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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Used to create a path that can be followed by NPCs and trains.
//
//=============================================================================//
#include "cbase.h"
#include "trains.h"
#include "entitylist.h"
#include "ndebugoverlay.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
class CPathCorner : public CPointEntity { DECLARE_CLASS( CPathCorner, CPointEntity ); public:
void Spawn( ); float GetDelay( void ) { return m_flWait; } int DrawDebugTextOverlays(void); void DrawDebugGeometryOverlays(void);
// Input handlers
void InputSetNextPathCorner( inputdata_t &inputdata ); void InputInPass( inputdata_t &inputdata );
DECLARE_DATADESC();
private: float m_flWait; COutputEvent m_OnPass; };
LINK_ENTITY_TO_CLASS( path_corner, CPathCorner );
class CPathCornerCrash : public CPathCorner { DECLARE_CLASS( CPathCornerCrash, CPathCorner ); };
LINK_ENTITY_TO_CLASS( path_corner_crash, CPathCornerCrash );
BEGIN_DATADESC( CPathCorner )
DEFINE_KEYFIELD( m_flWait, FIELD_FLOAT, "wait" ),
// Inputs
DEFINE_INPUTFUNC( FIELD_STRING, "SetNextPathCorner", InputSetNextPathCorner),
// Internal inputs - not exposed in the FGD
DEFINE_INPUTFUNC( FIELD_VOID, "InPass", InputInPass ),
// Outputs
DEFINE_OUTPUT( m_OnPass, "OnPass"),
END_DATADESC()
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPathCorner::Spawn( void ) { ASSERTSZ(GetEntityName() != NULL_STRING, "path_corner without a targetname"); }
//------------------------------------------------------------------------------
// Purpose: Sets the next path corner by name.
// Input : String ID name of next path corner.
//-----------------------------------------------------------------------------
void CPathCorner::InputSetNextPathCorner( inputdata_t &inputdata ) { m_target = inputdata.value.StringID(); }
//-----------------------------------------------------------------------------
// Purpose: Fired by path followers as they pass the path corner.
//-----------------------------------------------------------------------------
void CPathCorner::InputInPass( inputdata_t &inputdata ) { m_OnPass.FireOutput( inputdata.pActivator, inputdata.pCaller, 0); }
//-----------------------------------------------------------------------------
// Purpose: Draw any debug text overlays
// Output : Current text offset from the top
//-----------------------------------------------------------------------------
int CPathCorner::DrawDebugTextOverlays(void) { int text_offset = BaseClass::DrawDebugTextOverlays();
if (m_debugOverlays & OVERLAY_TEXT_BIT) { // --------------
// Print Target
// --------------
char tempstr[255]; if (m_target!=NULL_STRING) { Q_snprintf(tempstr,sizeof(tempstr),"Target: %s",STRING(m_target)); } else { Q_strncpy(tempstr,"Target: - ",sizeof(tempstr)); } EntityText(text_offset,tempstr,0); text_offset++; } return text_offset; }
//-----------------------------------------------------------------------------
// Purpose: Override base class to add display of paths
//-----------------------------------------------------------------------------
void CPathCorner::DrawDebugGeometryOverlays(void) { // ----------------------------------------------
// Draw line to next target is bbox is selected
// ----------------------------------------------
if (m_debugOverlays & (OVERLAY_BBOX_BIT|OVERLAY_ABSBOX_BIT)) { NDebugOverlay::Box(GetAbsOrigin(), Vector(-10,-10,-10), Vector(10,10,10), 255, 100, 100, 0 ,0);
if (m_target != NULL_STRING) { CBaseEntity *pTarget = gEntList.FindEntityByName( NULL, m_target ); if (pTarget) { NDebugOverlay::Line(GetAbsOrigin(),pTarget->GetAbsOrigin(),255,100,100,true,0.0); } } } BaseClass::DrawDebugGeometryOverlays(); }
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