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753 lines
21 KiB
753 lines
21 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose: A link that can be turned on and off. Unlike normal links
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// dyanimc links must be entities so they can receive messages.
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// They update the state of the actual links. Allows us to save
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// a lot of memory by not making all links into entities
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "cbase.h"
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#include "collisionutils.h"
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#include "ai_dynamiclink.h"
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#include "ai_node.h"
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#include "ai_link.h"
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#include "ai_network.h"
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#include "ai_networkmanager.h"
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#include "saverestore_utlvector.h"
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#include "editor_sendcommand.h"
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#include "bitstring.h"
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#include "tier0/vprof.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS(info_node_link_controller, CAI_DynamicLinkController);
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BEGIN_DATADESC( CAI_DynamicLinkController )
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DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ),
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DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ),
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DEFINE_KEYFIELD( m_bInvertAllow, FIELD_BOOLEAN, "InvertAllow" ),
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DEFINE_KEYFIELD( m_nPriority, FIELD_INTEGER, "Priority" ),
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DEFINE_KEYFIELD( m_bUseAirLinkRadius, FIELD_BOOLEAN, "useairlinkradius" ),
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// m_ControlledLinks (rebuilt)
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
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DEFINE_INPUTFUNC( FIELD_STRING, "SetAllowed", InputSetAllowed ),
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DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetInvert", InputSetInvert ),
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END_DATADESC()
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void CAI_DynamicLinkController::GenerateLinksFromVolume()
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{
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Assert( m_ControlledLinks.Count() == 0 );
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int nNodes = g_pBigAINet->NumNodes();
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CAI_Node **ppNodes = g_pBigAINet->AccessNodes();
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float MinDistCareSq = 0;
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if (m_bUseAirLinkRadius)
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{
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MinDistCareSq = Square(MAX_AIR_NODE_LINK_DIST + 0.1);
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}
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else
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{
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MinDistCareSq = Square(MAX_NODE_LINK_DIST + 0.1);
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}
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const Vector &origin = WorldSpaceCenter();
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Vector vAbsMins, vAbsMaxs;
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CollisionProp()->WorldSpaceAABB( &vAbsMins, &vAbsMaxs );
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vAbsMins -= Vector( 1, 1, 1 );
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vAbsMaxs += Vector( 1, 1, 1 );
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for ( int i = 0; i < nNodes; i++ )
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{
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CAI_Node *pNode = ppNodes[i];
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const Vector &nodeOrigin = pNode->GetOrigin();
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if ( origin.DistToSqr(nodeOrigin) >= MinDistCareSq )
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continue;
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int nLinks = pNode->NumLinks();
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for ( int j = 0; j < nLinks; j++ )
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{
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CAI_Link *pLink = pNode->GetLinkByIndex( j );
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int iLinkDest = pLink->DestNodeID( i );
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if ( iLinkDest <= i )
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continue;
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const Vector &originOther = ppNodes[iLinkDest]->GetOrigin();
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if ( origin.DistToSqr(originOther) >= MinDistCareSq )
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continue;
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if ( !IsBoxIntersectingRay( vAbsMins, vAbsMaxs, nodeOrigin, originOther - nodeOrigin ) )
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continue;
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Assert( IsBoxIntersectingRay( vAbsMins, vAbsMaxs, originOther, nodeOrigin - originOther ) );
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CAI_DynamicLink *pDynamicLink = (CAI_DynamicLink *)CreateEntityByName( "info_node_link" );
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pDynamicLink->m_nSrcID = i;
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pDynamicLink->m_nDestID = iLinkDest;
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pDynamicLink->m_nSrcEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pDynamicLink->m_nSrcID );
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pDynamicLink->m_nDestEditID = g_pAINetworkManager->GetEditOps()->GetWCIdFromNodeId( pDynamicLink->m_nDestID );
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pDynamicLink->m_nLinkState = m_nLinkState;
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pDynamicLink->m_strAllowUse = m_strAllowUse;
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pDynamicLink->m_bInvertAllow = m_bInvertAllow;
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pDynamicLink->m_bFixedUpIds = true;
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pDynamicLink->m_bNotSaved = true;
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pDynamicLink->m_nPriority = m_nPriority;
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pDynamicLink->Spawn();
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m_ControlledLinks.AddToTail( pDynamicLink );
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}
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}
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}
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void CAI_DynamicLinkController::InputTurnOn( inputdata_t &inputdata )
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{
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for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
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{
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if ( m_ControlledLinks[i] == NULL )
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{
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m_ControlledLinks.FastRemove(i);
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if ( i >= m_ControlledLinks.Count() )
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break;
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}
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m_ControlledLinks[i]->InputTurnOn( inputdata );
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}
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m_nLinkState = LINK_ON;
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}
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void CAI_DynamicLinkController::InputTurnOff( inputdata_t &inputdata )
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{
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for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
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{
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if ( m_ControlledLinks[i] == NULL )
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{
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m_ControlledLinks.FastRemove(i);
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if ( i >= m_ControlledLinks.Count() )
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break;
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}
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m_ControlledLinks[i]->InputTurnOff( inputdata );
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}
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m_nLinkState = LINK_OFF;
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}
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void CAI_DynamicLinkController::InputSetAllowed( inputdata_t &inputdata )
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{
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m_strAllowUse = inputdata.value.StringID();
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for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
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{
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if ( m_ControlledLinks[i] == NULL )
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{
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m_ControlledLinks.FastRemove(i);
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if ( i >= m_ControlledLinks.Count() )
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break;
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}
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m_ControlledLinks[i]->m_strAllowUse = m_strAllowUse;
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}
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}
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void CAI_DynamicLinkController::InputSetInvert( inputdata_t &inputdata )
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{
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m_bInvertAllow = inputdata.value.Bool();
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for ( int i = 0; i < m_ControlledLinks.Count(); i++ )
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{
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if ( m_ControlledLinks[i] == NULL )
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{
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m_ControlledLinks.FastRemove(i);
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if ( i >= m_ControlledLinks.Count() )
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break;
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}
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m_ControlledLinks[i]->m_bInvertAllow = m_bInvertAllow;
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}
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}
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//-----------------------------------------------------------------------------
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LINK_ENTITY_TO_CLASS(info_node_link, CAI_DynamicLink);
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BEGIN_DATADESC( CAI_DynamicLink )
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// m_pNextDynamicLink
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DEFINE_KEYFIELD( m_nLinkState, FIELD_INTEGER, "initialstate" ),
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DEFINE_KEYFIELD( m_nSrcEditID, FIELD_INTEGER, "startnode" ),
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DEFINE_KEYFIELD( m_nDestEditID, FIELD_INTEGER, "endnode" ),
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DEFINE_KEYFIELD( m_nLinkType, FIELD_INTEGER, "linktype" ),
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DEFINE_FIELD( m_bInvertAllow, FIELD_BOOLEAN ),
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DEFINE_KEYFIELD( m_nPriority, FIELD_INTEGER, "Priority" ),
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DEFINE_KEYFIELD( m_bPreciseMovement, FIELD_BOOLEAN, "preciseMovement" ),
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// m_nSrcID (rebuilt)
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// m_nDestID (rebuilt)
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DEFINE_KEYFIELD( m_strAllowUse, FIELD_STRING, "AllowUse" ),
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// m_bFixedUpIds (part of rebuild)
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// m_bNotSaved (rebuilt)
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ),
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DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ),
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END_DATADESC()
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//-----------------------------------------------------------------------------
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// Init static variables
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//-----------------------------------------------------------------------------
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CAI_DynamicLink *CAI_DynamicLink::m_pAllDynamicLinks = NULL;
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bool CAI_DynamicLink::gm_bInitialized;
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//------------------------------------------------------------------------------
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void CAI_DynamicLink::GenerateControllerLinks()
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{
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CAI_DynamicLinkController *pController = NULL;
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while ( ( pController = gEntList.NextEntByClass( pController ) ) != NULL )
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{
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pController->GenerateLinksFromVolume();
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}
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}
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//------------------------------------------------------------------------------
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// Purpose : Initializes src and dest IDs for all dynamic links
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//
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CAI_DynamicLink::InitDynamicLinks(void)
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{
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if (!g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable)
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{
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Warning("ERROR: Trying initialize links with no WC ID table!\n");
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return;
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}
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if ( gm_bInitialized )
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return;
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gm_bInitialized = true;
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bool bUpdateZones = false;
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GenerateControllerLinks();
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CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
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while (pDynamicLink)
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{
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// -------------------------------------------------------------
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// First convert this links WC IDs to engine IDs
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// -------------------------------------------------------------
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if ( !pDynamicLink->m_bFixedUpIds )
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{
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int nSrcID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nSrcEditID );
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if (nSrcID == -1)
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{
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DevMsg( "ERROR: Dynamic link source WC node %d not found\n", pDynamicLink->m_nSrcEditID );
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nSrcID = NO_NODE;
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}
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int nDestID = g_pAINetworkManager->GetEditOps()->GetNodeIdFromWCId( pDynamicLink->m_nDestEditID );
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if (nDestID == -1)
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{
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DevMsg( "ERROR: Dynamic link dest WC node %d not found\n", pDynamicLink->m_nDestEditID );
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nDestID = NO_NODE;
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}
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pDynamicLink->m_nSrcID = nSrcID;
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pDynamicLink->m_nDestID = nDestID;
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pDynamicLink->m_bFixedUpIds = true;
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}
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if ( pDynamicLink->m_nSrcID != NO_NODE && pDynamicLink->m_nDestID != NO_NODE )
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{
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if ( ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK ) != 0 )
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{
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CAI_Link *pLink = pDynamicLink->FindLink();
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if ( !pLink )
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{
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CAI_Node *pNode1, *pNode2;
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pNode1 = g_pBigAINet->GetNode( pDynamicLink->m_nSrcID );
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pNode2 = g_pBigAINet->GetNode( pDynamicLink->m_nDestID );
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if ( pNode1 && pNode2 )
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{
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pLink = g_pBigAINet->CreateLink( pDynamicLink->m_nSrcID, pDynamicLink->m_nDestID );
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if ( !pLink )
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{
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DevMsg( "Failed to create dynamic link (%d <--> %d)\n", pDynamicLink->m_nSrcEditID, pDynamicLink->m_nDestEditID );
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}
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}
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}
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if ( pLink )
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{
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bUpdateZones = true;
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int hullBits = ( pDynamicLink->GetSpawnFlags() & bits_HULL_BITS_MASK );
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for ( int i = 0; i < NUM_HULLS; i++ )
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{
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if ( hullBits & HullToBit( Hull_t(i) ) )
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{
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pLink->m_iAcceptedMoveTypes[i] = pDynamicLink->m_nLinkType;
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}
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}
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}
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}
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// Now set the link's state
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pDynamicLink->SetLinkState();
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// Go on to the next dynamic link
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pDynamicLink = pDynamicLink->m_pNextDynamicLink;
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}
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else
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{
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CAI_DynamicLink *pBadDynamicLink = pDynamicLink;
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// Go on to the next dynamic link
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pDynamicLink = pDynamicLink->m_pNextDynamicLink;
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UTIL_RemoveImmediate( pBadDynamicLink );
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}
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}
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if ( bUpdateZones )
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{
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g_AINetworkBuilder.InitZones( g_pBigAINet );
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}
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}
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//------------------------------------------------------------------------------
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// Purpose : Goes through each dynamic link and updates the state of all
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// AINetwork links
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CAI_DynamicLink::ResetDynamicLinks(void)
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{
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CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
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while (pDynamicLink)
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{
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// Now set the link's state
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pDynamicLink->SetLinkState();
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// Go on to the next dynamic link
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pDynamicLink = pDynamicLink->m_pNextDynamicLink;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose : Goes through each dynamic link and checks to make sure that
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// there is still a corresponding node link, if not removes it
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CAI_DynamicLink::PurgeDynamicLinks(void)
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{
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CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
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while (pDynamicLink)
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{
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if (!pDynamicLink->IsLinkValid())
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{
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// Didn't find the link, so remove it
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#ifdef _WIN32
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int nWCSrcID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nSrcID];
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int nWCDstID = g_pAINetworkManager->GetEditOps()->m_pNodeIndexTable[pDynamicLink->m_nDestID];
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int status = Editor_DeleteNodeLink(nWCSrcID, nWCDstID, false);
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if (status == Editor_BadCommand)
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{
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DevMsg( "Worldcraft failed in PurgeDynamicLinks...\n" );
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}
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#endif
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// Safe to remove it here as this happens only after I leave this function
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UTIL_Remove(pDynamicLink);
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}
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// Go on to the next dynamic link
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pDynamicLink = pDynamicLink->m_pNextDynamicLink;
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}
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}
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//------------------------------------------------------------------------------
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// Purpose : Returns false if the dynamic link doesn't have a corresponding
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// node link
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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bool CAI_DynamicLink::IsLinkValid( void )
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{
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CAI_Node *pNode = g_pBigAINet->GetNode(m_nSrcID);
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return ( pNode->GetLink( m_nDestID ) != NULL );
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CAI_DynamicLink::InputTurnOn( inputdata_t &inputdata )
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{
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if (m_nLinkState == LINK_OFF)
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{
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m_nLinkState = LINK_ON;
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CAI_DynamicLink::SetLinkState();
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}
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}
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//------------------------------------------------------------------------------
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// Purpose :
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//------------------------------------------------------------------------------
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void CAI_DynamicLink::InputTurnOff( inputdata_t &inputdata )
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{
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if (m_nLinkState == LINK_ON)
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{
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m_nLinkState = LINK_OFF;
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CAI_DynamicLink::SetLinkState();
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}
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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CAI_Link *CAI_DynamicLink::FindLink()
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{
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CAI_Node * pSrcNode = g_pBigAINet->GetNode(m_nSrcID, false);
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if ( pSrcNode )
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{
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int numLinks = pSrcNode->NumLinks();
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for (int i=0;i<numLinks;i++)
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{
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CAI_Link* pLink = pSrcNode->GetLinkByIndex(i);
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if (((pLink->m_iSrcID == m_nSrcID )&&
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(pLink->m_iDestID == m_nDestID)) ||
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((pLink->m_iSrcID == m_nDestID)&&
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(pLink->m_iDestID == m_nSrcID )) )
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{
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return pLink;
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}
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}
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}
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return NULL;
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}
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//------------------------------------------------------------------------------
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//------------------------------------------------------------------------------
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int CAI_DynamicLink::ObjectCaps()
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{
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int caps = BaseClass::ObjectCaps();
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if ( m_bNotSaved )
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caps |= FCAP_DONT_SAVE;
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return caps;
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}
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//------------------------------------------------------------------------------
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// Purpose : Updates network link state if dynamic link state has changed
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// Input :
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// Output :
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//------------------------------------------------------------------------------
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void CAI_DynamicLink::SetLinkState(void)
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{
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if ( !gm_bInitialized )
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{
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// Safe to quietly return. Consistency will be enforced when InitDynamicLinks() is called
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return;
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}
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if (m_nSrcID == NO_NODE || m_nDestID == NO_NODE)
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{
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Vector pos = GetAbsOrigin();
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DevWarning("ERROR: Dynamic link at %f %f %f pointing to invalid node ID!!\n", pos.x, pos.y, pos.z);
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return;
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}
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// ------------------------------------------------------------------
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// Now update the node links...
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// Nodes share links so we only have to find the node from the src
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// For now just using one big AINetwork so find src node on that network
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// ------------------------------------------------------------------
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CAI_Node *pSrcNode = g_pBigAINet->GetNode( m_nSrcID, false );
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if ( !pSrcNode )
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return;
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CAI_Link* pLink = FindLink();
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if ( !pLink )
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{
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DevMsg("Dynamic Link Error: (%s) unable to form between nodes %d and %d\n", GetDebugName(), m_nSrcID, m_nDestID );
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return;
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}
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pLink->m_pDynamicLink = this;
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if (m_nLinkState == LINK_OFF)
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{
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pLink->m_LinkInfo |= bits_LINK_OFF;
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}
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else
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{
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pLink->m_LinkInfo &= ~bits_LINK_OFF;
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}
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if ( m_bPreciseMovement )
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{
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pLink->m_LinkInfo |= bits_LINK_PRECISE_MOVEMENT;
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}
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else
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{
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pLink->m_LinkInfo &= ~bits_LINK_PRECISE_MOVEMENT;
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}
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if ( m_nPriority == 0 )
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{
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pLink->m_LinkInfo &= ~bits_PREFER_AVOID;
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}
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else
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{
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|
pLink->m_LinkInfo |= bits_PREFER_AVOID;
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------------------------
|
|
// Purpose : Given two node ID's return the related dynamic link if any or NULL
|
|
//
|
|
// Input :
|
|
// Output :
|
|
//------------------------------------------------------------------------------
|
|
CAI_DynamicLink* CAI_DynamicLink::GetDynamicLink(int nSrcID, int nDstID)
|
|
{
|
|
CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
|
|
|
|
while (pDynamicLink)
|
|
{
|
|
if ((nSrcID == pDynamicLink->m_nSrcID && nDstID == pDynamicLink->m_nDestID) ||
|
|
(nSrcID == pDynamicLink->m_nDestID && nDstID == pDynamicLink->m_nSrcID ) )
|
|
{
|
|
return pDynamicLink;
|
|
}
|
|
|
|
// Go on to the next dynamic link
|
|
pDynamicLink = pDynamicLink->m_pNextDynamicLink;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Constructor
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
CAI_DynamicLink::CAI_DynamicLink(void)
|
|
{
|
|
m_bFixedUpIds = false;
|
|
m_bNotSaved = false;
|
|
m_nSrcID = NO_NODE;
|
|
m_nDestID = NO_NODE;
|
|
m_nLinkState = LINK_OFF;
|
|
m_nLinkType = bits_CAP_MOVE_GROUND;
|
|
m_bInvertAllow = false;
|
|
|
|
// -------------------------------------
|
|
// Add to linked list of dynamic links
|
|
// -------------------------------------
|
|
m_pNextDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
|
|
CAI_DynamicLink::m_pAllDynamicLinks = this;
|
|
};
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input :
|
|
// Output :
|
|
//-----------------------------------------------------------------------------
|
|
CAI_DynamicLink::~CAI_DynamicLink(void) {
|
|
|
|
// ----------------------------------------------
|
|
// Remove from linked list of all dynamic links
|
|
// ----------------------------------------------
|
|
CAI_DynamicLink* pDynamicLink = CAI_DynamicLink::m_pAllDynamicLinks;
|
|
if (pDynamicLink == this)
|
|
{
|
|
m_pAllDynamicLinks = pDynamicLink->m_pNextDynamicLink;
|
|
}
|
|
else
|
|
{
|
|
while (pDynamicLink)
|
|
{
|
|
if (pDynamicLink->m_pNextDynamicLink == this)
|
|
{
|
|
pDynamicLink->m_pNextDynamicLink = pDynamicLink->m_pNextDynamicLink->m_pNextDynamicLink;
|
|
break;
|
|
}
|
|
pDynamicLink = pDynamicLink->m_pNextDynamicLink;
|
|
}
|
|
}
|
|
}
|
|
|
|
LINK_ENTITY_TO_CLASS(info_radial_link_controller, CAI_RadialLinkController);
|
|
|
|
BEGIN_DATADESC( CAI_RadialLinkController )
|
|
DEFINE_KEYFIELD( m_flRadius, FIELD_FLOAT, "radius" ),
|
|
DEFINE_FIELD( m_vecAtRestOrigin, FIELD_POSITION_VECTOR ),
|
|
DEFINE_FIELD( m_bAtRest, FIELD_BOOLEAN ),
|
|
|
|
DEFINE_THINKFUNC( PollMotionThink ),
|
|
END_DATADESC()
|
|
|
|
//---------------------------------------------------------
|
|
//---------------------------------------------------------
|
|
void CAI_RadialLinkController::Spawn()
|
|
{
|
|
SetSolid( SOLID_NONE );
|
|
AddEffects( EF_NODRAW );
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//---------------------------------------------------------
|
|
void CAI_RadialLinkController::Activate()
|
|
{
|
|
BaseClass::Activate();
|
|
|
|
m_bAtRest = false;
|
|
m_vecAtRestOrigin = vec3_invalid;
|
|
|
|
// Force re-evaluation
|
|
SetThink( &CAI_RadialLinkController::PollMotionThink );
|
|
|
|
// Spread think times out.
|
|
SetNextThink( gpGlobals->curtime + random->RandomFloat( 0.0f, 1.0f) );
|
|
|
|
if( GetParent() != NULL )
|
|
{
|
|
float flDist = GetAbsOrigin().DistTo( GetParent()->GetAbsOrigin() );
|
|
|
|
if( flDist > 200.0f )
|
|
{
|
|
// Warn at the console if a link controller is far away from its parent. This
|
|
// most likely means that a level designer has copied an entity without researching its hierarchy.
|
|
DevMsg("RadialLinkController (%s) is far from its parent!\n", GetDebugName() );
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//---------------------------------------------------------
|
|
void CAI_RadialLinkController::PollMotionThink()
|
|
{
|
|
SetNextThink( gpGlobals->curtime + 0.5f );
|
|
|
|
CBaseEntity *pParent = GetParent();
|
|
|
|
if( pParent )
|
|
{
|
|
if( pParent->VPhysicsGetObject()->IsAsleep() )
|
|
{
|
|
if( !m_bAtRest )
|
|
{
|
|
m_vecAtRestOrigin = GetAbsOrigin();
|
|
ModifyNodeLinks( true );
|
|
m_bAtRest = true;
|
|
//Msg("At Rest!\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if( m_bAtRest )
|
|
{
|
|
float flDist;
|
|
|
|
flDist = GetAbsOrigin().DistTo(m_vecAtRestOrigin);
|
|
|
|
if( flDist < 18.0f )
|
|
{
|
|
// Ignore movement If moved less than 18 inches from the place where we came to rest.
|
|
//Msg("Reject.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
//Msg("Polling!\n");
|
|
|
|
if( m_vecAtRestOrigin != vec3_invalid )
|
|
{
|
|
ModifyNodeLinks( false );
|
|
m_bAtRest = false;
|
|
m_vecAtRestOrigin = vec3_invalid;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//---------------------------------------------------------
|
|
//---------------------------------------------------------
|
|
ConVar ai_radial_max_link_dist( "ai_radial_max_link_dist", "512" );
|
|
void CAI_RadialLinkController::ModifyNodeLinks( bool bMakeStale )
|
|
{
|
|
int nNodes = g_pBigAINet->NumNodes();
|
|
CAI_Node **ppNodes = g_pBigAINet->AccessNodes();
|
|
|
|
VPROF_BUDGET("ModifyLinks", "ModifyLinks");
|
|
|
|
const float MinDistCareSq = Square( ai_radial_max_link_dist.GetFloat() + 0.1 );
|
|
|
|
for ( int i = 0; i < nNodes; i++ )
|
|
{
|
|
CAI_Node *pNode = ppNodes[i];
|
|
const Vector &nodeOrigin = pNode->GetOrigin();
|
|
if ( m_vecAtRestOrigin.DistToSqr(nodeOrigin) < MinDistCareSq )
|
|
{
|
|
int nLinks = pNode->NumLinks();
|
|
for ( int j = 0; j < nLinks; j++ )
|
|
{
|
|
CAI_Link *pLink = pNode->GetLinkByIndex( j );
|
|
int iLinkDest = pLink->DestNodeID( i );
|
|
|
|
if ( iLinkDest > i )
|
|
{
|
|
bool bQualify = true;
|
|
|
|
if( ( (pLink->m_iAcceptedMoveTypes[HULL_HUMAN]||pLink->m_iAcceptedMoveTypes[HULL_WIDE_HUMAN]) & bits_CAP_MOVE_GROUND) == 0 )
|
|
{
|
|
// Micro-optimization: Ignore any connection that's not a walking connection for humans.(sjb)
|
|
bQualify = false;
|
|
}
|
|
|
|
const Vector &originOther = ppNodes[iLinkDest]->GetOrigin();
|
|
if ( bQualify && m_vecAtRestOrigin.DistToSqr(originOther) < MinDistCareSq )
|
|
{
|
|
if ( IsRayIntersectingSphere(nodeOrigin, originOther - nodeOrigin, m_vecAtRestOrigin, m_flRadius) )
|
|
{
|
|
if( bMakeStale )
|
|
{
|
|
pLink->m_LinkInfo |= bits_LINK_STALE_SUGGESTED;
|
|
pLink->m_timeStaleExpires = FLT_MAX;
|
|
}
|
|
else
|
|
{
|
|
pLink->m_LinkInfo &= ~bits_LINK_STALE_SUGGESTED;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|