Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//===== Copyright � 1996-2008, Valve Corporation, All rights reserved. ======//
//
// Purpose: Tip display during level loads.
//
//===========================================================================//
#ifndef LOADING_TIP_PANEL_H
#define LOADING_TIP_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/imagepanel.h"
#include "vgui_controls/editablepanel.h"
#include "vgui_controls/label.h"
#define MAX_TIP_LENGTH 64
struct sTipInfo { char szTipTitle[MAX_TIP_LENGTH]; char szTipString[MAX_TIP_LENGTH]; char szTipImage[MAX_TIP_LENGTH]; };
enum eTipMode { TIP_MODE_SURVIVOR, TIP_MODE_INFECTED, TIP_MODE_ACHIEVEMENTS,
TIP_MODE_COUNT, };
class CLoadingTipPanel : public vgui::EditablePanel { DECLARE_CLASS_SIMPLE( CLoadingTipPanel, vgui::EditablePanel )
public: CLoadingTipPanel( Panel *pParent ); ~CLoadingTipPanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme ); virtual void PaintBackground( void ); void ReloadScheme( void );
void NextTip( void );
private: void SetupTips( void ); int DrawSmearBackgroundFade( int x, int y, int wide, int tall );
Color m_smearColor;
vgui::ImagePanel *m_pTipIcon;
CUtlVector< sTipInfo > m_Tips;
float m_flLastTipTime; int m_iCurrentTip; };
void PrecacheLoadingTipIcons();
#endif // LOADING_TIP_PANEL_H
|