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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "OptionsSubMouse.h"
//#include "CommandCheckButton.h"
#include "KeyToggleCheckButton.h"
#include "CvarNegateCheckButton.h"
#include "CvarToggleCheckButton.h"
#include "CvarSlider.h"
#include "EngineInterface.h"
#include <KeyValues.h>
#include <vgui/IScheme.h>
#include "tier1/convar.h"
#include <stdio.h>
#include <vgui_controls/TextEntry.h>
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
using namespace vgui;
COptionsSubMouse::COptionsSubMouse(vgui::Panel *parent) : PropertyPage(parent, NULL) { m_pReverseMouseCheckBox = new CCvarNegateCheckButton( this, "ReverseMouse", "#GameUI_ReverseMouse", "m_pitch" ); m_pMouseFilterCheckBox = new CCvarToggleCheckButton( this, "MouseFilter", "#GameUI_MouseFilter", "m_filter" );
m_pJoystickCheckBox = new CCvarToggleCheckButton( this, "Joystick", "#GameUI_Joystick", "joystick" );
m_pJoystickSouthpawCheckBox = new CCvarToggleCheckButton( this, "JoystickSouthpaw", "#GameUI_JoystickSouthpaw", "joy_movement_stick" );
m_pReverseJoystickCheckBox = new CCvarToggleCheckButton( this, "ReverseJoystick", "#GameUI_ReverseJoystick", "joy_inverty" );
m_pQuickInfoCheckBox = new CCvarToggleCheckButton( this, "HudQuickInfo", "#GameUI_HudQuickInfo", "hud_quickinfo" );
m_pMouseSensitivitySlider = new CCvarSlider( this, "Slider", "#GameUI_MouseSensitivity", 1.0f, 20.0f, "sensitivity", true );
m_pMouseSensitivityLabel = new TextEntry(this, "SensitivityLabel"); m_pMouseSensitivityLabel->AddActionSignalTarget(this);
m_pJoyYawSensitivitySlider = new CCvarSlider( this, "JoystickYawSlider", "#GameUI_JoystickYawSensitivity", -0.5f, -7.0f, "joy_yawsensitivity", true ); m_pJoyYawSensitivityPreLabel = new Label(this, "JoystickYawSensitivityPreLabel", "#GameUI_JoystickLookSpeedYaw" );
m_pJoyPitchSensitivitySlider = new CCvarSlider( this, "JoystickPitchSlider", "#GameUI_JoystickPitchSensitivity", 0.5f, 7.0f, "joy_pitchsensitivity", true ); m_pJoyPitchSensitivityPreLabel = new Label(this, "JoystickPitchSensitivityPreLabel", "#GameUI_JoystickLookSpeedPitch" );
LoadControlSettings("Resource\\OptionsSubMouse.res");
//float sensitivity = engine->pfnGetCvarFloat( "sensitivity" );
ConVarRef var( "sensitivity" ); if ( var.IsValid() ) { float sensitivity = var.GetFloat();
char buf[64]; Q_snprintf(buf, sizeof(buf), " %.1f", sensitivity); m_pMouseSensitivityLabel->SetText(buf); }
UpdateJoystickPanels(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
COptionsSubMouse::~COptionsSubMouse() { }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubMouse::OnResetData() { m_pReverseMouseCheckBox->Reset(); m_pMouseFilterCheckBox->Reset(); m_pJoystickCheckBox->Reset(); m_pJoystickSouthpawCheckBox->Reset(); m_pMouseSensitivitySlider->Reset(); m_pQuickInfoCheckBox->Reset(); m_pReverseJoystickCheckBox->Reset(); m_pJoyYawSensitivitySlider->Reset(); m_pJoyPitchSensitivitySlider->Reset(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubMouse::OnApplyChanges() { m_pReverseMouseCheckBox->ApplyChanges(); m_pMouseFilterCheckBox->ApplyChanges(); m_pJoystickCheckBox->ApplyChanges(); m_pJoystickSouthpawCheckBox->ApplyChanges(); m_pMouseSensitivitySlider->ApplyChanges(); m_pQuickInfoCheckBox->ApplyChanges(); m_pReverseJoystickCheckBox->ApplyChanges(); m_pJoyYawSensitivitySlider->ApplyChanges(); m_pJoyPitchSensitivitySlider->ApplyChanges();
engine->ClientCmd_Unrestricted( "joyadvancedupdate" ); }
//-----------------------------------------------------------------------------
// Purpose: sets background color & border
//-----------------------------------------------------------------------------
void COptionsSubMouse::ApplySchemeSettings(IScheme *pScheme) { BaseClass::ApplySchemeSettings(pScheme); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubMouse::OnControlModified(Panel *panel) { PostActionSignal(new KeyValues("ApplyButtonEnable"));
// the HasBeenModified() check is so that if the value is outside of the range of the
// slider, it won't use the slider to determine the display value but leave the
// real value that we determined in the constructor
if (panel == m_pMouseSensitivitySlider && m_pMouseSensitivitySlider->HasBeenModified()) { UpdateSensitivityLabel(); } else if (panel == m_pJoystickCheckBox) { UpdateJoystickPanels(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubMouse::OnTextChanged(Panel *panel) { if (panel == m_pMouseSensitivityLabel) { char buf[64]; m_pMouseSensitivityLabel->GetText(buf, 64);
float fValue = (float) atof(buf); if (fValue >= 1.0) { m_pMouseSensitivitySlider->SetSliderValue(fValue); PostActionSignal(new KeyValues("ApplyButtonEnable")); } } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubMouse::UpdateSensitivityLabel() { char buf[64]; Q_snprintf(buf, sizeof( buf ), " %.1f", m_pMouseSensitivitySlider->GetSliderValue()); m_pMouseSensitivityLabel->SetText(buf); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void COptionsSubMouse::UpdateJoystickPanels() { bool bEnabled = m_pJoystickCheckBox->IsSelected();
m_pReverseJoystickCheckBox->SetEnabled( bEnabled ); m_pJoystickSouthpawCheckBox->SetEnabled( bEnabled ); m_pJoyYawSensitivitySlider->SetEnabled( bEnabled ); m_pJoyYawSensitivityPreLabel->SetEnabled( bEnabled ); m_pJoyPitchSensitivitySlider->SetEnabled( bEnabled ); m_pJoyPitchSensitivityPreLabel->SetEnabled( bEnabled ); }
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