Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SERVER_BASE.VPC // // Project Base Script //-----------------------------------------------------------------------------
$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin" $Macro OUTCEGDIR "$SRCDIR\..\game\$GAMENAME\bin\ceg" [$WINDOWS && $CEG] $Macro DEVKITBINDIR "$GAMENAME\bin" [$X360] $Macro GENERATED_PROTO_DIR "generated_proto"
$MacroRequired "GAMENAME"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc" $include "$SRCDIR\vpc_scripts\protobuf_builder.vpc" $include "$SRCDIR\vpc_scripts\netmessages_include.vpc" $include "$SRCDIR\vpc_scripts\networkbasetypes_include.vpc"
$CustomBuildStep "nut" { $CommandLine "$SRCDIR\devtools\srcsrv\perl\bin\perl.exe $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$WINDOWS] $CommandLine "perl $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$POSIX] $Description "$(InputFileName) produces $(InputName)_nut.h" $Outputs "$(IntDir)\$(InputName)_nut.h" }
$Configuration "Debug" { $General { $OutputDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS] $IntermediateDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
$OutputDirectory ".\Debug_$GAMENAME_360" [$X360] $IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360] } }
$Configuration "Release" { $General { $OutputDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS] $IntermediateDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
$OutputDirectory ".\Release_$GAMENAME_360" [$X360] $IntermediateDirectory ".\Release_$GAMENAME_360" [$X360] } }
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$(IntDir)" $PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE" $PreprocessorDefinitions "$BASE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$POSIX && !$PS3] $Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" [!$PS3] $Create/UsePCHThroughFile "cbase.h" [!$PS3] }
$Linker { $AdditionalDependencies "$BASE winmm.lib" [$WINDOWS] $SystemLibraries "iconv" [$OSXALL] } }
$Project { $Folder "Source Files" { $File "$SRCDIR\game\shared\achievement_saverestore.cpp" $File "$SRCDIR\game\shared\achievement_saverestore.h" $File "$SRCDIR\game\shared\achievementmgr.cpp" $File "$SRCDIR\game\shared\achievementmgr.h" $File "$SRCDIR\game\shared\achievements_hlx.cpp" $File "$SRCDIR\game\shared\activitylist.cpp" $File "$SRCDIR\game\shared\activitylist.h" $file "$SRVSRCDIR\ai_activity.cpp" $file "$SRCDIR\game\shared\ai_activity.h" $File "$SRVSRCDIR\ai_agent.cpp" $File "$SRVSRCDIR\ai_agent.h" $file "$SRVSRCDIR\ai_baseactor.cpp" $file "$SRVSRCDIR\ai_baseactor.h" $file "$SRVSRCDIR\ai_basehumanoid.cpp" $file "$SRVSRCDIR\ai_basehumanoid.h" $file "$SRVSRCDIR\ai_basenpc.cpp" $file "$SRVSRCDIR\ai_basenpc.h" $File "$SRVSRCDIR\ai_addon.h" $File "$SRVSRCDIR\ai_addon.cpp" $file "$SRVSRCDIR\ai_basenpc_flyer.cpp" $file "$SRVSRCDIR\ai_basenpc_flyer.h" $file "$SRVSRCDIR\ai_basenpc_flyer_new.cpp" $file "$SRVSRCDIR\ai_basenpc_flyer_new.h" $file "$SRVSRCDIR\ai_basenpc_movement.cpp" $file 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"$SRVSRCDIR\textstatsmgr.h" $File "$SRCDIR\public\texture_group_names.h" $File "$SRVSRCDIR\timedeventmgr.h" $File "$SRCDIR\game\shared\usercmd.h" $File "$SRCDIR\game\shared\usermessages.h" $File "$SRCDIR\game\shared\util_shared.h" $File "$SRCDIR\public\UtlCachedFileData.h" $File "$SRCDIR\public\tier1\utldict.h" $File "$SRCDIR\public\tier1\utlfixedmemory.h" $File "$SRCDIR\public\tier1\utlhash.h" $File "$SRCDIR\public\tier1\utllinkedlist.h" $File "$SRCDIR\public\tier1\utlmap.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlmultilist.h" $File "$SRCDIR\public\tier1\utlpriorityqueue.h" $File "$SRCDIR\public\tier1\utlrbtree.h" $File "$SRCDIR\public\tier1\utlsortvector.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vallocator.h" $File "$SRVSRCDIR\variant_t.h" $File "$SRVSRCDIR\coerciblevariant_t.h" $File "$SRCDIR\public\vcollide.h" $File "$SRCDIR\public\vcollide_parse.h" $File "$SRCDIR\public\mathlib\vector.h" $File "$SRCDIR\public\mathlib\vector2d.h" $File "$SRCDIR\public\mathlib\vector4d.h" $File "$SRVSRCDIR\vehicle_base.h" $File "$SRVSRCDIR\vehicle_baseserver.h" $File "$SRCDIR\game\shared\vehicle_viewblend_shared.h" $File "$SRCDIR\public\vphysics\vehicles.h" $File "$SRCDIR\public\vgui\vgui.h" $File "$SRCDIR\public\vphysics_interface.h" $File "$SRCDIR\game\shared\vphysics_sound.h" $File "$SRCDIR\public\mathlib\vplane.h" $File "$SRCDIR\public\tier0\vprof.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" $File "$SRCDIR\public\winlite.h" $File "$SRCDIR\public\worldsize.h" $File "$SRCDIR\public\zip_uncompressed.h" $File "$SRCDIR\game\shared\mp_shareddefs.h" $File "$SRCDIR\public\bittools.h" $File "$SRCDIR\game\shared\cellcoord.h" $File "$SRVSRCDIR\sendprop_priorities.h" $File "$SRCDIR\common\CegClientWrapper.h" $File "$SRCDIR\common\cegclient.h" [$WINDOWS && $CEG] }
$Folder "Tools Framework" { $File "$SRVSRCDIR\entity_tools_server.cpp" $File "$SRVSRCDIR\toolframework_server.cpp" $File "$SRVSRCDIR\toolframework_server.h" }
$Folder "Link Libraries" { $lib bitmap $lib bonesetup $lib choreoobjects $Lib dmxloader $Lib mathlib $Lib mathlib_extended $Lib particles $Lib tier2 $Lib tier3 $Lib vgui_controls $Lib responserules_runtime
$LibExternal libprotobuf [!$VS2013 && !$VS2015] $LibExternal $LIBPUBLIC\2013\libprotobuf [$VS2013] $LibExternal $LIBPUBLIC\2015\libprotobuf [$VS2015] { $Configuration "Debug" { $ExcludedFromBuild "Yes" } }
$LibExternal $LIBPUBLIC\2015\debug\libprotobuf [$VS2015] { $Configuration "Release" { $ExcludedFromBuild "Yes" } }
$ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ] $ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ] } }
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