Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#if !defined( VCONTROLSLISTPANEL_H )
#define VCONTROLSLISTPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/SectionedListPanel.h>
//-----------------------------------------------------------------------------
// Purpose: Special list subclass to handle drawing of trap mode prompt on top of
// lists client area
//-----------------------------------------------------------------------------
class VControlsListPanel : public vgui::SectionedListPanel { public: // Construction
VControlsListPanel( vgui::Panel *parent, const char *listName ); virtual ~VControlsListPanel();
// Start/end capturing
virtual void StartCaptureMode(vgui::HCursor hCursor = NULL); virtual void EndCaptureMode(vgui::HCursor hCursor = NULL); virtual bool IsCapturing();
// Set which item should be associated with the prompt
virtual void SetItemOfInterest(int itemID); virtual int GetItemOfInterest();
virtual void OnMousePressed(vgui::MouseCode code); virtual void OnMouseDoublePressed(vgui::MouseCode code);
private: void ApplySchemeSettings(vgui::IScheme *pScheme );
// Are we showing the prompt?
bool m_bCaptureMode; // If so, where?
int m_nClickRow; // Font to use for showing the prompt
vgui::HFont m_hFont; // panel used to edit
class CInlineEditPanel *m_pInlineEditPanel; int m_iMouseX, m_iMouseY;
typedef vgui::SectionedListPanel BaseClass; };
#endif // VCONTROLSLISTPANEL_H
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