create", RemapText_t::MATCH_FULL }, { "createclient", "#SessionError_NotAvailable", RemapText_t::MATCH_FULL }, { "connect", "#SessionError_Connect", RemapText_t::MATCH_FULL }, { "full", "#SessionError_Full", RemapText_t::MATCH_FULL }, { "lock", "#SessionError_Lock", RemapText_t::MATCH_FULL }, { "kicked", "#SessionError_Kicked", RemapText_t::MATCH_FULL }, { "migrate", "#SessionError_Migrate", RemapText_t::MATCH_FULL }, { "nomap", "#SessionError_NoMap", RemapText_t::MATCH_FULL }, { "SteamServersDisconnected", "#SessionError_SteamServersDisconnected", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } };
szError = RemapText_t::RemapRawText( arrText, szError );
if ( !Q_stricmp( "turequired", szError ) ) { // Special case for TU required message
// If we have a localization string for the TU message then this means that the other box
// is running and older version of the TU
char const *szTuRequiredCode = pEvent->GetString( "turequired" ); CFmtStr strLocKey( "#SessionError_TU_Required_%s", szTuRequiredCode ); if ( g_pVGuiLocalize->Find( strLocKey ) ) { Q_strncpy( chErrorMsgBuffer, strLocKey, sizeof( chErrorMsgBuffer ) ); szError = chErrorMsgBuffer; } else { szError = "#SessionError_TU_RequiredMessage"; } szErrorTitle = "#SessionError_TU_RequiredTitle"; }
// Go to the main menu
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().CloseAllWindows( CBaseModPanel::CLOSE_POLICY_EVEN_MSGS );
// Show the message box
// DWenger - Pulled out temporarily - GenericConfirmation* confirmation = static_cast<GenericConfirmation*>( CBaseModPanel::GetSingleton().OpenWindow( WT_GENERICCONFIRMATION, NULL, false ) );
// DWenger - Pulled out temporarily - CBaseModPanel::GetSingleton().OpenWindow( WT_MAINMENU, NULL );
// DWenger - Pulled out temporarily - GenericConfirmation::Data_t data;
// DWenger - Pulled out temporarily - data.pWindowTitle = szErrorTitle;
// DWenger - Pulled out temporarily - data.pMessageText = szError;
// DWenger - Pulled out temporarily - data.bOkButtonEnabled = true;
if ( !Q_stricmp( "dlcrequired", szError ) ) { // Special case for DLC required message
uint64 uiDlcRequiredMask = pEvent->GetUint64( "dlcrequired" ); int iDlcRequired = 0;
// Find the first DLC in the reported missing mask that is required
for ( int k = 1; k < sizeof( uiDlcRequiredMask ); ++ k ) { if ( uiDlcRequiredMask & ( 1ull << k ) ) { iDlcRequired = k; break; } }
CFmtStr strLocKey( "#SessionError_DLC_RequiredTitle_%d", iDlcRequired ); if ( !g_pVGuiLocalize->Find( strLocKey ) ) iDlcRequired = 0;
// Try to figure out if this DLC is paid/free/unknown
KeyValues *kvDlcDetails = new KeyValues( "" ); KeyValues::AutoDelete autodelete_kvDlcDetails( kvDlcDetails ); if ( !kvDlcDetails->LoadFromFile( g_pFullFileSystem, "resource/UI/BaseModUI/dlcdetailsinfo.res", "MOD" ) ) kvDlcDetails = NULL;
// Determine the DLC offer ID
uint64 uiDlcOfferID = 0ull; if ( 1 != sscanf( kvDlcDetails->GetString( CFmtStr( "dlc%d/offerid", iDlcRequired ) ), "0x%llx", &uiDlcOfferID ) ) uiDlcOfferID = 0ull; // Format the strings
bool bKicked = !Q_stricmp( pEvent->GetString( "action" ), "kicked" ); wchar_t const *wszLine1 = g_pVGuiLocalize->Find( CFmtStr( "#SessionError_DLC_Required%s_%d", bKicked ? "Kicked" : "Join", iDlcRequired ) ); wchar_t const *wszLine2 = g_pVGuiLocalize->Find( CFmtStr( "#SessionError_DLC_Required%s_%d", uiDlcOfferID ? "Offer" : "Message", iDlcRequired ) ); int numBytesTwoLines = ( Q_wcslen( wszLine1 ) + Q_wcslen( wszLine2 ) + 4 ) * sizeof( wchar_t ); wchar_t *pwszTwoLines = ( wchar_t * ) stackalloc( numBytesTwoLines ); Q_snwprintf( pwszTwoLines, numBytesTwoLines, L"%s%s", wszLine1, wszLine2 ); // DWenger - Pulled out temporarily - data.pMessageTextW = pwszTwoLines;
// DWenger - Pulled out temporarily - data.pMessageText = NULL;
Q_snprintf( chErrorTitleBuffer, sizeof( chErrorTitleBuffer ), "#SessionError_DLC_RequiredTitle_%d", iDlcRequired ); // DWenger - Pulled out temporarily - data.pWindowTitle = chErrorTitleBuffer;
if ( uiDlcOfferID ) { // DWenger - Pulled out temporarily - data.bCancelButtonEnabled = true;
// DWenger - Pulled out temporarily - data.pfnOkCallback = GoToMarketplaceForOffer;
g_MarketplaceEntryPoint.uiOfferID = uiDlcOfferID; g_MarketplaceEntryPoint.dwEntryPoint = kvDlcDetails->GetInt( CFmtStr( "dlc%d/type", iDlcRequired ) ); } } // DWenger - Pulled out temporarily - confirmation->SetUsageData(data);
} } #if ENGINE_CONNECT_VIA_MMS
#else
else if ( !Q_strcmp( "OnEngineLevelLoadingSession", szEvent ) ) { /* Removed for partner depot */ } #endif
}
class ClientJob_EMsgGCCStrike15_v2_ClientRequestJoinFriendData : public GCSDK::CGCClientJob { public: explicit ClientJob_EMsgGCCStrike15_v2_ClientRequestJoinFriendData( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) { }
virtual bool BYieldingRunJobFromMsg( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CProtoBufMsg<CMsgGCCStrike15_v2_ClientRequestJoinFriendData> msg( pNetPacket );
if ( msg.Body().has_errormsg() ) { RemapText_t arrText[] = { { "Game is full", "#SFUI_DisconnectReason_LobbyFull", RemapText_t::MATCH_FULL }, { "Certified server required", "#SFUI_DisconnectReason_CertifiedServerRequired", RemapText_t::MATCH_FULL }, { "Certified server denied", "#SFUI_DisconnectReason_CertifiedServerDenied", RemapText_t::MATCH_FULL }, { "PW server required", "#SFUI_DisconnectReason_PWServerRequired", RemapText_t::MATCH_FULL }, { "PW server denied", "#SFUI_DisconnectReason_PWServerDenied", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } }; char const *szReason = RemapText_t::RemapRawText( arrText, msg.Body().errormsg().c_str() );
g_pMatchFramework->CloseSession(); CMessageBoxScaleform::UnloadAllDialogs( true ); BasePanel()->RestoreMainMenuScreen(); CCommandMsgBox::CreateAndShow( "#SFUI_Disconnect_Title", szReason, true ); return false; }
if ( msg.Body().res().serverid() ) { ServerCookie_t sc = { msg.Body().res().reservationid(), Plat_FloatTime() }; g_mapServerCookies.InsertOrReplace( msg.Body().res().serverid(), sc ); }
return true; } }; GC_REG_CLIENT_JOB( ClientJob_EMsgGCCStrike15_v2_ClientRequestJoinFriendData, k_EMsgGCCStrike15_v2_ClientRequestJoinFriendData );
class ClientJob_EMsgGCCStrike15_v2_ClientRequestJoinServerData : public GCSDK::CGCClientJob { public: explicit ClientJob_EMsgGCCStrike15_v2_ClientRequestJoinServerData( GCSDK::CGCClient *pGCClient ) : GCSDK::CGCClientJob( pGCClient ) { }
virtual bool BYieldingRunJobFromMsg( GCSDK::IMsgNetPacket *pNetPacket ) { GCSDK::CProtoBufMsg<CMsgGCCStrike15_v2_ClientRequestJoinServerData> msg( pNetPacket );
if ( msg.Body().has_errormsg() ) { RemapText_t arrText[] = { { "Game is full", "#SFUI_DisconnectReason_LobbyFull", RemapText_t::MATCH_FULL }, { "Certified server required", "#SFUI_DisconnectReason_CertifiedServerRequired", RemapText_t::MATCH_FULL }, { "Certified server denied", "#SFUI_DisconnectReason_CertifiedServerDenied", RemapText_t::MATCH_FULL }, { "PW server required", "#SFUI_DisconnectReason_PWServerRequired", RemapText_t::MATCH_FULL }, { "PW server denied", "#SFUI_DisconnectReason_PWServerDenied", RemapText_t::MATCH_FULL }, { NULL, NULL, RemapText_t::MATCH_FULL } }; char const *szReason = RemapText_t::RemapRawText( arrText, msg.Body().errormsg().c_str() );
g_pMatchFramework->CloseSession(); CMessageBoxScaleform::UnloadAllDialogs( true ); BasePanel()->RestoreMainMenuScreen(); GameUI().CreateCommandMsgBox( "#SFUI_Disconnect_Title", szReason, true ); return false; }
ServerCookie_t sc = { msg.Body().res().reservationid(), Plat_FloatTime() }; g_mapServerCookies.InsertOrReplace( msg.Body().serverid(), sc );
return true; } }; GC_REG_CLIENT_JOB( ClientJob_EMsgGCCStrike15_v2_ClientRequestJoinServerData, k_EMsgGCCStrike15_v2_ClientRequestJoinServerData );
#if !defined( NO_STEAM )
void CUIGameData::Steam_OnUserStatsStored( UserStatsStored_t *pParam ) {
#if defined( _PS3 )
GetPs3SaveSteamInfoProvider()->WriteSteamStats();
#endif
}
void CUIGameData::Steam_OnUserStatsReceived( UserStatsReceived_t *pParam ) {
#if defined( _PS3 )
GetPs3SaveSteamInfoProvider()->WriteSteamStats();
#endif
}
#endif
//////////////////////////////////////////////////////////////////////////
//
//
// A bunch of helper KeyValues hierarchy readers
//
//
//////////////////////////////////////////////////////////////////////////
bool GameModeHasDifficulty( char const *szGameMode ) { return !Q_stricmp( szGameMode, "coop" ) || !Q_stricmp( szGameMode, "realism" ); }
char const * GameModeGetDefaultDifficulty( char const *szGameMode ) { if ( !GameModeHasDifficulty( szGameMode ) ) return "normal";
ACTIVE_SPLITSCREEN_PLAYER_GUARD( GET_ACTIVE_SPLITSCREEN_SLOT() ); IPlayerLocal *pProfile = g_pMatchFramework->GetMatchSystem()->GetPlayerManager()->GetLocalPlayer( XBX_GetActiveUserId() ); if ( !pProfile ) return "normal";
UserProfileData const &upd = pProfile->GetPlayerProfileData(); switch ( upd.difficulty ) { case 1: return "easy"; case 2: return "hard"; default: return "normal"; } }
bool GameModeHasRoundLimit( char const *szGameMode ) { return !Q_stricmp( szGameMode, "scavenge" ) || !Q_stricmp( szGameMode, "teamscavenge" ); }
bool GameModeIsSingleChapter( char const *szGameMode ) { return !Q_stricmp( szGameMode, "survival" ) || !Q_stricmp( szGameMode, "scavenge" ) || !Q_stricmp( szGameMode, "teamscavenge" ); }
// DWenger - Pulled out temporarily
/*
const char *COM_GetModDirectory() { static char modDir[MAX_PATH]; if ( Q_strlen( modDir ) == 0 ) { const char *gamedir = CommandLine()->ParmValue("-game", CommandLine()->ParmValue( "-defaultgamedir", "hl2" ) ); Q_strncpy( modDir, gamedir, sizeof(modDir) ); if ( strchr( modDir, '/' ) || strchr( modDir, '\\' ) ) { Q_StripLastDir( modDir, sizeof(modDir) ); int dirlen = Q_strlen( modDir ); Q_strncpy( modDir, gamedir + dirlen, sizeof(modDir) - dirlen ); } }
return modDir; } */
uint64 GetDlcInstalledMask() { static ConVarRef mm_dlcs_mask_fake( "mm_dlcs_mask_fake" ); char const *szFakeDlcsString = mm_dlcs_mask_fake.GetString(); if ( *szFakeDlcsString ) return atoi( szFakeDlcsString );
static ConVarRef mm_dlcs_mask_extras( "mm_dlcs_mask_extras" ); uint64 uiDLCmask = ( unsigned ) mm_dlcs_mask_extras.GetInt();
bool bSearchPath = false; int numDLCs = g_pFullFileSystem->IsAnyDLCPresent( &bSearchPath );
for ( int j = 0; j < numDLCs; ++ j ) { unsigned int uiDlcHeader = 0; if ( !g_pFullFileSystem->GetAnyDLCInfo( j, &uiDlcHeader, NULL, 0 ) ) continue;
int idDLC = DLC_LICENSE_ID( uiDlcHeader ); if ( idDLC < 1 || idDLC >= 31 ) continue; // unsupported DLC id
uiDLCmask |= ( 1ull << idDLC ); }
return uiDLCmask; }
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