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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "igamesystem.h"
#include "point_camera.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
#define CAM_THINK_INTERVAL 0.05
// Spawnflags
#define SF_CAMERA_START_OFF 0x01
// UNDONE: Share properly with the client code!!!
#define POINT_CAMERA_MSG_SETACTIVE 1
CEntityClassList<CPointCamera> g_PointCameraList; template <> CPointCamera *CEntityClassList<CPointCamera>::m_pClassList = NULL;
CPointCamera* GetPointCameraList() { return g_PointCameraList.m_pClassList; }
// These are already built into CBaseEntity
// DEFINE_KEYFIELD( m_iName, FIELD_STRING, "targetname" ),
// DEFINE_KEYFIELD( m_iParent, FIELD_STRING, "parentname" ),
// DEFINE_KEYFIELD( m_target, FIELD_STRING, "target" ),
#ifndef INFESTED_DLL
LINK_ENTITY_TO_CLASS( point_camera, CPointCamera ); #endif
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CPointCamera::~CPointCamera() { g_PointCameraList.Remove( this ); }
CPointCamera::CPointCamera() { // Set these to opposites so that it'll be sent the first time around.
m_bActive = false; m_bIsOn = false; m_bFogEnable = false;
g_PointCameraList.Insert( this ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::Spawn( void ) { BaseClass::Spawn();
if ( m_spawnflags & SF_CAMERA_START_OFF ) { m_bIsOn = false; } else { m_bIsOn = true; } }
//-----------------------------------------------------------------------------
// Purpose: Override ShouldTransmit since we want to be sent even though we don't have a model, etc.
// All that matters is if we are in the pvs.
//-----------------------------------------------------------------------------
int CPointCamera::UpdateTransmitState() { if ( m_bActive ) { return SetTransmitState( FL_EDICT_ALWAYS ); } else { return SetTransmitState( FL_EDICT_DONTSEND ); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::SetActive( bool bActive ) { // If the mapmaker's told the camera it's off, it enforces inactive state
if ( !m_bIsOn ) { bActive = false; }
if ( m_bActive != bActive ) { m_bActive = bActive; DispatchUpdateTransmitState(); } }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputChangeFOV( inputdata_t &inputdata ) { // Parse the keyvalue data
char parseString[255];
Q_strncpy(parseString, inputdata.value.String(), sizeof(parseString));
// Get FOV
char *pszParam = strtok(parseString," "); if(pszParam) { m_TargetFOV = atof( pszParam ); } else { // Assume no change
m_TargetFOV = m_FOV; }
// Get Time
float flChangeTime; pszParam = strtok(NULL," "); if(pszParam) { flChangeTime = atof( pszParam ); } else { // Assume 1 second.
flChangeTime = 1.0; }
m_DegreesPerSecond = ( m_TargetFOV - m_FOV ) / flChangeTime;
SetThink( &CPointCamera::ChangeFOVThink ); SetNextThink( gpGlobals->curtime ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::ChangeFOVThink( void ) { SetNextThink( gpGlobals->curtime + CAM_THINK_INTERVAL );
float newFOV = m_FOV;
newFOV += m_DegreesPerSecond * CAM_THINK_INTERVAL;
if( m_DegreesPerSecond < 0 ) { if( newFOV <= m_TargetFOV ) { newFOV = m_TargetFOV; SetThink( NULL ); } } else { if( newFOV >= m_TargetFOV ) { newFOV = m_TargetFOV; SetThink( NULL ); } }
m_FOV = newFOV; }
//-----------------------------------------------------------------------------
// Purpose: Turn this camera on, and turn all other cameras off
//-----------------------------------------------------------------------------
void CPointCamera::InputSetOnAndTurnOthersOff( inputdata_t &inputdata ) { CBaseEntity *pEntity = NULL; while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL) { CPointCamera *pCamera = (CPointCamera*)pEntity; pCamera->InputSetOff( inputdata ); }
// Now turn myself on
InputSetOn( inputdata ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputSetOn( inputdata_t &inputdata ) { m_bIsOn = true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputSetOff( inputdata_t &inputdata ) { m_bIsOn = false; SetActive( false ); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputForceActive( inputdata_t &inputdata ) { CBaseEntity *pEntity = NULL; while ((pEntity = gEntList.FindEntityByClassname( pEntity, "point_camera" )) != NULL) { CPointCamera *pCamera = (CPointCamera*)pEntity; pCamera->m_bActive = false; }
// Now turn myself on
InputSetOn( inputdata );
m_bActive = true;
UpdateTransmitState(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CPointCamera::InputForceInactive( inputdata_t &inputdata ) { m_bIsOn = false; SetActive( false ); UpdateTransmitState(); }
BEGIN_DATADESC( CPointCamera )
// Save/restore Keyvalue fields
DEFINE_KEYFIELD( m_FOV, FIELD_FLOAT, "FOV" ), DEFINE_KEYFIELD( m_Resolution, FIELD_FLOAT, "resolution" ), DEFINE_KEYFIELD( m_bFogEnable, FIELD_BOOLEAN, "fogEnable" ), DEFINE_KEYFIELD( m_FogColor, FIELD_COLOR32, "fogColor" ), DEFINE_KEYFIELD( m_flFogStart, FIELD_FLOAT, "fogStart" ), DEFINE_KEYFIELD( m_flFogEnd, FIELD_FLOAT, "fogEnd" ), DEFINE_KEYFIELD( m_flFogMaxDensity, FIELD_FLOAT, "fogMaxDensity" ), DEFINE_KEYFIELD( m_bUseScreenAspectRatio, FIELD_BOOLEAN, "UseScreenAspectRatio" ), DEFINE_FIELD( m_bActive, FIELD_BOOLEAN ), DEFINE_FIELD( m_bIsOn, FIELD_BOOLEAN ),
DEFINE_FIELD( m_TargetFOV, FIELD_FLOAT ), DEFINE_FIELD( m_DegreesPerSecond, FIELD_FLOAT ), // This is re-set up in the constructor
//DEFINE_FIELD( m_pNext, FIELD_CLASSPTR ),
DEFINE_FUNCTION( ChangeFOVThink ),
// Input
DEFINE_INPUTFUNC( FIELD_STRING, "ChangeFOV", InputChangeFOV ), DEFINE_INPUTFUNC( FIELD_VOID, "SetOnAndTurnOthersOff", InputSetOnAndTurnOthersOff ), DEFINE_INPUTFUNC( FIELD_VOID, "SetOn", InputSetOn ), DEFINE_INPUTFUNC( FIELD_VOID, "SetOff", InputSetOff ), DEFINE_INPUTFUNC( FIELD_VOID, "Activate", InputForceActive ), DEFINE_INPUTFUNC( FIELD_VOID, "Deactivate", InputForceInactive ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CPointCamera, DT_PointCamera ) SendPropFloat( SENDINFO( m_FOV ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_Resolution ), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO( m_bFogEnable ), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_FogColor ), 32, SPROP_UNSIGNED, SendProxy_Color32ToInt32 ), SendPropFloat( SENDINFO( m_flFogStart ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flFogEnd ), 0, SPROP_NOSCALE ), SendPropFloat( SENDINFO( m_flFogMaxDensity ), 0, SPROP_NOSCALE ), SendPropInt( SENDINFO( m_bActive ), 1, SPROP_UNSIGNED ), SendPropInt( SENDINFO( m_bUseScreenAspectRatio ), 1, SPROP_UNSIGNED ), END_SEND_TABLE()
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