Counter Strike : Global Offensive Source Code
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//===== Copyright © 1996-2008, Valve Corporation, All rights reserved. ======//
//
// Purpose: Tip display during level loads.
//
//===========================================================================//
#ifndef LOADING_TIP_PANEL_H
#define LOADING_TIP_PANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/imagepanel.h"
#include "vgui_controls/editablepanel.h"
#include "vgui_controls/label.h"
#define MAX_TIP_LENGTH 64
struct sTipInfo
{
char szTipTitle[MAX_TIP_LENGTH];
char szTipString[MAX_TIP_LENGTH];
char szTipImage[MAX_TIP_LENGTH];
};
enum eTipMode
{
TIP_MODE_SURVIVOR,
TIP_MODE_INFECTED,
TIP_MODE_ACHIEVEMENTS,
TIP_MODE_COUNT,
};
class CLoadingTipPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CLoadingTipPanel, vgui::EditablePanel )
public:
CLoadingTipPanel( Panel *pParent );
~CLoadingTipPanel();
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
virtual void PaintBackground( void );
void ReloadScheme( void );
void NextTip( void );
private:
void SetupTips( void );
int DrawSmearBackgroundFade( int x, int y, int wide, int tall );
Color m_smearColor;
vgui::ImagePanel *m_pTipIcon;
CUtlVector< sTipInfo > m_Tips;
float m_flLastTipTime;
int m_iCurrentTip;
};
void PrecacheLoadingTipIcons();
#endif // LOADING_TIP_PANEL_H