Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "GameConsole.h"
#include "GameConsoleDialog.h"
#include "LoadingDialog.h"
#include "vgui/ISurface.h"
#include "KeyValues.h"
#include "vgui/VGUI.h"
#include "vgui/IVGUI.h"
#include "vgui_controls/Panel.h"
#include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static CGameConsole g_GameConsole; //-----------------------------------------------------------------------------
// Purpose: singleton accessor
//-----------------------------------------------------------------------------
CGameConsole &GameConsole() { return g_GameConsole; } EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameConsole, IGameConsole, GAMECONSOLE_INTERFACE_VERSION, g_GameConsole);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CGameConsole::CGameConsole() { m_bInitialized = false; }
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CGameConsole::~CGameConsole() { m_bInitialized = false; }
//-----------------------------------------------------------------------------
// Purpose: sets up the console for use
//-----------------------------------------------------------------------------
void CGameConsole::Initialize() { m_pConsole = vgui::SETUP_PANEL( new CGameConsoleDialog() ); // we add text before displaying this so set it up now!
// set the console to taking up most of the right-half of the screen
int swide, stall; vgui::surface()->GetScreenSize(swide, stall); int offset = vgui::scheme()->GetProportionalScaledValue(16);
m_pConsole->SetBounds( swide / 2 - (offset * 4), offset, (swide / 2) + (offset * 3), stall - (offset * 8));
m_bInitialized = true; }
//-----------------------------------------------------------------------------
// Purpose: activates the console, makes it visible and brings it to the foreground
//-----------------------------------------------------------------------------
void CGameConsole::Activate() { if (!m_bInitialized) return;
vgui::surface()->RestrictPaintToSinglePanel(NULL); m_pConsole->Activate(); }
//-----------------------------------------------------------------------------
// Purpose: hides the console
//-----------------------------------------------------------------------------
void CGameConsole::Hide() { if (!m_bInitialized) return;
m_pConsole->Hide(); }
//-----------------------------------------------------------------------------
// Purpose: clears the console
//-----------------------------------------------------------------------------
void CGameConsole::Clear() { if (!m_bInitialized) return;
m_pConsole->Clear(); }
//-----------------------------------------------------------------------------
// Purpose: returns true if the console is currently in focus
//-----------------------------------------------------------------------------
bool CGameConsole::IsConsoleVisible() { if (!m_bInitialized) return false; return m_pConsole->IsVisible(); }
//-----------------------------------------------------------------------------
// Purpose: activates the console after a delay
//-----------------------------------------------------------------------------
void CGameConsole::ActivateDelayed(float time) { if (!m_bInitialized) return;
m_pConsole->PostMessage(m_pConsole, new KeyValues("Activate"), time); }
void CGameConsole::SetParent( int parent ) { if (!m_bInitialized) return;
m_pConsole->SetParent( static_cast<vgui::VPANEL>( parent )); }
//-----------------------------------------------------------------------------
// Purpose: static command handler
//-----------------------------------------------------------------------------
void CGameConsole::OnCmdCondump() { g_GameConsole.m_pConsole->DumpConsoleTextToFile(); }
CON_COMMAND( condump, "dump the text currently in the console to condumpXX.log" ) { g_GameConsole.OnCmdCondump(); }
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