Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // SERVER_BASE.VPC
  3. //
  4. // Project Base Script
  5. //-----------------------------------------------------------------------------
  6. $Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
  7. $Macro OUTCEGDIR "$SRCDIR\..\game\$GAMENAME\bin\ceg" [$WINDOWS && $CEG]
  8. $Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
  9. $Macro GENERATED_PROTO_DIR "generated_proto"
  10. $MacroRequired "GAMENAME"
  11. $include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
  12. $include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
  13. $include "$SRCDIR\vpc_scripts\netmessages_include.vpc"
  14. $include "$SRCDIR\vpc_scripts\networkbasetypes_include.vpc"
  15. $CustomBuildStep "nut"
  16. {
  17. $CommandLine "$SRCDIR\devtools\srcsrv\perl\bin\perl.exe $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$WINDOWS]
  18. $CommandLine "perl $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$POSIX]
  19. $Description "$(InputFileName) produces $(InputName)_nut.h"
  20. $Outputs "$(IntDir)\$(InputName)_nut.h"
  21. }
  22. $Configuration "Debug"
  23. {
  24. $General
  25. {
  26. $OutputDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
  27. $IntermediateDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
  28. $OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
  29. $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
  30. }
  31. }
  32. $Configuration "Release"
  33. {
  34. $General
  35. {
  36. $OutputDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
  37. $IntermediateDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
  38. $OutputDirectory ".\Release_$GAMENAME_360" [$X360]
  39. $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
  40. }
  41. }
  42. $Configuration
  43. {
  44. $Compiler
  45. {
  46. $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$(IntDir)"
  47. $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE"
  48. $PreprocessorDefinitions "$BASE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$POSIX && !$PS3]
  49. $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" [!$PS3]
  50. $Create/UsePCHThroughFile "cbase.h" [!$PS3]
  51. }
  52. $Linker
  53. {
  54. $AdditionalDependencies "$BASE winmm.lib" [$WINDOWS]
  55. $SystemLibraries "iconv" [$OSXALL]
  56. }
  57. }
  58. $Project
  59. {
  60. $Folder "Source Files"
  61. {
  62. $File "$SRCDIR\game\shared\achievement_saverestore.cpp"
  63. $File "$SRCDIR\game\shared\achievement_saverestore.h"
  64. $File "$SRCDIR\game\shared\achievementmgr.cpp"
  65. $File "$SRCDIR\game\shared\achievementmgr.h"
  66. $File "$SRCDIR\game\shared\achievements_hlx.cpp"
  67. $File "$SRCDIR\game\shared\activitylist.cpp"
  68. $File "$SRCDIR\game\shared\activitylist.h"
  69. $file "$SRVSRCDIR\ai_activity.cpp"
  70. $file "$SRCDIR\game\shared\ai_activity.h"
  71. $File "$SRVSRCDIR\ai_agent.cpp"
  72. $File "$SRVSRCDIR\ai_agent.h"
  73. $file "$SRVSRCDIR\ai_baseactor.cpp"
  74. $file "$SRVSRCDIR\ai_baseactor.h"
  75. $file "$SRVSRCDIR\ai_basehumanoid.cpp"
  76. $file "$SRVSRCDIR\ai_basehumanoid.h"
  77. $file "$SRVSRCDIR\ai_basenpc.cpp"
  78. $file "$SRVSRCDIR\ai_basenpc.h"
  79. $File "$SRVSRCDIR\ai_addon.h"
  80. $File "$SRVSRCDIR\ai_addon.cpp"
  81. $file "$SRVSRCDIR\ai_basenpc_flyer.cpp"
  82. $file "$SRVSRCDIR\ai_basenpc_flyer.h"
  83. $file "$SRVSRCDIR\ai_basenpc_flyer_new.cpp"
  84. $file "$SRVSRCDIR\ai_basenpc_flyer_new.h"
  85. $file "$SRVSRCDIR\ai_basenpc_movement.cpp"
  86. $file "$SRVSRCDIR\ai_basenpc_physicsflyer.cpp"
  87. $file "$SRVSRCDIR\ai_basenpc_physicsflyer.h"
  88. $file "$SRVSRCDIR\ai_basenpc_schedule.cpp"
  89. $file "$SRVSRCDIR\ai_basenpc_squad.cpp"
  90. $file "$SRVSRCDIR\ai_behavior.cpp"
  91. $file "$SRVSRCDIR\ai_behavior.h"
  92. $file "$SRVSRCDIR\ai_behavior_assault.cpp"
  93. $file "$SRVSRCDIR\ai_behavior_assault.h"
  94. $file "$SRVSRCDIR\ai_behavior_fear.cpp"
  95. $file "$SRVSRCDIR\ai_behavior_fear.h"
  96. $file "$SRVSRCDIR\ai_behavior_fightfromcover.cpp"
  97. $file "$SRVSRCDIR\ai_behavior_fightfromcover.h"
  98. $file "$SRVSRCDIR\ai_behavior_follow.cpp"
  99. $file "$SRVSRCDIR\ai_behavior_follow.h"
  100. $file "$SRVSRCDIR\ai_behavior_lead.cpp"
  101. $file "$SRVSRCDIR\ai_behavior_lead.h"
  102. $file "$SRVSRCDIR\ai_behavior_rappel.cpp"
  103. $file "$SRVSRCDIR\ai_behavior_rappel.h"
  104. $file "$SRVSRCDIR\ai_behavior_standoff.cpp"
  105. $file "$SRVSRCDIR\ai_behavior_standoff.h"
  106. $File "$SRVSRCDIR\ai_behavior_template.h"
  107. $File "$SRVSRCDIR\ai_behavior_template_generate.h"
  108. $file "$SRVSRCDIR\ai_blended_movement.cpp"
  109. $file "$SRVSRCDIR\ai_blended_movement.h"
  110. $file "$SRVSRCDIR\ai_component.h"
  111. $file "$SRVSRCDIR\ai_concommands.cpp"
  112. $file "$SRVSRCDIR\ai_condition.cpp"
  113. $file "$SRVSRCDIR\ai_condition.h"
  114. $File "$SRVSRCDIR\ai_criteria.cpp"
  115. $File "$SRVSRCDIR\ai_criteria.h"
  116. $file "$SRVSRCDIR\ai_debug.h"
  117. $file "$srcdir\game\shared\ai_debug_shared.h"
  118. $file "$SRVSRCDIR\ai_default.cpp"
  119. $file "$SRVSRCDIR\ai_default.h"
  120. $file "$SRVSRCDIR\ai_dynamiclink.cpp"
  121. $file "$SRVSRCDIR\ai_dynamiclink.h"
  122. $file "$SRVSRCDIR\ai_event.cpp"
  123. $file "$SRVSRCDIR\ai_goalentity.cpp"
  124. $file "$SRVSRCDIR\ai_goalentity.h"
  125. $file "$SRVSRCDIR\ai_hint.cpp"
  126. $file "$SRVSRCDIR\ai_hint.h"
  127. $file "$SRVSRCDIR\ai_hull.cpp"
  128. $file "$SRVSRCDIR\ai_hull.h"
  129. $file "$SRVSRCDIR\ai_initutils.cpp"
  130. $file "$SRVSRCDIR\ai_initutils.h"
  131. $file "$SRVSRCDIR\AI_Interest_Target.cpp"
  132. $file "$SRVSRCDIR\AI_Interest_Target.h"
  133. $file "$SRVSRCDIR\ai_link.cpp"
  134. $file "$SRVSRCDIR\ai_link.h"
  135. $file "$SRVSRCDIR\ai_localnavigator.cpp"
  136. $file "$SRVSRCDIR\ai_localnavigator.h"
  137. $file "$SRVSRCDIR\ai_looktarget.cpp"
  138. $file "$SRVSRCDIR\ai_looktarget.h"
  139. $file "$SRVSRCDIR\ai_memory.cpp"
  140. $file "$SRVSRCDIR\ai_memory.h"
  141. $file "$SRVSRCDIR\ai_motor.cpp"
  142. $file "$SRVSRCDIR\ai_motor.h"
  143. $file "$SRVSRCDIR\ai_moveprobe.cpp"
  144. $file "$SRVSRCDIR\ai_moveprobe.h"
  145. $file "$SRVSRCDIR\ai_moveshoot.cpp"
  146. $file "$SRVSRCDIR\ai_moveshoot.h"
  147. $file "$SRVSRCDIR\ai_movesolver.cpp"
  148. $file "$SRVSRCDIR\ai_movesolver.h"
  149. $file "$SRVSRCDIR\ai_movetypes.h"
  150. $file "$SRVSRCDIR\ai_namespaces.cpp"
  151. $file "$SRVSRCDIR\ai_namespaces.h"
  152. $file "$SRVSRCDIR\ai_navgoaltype.h"
  153. $file "$SRVSRCDIR\ai_navigator.cpp"
  154. $file "$SRVSRCDIR\ai_navigator.h"
  155. $file "$SRVSRCDIR\ai_navtype.h"
  156. $file "$SRVSRCDIR\ai_network.cpp"
  157. $file "$SRVSRCDIR\ai_network.h"
  158. $file "$SRVSRCDIR\ai_networkmanager.cpp"
  159. $file "$SRVSRCDIR\ai_networkmanager.h"
  160. $file "$SRVSRCDIR\ai_node.cpp"
  161. $file "$SRVSRCDIR\ai_node.h"
  162. $file "$SRVSRCDIR\ai_npcstate.h"
  163. $file "$SRVSRCDIR\ai_obstacle_type.h"
  164. $file "$SRVSRCDIR\ai_pathfinder.cpp"
  165. $file "$SRVSRCDIR\ai_pathfinder.h"
  166. $file "$SRVSRCDIR\ai_planesolver.cpp"
  167. $file "$SRVSRCDIR\ai_planesolver.h"
  168. $file "$SRVSRCDIR\ai_playerally.cpp"
  169. $file "$SRVSRCDIR\ai_playerally.h"
  170. $file "$SRVSRCDIR\ai_responsesystem.cpp"
  171. $file "$SRVSRCDIR\ai_responsesystem.h"
  172. $file "$SRVSRCDIR\ai_route.cpp"
  173. $file "$SRVSRCDIR\ai_route.h"
  174. $file "$SRVSRCDIR\ai_routedist.h"
  175. $file "$SRVSRCDIR\ai_saverestore.cpp"
  176. $file "$SRVSRCDIR\ai_saverestore.h"
  177. $file "$SRVSRCDIR\ai_schedule.cpp"
  178. $file "$SRVSRCDIR\ai_schedule.h"
  179. $file "$SRVSRCDIR\ai_scriptconditions.cpp"
  180. $file "$SRVSRCDIR\ai_scriptconditions.h"
  181. $file "$SRVSRCDIR\ai_senses.cpp"
  182. $file "$SRVSRCDIR\ai_senses.h"
  183. $file "$SRVSRCDIR\ai_sentence.cpp"
  184. $file "$SRVSRCDIR\ai_sentence.h"
  185. $file "$SRVSRCDIR\ai_speech.cpp"
  186. $file "$SRVSRCDIR\ai_speech.h"
  187. $File "$SRVSRCDIR\ai_speechqueue.h"
  188. $File "$SRVSRCDIR\ai_speechqueue.cpp"
  189. $File "$SRVSRCDIR\ai_expresserfollowup.cpp"
  190. $File "$SRVSRCDIR\ai_speechfilter.cpp"
  191. $File "$SRVSRCDIR\ai_speechfilter.h"
  192. $File "$SRVSRCDIR\ai_speechconcept.cpp"
  193. $File "$SRVSRCDIR\ai_speechconcept.h"
  194. $file "$SRVSRCDIR\ai_squad.cpp"
  195. $file "$SRVSRCDIR\ai_squad.h"
  196. $file "$SRVSRCDIR\ai_squadslot.cpp"
  197. $file "$SRVSRCDIR\ai_squadslot.h"
  198. $file "$SRVSRCDIR\ai_tacticalservices.cpp"
  199. $file "$SRVSRCDIR\ai_tacticalservices.h"
  200. $file "$SRVSRCDIR\ai_task.cpp"
  201. $file "$SRVSRCDIR\ai_task.h"
  202. $file "$SRVSRCDIR\ai_trackpather.cpp"
  203. $file "$SRVSRCDIR\ai_trackpather.h"
  204. $file "$SRVSRCDIR\ai_utils.cpp"
  205. $file "$SRVSRCDIR\ai_utils.h"
  206. $file "$SRVSRCDIR\ai_waypoint.cpp"
  207. $file "$SRVSRCDIR\ai_waypoint.h"
  208. $file "$SRVSRCDIR\ambientgeneric.cpp"
  209. $file "$SRVSRCDIR\ambientgeneric.h"
  210. $File "$SRCDIR\game\shared\ammodef.cpp"
  211. $File "$SRCDIR\game\shared\animation.cpp"
  212. $File "$SRCDIR\game\shared\animation.h"
  213. $File "$SRCDIR\game\shared\apparent_velocity_helper.h"
  214. $File "$SRCDIR\game\shared\base_playeranimstate.cpp"
  215. $File "$SRVSRCDIR\base_transmit_proxy.cpp"
  216. $File "$SRCDIR\game\shared\baseachievement.cpp"
  217. $File "$SRCDIR\game\shared\baseachievement.h"
  218. $File "$SRVSRCDIR\baseanimating.cpp"
  219. $File "$SRVSRCDIR\baseanimating.h"
  220. $File "$SRVSRCDIR\BaseAnimatingOverlay.cpp"
  221. $File "$SRVSRCDIR\BaseAnimatingOverlay.h"
  222. $File "$SRVSRCDIR\basecombatcharacter.cpp"
  223. $File "$SRVSRCDIR\basecombatcharacter.h"
  224. $File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
  225. $File "$SRVSRCDIR\basecombatweapon.cpp"
  226. $File "$SRVSRCDIR\basecombatweapon.h"
  227. $File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
  228. $File "$SRCDIR\game\shared\basecombatweapon_shared.h"
  229. $File "$SRVSRCDIR\baseentity.cpp"
  230. $File "$SRVSRCDIR\baseentity.h"
  231. $File "$SRCDIR\game\shared\baseentity_shared.cpp"
  232. $File "$SRCDIR\game\shared\baseentity_shared.h"
  233. $File "$SRVSRCDIR\baseflex.cpp"
  234. $File "$SRVSRCDIR\baseflex.h"
  235. $File "$SRCDIR\game\shared\basegrenade_shared.cpp"
  236. $File "$SRCDIR\game\shared\basegrenade_shared.h"
  237. $File "$SRVSRCDIR\basemultiplayerplayer.cpp"
  238. $File "$SRVSRCDIR\basemultiplayerplayer.h"
  239. $File "$SRCDIR\game\shared\baseparticleentity.cpp"
  240. $File "$SRCDIR\game\shared\baseparticleentity.h"
  241. $File "$SRCDIR\game\shared\baseplayer_shared.cpp"
  242. $File "$SRCDIR\game\shared\baseplayer_shared.h"
  243. $File "$SRVSRCDIR\BasePropDoor.h"
  244. $File "$SRVSRCDIR\basetoggle.h"
  245. $File "$SRVSRCDIR\baseviewmodel.cpp"
  246. $File "$SRVSRCDIR\baseviewmodel.h"
  247. $File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
  248. $File "$SRCDIR\game\shared\baseviewmodel_shared.h"
  249. $File "$SRCDIR\game\shared\beam_shared.cpp"
  250. $File "$SRCDIR\game\shared\beam_shared.h"
  251. $File "$SRVSRCDIR\beamspotlight.cpp"
  252. $File "$SRVSRCDIR\bitstring.cpp"
  253. $File "$SRVSRCDIR\bitstring.h"
  254. $File "$SRVSRCDIR\bmodels.cpp"
  255. $File "$SRCDIR\public\tools\bonelist.cpp"
  256. $File "$SRCDIR\game\shared\bone_merge_cache.cpp"
  257. $File "$SRCDIR\public\bone_setup.h"
  258. $File "$SRVSRCDIR\buttons.cpp"
  259. $File "$SRVSRCDIR\buttons.h"
  260. $File "$SRVSRCDIR\cbase.cpp"
  261. $File "$SRVSRCDIR\cbase.h"
  262. $File "$SRVSRCDIR\cbaseprojectile.cpp"
  263. $File "$SRVSRCDIR\cbaseprojectile.h"
  264. $File "$SRCDIR\game\shared\choreoactor.h"
  265. $File "$SRCDIR\game\shared\choreochannel.h"
  266. $File "$SRCDIR\game\shared\choreoevent.h"
  267. $File "$SRCDIR\game\shared\choreoscene.h"
  268. $File "$SRVSRCDIR\client.cpp"
  269. $File "$SRVSRCDIR\client.h"
  270. $File "$SRCDIR\game\shared\collisionproperty.cpp"
  271. $File "$SRCDIR\game\shared\collisionproperty.h"
  272. $File "$SRCDIR\public\collisionutils.h"
  273. $File "$SRVSRCDIR\colorcorrection.h"
  274. $File "$SRVSRCDIR\colorcorrection.cpp"
  275. $File "$SRVSRCDIR\colorcorrectionvolume.cpp"
  276. $File "$SRVSRCDIR\CommentarySystem.cpp"
  277. $File "$SRVSRCDIR\controlentities.cpp"
  278. $File "$SRVSRCDIR\cplane.cpp"
  279. $File "$SRVSRCDIR\CRagdollMagnet.cpp"
  280. $File "$SRVSRCDIR\CRagdollMagnet.h"
  281. $File "$SRVSRCDIR\cvisibilitymonitor.cpp"
  282. $File "$SRVSRCDIR\cvisibilitymonitor.h"
  283. $File "$SRVSRCDIR\damagemodifier.cpp"
  284. $File "$SRCDIR\game\shared\death_pose.cpp"
  285. $File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
  286. $File "$SRCDIR\game\shared\debugoverlay_shared.h"
  287. $File "$SRCDIR\game\shared\decals.cpp"
  288. $File "$SRVSRCDIR\doors.cpp"
  289. $File "$SRVSRCDIR\doors.h"
  290. $File "$SRVSRCDIR\dynamiclight.cpp"
  291. $File "$SRCDIR\public\edict.h"
  292. $File "$SRCDIR\public\editor_sendcommand.h"
  293. $File "$SRCDIR\game\shared\effect_color_tables.h"
  294. $File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
  295. $File "$SRVSRCDIR\effects.cpp"
  296. $File "$SRVSRCDIR\effects.h"
  297. $File "$SRVSRCDIR\EffectsServer.cpp"
  298. $File "$SRCDIR\game\shared\ehandle.cpp"
  299. $File "$SRCDIR\public\eiface.h"
  300. $File "$SRVSRCDIR\enginecallback.h"
  301. $File "$SRVSRCDIR\entityapi.h"
  302. $File "$SRVSRCDIR\entityblocker.cpp"
  303. $File "$SRVSRCDIR\entityblocker.h"
  304. $File "$SRVSRCDIR\EntityDissolve.cpp"
  305. $File "$SRVSRCDIR\EntityDissolve.h"
  306. $File "$SRVSRCDIR\EntityFlame.cpp"
  307. $File "$SRVSRCDIR\EntityFreezing.cpp"
  308. $File "$SRVSRCDIR\EntityFreezing.h"
  309. $File "$SRVSRCDIR\entityinput.h"
  310. $File "$SRVSRCDIR\entitylist.cpp"
  311. $File "$SRVSRCDIR\entitylist.h"
  312. $File "$SRCDIR\game\shared\entitylist_base.cpp"
  313. $File "$SRVSRCDIR\entityoutput.h"
  314. $File "$SRVSRCDIR\EntityParticleTrail.cpp"
  315. $File "$SRVSRCDIR\EntityParticleTrail.h"
  316. $File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
  317. $File "$SRCDIR\game\shared\entityparticletrail_shared.h"
  318. $File "$SRVSRCDIR\env_ambient_light.cpp"
  319. $File "$SRVSRCDIR\env_ambient_light.h"
  320. $File "$SRVSRCDIR\env_cascade_light.cpp"
  321. $File "$SRVSRCDIR\env_cascade_light.h"
  322. $File "$SRVSRCDIR\env_debughistory.cpp"
  323. $File "$SRVSRCDIR\env_debughistory.h"
  324. $File "$SRCDIR\game\shared\env_detail_controller.cpp"
  325. $File "$SRVSRCDIR\env_dof_controller.cpp"
  326. $File "$SRVSRCDIR\env_dof_controller.h"
  327. $File "$SRVSRCDIR\env_effectsscript.cpp"
  328. $File "$SRVSRCDIR\env_entity_maker.cpp"
  329. $File "$SRVSRCDIR\env_instructor_hint.cpp"
  330. $File "$SRVSRCDIR\env_particlescript.cpp"
  331. $File "$SRVSRCDIR\env_player_surface_trigger.cpp"
  332. $File "$SRVSRCDIR\env_player_surface_trigger.h"
  333. $File "$SRVSRCDIR\env_projectedtexture.cpp"
  334. $File "$SRVSRCDIR\env_projectedtexture.h"
  335. $File "$SRVSRCDIR\env_screenoverlay.cpp"
  336. $File "$SRVSRCDIR\env_texturetoggle.cpp"
  337. $File "$SRVSRCDIR\env_tonemap_controller.cpp"
  338. $File "$SRVSRCDIR\env_tonemap_controller.h"
  339. $File "$SRCDIR\game\shared\env_wind_shared.cpp"
  340. $File "$SRCDIR\game\shared\env_wind_shared.h"
  341. $File "$SRVSRCDIR\env_zoom.cpp"
  342. $File "$SRVSRCDIR\env_zoom.h"
  343. $File "$SRVSRCDIR\EnvBeam.cpp"
  344. $File "$SRVSRCDIR\EnvFade.cpp"
  345. $File "$SRVSRCDIR\EnvHudHint.cpp"
  346. $File "$SRVSRCDIR\EnvLaser.cpp"
  347. $File "$SRVSRCDIR\EnvLaser.h"
  348. $File "$SRVSRCDIR\EnvMessage.cpp"
  349. $File "$SRVSRCDIR\EnvMessage.h"
  350. $File "$SRVSRCDIR\envmicrophone.cpp"
  351. $File "$SRVSRCDIR\envmicrophone.h"
  352. $File "$SRVSRCDIR\EnvShake.cpp"
  353. $File "$SRVSRCDIR\EnvSpark.cpp"
  354. $File "$SRCDIR\public\event_flags.h"
  355. $File "$SRVSRCDIR\event_tempentity_tester.h"
  356. $File "$SRCDIR\game\shared\eventlist.cpp"
  357. $File "$SRCDIR\game\shared\eventlist.h"
  358. $File "$SRVSRCDIR\EventLog.cpp"
  359. $File "$SRVSRCDIR\eventqueue.h"
  360. $File "$SRVSRCDIR\explode.cpp"
  361. $File "$SRVSRCDIR\explode.h"
  362. $File "$SRVSRCDIR\filters.cpp"
  363. $File "$SRVSRCDIR\filters.h"
  364. $File "$SRVSRCDIR\fire.cpp"
  365. $File "$SRVSRCDIR\fire.h"
  366. $File "$SRVSRCDIR\fire_smoke.cpp"
  367. $File "$SRVSRCDIR\fire_smoke.h"
  368. $File "$SRVSRCDIR\fish.cpp"
  369. $File "$SRVSRCDIR\fish.h"
  370. $File "$SRVSRCDIR\flex_expresser.cpp"
  371. $File "$SRVSRCDIR\fogcontroller.cpp"
  372. $File "$SRVSRCDIR\fogvolume.cpp"
  373. $File "$SRVSRCDIR\fogvolume.h"
  374. $File "$SRVSRCDIR\foundryhelpers_server.cpp"
  375. $File "$SRVSRCDIR\foundryhelpers_server.h"
  376. $File "$SRVSRCDIR\fourwheelvehiclephysics.cpp"
  377. $File "$SRVSRCDIR\fourwheelvehiclephysics.h"
  378. $File "$SRVSRCDIR\func_areaportal.cpp"
  379. $File "$SRVSRCDIR\func_areaportalbase.cpp"
  380. $File "$SRVSRCDIR\func_areaportalbase.h"
  381. $File "$SRVSRCDIR\func_areaportalwindow.cpp"
  382. $File "$SRVSRCDIR\func_areaportalwindow.h"
  383. $File "$SRVSRCDIR\func_break.cpp"
  384. $File "$SRVSRCDIR\func_break.h"
  385. $File "$SRVSRCDIR\func_breakablesurf.cpp"
  386. $File "$SRVSRCDIR\func_breakablesurf.h"
  387. $File "$SRVSRCDIR\func_dust.cpp"
  388. $File "$SRCDIR\game\shared\func_dust_shared.h"
  389. $File "$SRVSRCDIR\func_instance_io_proxy.cpp"
  390. $File "$SRCDIR\game\shared\func_ladder.cpp"
  391. $File "$SRVSRCDIR\func_ladder_endpoint.cpp"
  392. $File "$SRVSRCDIR\func_lod.cpp"
  393. $File "$SRVSRCDIR\func_movelinear.cpp"
  394. $File "$SRVSRCDIR\func_movelinear.h"
  395. $File "$SRVSRCDIR\func_occluder.cpp"
  396. $File "$SRVSRCDIR\func_reflective_glass.cpp"
  397. $File "$SRVSRCDIR\func_smokevolume.cpp"
  398. $File "$SRVSRCDIR\func_tank.cpp"
  399. $File "$SRVSRCDIR\func_tank.h"
  400. $File "$SRVSRCDIR\game.cpp"
  401. $File "$SRVSRCDIR\game.h"
  402. $File "$SRCDIR\game\shared\game_timescale_shared.cpp"
  403. $File "$SRCDIR\game\shared\game_timescale_shared.h"
  404. $File "$SRVSRCDIR\game_ui.cpp"
  405. $File "$SRVSRCDIR\gameinterface.cpp"
  406. $File "$SRVSRCDIR\gameinterface.h"
  407. $File "$SRCDIR\game\shared\gamemovement.cpp"
  408. $File "$SRCDIR\game\shared\gamemovement.h"
  409. $File "$SRCDIR\game\shared\gamerules.cpp"
  410. $File "$SRCDIR\game\shared\gamerules.h"
  411. $File "$SRCDIR\game\shared\gamerules_register.cpp"
  412. $File "$SRCDIR\game\shared\GameStats.cpp"
  413. $File "$SRCDIR\game\shared\GameStats.h"
  414. $File "$SRCDIR\game\shared\gamestringpool.cpp"
  415. $File "$SRCDIR\game\shared\gamestringpool.h"
  416. $File "$SRVSRCDIR\gametrace_dll.cpp"
  417. $File "$SRCDIR\game\shared\gamevars_shared.cpp"
  418. $File "$SRCDIR\game\shared\gamevars_shared.h"
  419. $File "$SRVSRCDIR\gameweaponmanager.cpp"
  420. $File "$SRVSRCDIR\gameweaponmanager.h"
  421. $File "$SRVSRCDIR\genericactor.cpp"
  422. $File "$SRVSRCDIR\generic_classmap.h"
  423. $File "$SRVSRCDIR\genericmonster.cpp"
  424. $File "$SRVSRCDIR\gib.cpp"
  425. $File "$SRVSRCDIR\gib.h"
  426. $File "$SRVSRCDIR\global_event_log.cpp"
  427. $File "$SRVSRCDIR\global_event_log.h"
  428. $File "$SRVSRCDIR\globals.cpp"
  429. $File "$SRVSRCDIR\globalstate.cpp"
  430. $File "$SRVSRCDIR\globalstate.h"
  431. $File "$SRVSRCDIR\globalstate_private.h"
  432. $File "$SRVSRCDIR\guntarget.cpp"
  433. $File "$SRVSRCDIR\h_ai.cpp"
  434. $File "$SRVSRCDIR\hierarchy.cpp"
  435. $File "$SRVSRCDIR\hierarchy.h"
  436. $File "$SRVSRCDIR\hltvdirector.cpp"
  437. $File "$SRVSRCDIR\hltvdirector.h"
  438. $File "$SRCDIR\game\shared\hintmessage.cpp"
  439. $File "$SRCDIR\game\shared\hintmessage.h"
  440. $File "$SRCDIR\game\shared\hintsystem.cpp"
  441. $File "$SRCDIR\game\shared\hintsystem.h"
  442. $File "$SRCDIR\game\shared\ichoreoeventcallback.h"
  443. $File "$SRCDIR\game\shared\igamesystem.cpp"
  444. $File "$SRCDIR\game\shared\igamesystem.h"
  445. $File "$SRVSRCDIR\info_camera_link.cpp"
  446. $File "$SRVSRCDIR\info_camera_link.h"
  447. $File "$SRVSRCDIR\info_overlay_accessor.cpp"
  448. $File "$SRVSRCDIR\inforemarkable.h"
  449. $File "$SRVSRCDIR\inforemarkable.cpp"
  450. $File "$SRVSRCDIR\init_factory.h"
  451. $File "$SRVSRCDIR\intermission.cpp"
  452. $File "$SRCDIR\public\interpolatortypes.h"
  453. $File "$SRCDIR\public\tier2\interval.h"
  454. $File "$SRCDIR\public\iregistry.h"
  455. $File "$SRCDIR\game\shared\iscenetokenprocessor.h"
  456. $File "$SRVSRCDIR\iservervehicle.h"
  457. $File "$SRVSRCDIR\item_world.cpp"
  458. $File "$SRVSRCDIR\items.h"
  459. $File "$SRCDIR\public\ivoiceserver.h"
  460. $File "$SRCDIR\public\keyframe\keyframe.h"
  461. $File "$SRVSRCDIR\lightglow.cpp"
  462. $File "$SRVSRCDIR\lights.cpp"
  463. $File "$SRVSRCDIR\lights.h"
  464. $File "$SRVSRCDIR\locksounds.h"
  465. $File "$SRVSRCDIR\logic_eventlistener.cpp"
  466. $File "$SRVSRCDIR\logic_eventlistener.h"
  467. $File "$SRVSRCDIR\logic_measure_movement.cpp"
  468. $File "$SRVSRCDIR\logic_navigation.cpp"
  469. $File "$SRVSRCDIR\logic_playmovie.cpp"
  470. $File "$SRVSRCDIR\logic_playerproxy.cpp"
  471. $File "$SRVSRCDIR\logic_random_outputs.cpp"
  472. $File "$SRVSRCDIR\logic_random_outputs.h"
  473. $File "$SRVSRCDIR\logicauto.cpp"
  474. $File "$SRVSRCDIR\logicentities.cpp"
  475. $File "$SRVSRCDIR\logicrelay.cpp"
  476. $File "$SRVSRCDIR\mapentities.cpp"
  477. $File "$SRCDIR\game\shared\mapentities_shared.cpp"
  478. $File "$SRVSRCDIR\maprules.cpp"
  479. $File "$SRVSRCDIR\maprules.h"
  480. $File "$SRVSRCDIR\MaterialModifyControl.cpp"
  481. $File "$SRCDIR\public\mathlib\mathlib.h"
  482. $File "$SRVSRCDIR\memorylog.cpp"
  483. $File "$SRVSRCDIR\memorylog.h"
  484. $File "$SRVSRCDIR\message_entity.cpp"
  485. $File "$SRCDIR\public\model_types.h"
  486. $File "$SRVSRCDIR\modelentities.cpp"
  487. $File "$SRCDIR\game\shared\ModelSoundsCache.cpp"
  488. $File "$SRVSRCDIR\movehelper_server.cpp"
  489. $File "$SRVSRCDIR\movehelper_server.h"
  490. $File "$SRVSRCDIR\movement.cpp"
  491. $File "$SRCDIR\game\shared\movevars_shared.cpp"
  492. $File "$SRVSRCDIR\movie_display.cpp"
  493. $File "$SRVSRCDIR\movie_explosion.h"
  494. $File "$SRCDIR\game\shared\multiplay_gamerules.cpp"
  495. $File "$SRCDIR\game\shared\multiplay_gamerules.h"
  496. $File "$SRVSRCDIR\ndebugoverlay.cpp"
  497. $File "$SRVSRCDIR\ndebugoverlay.h"
  498. $File "$SRVSRCDIR\networkstringtable_gamedll.h"
  499. $File "$SRCDIR\public\networkstringtabledefs.h"
  500. $File "$SRVSRCDIR\npc_vehicledriver.cpp"
  501. $File "$SRCDIR\game\shared\obstacle_pushaway.cpp"
  502. $File "$SRCDIR\game\shared\obstacle_pushaway.h"
  503. $File "$SRVSRCDIR\particle_fire.h"
  504. $File "$SRVSRCDIR\particle_light.cpp"
  505. $File "$SRVSRCDIR\particle_light.h"
  506. $File "$SRCDIR\game\shared\particle_parse.cpp"
  507. $File "$SRCDIR\game\shared\particle_parse.h"
  508. $File "$SRVSRCDIR\particle_smokegrenade.h"
  509. $File "$SRVSRCDIR\particle_system.cpp"
  510. $File "$SRCDIR\game\shared\particlesystemquery.cpp"
  511. $File "$SRVSRCDIR\pathcorner.cpp"
  512. $File "$SRVSRCDIR\pathtrack.cpp"
  513. $File "$SRVSRCDIR\pathtrack.h"
  514. $File "$SRCDIR\public\vphysics\performance.h"
  515. $File "$SRVSRCDIR\phys_controller.cpp"
  516. $File "$SRVSRCDIR\phys_controller.h"
  517. $File "$SRVSRCDIR\physconstraint.cpp"
  518. $File "$SRVSRCDIR\physics.cpp"
  519. $File "$SRVSRCDIR\physics.h"
  520. $File "$SRVSRCDIR\physics_bone_follower.cpp"
  521. $File "$SRVSRCDIR\physics_cannister.cpp"
  522. $File "$SRVSRCDIR\physics_collisionevent.h"
  523. $File "$SRVSRCDIR\physics_fx.cpp"
  524. $File "$SRVSRCDIR\physics_impact_damage.cpp"
  525. $File "$SRVSRCDIR\pushentity.h"
  526. $File "$SRVSRCDIR\physics_main.cpp"
  527. $File "$SRCDIR\game\shared\physics_main_shared.cpp"
  528. $File "$SRVSRCDIR\physics_npc_solver.cpp"
  529. $File "$SRVSRCDIR\physics_npc_solver.h"
  530. $File "$SRVSRCDIR\physics_prop_ragdoll.cpp"
  531. $File "$SRVSRCDIR\physics_prop_ragdoll.h"
  532. $File "$SRVSRCDIR\physics_prop_statue.cpp"
  533. $File "$SRVSRCDIR\physics_prop_statue.h"
  534. $File "$SRCDIR\game\shared\physics_saverestore.cpp"
  535. $File "$SRCDIR\game\shared\physics_saverestore.h"
  536. $File "$SRCDIR\game\shared\physics_shared.cpp"
  537. $File "$SRCDIR\game\shared\physics_shared.h"
  538. $File "$SRVSRCDIR\physobj.cpp"
  539. $File "$SRVSRCDIR\physobj.h"
  540. $File "$SRVSRCDIR\player.cpp"
  541. $File "$SRVSRCDIR\player.h"
  542. $File "$SRVSRCDIR\player_command.cpp"
  543. $File "$SRVSRCDIR\player_command.h"
  544. $File "$SRVSRCDIR\player_lagcompensation.cpp"
  545. $File "$SRVSRCDIR\player_lagcompensation.h"
  546. $File "$SRVSRCDIR\player_pickup.cpp" [!$PORTAL2 && !$CSGO]
  547. $File "$SRVSRCDIR\player_pickup.h" [!$PORTAL2 && !$CSGO]
  548. $File "$SRVSRCDIR\player_resource.cpp"
  549. $File "$SRVSRCDIR\player_resource.h"
  550. $File "$SRVSRCDIR\playerinfomanager.cpp"
  551. $File "$SRVSRCDIR\playerlocaldata.cpp"
  552. $File "$SRVSRCDIR\playerlocaldata.h"
  553. $File "$SRVSRCDIR\player_voice_listener.cpp"
  554. $File "$SRVSRCDIR\plugin_check.cpp"
  555. $File "$SRCDIR\game\shared\point_bonusmaps_accessor.cpp"
  556. $File "$SRCDIR\game\shared\point_bonusmaps_accessor.h"
  557. $File "$SRVSRCDIR\point_camera.cpp"
  558. $File "$SRVSRCDIR\point_camera.h"
  559. $File "$SRVSRCDIR\point_devshot_camera.cpp"
  560. $File "$SRVSRCDIR\point_entity_finder.cpp"
  561. $File "$SRVSRCDIR\point_playermoveconstraint.cpp"
  562. $File "$SRCDIR\game\shared\point_posecontroller.cpp"
  563. $File "$SRCDIR\game\shared\point_posecontroller.h"
  564. $File "$SRVSRCDIR\point_spotlight.cpp"
  565. $File "$SRVSRCDIR\point_template.cpp"
  566. $File "$SRVSRCDIR\point_template.h"
  567. $File "$SRVSRCDIR\pointanglesensor.cpp"
  568. $File "$SRVSRCDIR\PointAngularVelocitySensor.cpp"
  569. $File "$SRVSRCDIR\pointhurt.cpp"
  570. $File "$SRVSRCDIR\pointteleport.cpp"
  571. $File "$SRVSRCDIR\postprocesscontroller.h"
  572. $File "$SRVSRCDIR\postprocesscontroller.cpp"
  573. $File "$SRCDIR\public\mathlib\polyhedron.h"
  574. $File "$SRCDIR\game\shared\positionwatcher.h"
  575. $File "$SRCDIR\game\shared\postprocess_shared.h"
  576. $File "$SRCDIR\game\shared\precache_register.cpp"
  577. $File "$SRCDIR\game\shared\precache_register.h"
  578. $File "$SRCDIR\game\shared\predictableid.cpp"
  579. $File "$SRCDIR\game\shared\predictableid.h"
  580. $File "$SRVSRCDIR\prop_hallucination.cpp"
  581. $File "$SRVSRCDIR\props.cpp"
  582. $File "$SRVSRCDIR\props.h"
  583. $File "$SRCDIR\game\shared\props_shared.cpp"
  584. $File "$SRCDIR\game\shared\querycache.cpp"
  585. $File "$SRVSRCDIR\ragdoll_manager.cpp"
  586. $File "$SRCDIR\game\shared\ragdoll_shared.cpp"
  587. $File "$SRVSRCDIR\RagdollBoogie.cpp"
  588. $File "$SRVSRCDIR\RagdollBoogie.h"
  589. $File "$SRVSRCDIR\recipientfilter.cpp"
  590. $File "$SRVSRCDIR\recipientfilter.h"
  591. $File "$SRVSRCDIR\replaydirector.cpp"
  592. $File "$SRVSRCDIR\replaydirector.h"
  593. $File "$SRVSRCDIR\rope.cpp"
  594. $File "$SRVSRCDIR\rope.h"
  595. $File "$SRCDIR\game\shared\rope_helpers.cpp"
  596. $File "$SRCDIR\public\rope_physics.h"
  597. $File "$SRCDIR\public\rope_shared.h"
  598. $File "$SRCDIR\game\shared\saverestore.cpp"
  599. $File "$SRCDIR\game\shared\saverestore.h"
  600. $File "$SRCDIR\game\shared\saverestore_bitstring.h"
  601. $File "$SRCDIR\game\shared\saverestore_utlsymbol.h"
  602. $File "$SRCDIR\game\shared\saverestore_utlvector.h"
  603. $File "$SRCDIR\game\shared\SceneCache.cpp"
  604. $File "$SRVSRCDIR\sceneentity.cpp"
  605. $File "$SRVSRCDIR\sceneentity.h"
  606. $File "$SRCDIR\game\shared\sceneentity_shared.cpp"
  607. $File "$SRVSRCDIR\scratchpad_gamedll_helpers.cpp"
  608. $File "$SRVSRCDIR\scripted.cpp"
  609. $File "$SRVSRCDIR\scripted.h"
  610. $File "$SRVSRCDIR\scriptedtarget.cpp"
  611. $File "$SRVSRCDIR\scriptedtarget.h"
  612. $File "$SRCDIR\game\shared\scriptevent.h"
  613. $File "$SRVSRCDIR\sendproxy.cpp"
  614. $File "$SRCDIR\game\shared\sequence_Transitioner.cpp"
  615. $File "$SRCDIR\game\server\serverbenchmark_base.cpp"
  616. $File "$SRCDIR\game\server\serverbenchmark_base.h"
  617. $File "$SRCDIR\public\server_class.h"
  618. $File "$SRVSRCDIR\ServerNetworkProperty.cpp"
  619. $File "$SRVSRCDIR\ServerNetworkProperty.h"
  620. $File "$SRVSRCDIR\shadowcontrol.cpp"
  621. $File "$SRCDIR\game\shared\sharedvar.h"
  622. $File "$SRCDIR\public\shattersurfacetypes.h"
  623. $File "$SRCDIR\game\shared\sheetsimulator.h"
  624. $File "$SRCDIR\public\simple_physics.h"
  625. $File "$SRCDIR\game\shared\simtimer.cpp"
  626. $File "$SRCDIR\game\shared\simtimer.h"
  627. $File "$SRCDIR\game\shared\singleplay_gamerules.cpp"
  628. $File "$SRCDIR\game\shared\singleplay_gamerules.h"
  629. $File "$SRVSRCDIR\skyboxswapper.cpp"
  630. $File "$SRVSRCDIR\SkyCamera.cpp"
  631. $File "$SRVSRCDIR\slideshow_display.cpp"
  632. $File "$SRVSRCDIR\sound.cpp"
  633. $File "$SRCDIR\game\shared\SoundEmitterSystem.cpp"
  634. $File "$SRVSRCDIR\soundent.cpp"
  635. $File "$SRVSRCDIR\soundent.h"
  636. $File "$SRCDIR\game\shared\soundenvelope.cpp"
  637. $File "$SRCDIR\public\SoundParametersInternal.cpp"
  638. $File "$SRVSRCDIR\soundscape.cpp"
  639. $File "$SRVSRCDIR\soundscape.h"
  640. $File "$SRVSRCDIR\soundscape_system.cpp"
  641. $File "$SRVSRCDIR\spark.h"
  642. $File "$SRVSRCDIR\spatialentity.cpp"
  643. $File "$SRVSRCDIR\spatialentity.h"
  644. $File "$SRVSRCDIR\spawn_helper.nut"
  645. $File "$SRVSRCDIR\spotlightend.cpp"
  646. $File "$SRVSRCDIR\spotlightend.h"
  647. $File "$SRCDIR\game\shared\Sprite.cpp"
  648. $File "$SRCDIR\game\shared\Sprite.h"
  649. $File "$SRVSRCDIR\sprite_perfmonitor.cpp"
  650. $File "$SRCDIR\game\shared\SpriteTrail.h"
  651. $File "$SRCDIR\public\vphysics\stats.h"
  652. $File "$SRCDIR\public\steam\steam_api.h"
  653. $File "$SRCDIR\game\shared\steamworks_gamestats.cpp"
  654. $File "$SRCDIR\public\stringregistry.h"
  655. $File "$SRCDIR\game\shared\studio_shared.cpp"
  656. $File "$SRVSRCDIR\subs.cpp"
  657. $File "$SRVSRCDIR\sun.cpp"
  658. $File "$SRVSRCDIR\sunlightshadowcontrol.cpp"
  659. $File "$SRCDIR\game\shared\takedamageinfo.cpp"
  660. $File "$SRVSRCDIR\tanktrain.cpp"
  661. $File "$SRVSRCDIR\team.cpp"
  662. $File "$SRVSRCDIR\team.h"
  663. $File "$SRCDIR\game\shared\teamplay_gamerules.cpp"
  664. $File "$SRCDIR\game\shared\teamplay_gamerules.h"
  665. $File "$SRCDIR\game\shared\tempentity.h"
  666. $File "$SRVSRCDIR\TemplateEntities.cpp"
  667. $File "$SRVSRCDIR\TemplateEntities.h"
  668. $File "$SRVSRCDIR\tempmonster.cpp"
  669. $File "$SRVSRCDIR\tesla.cpp"
  670. $File "$SRCDIR\game\shared\test_ehandle.cpp"
  671. $File "$SRVSRCDIR\test_proxytoggle.cpp"
  672. $File "$SRVSRCDIR\test_stressentities.cpp"
  673. $File "$SRVSRCDIR\testfunctions.cpp"
  674. $File "$SRVSRCDIR\testtraceline.cpp"
  675. $File "$SRVSRCDIR\textstatsmgr.cpp"
  676. $File "$SRVSRCDIR\timedeventmgr.cpp"
  677. $File "$SRVSRCDIR\trains.cpp"
  678. $File "$SRVSRCDIR\trains.h"
  679. $File "$SRVSRCDIR\triggers.cpp"
  680. $File "$SRVSRCDIR\triggers.h"
  681. $File "$SRCDIR\game\shared\usercmd.cpp"
  682. $File "$SRCDIR\game\shared\ugc_file_info_manager.cpp"
  683. $File "$SRCDIR\game\shared\ugc_file_info_manager.h"
  684. $File "$SRCDIR\game\shared\ugc_request_manager.cpp"
  685. $File "$SRCDIR\game\shared\ugc_request_manager.h"
  686. $File "$SRCDIR\game\shared\ugc_utils.cpp"
  687. $File "$SRCDIR\game\shared\ugc_utils.h"
  688. $File "$SRVSRCDIR\util.cpp"
  689. $File "$SRVSRCDIR\util.h"
  690. $File "$SRCDIR\game\shared\util_shared.cpp"
  691. $File "$SRVSRCDIR\variant_t.cpp"
  692. $File "$SRVSRCDIR\coerciblevariant_t.cpp"
  693. $File "$SRVSRCDIR\vehicle_base.cpp"
  694. $File "$SRVSRCDIR\vehicle_baseserver.cpp"
  695. $File "$SRVSRCDIR\vehicle_sounds.h"
  696. $File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
  697. $File "$SRVSRCDIR\vguiscreen.cpp"
  698. $File "$SRVSRCDIR\vguiscreen.h"
  699. $File "$SRVSRCDIR\vgui_gamedll_int.cpp"
  700. $File "$SRVSRCDIR\vgui_gamedll_int.h"
  701. $File "$SRCDIR\public\mathlib\vmatrix.h"
  702. $File "$SRCDIR\game\shared\voice_common.h"
  703. $File "$SRCDIR\game\shared\voice_gamemgr.cpp"
  704. $File "$SRCDIR\game\shared\voice_gamemgr.h"
  705. $File "$SRVSRCDIR\vscript_server.cpp"
  706. $File "$SRVSRCDIR\vscript_server.h"
  707. $File "$SRVSRCDIR\vscript_server.nut"
  708. $File "$SRCDIR\game\shared\vscript_shared.cpp"
  709. $File "$SRCDIR\game\shared\vscript_shared.h"
  710. $File "$SRVSRCDIR\waterbullet.cpp"
  711. $File "$SRVSRCDIR\waterbullet.h"
  712. $File "$SRVSRCDIR\WaterLODControl.cpp"
  713. $File "$SRVSRCDIR\wcedit.cpp"
  714. $File "$SRVSRCDIR\wcedit.h"
  715. $File "$SRCDIR\game\shared\weapon_parse.cpp"
  716. $File "$SRCDIR\game\shared\weapon_parse.h"
  717. $File "$SRCDIR\game\shared\weapon_proficiency.cpp"
  718. $File "$SRCDIR\game\shared\weapon_proficiency.h"
  719. $File "$SRVSRCDIR\weight_button.cpp"
  720. $File "$SRVSRCDIR\world.cpp"
  721. $File "$SRVSRCDIR\world.h"
  722. $File "$SRCDIR\game\shared\mp_shareddefs.cpp"
  723. $File "$SRCDIR\game\server\vote_controller.h"
  724. $File "$SRCDIR\game\server\vote_controller.cpp"
  725. // Not using precompiled header cbase.h
  726. $File "$SRCDIR\public\closedcaptions.cpp" \
  727. "$SRCDIR\common\compiledcaptionswap.cpp" \
  728. "$SRCDIR\public\collisionutils.cpp" \
  729. "$SRCDIR\public\dt_send.cpp" \
  730. "$SRCDIR\public\dt_utlvector_common.cpp" \
  731. "$SRCDIR\public\dt_utlvector_send.cpp" \
  732. "$SRCDIR\public\editor_sendcommand.cpp" \
  733. "$SRCDIR\public\filesystem_helpers.cpp" \
  734. "$SRVSRCDIR\gamehandle.cpp" \
  735. "$SRVSRCDIR\h_export.cpp" \
  736. "$SRVSRCDIR\init_factory.cpp" \
  737. "$SRCDIR\public\interpolatortypes.cpp" \
  738. "$SRCDIR\public\keyframe\keyframe.cpp" \
  739. "$SRCDIR\public\map_utils.cpp" \
  740. "$SRCDIR\public\networkvar.cpp" \
  741. "$SRCDIR\common\randoverride.cpp" \
  742. "$SRCDIR\public\registry.cpp" \
  743. "$SRCDIR\public\rope_physics.cpp" \
  744. "$SRCDIR\public\scratchpad3d.cpp" \
  745. "$SRCDIR\public\ScratchPadUtils.cpp" \
  746. "$SRCDIR\public\server_class.cpp" \
  747. "$SRCDIR\game\shared\sheetsimulator.cpp" \
  748. "$SRCDIR\public\simple_physics.cpp" \
  749. "$SRCDIR\public\stringregistry.cpp" \
  750. "$SRCDIR\public\studio.cpp" \
  751. "$SRCDIR\public\vgui_controls\vgui_controls.cpp" \
  752. "$SRVSRCDIR\GameStats_BasicStatsFunctions.cpp"
  753. {
  754. $Configuration
  755. {
  756. $Compiler
  757. {
  758. $Create/UsePrecompiledHeader "Not Using Precompiled Headers" [!$PS3]
  759. }
  760. }
  761. }
  762. $File "$SRCDIR\common\CegClientWrapper.cpp"
  763. {
  764. $Configuration
  765. {
  766. $Compiler
  767. {
  768. $Create/UsePrecompiledHeader "Not Using Precompiled Headers"
  769. }
  770. }
  771. }
  772. $Folder "Precompiled Header"
  773. {
  774. $File "$SRVSRCDIR\stdafx.cpp"
  775. {
  776. $Configuration
  777. {
  778. $Compiler
  779. {
  780. $Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" [!$PS3]
  781. }
  782. }
  783. }
  784. }
  785. $Folder "temporary entities"
  786. {
  787. $File "$SRVSRCDIR\basetempentity.cpp"
  788. $File "$SRVSRCDIR\event_tempentity_tester.cpp"
  789. $File "$SRVSRCDIR\movie_explosion.cpp"
  790. $File "$SRVSRCDIR\particle_fire.cpp"
  791. $File "$SRVSRCDIR\particle_smokegrenade.cpp"
  792. $File "$SRVSRCDIR\plasma.cpp"
  793. $File "$SRVSRCDIR\plasma.h"
  794. $File "$SRVSRCDIR\smoke_trail.h"
  795. $File "$SRVSRCDIR\smokestack.cpp"
  796. $File "$SRVSRCDIR\smokestack.h"
  797. $File "$SRVSRCDIR\smoke_trail.cpp"
  798. $File "$SRCDIR\game\shared\SpriteTrail.cpp"
  799. $File "$SRVSRCDIR\steamjet.cpp"
  800. $File "$SRVSRCDIR\steamjet.h"
  801. $File "$SRVSRCDIR\te.cpp"
  802. $File "$SRVSRCDIR\te.h"
  803. $File "$SRVSRCDIR\te_armorricochet.cpp"
  804. $File "$SRVSRCDIR\te_basebeam.cpp"
  805. $File "$SRVSRCDIR\te_basebeam.h"
  806. $File "$SRVSRCDIR\te_beamentpoint.cpp"
  807. $File "$SRVSRCDIR\te_beaments.cpp"
  808. $File "$SRVSRCDIR\te_beamfollow.cpp"
  809. $File "$SRVSRCDIR\te_beamlaser.cpp"
  810. $File "$SRVSRCDIR\te_beampoints.cpp"
  811. $File "$SRVSRCDIR\te_beamring.cpp"
  812. $File "$SRVSRCDIR\te_beamringpoint.cpp"
  813. $File "$SRVSRCDIR\te_beamspline.cpp"
  814. $File "$SRVSRCDIR\te_bloodsprite.cpp"
  815. $File "$SRVSRCDIR\te_bloodstream.cpp"
  816. $File "$SRVSRCDIR\te_breakmodel.cpp"
  817. $File "$SRVSRCDIR\te_bspdecal.cpp"
  818. $File "$SRVSRCDIR\te_bubbles.cpp"
  819. $File "$SRVSRCDIR\te_bubbletrail.cpp"
  820. $File "$SRVSRCDIR\te_clientprojectile.cpp"
  821. $File "$SRVSRCDIR\te_decal.cpp"
  822. $File "$SRVSRCDIR\te_dynamiclight.cpp"
  823. $File "$SRVSRCDIR\te_effect_dispatch.cpp"
  824. $File "$SRVSRCDIR\te_energysplash.cpp"
  825. $File "$SRVSRCDIR\te_explosion.cpp"
  826. $File "$SRVSRCDIR\te_fizz.cpp"
  827. $File "$SRVSRCDIR\te_footprintdecal.cpp"
  828. $File "$SRVSRCDIR\hl2\te_gaussexplosion.cpp"
  829. $File "$SRVSRCDIR\te_glassshatter.cpp"
  830. $File "$SRVSRCDIR\te_glowsprite.cpp"
  831. $File "$SRVSRCDIR\te_impact.cpp"
  832. $File "$SRVSRCDIR\te_killplayerattachments.cpp"
  833. $File "$SRVSRCDIR\te_largefunnel.cpp"
  834. $File "$SRVSRCDIR\te_muzzleflash.cpp"
  835. $File "$SRVSRCDIR\te_particlesystem.cpp"
  836. $File "$SRVSRCDIR\te_particlesystem.h"
  837. $File "$SRVSRCDIR\te_physicsprop.cpp"
  838. $File "$SRVSRCDIR\te_playerdecal.cpp"
  839. $File "$SRVSRCDIR\te_projecteddecal.cpp"
  840. $File "$SRVSRCDIR\te_showline.cpp"
  841. $File "$SRVSRCDIR\te_smoke.cpp"
  842. $File "$SRVSRCDIR\te_sparks.cpp"
  843. $File "$SRVSRCDIR\te_sprite.cpp"
  844. $File "$SRVSRCDIR\te_spritespray.cpp"
  845. $File "$SRVSRCDIR\te_worlddecal.cpp"
  846. }
  847. $Folder "Nav Mesh"
  848. {
  849. $File "$SRVSRCDIR\nav.h"
  850. $File "$SRVSRCDIR\nav_area.cpp"
  851. $File "$SRVSRCDIR\nav_area.h"
  852. $File "$SRVSRCDIR\nav_colors.cpp"
  853. $File "$SRVSRCDIR\nav_colors.h"
  854. $File "$SRVSRCDIR\nav_edit.cpp"
  855. $File "$SRVSRCDIR\nav_entities.cpp"
  856. $File "$SRVSRCDIR\nav_entities.h"
  857. $File "$SRVSRCDIR\nav_file.cpp"
  858. $File "$SRVSRCDIR\nav_generate.cpp"
  859. $File "$SRVSRCDIR\nav_ladder.cpp"
  860. $File "$SRVSRCDIR\nav_ladder.h"
  861. $File "$SRVSRCDIR\nav_merge.cpp"
  862. $File "$SRVSRCDIR\nav_mesh.cpp"
  863. $File "$SRVSRCDIR\nav_mesh.h"
  864. $File "$SRVSRCDIR\nav_mesh_factory.cpp"
  865. $File "$SRVSRCDIR\nav_node.cpp"
  866. $File "$SRVSRCDIR\nav_node.h"
  867. $File "$SRVSRCDIR\nav_pathfind.h"
  868. $File "$SRVSRCDIR\nav_simplify.cpp"
  869. }
  870. }
  871. $Folder "Header Files"
  872. {
  873. $File "$SRCDIR\game\shared\ammodef.h"
  874. $File "$SRCDIR\game\shared\base_playeranimstate.h"
  875. $File "$SRVSRCDIR\base_transmit_proxy.h"
  876. $File "$SRCDIR\public\basehandle.h"
  877. $File "$SRVSRCDIR\basetempentity.h"
  878. $File "$SRCDIR\game\shared\beam_flags.h"
  879. $File "$SRCDIR\public\tier1\bitbuf.h"
  880. $File "$SRCDIR\public\bitvec.h"
  881. $File "$SRCDIR\game\shared\bone_merge_cache.h"
  882. $File "$SRCDIR\public\bone_accessor.h"
  883. $File "$SRCDIR\public\tools\bonelist.h"
  884. $File "$SRCDIR\public\bspfile.h"
  885. $File "$SRCDIR\public\bspflags.h"
  886. $File "$SRCDIR\public\mathlib\bumpvects.h"
  887. $File "$SRCDIR\public\tier1\characterset.h"
  888. $File "$SRCDIR\public\tier1\checksum_md5.h"
  889. $File "$SRCDIR\public\client_class.h"
  890. $File "$SRCDIR\public\client_textmessage.h"
  891. $File "$SRCDIR\public\closedcaptions.h"
  892. $File "$SRCDIR\public\cmodel.h"
  893. $File "$SRCDIR\public\vphysics\collision_set.h"
  894. $File "$SRCDIR\public\color.h"
  895. $File "$SRCDIR\public\mathlib\compressed_light_cube.h"
  896. $File "$SRCDIR\public\mathlib\compressed_vector.h"
  897. $File "$SRCDIR\public\const.h"
  898. $File "$SRCDIR\public\vphysics\constraints.h"
  899. $File "$SRCDIR\public\coordsize.h"
  900. $File "$SRVSRCDIR\cplane.h"
  901. $File "$SRVSRCDIR\damagemodifier.h"
  902. $File "$SRCDIR\public\datamap.h"
  903. $File "$SRCDIR\public\tier0\dbg.h"
  904. $File "$SRCDIR\game\shared\death_pose.h"
  905. $File "$SRCDIR\game\shared\decals.h"
  906. $File "$SRCDIR\public\dlight.h"
  907. $File "$SRCDIR\public\dt_common.h"
  908. $File "$SRCDIR\public\dt_recv.h"
  909. $File "$SRCDIR\public\dt_send.h"
  910. $File "$SRCDIR\public\dt_utlvector_common.h"
  911. $File "$SRCDIR\public\dt_utlvector_send.h"
  912. $File "$SRCDIR\game\shared\effect_dispatch_data.h"
  913. $File "$SRCDIR\game\shared\ehandle.h"
  914. $File "$SRCDIR\game\shared\entitydatainstantiator.h"
  915. $File "$SRCDIR\game\shared\entitylist_base.h"
  916. $File "$SRCDIR\game\shared\env_detail_controller.h"
  917. $File "$SRVSRCDIR\EventLog.h"
  918. $File "$SRCDIR\game\shared\expressionsample.h"
  919. $File "$SRCDIR\public\tier0\fasttimer.h"
  920. $File "$SRCDIR\public\filesystem.h"
  921. $File "$SRCDIR\public\filesystem_helpers.h"
  922. $File "$SRCDIR\public\tier1\fmtstr.h"
  923. $File "$SRVSRCDIR\fogcontroller.h"
  924. $File "$SRCDIR\public\vphysics\friction.h"
  925. $File "$SRCDIR\game\shared\func_ladder.h"
  926. $File "$SRCDIR\game\shared\gameeventdefs.h"
  927. $File "$SRCDIR\game\shared\GameEventListener.h"
  928. $File "$SRCDIR\game\shared\gamerules_register.h"
  929. $File "$SRCDIR\public\gametrace.h"
  930. $File "$SRVSRCDIR\globals.h"
  931. $File "$SRCDIR\public\globalvars_base.h"
  932. $File "$SRCDIR\game\shared\groundlink.h"
  933. $File "$SRCDIR\public\iachievementmgr.h"
  934. $File "$SRCDIR\public\appframework\iappsystem.h"
  935. $File "$SRCDIR\public\icliententity.h"
  936. $File "$SRCDIR\public\iclientnetworkable.h"
  937. $File "$SRCDIR\public\iclientrenderable.h"
  938. $File "$SRCDIR\public\iclientunknown.h"
  939. $File "$SRCDIR\public\engine\ICollideable.h"
  940. $File "$SRCDIR\public\tier0\icommandline.h"
  941. $File "$SRCDIR\public\icvar.h"
  942. $File "$SRCDIR\game\shared\IEffects.h"
  943. $File "$SRCDIR\public\engine\IEngineSound.h"
  944. $File "$SRCDIR\public\engine\IEngineTrace.h"
  945. $File "$SRCDIR\public\igameevents.h"
  946. $File "$SRCDIR\game\shared\igamemovement.h"
  947. $File "$SRCDIR\public\ihandleentity.h"
  948. $File "$SRCDIR\public\ihltv.h"
  949. $File "$SRCDIR\public\ihltvdirector.h"
  950. $File "$SRCDIR\public\vstdlib\ikeyvaluessystem.h"
  951. $File "$SRVSRCDIR\ilagcompensationmanager.h"
  952. $File "$SRCDIR\public\vgui\ILocalize.h"
  953. $File "$SRCDIR\public\materialsystem\imaterial.h"
  954. $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
  955. $File "$SRCDIR\public\materialsystem\imaterialvar.h"
  956. $File "$SRCDIR\game\shared\imovehelper.h"
  957. $File "$SRCDIR\game\shared\in_buttons.h"
  958. $File "$SRCDIR\public\inetchannelinfo.h"
  959. $File "$SRCDIR\game\shared\iplayeranimstate.h"
  960. $File "$SRCDIR\game\shared\ipredictionsystem.h"
  961. $File "$SRCDIR\public\irecipientfilter.h"
  962. $File "$SRCDIR\public\isaverestore.h"
  963. $File "$SRCDIR\public\iscratchpad3d.h"
  964. $File "$SRCDIR\public\iserverentity.h"
  965. $File "$SRCDIR\public\iservernetworkable.h"
  966. $File "$SRCDIR\public\iserverunknown.h"
  967. $File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
  968. $File "$SRCDIR\public\ispatialpartition.h"
  969. $File "$SRCDIR\public\engine\IStaticPropMgr.h"
  970. $File "$SRCDIR\game\shared\itempents.h"
  971. $File "$SRCDIR\public\engine\ivdebugoverlay.h"
  972. $File "$SRCDIR\game\shared\IVehicle.h"
  973. $File "$SRCDIR\public\engine\ivmodelinfo.h"
  974. $File "$SRCDIR\public\tier1\keyvalues.h"
  975. $File "$SRCDIR\public\tier0\l2cache.h"
  976. $File "$SRVSRCDIR\logic_playerproxy.h"
  977. $File "$SRVSRCDIR\logicrelay.h"
  978. $File "$SRCDIR\public\map_utils.h"
  979. $File "$SRVSRCDIR\mapentities.h"
  980. $File "$SRCDIR\game\shared\mapentities_shared.h"
  981. $File "$SRCDIR\public\tier0\mem.h"
  982. $File "$SRCDIR\public\tier0\memalloc.h"
  983. $File "$SRCDIR\public\tier0\memdbgoff.h"
  984. $File "$SRCDIR\public\tier0\memdbgon.h"
  985. $File "$SRVSRCDIR\modelentities.h"
  986. $File "$SRCDIR\game\shared\movevars_shared.h"
  987. $File "$SRCDIR\public\networkvar.h"
  988. $File "$SRVSRCDIR\npc_vehicledriver.h"
  989. $File "$SRCDIR\game\shared\npcevent.h"
  990. $File "$SRCDIR\public\vphysics\object_hash.h"
  991. $File "$SRVSRCDIR\particle_system.h"
  992. $File "$SRVSRCDIR\physics_cannister.h"
  993. $File "$SRVSRCDIR\physics_fx.h"
  994. $File "$SRVSRCDIR\physics_impact_damage.h"
  995. $File "$SRCDIR\public\tier0\platform.h"
  996. $File "$SRCDIR\public\vphysics\player_controller.h"
  997. $File "$SRVSRCDIR\playerinfomanager.h"
  998. $File "$SRCDIR\game\shared\playernet_vars.h"
  999. $File "$SRCDIR\public\PlayerState.h"
  1000. $File "$SRVSRCDIR\player_voice_listener.h"
  1001. $File "$SRCDIR\game\shared\precipitation_shared.h"
  1002. $File "$SRCDIR\game\shared\predictable_entity.h"
  1003. $File "$SRCDIR\game\shared\predictioncopy.h"
  1004. $File "$SRCDIR\public\tier1\processor_detect.h"
  1005. $File "$SRCDIR\game\shared\querycache.h"
  1006. $File "$SRCDIR\game\shared\props_shared.h"
  1007. $File "$SRCDIR\public\vstdlib\random.h"
  1008. $File "$SRCDIR\public\responserules\response_types.h"
  1009. $File "$SRCDIR\game\shared\rope_helpers.h"
  1010. $File "$SRCDIR\game\shared\saverestore_stringtable.h"
  1011. $File "$SRCDIR\game\shared\saverestore_utlclass.h"
  1012. $File "$SRCDIR\game\shared\saverestore_utlmap.h"
  1013. $File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
  1014. $File "$SRCDIR\public\saverestoretypes.h"
  1015. $File "$SRCDIR\public\scratchpad3d.h"
  1016. $File "$SRVSRCDIR\scratchpad_gamedll_helpers.h"
  1017. $File "$SRCDIR\public\ScratchPadUtils.h"
  1018. $File "$SRVSRCDIR\sendproxy.h"
  1019. $File "$SRCDIR\public\shake.h"
  1020. $File "$SRCDIR\game\shared\shared_classnames.h"
  1021. $File "$SRCDIR\game\shared\shareddefs.h"
  1022. $File "$SRCDIR\game\shared\sharedInterface.h"
  1023. $File "$SRCDIR\game\shared\shot_manipulator.h"
  1024. $File "$SRVSRCDIR\SkyCamera.h"
  1025. $File "$SRCDIR\public\soundchars.h"
  1026. $File "$SRCDIR\game\shared\soundenvelope.h"
  1027. $File "$SRCDIR\public\soundflags.h"
  1028. $File "$SRVSRCDIR\soundscape_system.h"
  1029. $File "$SRCDIR\game\shared\steamworks_gamestats.h"
  1030. $File "$SRCDIR\public\stdstring.h"
  1031. $File "$SRCDIR\public\string_t.h"
  1032. $File "$SRCDIR\public\tier1\stringpool.h"
  1033. $File "$SRCDIR\public\tier1\strtools.h"
  1034. $File "$SRCDIR\public\studio.h"
  1035. $File "$SRCDIR\game\shared\sun_shared.h"
  1036. $File "$SRCDIR\game\shared\takedamageinfo.h"
  1037. $File "$SRVSRCDIR\te_effect_dispatch.h"
  1038. $File "$SRVSRCDIR\tesla.h"
  1039. $File "$SRVSRCDIR\test_stressentities.h"
  1040. $File "$SRVSRCDIR\textstatsmgr.h"
  1041. $File "$SRCDIR\public\texture_group_names.h"
  1042. $File "$SRVSRCDIR\timedeventmgr.h"
  1043. $File "$SRCDIR\game\shared\usercmd.h"
  1044. $File "$SRCDIR\game\shared\usermessages.h"
  1045. $File "$SRCDIR\game\shared\util_shared.h"
  1046. $File "$SRCDIR\public\UtlCachedFileData.h"
  1047. $File "$SRCDIR\public\tier1\utldict.h"
  1048. $File "$SRCDIR\public\tier1\utlfixedmemory.h"
  1049. $File "$SRCDIR\public\tier1\utlhash.h"
  1050. $File "$SRCDIR\public\tier1\utllinkedlist.h"
  1051. $File "$SRCDIR\public\tier1\utlmap.h"
  1052. $File "$SRCDIR\public\tier1\utlmemory.h"
  1053. $File "$SRCDIR\public\tier1\utlmultilist.h"
  1054. $File "$SRCDIR\public\tier1\utlpriorityqueue.h"
  1055. $File "$SRCDIR\public\tier1\utlrbtree.h"
  1056. $File "$SRCDIR\public\tier1\utlsortvector.h"
  1057. $File "$SRCDIR\public\tier1\utlvector.h"
  1058. $File "$SRCDIR\public\vallocator.h"
  1059. $File "$SRVSRCDIR\variant_t.h"
  1060. $File "$SRVSRCDIR\coerciblevariant_t.h"
  1061. $File "$SRCDIR\public\vcollide.h"
  1062. $File "$SRCDIR\public\vcollide_parse.h"
  1063. $File "$SRCDIR\public\mathlib\vector.h"
  1064. $File "$SRCDIR\public\mathlib\vector2d.h"
  1065. $File "$SRCDIR\public\mathlib\vector4d.h"
  1066. $File "$SRVSRCDIR\vehicle_base.h"
  1067. $File "$SRVSRCDIR\vehicle_baseserver.h"
  1068. $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
  1069. $File "$SRCDIR\public\vphysics\vehicles.h"
  1070. $File "$SRCDIR\public\vgui\vgui.h"
  1071. $File "$SRCDIR\public\vphysics_interface.h"
  1072. $File "$SRCDIR\game\shared\vphysics_sound.h"
  1073. $File "$SRCDIR\public\mathlib\vplane.h"
  1074. $File "$SRCDIR\public\tier0\vprof.h"
  1075. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  1076. $File "$SRCDIR\public\winlite.h"
  1077. $File "$SRCDIR\public\worldsize.h"
  1078. $File "$SRCDIR\public\zip_uncompressed.h"
  1079. $File "$SRCDIR\game\shared\mp_shareddefs.h"
  1080. $File "$SRCDIR\public\bittools.h"
  1081. $File "$SRCDIR\game\shared\cellcoord.h"
  1082. $File "$SRVSRCDIR\sendprop_priorities.h"
  1083. $File "$SRCDIR\common\CegClientWrapper.h"
  1084. $File "$SRCDIR\common\cegclient.h" [$WINDOWS && $CEG]
  1085. }
  1086. $Folder "Tools Framework"
  1087. {
  1088. $File "$SRVSRCDIR\entity_tools_server.cpp"
  1089. $File "$SRVSRCDIR\toolframework_server.cpp"
  1090. $File "$SRVSRCDIR\toolframework_server.h"
  1091. }
  1092. $Folder "Link Libraries"
  1093. {
  1094. $lib bitmap
  1095. $lib bonesetup
  1096. $lib choreoobjects
  1097. $Lib dmxloader
  1098. $Lib mathlib
  1099. $Lib mathlib_extended
  1100. $Lib particles
  1101. $Lib tier2
  1102. $Lib tier3
  1103. $Lib vgui_controls
  1104. $Lib responserules_runtime
  1105. $LibExternal libprotobuf [!$VS2013 && !$VS2015]
  1106. $LibExternal $LIBPUBLIC\2013\libprotobuf [$VS2013]
  1107. $LibExternal $LIBPUBLIC\2015\libprotobuf [$VS2015]
  1108. {
  1109. $Configuration "Debug" { $ExcludedFromBuild "Yes" }
  1110. }
  1111. $LibExternal $LIBPUBLIC\2015\debug\libprotobuf [$VS2015]
  1112. {
  1113. $Configuration "Release" { $ExcludedFromBuild "Yes" }
  1114. }
  1115. $ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ]
  1116. $ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ]
  1117. }
  1118. }