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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: implements various common send proxies
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "sendproxy.h"
#include "basetypes.h"
#include "baseentity.h"
#include "team.h"
#include "player.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void SendProxy_Color32ToInt( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ) { color32 *pIn = (color32*)pData; *((unsigned int*)&pOut->m_Int) = ((unsigned int)pIn->r << 24) | ((unsigned int)pIn->g << 16) | ((unsigned int)pIn->b << 8) | ((unsigned int)pIn->a); }
void SendProxy_EHandleToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID) { CBaseHandle *pHandle = (CBaseHandle*)pVarData;
if ( pHandle && pHandle->Get() ) { int iSerialNum = pHandle->GetSerialNumber() & (1 << NUM_NETWORKED_EHANDLE_SERIAL_NUMBER_BITS) - 1; pOut->m_Int = pHandle->GetEntryIndex() | (iSerialNum << MAX_EDICT_BITS); } else { pOut->m_Int = INVALID_NETWORKED_EHANDLE_VALUE; } }
void SendProxy_IntAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID) { int *pInt = (int *)pVarData;
pOut->m_Int = (*pInt) + 1; }
void SendProxy_ShortAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID) { short *pInt = (short *)pVarData;
pOut->m_Int = (*pInt) + 1; }
SendProp SendPropBool( char *pVarName, int offset, int sizeofVar ) { Assert( sizeofVar == sizeof( bool ) ); return SendPropInt( pVarName, offset, sizeofVar, 1, SPROP_UNSIGNED ); }
SendProp SendPropEHandle( char *pVarName, int offset, int flags, int sizeofVar, SendVarProxyFn proxyFn ) { return SendPropInt( pVarName, offset, sizeofVar, NUM_NETWORKED_EHANDLE_BITS, SPROP_UNSIGNED|flags, proxyFn ); }
SendProp SendPropIntWithMinusOneFlag( char *pVarName, int offset, int sizeofVar, int nBits, SendVarProxyFn proxyFn ) { return SendPropInt( pVarName, offset, sizeofVar, nBits, SPROP_UNSIGNED, proxyFn ); }
//-----------------------------------------------------------------------------
// Purpose: Proxy that only sends data to team members
// Input : *pStruct -
// *pData -
// *pOut -
// objectID -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
void* SendProxy_OnlyToTeam( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID ) { CBaseEntity *pEntity = (CBaseEntity*)pStruct; if ( pEntity ) { CTeam *pTeam = pEntity->GetTeam(); if ( pTeam ) { pRecipients->ClearAllRecipients(); for ( int i=0; i < pTeam->GetNumPlayers(); i++ ) pRecipients->SetRecipient( pTeam->GetPlayer( i )->GetClientIndex() ); return (void*)pVarData; } }
return NULL; } REGISTER_SEND_PROXY_NON_MODIFIED_POINTER( SendProxy_OnlyToTeam );
#define TIME_BITS 24
// This table encodes edict data.
static void SendProxy_Time( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ) { float clock_base = floor( gpGlobals->curtime ); float t = *( float * )pVarData; float dt = t - clock_base; int addt = Floor2Int( 1000.0f * dt + 0.5f ); // TIME_BITS bits gives us TIME_BITS-1 bits plus sign bit
int maxoffset = 1 << ( TIME_BITS - 1);
addt = clamp( addt, -maxoffset, maxoffset );
pOut->m_Int = addt; }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pVarName -
// sizeofVar -
// flags -
// pId -
// Output : SendProp
//-----------------------------------------------------------------------------
SendProp SendPropTime( char *pVarName, int offset, int sizeofVar ) { // return SendPropInt( pVarName, offset, sizeofVar, TIME_BITS, 0, SendProxy_Time );
// FIXME: Re-enable above when it doesn't cause lots of deltas
return SendPropFloat( pVarName, offset, sizeofVar, -1, SPROP_NOSCALE ); }
#if !defined( NO_ENTITY_PREDICTION ) && defined( USE_PREDICTABLEID )
#define PREDICTABLE_ID_BITS 31
//-----------------------------------------------------------------------------
// Purpose: Converts a predictable Id to an integer
// Input : *pStruct -
// *pVarData -
// *pOut -
// iElement -
// objectID -
//-----------------------------------------------------------------------------
static void SendProxy_PredictableIdToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ) { CPredictableId* pId = ( CPredictableId * )pVarData; if ( pId ) { pOut->m_Int = pId->GetRaw(); } else { pOut->m_Int = 0; } }
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pVarName -
// sizeofVar -
// flags -
// pId -
// Output : SendProp
//-----------------------------------------------------------------------------
SendProp SendPropPredictableId( char *pVarName, int offset, int sizeofVar ) { return SendPropInt( pVarName, offset, sizeofVar, PREDICTABLE_ID_BITS, SPROP_UNSIGNED, SendProxy_PredictableIdToInt ); }
#endif
void SendProxy_StringT_To_String( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ) { string_t &str = *((string_t*)pVarData); pOut->m_pString = (char*)STRING( str ); }
SendProp SendPropStringT( char *pVarName, int offset, int sizeofVar ) { // Make sure it's the right type.
Assert( sizeofVar == sizeof( string_t ) );
return SendPropString( pVarName, offset, DT_MAX_STRING_BUFFERSIZE, 0, SendProxy_StringT_To_String ); }
void CSendProxyRecipients::SetRecipient( int iClient ) { m_Bits.Set( iClient ); }
void CSendProxyRecipients::ClearRecipient( int iClient ) { m_Bits.Clear( iClient ); }
void CSendProxyRecipients::SetOnly( int iClient ) { m_Bits.ClearAll(); SetRecipient( iClient );
CBaseEntity *pEntity = CBaseEntity::Instance( iClient + 1 ); if ( pEntity && pEntity->IsPlayer() ) { CBasePlayer *pPlayer = static_cast< CBasePlayer * >( pEntity ); if ( pPlayer->IsSplitScreenPlayer() ) { if ( pPlayer->GetSplitScreenPlayerOwner() ) { SetRecipient( pPlayer->GetSplitScreenPlayerOwner()->entindex() - 1 ); } else { AssertOnce( !"CSendProxyRecipients::SetOnly: NULL pPlayer->GetSplitScreenPlayerOwner()" ); } } else { CUtlVector< CHandle< CBasePlayer> > &list = pPlayer->GetSplitScreenPlayers(); for ( int i = 0; i < list.Count(); ++i ) { CBasePlayer *pSplitPlayer = list[ i ]; if ( !pSplitPlayer ) { continue; }
int iEntIndex = pSplitPlayer->entindex(); SetRecipient( iEntIndex - 1 ); } } } }
void CSendProxyRecipients::ExcludeOnly( int iClient ) { m_Bits.SetAll(); ClearRecipient( iClient ); CBaseEntity *pEntity = CBaseEntity::Instance( iClient + 1 ); if ( pEntity && pEntity->IsPlayer() ) { CBasePlayer *pPlayer = static_cast< CBasePlayer * >( pEntity ); if ( pPlayer->IsSplitScreenPlayer() ) { if ( pPlayer->GetSplitScreenPlayerOwner() ) { ClearRecipient( pPlayer->GetSplitScreenPlayerOwner()->entindex() - 1 ); } } else { CUtlVector< CHandle< CBasePlayer> > &list = pPlayer->GetSplitScreenPlayers(); for ( int i = 0; i < list.Count(); ++i ) { CBasePlayer *pSplitPlayer = list[ i ]; if ( !pSplitPlayer ) { continue; }
int iEntIndex = pSplitPlayer->entindex(); ClearRecipient( iEntIndex - 1 ); } } } }
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