Counter Strike : Global Offensive Source Code
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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include <stdio.h>
#include "GameConsole.h"
#include "GameConsoleDialog.h"
#include "LoadingDialog.h"
#include "vgui/ISurface.h"
#include "KeyValues.h"
#include "vgui/VGUI.h"
#include "vgui/IVGUI.h"
#include "vgui_controls/Panel.h"
#include "convar.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static CGameConsole g_GameConsole;
//-----------------------------------------------------------------------------
// Purpose: singleton accessor
//-----------------------------------------------------------------------------
CGameConsole &GameConsole()
{
return g_GameConsole;
}
EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameConsole, IGameConsole, GAMECONSOLE_INTERFACE_VERSION, g_GameConsole);
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CGameConsole::CGameConsole()
{
m_bInitialized = false;
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CGameConsole::~CGameConsole()
{
m_bInitialized = false;
}
//-----------------------------------------------------------------------------
// Purpose: sets up the console for use
//-----------------------------------------------------------------------------
void CGameConsole::Initialize()
{
m_pConsole = vgui::SETUP_PANEL( new CGameConsoleDialog() ); // we add text before displaying this so set it up now!
// set the console to taking up most of the right-half of the screen
int swide, stall;
vgui::surface()->GetScreenSize(swide, stall);
int offset = vgui::scheme()->GetProportionalScaledValue(16);
m_pConsole->SetBounds(
swide / 2 - (offset * 4),
offset,
(swide / 2) + (offset * 3),
stall - (offset * 8));
m_bInitialized = true;
}
//-----------------------------------------------------------------------------
// Purpose: activates the console, makes it visible and brings it to the foreground
//-----------------------------------------------------------------------------
void CGameConsole::Activate()
{
if (!m_bInitialized)
return;
vgui::surface()->RestrictPaintToSinglePanel(NULL);
m_pConsole->Activate();
}
//-----------------------------------------------------------------------------
// Purpose: hides the console
//-----------------------------------------------------------------------------
void CGameConsole::Hide()
{
if (!m_bInitialized)
return;
m_pConsole->Hide();
}
//-----------------------------------------------------------------------------
// Purpose: clears the console
//-----------------------------------------------------------------------------
void CGameConsole::Clear()
{
if (!m_bInitialized)
return;
m_pConsole->Clear();
}
//-----------------------------------------------------------------------------
// Purpose: returns true if the console is currently in focus
//-----------------------------------------------------------------------------
bool CGameConsole::IsConsoleVisible()
{
if (!m_bInitialized)
return false;
return m_pConsole->IsVisible();
}
//-----------------------------------------------------------------------------
// Purpose: activates the console after a delay
//-----------------------------------------------------------------------------
void CGameConsole::ActivateDelayed(float time)
{
if (!m_bInitialized)
return;
m_pConsole->PostMessage(m_pConsole, new KeyValues("Activate"), time);
}
void CGameConsole::SetParent( int parent )
{
if (!m_bInitialized)
return;
m_pConsole->SetParent( static_cast<vgui::VPANEL>( parent ));
}
//-----------------------------------------------------------------------------
// Purpose: static command handler
//-----------------------------------------------------------------------------
void CGameConsole::OnCmdCondump()
{
g_GameConsole.m_pConsole->DumpConsoleTextToFile();
}
CON_COMMAND( condump, "dump the text currently in the console to condumpXX.log" )
{
g_GameConsole.OnCmdCondump();
}