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148 lines
4.4 KiB
148 lines
4.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include <stdio.h>
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#include "GameConsole.h"
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#include "GameConsoleDialog.h"
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#include "LoadingDialog.h"
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#include "vgui/ISurface.h"
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#include "KeyValues.h"
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#include "vgui/VGUI.h"
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#include "vgui/IVGUI.h"
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#include "vgui_controls/Panel.h"
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#include "convar.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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static CGameConsole g_GameConsole;
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//-----------------------------------------------------------------------------
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// Purpose: singleton accessor
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//-----------------------------------------------------------------------------
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CGameConsole &GameConsole()
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{
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return g_GameConsole;
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}
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EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CGameConsole, IGameConsole, GAMECONSOLE_INTERFACE_VERSION, g_GameConsole);
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CGameConsole::CGameConsole()
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{
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m_bInitialized = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CGameConsole::~CGameConsole()
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{
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m_bInitialized = false;
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}
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//-----------------------------------------------------------------------------
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// Purpose: sets up the console for use
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//-----------------------------------------------------------------------------
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void CGameConsole::Initialize()
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{
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m_pConsole = vgui::SETUP_PANEL( new CGameConsoleDialog() ); // we add text before displaying this so set it up now!
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// set the console to taking up most of the right-half of the screen
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int swide, stall;
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vgui::surface()->GetScreenSize(swide, stall);
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int offset = vgui::scheme()->GetProportionalScaledValue(16);
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m_pConsole->SetBounds(
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swide / 2 - (offset * 4),
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offset,
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(swide / 2) + (offset * 3),
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stall - (offset * 8));
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m_bInitialized = true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: activates the console, makes it visible and brings it to the foreground
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//-----------------------------------------------------------------------------
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void CGameConsole::Activate()
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{
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if (!m_bInitialized)
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return;
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vgui::surface()->RestrictPaintToSinglePanel(NULL);
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m_pConsole->Activate();
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}
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//-----------------------------------------------------------------------------
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// Purpose: hides the console
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//-----------------------------------------------------------------------------
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void CGameConsole::Hide()
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{
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if (!m_bInitialized)
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return;
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m_pConsole->Hide();
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}
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//-----------------------------------------------------------------------------
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// Purpose: clears the console
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//-----------------------------------------------------------------------------
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void CGameConsole::Clear()
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{
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if (!m_bInitialized)
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return;
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m_pConsole->Clear();
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}
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//-----------------------------------------------------------------------------
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// Purpose: returns true if the console is currently in focus
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//-----------------------------------------------------------------------------
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bool CGameConsole::IsConsoleVisible()
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{
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if (!m_bInitialized)
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return false;
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return m_pConsole->IsVisible();
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}
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//-----------------------------------------------------------------------------
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// Purpose: activates the console after a delay
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//-----------------------------------------------------------------------------
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void CGameConsole::ActivateDelayed(float time)
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{
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if (!m_bInitialized)
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return;
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m_pConsole->PostMessage(m_pConsole, new KeyValues("Activate"), time);
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}
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void CGameConsole::SetParent( int parent )
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{
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if (!m_bInitialized)
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return;
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m_pConsole->SetParent( static_cast<vgui::VPANEL>( parent ));
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}
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//-----------------------------------------------------------------------------
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// Purpose: static command handler
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//-----------------------------------------------------------------------------
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void CGameConsole::OnCmdCondump()
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{
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g_GameConsole.m_pConsole->DumpConsoleTextToFile();
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}
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CON_COMMAND( condump, "dump the text currently in the console to condumpXX.log" )
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{
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g_GameConsole.OnCmdCondump();
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}
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