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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: A link that can be turned on and off. Unlike normal links
// dyanimc links must be entities so they can receive messages.
// They update the state of the actual links. Allows us to save
// a lot of memory by not making all links into entities
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "collisionutils.h"
#include "ai_dynamiclink.h"
#include "ai_node.h"
#include "ai_link.h"
#include "ai_network.h"
#include "ai_networkmanager.h"
#include "saverestore_utlvector.h"
#include "editor_sendcommand.h"
#include "bitstring.h"
#include "tier0/vprof.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
LINK_ENTITY_TO_CLASS(info_node_link_controller, CAI_DynamicLinkController);
BEGIN_DATADESC( CAI_DynamicLinkController )
DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ), DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ), DEFINE_KEYFIELD( m_bInvertAllow, FIELD_BOOLEAN, "InvertAllow" ), DEFINE_KEYFIELD( m_nPriority, FIELD_INTEGER, "Priority" ), DEFINE_KEYFIELD( m_bUseAirLinkRadius, FIELD_BOOLEAN, "useairlinkradius" ), // m_ControlledLinks (rebuilt)
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetAllowed", InputSetAllowed ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetInvert", InputSetInvert ),
END_DATADESC()
void CAI_DynamicLinkController::GenerateLinksFromVolume() { Assert( m_ControlledLinks.Count() == 0 );
int nNodes = g_pBigAINet->NumNodes(); CAI_Node **ppNodes = g_pBigAINet->AccessNodes();
float MinDistCareSq = 0; if (m_bUseAirLinkRadius) { MinDistCareSq = Square(MAX_AIR_NODE_LINK_DIST + 0.1); } else { MinDistCareSq = Square(MAX_NODE_LINK_DIST + 0.1); }
const Vector &origin = WorldSpaceCenter(); Vector vAbsMins, vAbsMaxs; CollisionProp()->WorldSpaceAABB( &vAbsMins, &vAbsMaxs ); vAbsMins -= Vector( 1, 1, 1 ); vAbsMaxs += Vector( 1, 1, 1 );
for ( int i = 0; i < nNodes; i++ ) { CAI_Node *pNode = ppNodes[i]; const Vector &nodeOrigin = pNode->GetOrigin(); if ( origin.DistToSqr(nodeOrigin) >= MinDistCareSq ) continue;
int nLinks = pNode->NumLinks(); for ( int j = 0; j < nLinks; j++ ) { CAI_Link *pLink = pNode->GetLinkByIndex( j ); int iLinkDest = pLink->DestNodeID( i ); if ( iLinkDest <= i ) continue;
const Vector &originOther = ppNodes[iLinkDest]->GetOrigin(); if ( origin.DistToSqr(originOther) >= MinDistCareSq ) continue;
if ( !IsBoxIntersectingRay( vAbsMins, vAbsMaxs, nodeOrigin, originOther - nodeOrigin ) ) continue;
Assert( IsBoxIntersectingRay( vAbsMins, vAbsMaxs, originOther, nodeOrigin - originOther ) );
CAI_DynamicLink *pDynamicLink = (CAI_DynamicLink *)CreateEntityByName( "info_node_link" ); pDynamicLink->m_nSrcID = i; pDynamicLink->m_nDestID = iLinkDest; pDynamicLink->m_nSrcEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pDynamicLink->m_nSrcID ); pDynamicLink->m_nDestEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pDynamicLink->m_nDestID ); pDynamicLink->m_nLinkState = m_nLinkState; pDynamicLink->m_strAllowUse = m_strAllowUse; pDynamicLink->m_bInvertAllow = m_bInvertAllow; pDynamicLink->m_bFixedUpIds = true; pDynamicLink->m_bNotSaved = true; pDynamicLink->m_nPriority = m_nPriority;
pDynamicLink->Spawn(); m_ControlledLinks.AddToTail( pDynamicLink ); } } }
void CAI_DynamicLinkController::InputTurnOn( inputdata_t &inputdata ) { for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) { if ( m_ControlledLinks[i] == NULL ) { m_ControlledLinks.FastRemove(i); if ( i >= m_ControlledLinks.Count() ) break; } m_ControlledLinks[i]->InputTurnOn( inputdata ); }
m_nLinkState = LINK_ON; }
void CAI_DynamicLinkController::InputTurnOff( inputdata_t &inputdata ) { for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) { if ( m_ControlledLinks[i] == NULL ) { m_ControlledLinks.FastRemove(i); if ( i >= m_ControlledLinks.Count() ) break; } m_ControlledLinks[i]->InputTurnOff( inputdata ); }
m_nLinkState = LINK_OFF; }
void CAI_DynamicLinkController::InputSetAllowed( inputdata_t &inputdata ) { m_strAllowUse = inputdata.value.StringID(); for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) { if ( m_ControlledLinks[i] == NULL ) { m_ControlledLinks.FastRemove(i); if ( i >= m_ControlledLinks.Count() ) break; } m_ControlledLinks[i]->m_strAllowUse = m_strAllowUse; } }
void CAI_DynamicLinkController::InputSetInvert( inputdata_t &inputdata ) { m_bInvertAllow = inputdata.value.Bool(); for ( int i = 0; i < m_ControlledLinks.Count(); i++ ) { if ( m_ControlledLinks[i] == NULL ) { m_ControlledLinks.FastRemove(i); if ( i >= m_ControlledLinks.Count() ) break; } m_ControlledLinks[i]->m_bInvertAllow = m_bInvertAllow; } }
//-----------------------------------------------------------------------------
LINK_ENTITY_TO_CLASS(info_node_link, CAI_DynamicLink);
BEGIN_DATADESC( CAI_DynamicLink )
// m_pNextDynamicLink
DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ), DEFINE_KEYFIELD( m_nSrcEditID, FIELD_INTEGER, "startnode" ), DEFINE_KEYFIELD( m_nDestEditID, FIELD_INTEGER, "endnode" ), DEFINE_KEYFIELD( m_nLinkType, FIELD_INTEGER, "linktype" ), DEFINE_FIELD( m_bInvertAllow, FIELD_BOOLEAN ), DEFINE_KEYFIELD( m_nPriority, FIELD_INTEGER, "Priority" ), DEFINE_KEYFIELD( m_bPreciseMovement, FIELD_BOOLEAN, "preciseMovement" ), // m_nSrcID (rebuilt)
// m_nDestID (rebuilt)
DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ), // m_bFixedUpIds (part of rebuild)
// m_bNotSaved (rebuilt)
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
END_DATADESC()
//-----------------------------------------------------------------------------
// Init static variables
//-----------------------------------------------------------------------------
CAI_DynamicLink *CAI_DynamicLink::m_pAllDynamicLinks = NULL; bool CAI_DynamicLink::gm_bInitialized;
//------------------------------------------------------------------------------
void CAI_DynamicLink::GenerateControllerLinks() { CAI_DynamicLinkController *pController = NULL; while ( ( pController = gEntList.NextEntByClass( pController ) ) != NULL ) { pController->GenerateLinksFromVolume(); }
}
//------------------------------------------------------------------------------
// Purpose : Initializes src and dest IDs for all dynamic links
//
// Input :
// Output :
//------------------------------------------------------------------------------
void CAI_DynamicLink::InitDynamicLinks(void) { if (!g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable) { Warning("ERROR: Trying initialize links with no WC ID table!\n"); return; }
if ( gm_bInitialized ) return;
gm_bInitialized = true;
bool bUpdateZones = false;
GenerateControllerLinks();
CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
while (pDynamicLink) { // -------------------------------------------------------------
// First convert this links WC IDs to engine IDs
// -------------------------------------------------------------
if ( !pDynamicLink->m_bFixedUpIds ) { int nSrcID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nSrcEditID ); if (nSrcID == -1) { DevMsg( "ERROR: Dynamic link source WC node %d not found\n", pDynamicLink->m_nSrcEditID ); nSrcID = NO_NODE; }
int nDestID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nDestEditID ); if (nDestID == -1) { DevMsg( "ERROR: Dynamic link dest WC node %d not found\n", pDynamicLink->m_nDestEditID ); nDestID = NO_NODE; }
pDynamicLink->m_nSrcID = nSrcID; pDynamicLink->m_nDestID = nDestID; pDynamicLink->m_bFixedUpIds = true; }
if ( pDynamicLink->m_nSrcID != NO_NODE && pDynamicLink->m_nDestID != NO_NODE ) { if ( ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK ) != 0 ) { CAI_Link *pLink = pDynamicLink->FindLink(); if ( !pLink ) { CAI_Node *pNode1, *pNode2;
pNode1 = g_pBigAINet->GetNode( pDynamicLink->m_nSrcID ); pNode2 = g_pBigAINet->GetNode( pDynamicLink->m_nDestID );
if ( pNode1 && pNode2 ) { pLink = g_pBigAINet->CreateLink( pDynamicLink->m_nSrcID, pDynamicLink->m_nDestID ); if ( !pLink ) { DevMsg( "Failed to create dynamic link (%d <--> %d)\n", pDynamicLink->m_nSrcEditID, pDynamicLink->m_nDestEditID ); } }
}
if ( pLink ) { bUpdateZones = true;
int hullBits = ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK ); for ( int i = 0; i < NUM_HULLS; i++ ) { if ( hullBits & HullToBit( Hull_t(i) ) ) { pLink->m_iAcceptedMoveTypes[i] = pDynamicLink->m_nLinkType; } } } }
// Now set the link's state
pDynamicLink->SetLinkState();
// Go on to the next dynamic link
pDynamicLink = pDynamicLink->m_pNextDynamicLink; } else { CAI_DynamicLink *pBadDynamicLink = pDynamicLink;
// Go on to the next dynamic link
pDynamicLink = pDynamicLink->m_pNextDynamicLink;
UTIL_RemoveImmediate( pBadDynamicLink ); }
}
if ( bUpdateZones ) { g_AINetworkBuilder.InitZones( g_pBigAINet ); } }
//------------------------------------------------------------------------------
// Purpose : Goes through each dynamic link and updates the state of all
// AINetwork links
// Input :
// Output :
//------------------------------------------------------------------------------
void CAI_DynamicLink::ResetDynamicLinks(void) { CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
while (pDynamicLink) { // Now set the link's state
pDynamicLink->SetLinkState();
// Go on to the next dynamic link
pDynamicLink = pDynamicLink->m_pNextDynamicLink; } }
//------------------------------------------------------------------------------
// Purpose : Goes through each dynamic link and checks to make sure that
// there is still a corresponding node link, if not removes it
// Input :
// Output :
//------------------------------------------------------------------------------
void CAI_DynamicLink::PurgeDynamicLinks(void) { CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
while (pDynamicLink) { if (!pDynamicLink->IsLinkValid()) { // Didn't find the link, so remove it
#ifdef _WIN32
int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nSrcID]; int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nDestID]; int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false); if (status == Editor_BadCommand) { DevMsg( "Worldcraft failed in PurgeDynamicLinks...\n" ); } #endif
// Safe to remove it here as this happens only after I leave this function
UTIL_Remove(pDynamicLink); }
// Go on to the next dynamic link
pDynamicLink = pDynamicLink->m_pNextDynamicLink; } }
//------------------------------------------------------------------------------
// Purpose : Returns false if the dynamic link doesn't have a corresponding
// node link
// Input :
// Output :
//------------------------------------------------------------------------------
bool CAI_DynamicLink::IsLinkValid( void ) { CAI_Node *pNode = g_pBigAINet->GetNode(m_nSrcID);
return ( pNode->GetLink( m_nDestID ) != NULL ); }
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CAI_DynamicLink::InputTurnOn( inputdata_t &inputdata ) { if (m_nLinkState == LINK_OFF) { m_nLinkState = LINK_ON; CAI_DynamicLink::SetLinkState(); } }
//------------------------------------------------------------------------------
// Purpose :
//------------------------------------------------------------------------------
void CAI_DynamicLink::InputTurnOff( inputdata_t &inputdata ) { if (m_nLinkState == LINK_ON) { m_nLinkState = LINK_OFF; CAI_DynamicLink::SetLinkState(); } }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
CAI_Link *CAI_DynamicLink::FindLink() { CAI_Node * pSrcNode = g_pBigAINet->GetNode(m_nSrcID, false); if ( pSrcNode ) { int numLinks = pSrcNode->NumLinks(); for (int i=0;i<numLinks;i++) { CAI_Link* pLink = pSrcNode->GetLinkByIndex(i);
if (((pLink->m_iSrcID == m_nSrcID )&& (pLink->m_iDestID == m_nDestID)) ||
((pLink->m_iSrcID == m_nDestID)&& (pLink->m_iDestID == m_nSrcID )) ) { return pLink; } } } return NULL; }
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
int CAI_DynamicLink::ObjectCaps() { int caps = BaseClass::ObjectCaps();
if ( m_bNotSaved ) caps |= FCAP_DONT_SAVE;
return caps; }
//------------------------------------------------------------------------------
// Purpose : Updates network link state if dynamic link state has changed
// Input :
// Output :
//------------------------------------------------------------------------------
void CAI_DynamicLink::SetLinkState(void) { if ( !gm_bInitialized ) { // Safe to quietly return. Consistency will be enforced when InitDynamicLinks() is called
return; }
if (m_nSrcID == NO_NODE || m_nDestID == NO_NODE) { Vector pos = GetAbsOrigin(); DevWarning("ERROR: Dynamic link at %f %f %f pointing to invalid node ID!!\n", pos.x, pos.y, pos.z); return; }
// ------------------------------------------------------------------
// Now update the node links...
// Nodes share links so we only have to find the node from the src
// For now just using one big AINetwork so find src node on that network
// ------------------------------------------------------------------
CAI_Node *pSrcNode = g_pBigAINet->GetNode( m_nSrcID, false ); if ( !pSrcNode ) return;
CAI_Link* pLink = FindLink(); if ( !pLink ) { DevMsg("Dynamic Link Error: (%s) unable to form between nodes %d and %d\n", GetDebugName(), m_nSrcID, m_nDestID ); return; }
pLink->m_pDynamicLink = this; if (m_nLinkState == LINK_OFF) { pLink->m_LinkInfo |= bits_LINK_OFF; } else { pLink->m_LinkInfo &= ~bits_LINK_OFF; }
if ( m_bPreciseMovement ) { pLink->m_LinkInfo |= bits_LINK_PRECISE_MOVEMENT; } else { pLink->m_LinkInfo &= ~bits_LINK_PRECISE_MOVEMENT; }
if ( m_nPriority == 0 ) { pLink->m_LinkInfo &= ~bits_PREFER_AVOID; } else { pLink->m_LinkInfo |= bits_PREFER_AVOID; } }
//------------------------------------------------------------------------------
// Purpose : Given two node ID's return the related dynamic link if any or NULL
//
// Input :
// Output :
//------------------------------------------------------------------------------
CAI_DynamicLink* CAI_DynamicLink::GetDynamicLink(int nSrcID, int nDstID) { CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
while (pDynamicLink) { if ((nSrcID == pDynamicLink->m_nSrcID && nDstID == pDynamicLink->m_nDestID) || (nSrcID == pDynamicLink->m_nDestID && nDstID == pDynamicLink->m_nSrcID ) ) { return pDynamicLink; }
// Go on to the next dynamic link
pDynamicLink = pDynamicLink->m_pNextDynamicLink; } return NULL; }
//-----------------------------------------------------------------------------
// Purpose: Constructor
// Input :
// Output :
//-----------------------------------------------------------------------------
CAI_DynamicLink::CAI_DynamicLink(void) { m_bFixedUpIds = false; m_bNotSaved = false; m_nSrcID = NO_NODE; m_nDestID = NO_NODE; m_nLinkState = LINK_OFF; m_nLinkType = bits_CAP_MOVE_GROUND; m_bInvertAllow = false;
// -------------------------------------
// Add to linked list of dynamic links
// -------------------------------------
m_pNextDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; CAI_DynamicLink::m_pAllDynamicLinks = this; };
//-----------------------------------------------------------------------------
// Purpose:
// Input :
// Output :
//-----------------------------------------------------------------------------
CAI_DynamicLink::~CAI_DynamicLink(void) {
// ----------------------------------------------
// Remove from linked list of all dynamic links
// ----------------------------------------------
CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks; if (pDynamicLink == this) { m_pAllDynamicLinks = pDynamicLink->m_pNextDynamicLink; } else { while (pDynamicLink) { if (pDynamicLink->m_pNextDynamicLink == this) { pDynamicLink->m_pNextDynamicLink = pDynamicLink->m_pNextDynamicLink->m_pNextDynamicLink; break; } pDynamicLink = pDynamicLink->m_pNextDynamicLink; } } }
LINK_ENTITY_TO_CLASS(info_radial_link_controller, CAI_RadialLinkController);
BEGIN_DATADESC( CAI_RadialLinkController ) DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ), DEFINE_FIELD( m_vecAtRestOrigin, FIELD_POSITION_VECTOR ), DEFINE_FIELD( m_bAtRest, FIELD_BOOLEAN ),
DEFINE_THINKFUNC( PollMotionThink ), END_DATADESC()
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_RadialLinkController::Spawn() { SetSolid( SOLID_NONE ); AddEffects( EF_NODRAW ); }
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_RadialLinkController::Activate() { BaseClass::Activate();
m_bAtRest = false; m_vecAtRestOrigin = vec3_invalid;
// Force re-evaluation
SetThink( &CAI_RadialLinkController::PollMotionThink );
// Spread think times out.
SetNextThink( gpGlobals->curtime + random->RandomFloat( 0.0f, 1.0f) );
if( GetParent() != NULL ) { float flDist = GetAbsOrigin().DistTo( GetParent()->GetAbsOrigin() );
if( flDist > 200.0f ) { // Warn at the console if a link controller is far away from its parent. This
// most likely means that a level designer has copied an entity without researching its hierarchy.
DevMsg("RadialLinkController (%s) is far from its parent!\n", GetDebugName() ); } } }
//---------------------------------------------------------
//---------------------------------------------------------
void CAI_RadialLinkController::PollMotionThink() { SetNextThink( gpGlobals->curtime + 0.5f );
CBaseEntity *pParent = GetParent();
if( pParent ) { if( pParent->VPhysicsGetObject()->IsAsleep() ) { if( !m_bAtRest ) { m_vecAtRestOrigin = GetAbsOrigin(); ModifyNodeLinks( true ); m_bAtRest = true; //Msg("At Rest!\n");
} } else { if( m_bAtRest ) { float flDist;
flDist = GetAbsOrigin().DistTo(m_vecAtRestOrigin);
if( flDist < 18.0f ) { // Ignore movement If moved less than 18 inches from the place where we came to rest.
//Msg("Reject.\n");
return; } }
//Msg("Polling!\n");
if( m_vecAtRestOrigin != vec3_invalid ) { ModifyNodeLinks( false ); m_bAtRest = false; m_vecAtRestOrigin = vec3_invalid; } } } }
//---------------------------------------------------------
//---------------------------------------------------------
ConVar ai_radial_max_link_dist( "ai_radial_max_link_dist", "512" ); void CAI_RadialLinkController::ModifyNodeLinks( bool bMakeStale ) { int nNodes = g_pBigAINet->NumNodes(); CAI_Node **ppNodes = g_pBigAINet->AccessNodes();
VPROF_BUDGET("ModifyLinks", "ModifyLinks");
const float MinDistCareSq = Square( ai_radial_max_link_dist.GetFloat() + 0.1 );
for ( int i = 0; i < nNodes; i++ ) { CAI_Node *pNode = ppNodes[i]; const Vector &nodeOrigin = pNode->GetOrigin(); if ( m_vecAtRestOrigin.DistToSqr(nodeOrigin) < MinDistCareSq ) { int nLinks = pNode->NumLinks(); for ( int j = 0; j < nLinks; j++ ) { CAI_Link *pLink = pNode->GetLinkByIndex( j ); int iLinkDest = pLink->DestNodeID( i );
if ( iLinkDest > i ) { bool bQualify = true;
if( ( (pLink->m_iAcceptedMoveTypes[HULL_HUMAN]||pLink->m_iAcceptedMoveTypes[HULL_WIDE_HUMAN]) & bits_CAP_MOVE_GROUND) == 0 ) { // Micro-optimization: Ignore any connection that's not a walking connection for humans.(sjb)
bQualify = false; }
const Vector &originOther = ppNodes[iLinkDest]->GetOrigin(); if ( bQualify && m_vecAtRestOrigin.DistToSqr(originOther) < MinDistCareSq ) { if ( IsRayIntersectingSphere(nodeOrigin, originOther - nodeOrigin, m_vecAtRestOrigin, m_flRadius) ) { if( bMakeStale ) { pLink->m_LinkInfo |= bits_LINK_STALE_SUGGESTED; pLink->m_timeStaleExpires = FLT_MAX; } else { pLink->m_LinkInfo &= ~bits_LINK_STALE_SUGGESTED; } } } } } } } }
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