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45 lines
1.1 KiB
45 lines
1.1 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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//=============================================================================//
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#ifndef ENTITYFREEZING_H
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#define ENTITYFREEZING_H
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#ifdef _WIN32
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#pragma once
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#endif
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class CEntityFreezing : public CBaseEntity
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{
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public:
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DECLARE_SERVERCLASS();
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DECLARE_CLASS( CEntityFreezing, CBaseEntity );
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static CEntityFreezing *Create( CBaseAnimating *pTarget );
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void Precache();
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void Spawn();
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void AttachToEntity( CBaseEntity *pTarget );
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void SetFreezingOrigin( Vector vOrigin ) { m_vFreezingOrigin = vOrigin; }
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Vector GetFreezingOrigin( void ) { return m_vFreezingOrigin; }
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void SetFrozen( float flFrozen ){ m_flFrozen = flFrozen; }
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int GetFrozen( void ) { return m_flFrozen; }
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void FinishFreezing( void ) { m_bFinishFreezing = true; }
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DECLARE_DATADESC();
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protected:
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void InputFreeze( inputdata_t &inputdata );
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CNetworkVector( m_vFreezingOrigin );
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CNetworkVar( float, m_flFrozen );
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CNetworkVar( bool, m_bFinishFreezing );
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public:
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CNetworkArray( float, m_flFrozenPerHitbox, 50 );
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};
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#endif // ENTITYFREEZING_H
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