Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ENTITYFREEZING_H
#define ENTITYFREEZING_H
#ifdef _WIN32
#pragma once
#endif
class CEntityFreezing : public CBaseEntity { public: DECLARE_SERVERCLASS(); DECLARE_CLASS( CEntityFreezing, CBaseEntity );
static CEntityFreezing *Create( CBaseAnimating *pTarget ); void Precache(); void Spawn(); void AttachToEntity( CBaseEntity *pTarget ); void SetFreezingOrigin( Vector vOrigin ) { m_vFreezingOrigin = vOrigin; } Vector GetFreezingOrigin( void ) { return m_vFreezingOrigin; } void SetFrozen( float flFrozen ){ m_flFrozen = flFrozen; } int GetFrozen( void ) { return m_flFrozen; } void FinishFreezing( void ) { m_bFinishFreezing = true; }
DECLARE_DATADESC();
protected: void InputFreeze( inputdata_t &inputdata );
CNetworkVector( m_vFreezingOrigin ); CNetworkVar( float, m_flFrozen ); CNetworkVar( bool, m_bFinishFreezing );
public: CNetworkArray( float, m_flFrozenPerHitbox, 50 ); };
#endif // ENTITYFREEZING_H
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