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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "igamesystem.h"
#include "entitylist.h"
#include "SkyCamera.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// automatically hooks in the system's callbacks
CEntityClassList<CSkyCamera> g_SkyList; template <> CSkyCamera *CEntityClassList<CSkyCamera>::m_pClassList = NULL;
CHandle<CSkyCamera> g_hActiveSkybox = INVALID_EHANDLE;
#ifdef PORTAL2
//------------------------------------------------------------------------------
// Purpose: NPC step trough AI
//------------------------------------------------------------------------------
void CC_SkyboxSwap( void ) { // Make this cyclical for now!
if ( g_SkyList.m_pClassList->m_pNext ) { g_SkyList.m_pClassList->m_pNext->m_pNext = g_SkyList.m_pClassList; } g_SkyList.m_pClassList = g_SkyList.m_pClassList->m_pNext; } static ConCommand skybox_swap("skybox_swap", CC_SkyboxSwap, "Swap through the skyboxes in our queue", FCVAR_CHEAT );
#endif // PORTAL2
//-----------------------------------------------------------------------------
// Retrives the current skycamera
//-----------------------------------------------------------------------------
CSkyCamera* GetCurrentSkyCamera() { if (g_hActiveSkybox.Get() == NULL) { g_hActiveSkybox = GetSkyCameraList(); } return g_hActiveSkybox.Get(); }
CSkyCamera* GetSkyCameraList() { return g_SkyList.m_pClassList; }
//=============================================================================
LINK_ENTITY_TO_CLASS( sky_camera, CSkyCamera );
BEGIN_DATADESC( CSkyCamera )
DEFINE_KEYFIELD( m_skyboxData.scale, FIELD_INTEGER, "scale" ), DEFINE_FIELD( m_skyboxData.origin, FIELD_VECTOR ), DEFINE_FIELD( m_skyboxData.area, FIELD_INTEGER ),
// Quiet down classcheck
// DEFINE_FIELD( m_skyboxData, sky3dparams_t ),
// This is re-set up in the constructor
// DEFINE_FIELD( m_pNext, CSkyCamera ),
// fog data for 3d skybox
DEFINE_KEYFIELD( m_bUseAngles, FIELD_BOOLEAN, "use_angles" ), DEFINE_KEYFIELD( m_skyboxData.fog.enable, FIELD_BOOLEAN, "fogenable" ), DEFINE_KEYFIELD( m_skyboxData.fog.blend, FIELD_BOOLEAN, "fogblend" ), DEFINE_KEYFIELD( m_skyboxData.fog.dirPrimary, FIELD_VECTOR, "fogdir" ), DEFINE_KEYFIELD( m_skyboxData.fog.colorPrimary, FIELD_COLOR32, "fogcolor" ), DEFINE_KEYFIELD( m_skyboxData.fog.colorSecondary, FIELD_COLOR32, "fogcolor2" ), DEFINE_KEYFIELD( m_skyboxData.fog.start, FIELD_FLOAT, "fogstart" ), DEFINE_KEYFIELD( m_skyboxData.fog.end, FIELD_FLOAT, "fogend" ), DEFINE_KEYFIELD( m_skyboxData.fog.maxdensity, FIELD_FLOAT, "fogmaxdensity" ), DEFINE_KEYFIELD( m_skyboxData.fog.HDRColorScale, FIELD_FLOAT, "HDRColorScale" ),
DEFINE_INPUTFUNC( FIELD_VOID, "ActivateSkybox", InputActivateSkybox ),
END_DATADESC()
//-----------------------------------------------------------------------------
// List of maps in HL2 that we must apply our skybox fog fixup hack to
//-----------------------------------------------------------------------------
static const char *s_pBogusFogMaps[] = { "d1_canals_01", "d1_canals_01a", "d1_canals_02", "d1_canals_03", "d1_canals_09", "d1_canals_10", "d1_canals_11", "d1_canals_12", "d1_canals_13", "d1_eli_01", "d1_trainstation_01", "d1_trainstation_03", "d1_trainstation_04", "d1_trainstation_05", "d1_trainstation_06", "d3_c17_04", "d3_c17_11", "d3_c17_12", "d3_citadel_01", NULL };
//-----------------------------------------------------------------------------
// Constructor, destructor
//-----------------------------------------------------------------------------
CSkyCamera::CSkyCamera() { g_SkyList.Insert( this ); m_skyboxData.fog.maxdensity = 1.0f; m_skyboxData.fog.HDRColorScale = 1.0f; }
CSkyCamera::~CSkyCamera() { g_SkyList.Remove( this ); }
void CSkyCamera::Spawn( void ) { m_skyboxData.origin = GetLocalOrigin(); m_skyboxData.area = engine->GetArea( m_skyboxData.origin ); Precache(); }
//-----------------------------------------------------------------------------
// Activate!
//-----------------------------------------------------------------------------
void CSkyCamera::Activate( ) { BaseClass::Activate();
if ( m_bUseAngles ) { AngleVectors( GetAbsAngles(), &m_skyboxData.fog.dirPrimary.GetForModify() ); m_skyboxData.fog.dirPrimary.GetForModify() *= -1.0f; }
#ifdef HL2_DLL
// NOTE! This is a hack. There was a bug in the skybox fog computation
// on the client DLL that caused it to use the average of the primary and
// secondary fog color when blending was enabled. The bug is fixed, but to make
// the maps look the same as before the bug fix without having to download new maps,
// I have to cheat here and slam the primary and secondary colors to be the average of
// the primary and secondary colors.
if ( m_skyboxData.fog.blend ) { for ( int i = 0; s_pBogusFogMaps[i]; ++i ) { if ( !Q_stricmp( s_pBogusFogMaps[i], STRING(gpGlobals->mapname) ) ) { m_skyboxData.fog.colorPrimary.SetR( ( m_skyboxData.fog.colorPrimary.GetR() + m_skyboxData.fog.colorSecondary.GetR() ) * 0.5f ); m_skyboxData.fog.colorPrimary.SetG( ( m_skyboxData.fog.colorPrimary.GetG() + m_skyboxData.fog.colorSecondary.GetG() ) * 0.5f ); m_skyboxData.fog.colorPrimary.SetB( ( m_skyboxData.fog.colorPrimary.GetB() + m_skyboxData.fog.colorSecondary.GetB() ) * 0.5f ); m_skyboxData.fog.colorPrimary.SetA( ( m_skyboxData.fog.colorPrimary.GetA() + m_skyboxData.fog.colorSecondary.GetA() ) * 0.5f ); m_skyboxData.fog.colorSecondary = m_skyboxData.fog.colorPrimary; } } } #endif
}
//-----------------------------------------------------------------------------
// Activate!
//-----------------------------------------------------------------------------
void CSkyCamera::InputActivateSkybox( inputdata_t &inputdata ) { g_hActiveSkybox = this; }
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