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1150 lines
44 KiB
1150 lines
44 KiB
//-----------------------------------------------------------------------------
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// SERVER_BASE.VPC
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//
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// Project Base Script
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//-----------------------------------------------------------------------------
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$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
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$Macro OUTCEGDIR "$SRCDIR\..\game\$GAMENAME\bin\ceg" [$WINDOWS && $CEG]
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$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
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$Macro GENERATED_PROTO_DIR "generated_proto"
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$MacroRequired "GAMENAME"
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$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
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$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
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$include "$SRCDIR\vpc_scripts\netmessages_include.vpc"
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$include "$SRCDIR\vpc_scripts\networkbasetypes_include.vpc"
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$CustomBuildStep "nut"
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{
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$CommandLine "$SRCDIR\devtools\srcsrv\perl\bin\perl.exe $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$WINDOWS]
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$CommandLine "perl $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$POSIX]
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$Description "$(InputFileName) produces $(InputName)_nut.h"
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$Outputs "$(IntDir)\$(InputName)_nut.h"
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}
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$Configuration "Debug"
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{
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$General
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{
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$OutputDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
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$IntermediateDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
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$OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
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$IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
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}
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}
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$Configuration "Release"
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{
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$General
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{
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$OutputDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
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$IntermediateDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
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$OutputDirectory ".\Release_$GAMENAME_360" [$X360]
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$IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
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}
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}
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$(IntDir)"
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$PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE"
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$PreprocessorDefinitions "$BASE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$POSIX && !$PS3]
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$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" [!$PS3]
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$Create/UsePCHThroughFile "cbase.h" [!$PS3]
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}
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$Linker
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{
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$AdditionalDependencies "$BASE winmm.lib" [$WINDOWS]
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$SystemLibraries "iconv" [$OSXALL]
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}
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}
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$Project
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{
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$Folder "Source Files"
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{
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$File "$SRCDIR\game\shared\achievement_saverestore.cpp"
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$File "$SRCDIR\game\shared\achievement_saverestore.h"
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$File "$SRCDIR\game\shared\achievementmgr.cpp"
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$File "$SRCDIR\game\shared\achievementmgr.h"
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$File "$SRCDIR\game\shared\achievements_hlx.cpp"
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$File "$SRCDIR\game\shared\activitylist.cpp"
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$File "$SRCDIR\game\shared\activitylist.h"
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$file "$SRVSRCDIR\ai_activity.cpp"
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$file "$SRCDIR\game\shared\ai_activity.h"
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$File "$SRVSRCDIR\ai_agent.cpp"
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$File "$SRVSRCDIR\ai_agent.h"
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$file "$SRVSRCDIR\ai_baseactor.cpp"
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$file "$SRVSRCDIR\ai_baseactor.h"
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$file "$SRVSRCDIR\ai_basehumanoid.cpp"
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$file "$SRVSRCDIR\ai_basehumanoid.h"
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$file "$SRVSRCDIR\ai_basenpc.cpp"
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$file "$SRVSRCDIR\ai_basenpc.h"
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$File "$SRVSRCDIR\ai_addon.h"
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$File "$SRVSRCDIR\ai_addon.cpp"
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$file "$SRVSRCDIR\ai_basenpc_flyer.cpp"
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$file "$SRVSRCDIR\ai_basenpc_flyer.h"
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$file "$SRVSRCDIR\ai_basenpc_flyer_new.cpp"
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$file "$SRVSRCDIR\ai_basenpc_flyer_new.h"
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$file "$SRVSRCDIR\ai_basenpc_movement.cpp"
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$file "$SRVSRCDIR\ai_basenpc_physicsflyer.cpp"
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$file "$SRVSRCDIR\ai_basenpc_physicsflyer.h"
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$file "$SRVSRCDIR\ai_basenpc_schedule.cpp"
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$file "$SRVSRCDIR\ai_basenpc_squad.cpp"
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$file "$SRVSRCDIR\ai_behavior.cpp"
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$file "$SRVSRCDIR\ai_behavior.h"
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$file "$SRVSRCDIR\ai_behavior_assault.cpp"
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$file "$SRVSRCDIR\ai_behavior_assault.h"
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$file "$SRVSRCDIR\ai_behavior_fear.cpp"
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$file "$SRVSRCDIR\ai_behavior_fear.h"
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$file "$SRVSRCDIR\ai_behavior_fightfromcover.cpp"
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$file "$SRVSRCDIR\ai_behavior_fightfromcover.h"
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$file "$SRVSRCDIR\ai_behavior_follow.cpp"
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$file "$SRVSRCDIR\ai_behavior_follow.h"
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|
$file "$SRVSRCDIR\ai_behavior_lead.cpp"
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$file "$SRVSRCDIR\ai_behavior_lead.h"
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$file "$SRVSRCDIR\ai_behavior_rappel.cpp"
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$file "$SRVSRCDIR\ai_behavior_rappel.h"
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$file "$SRVSRCDIR\ai_behavior_standoff.cpp"
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|
$file "$SRVSRCDIR\ai_behavior_standoff.h"
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|
$File "$SRVSRCDIR\ai_behavior_template.h"
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$File "$SRVSRCDIR\ai_behavior_template_generate.h"
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$file "$SRVSRCDIR\ai_blended_movement.cpp"
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|
$file "$SRVSRCDIR\ai_blended_movement.h"
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|
$file "$SRVSRCDIR\ai_component.h"
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$file "$SRVSRCDIR\ai_concommands.cpp"
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|
$file "$SRVSRCDIR\ai_condition.cpp"
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$file "$SRVSRCDIR\ai_condition.h"
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$File "$SRVSRCDIR\ai_criteria.cpp"
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$File "$SRVSRCDIR\ai_criteria.h"
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$file "$SRVSRCDIR\ai_debug.h"
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$file "$srcdir\game\shared\ai_debug_shared.h"
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$file "$SRVSRCDIR\ai_default.cpp"
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$file "$SRVSRCDIR\ai_default.h"
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$file "$SRVSRCDIR\ai_dynamiclink.cpp"
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$file "$SRVSRCDIR\ai_dynamiclink.h"
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$file "$SRVSRCDIR\ai_event.cpp"
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$file "$SRVSRCDIR\ai_goalentity.cpp"
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$file "$SRVSRCDIR\ai_goalentity.h"
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$file "$SRVSRCDIR\ai_hint.cpp"
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$file "$SRVSRCDIR\ai_hint.h"
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$file "$SRVSRCDIR\ai_hull.cpp"
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$file "$SRVSRCDIR\ai_hull.h"
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$file "$SRVSRCDIR\ai_initutils.cpp"
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$file "$SRVSRCDIR\ai_initutils.h"
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$file "$SRVSRCDIR\AI_Interest_Target.cpp"
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$file "$SRVSRCDIR\AI_Interest_Target.h"
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$file "$SRVSRCDIR\ai_link.cpp"
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$file "$SRVSRCDIR\ai_link.h"
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|
$file "$SRVSRCDIR\ai_localnavigator.cpp"
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$file "$SRVSRCDIR\ai_localnavigator.h"
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$file "$SRVSRCDIR\ai_looktarget.cpp"
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$file "$SRVSRCDIR\ai_looktarget.h"
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|
$file "$SRVSRCDIR\ai_memory.cpp"
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|
$file "$SRVSRCDIR\ai_memory.h"
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|
$file "$SRVSRCDIR\ai_motor.cpp"
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|
$file "$SRVSRCDIR\ai_motor.h"
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|
$file "$SRVSRCDIR\ai_moveprobe.cpp"
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|
$file "$SRVSRCDIR\ai_moveprobe.h"
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$file "$SRVSRCDIR\ai_moveshoot.cpp"
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|
$file "$SRVSRCDIR\ai_moveshoot.h"
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$file "$SRVSRCDIR\ai_movesolver.cpp"
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|
$file "$SRVSRCDIR\ai_movesolver.h"
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|
$file "$SRVSRCDIR\ai_movetypes.h"
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|
$file "$SRVSRCDIR\ai_namespaces.cpp"
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|
$file "$SRVSRCDIR\ai_namespaces.h"
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|
$file "$SRVSRCDIR\ai_navgoaltype.h"
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$file "$SRVSRCDIR\ai_navigator.cpp"
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$file "$SRVSRCDIR\ai_navigator.h"
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$file "$SRVSRCDIR\ai_navtype.h"
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|
$file "$SRVSRCDIR\ai_network.cpp"
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|
$file "$SRVSRCDIR\ai_network.h"
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$file "$SRVSRCDIR\ai_networkmanager.cpp"
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|
$file "$SRVSRCDIR\ai_networkmanager.h"
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$file "$SRVSRCDIR\ai_node.cpp"
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|
$file "$SRVSRCDIR\ai_node.h"
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|
$file "$SRVSRCDIR\ai_npcstate.h"
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|
$file "$SRVSRCDIR\ai_obstacle_type.h"
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|
$file "$SRVSRCDIR\ai_pathfinder.cpp"
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|
$file "$SRVSRCDIR\ai_pathfinder.h"
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|
$file "$SRVSRCDIR\ai_planesolver.cpp"
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|
$file "$SRVSRCDIR\ai_planesolver.h"
|
|
$file "$SRVSRCDIR\ai_playerally.cpp"
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|
$file "$SRVSRCDIR\ai_playerally.h"
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|
$file "$SRVSRCDIR\ai_responsesystem.cpp"
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|
$file "$SRVSRCDIR\ai_responsesystem.h"
|
|
$file "$SRVSRCDIR\ai_route.cpp"
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|
$file "$SRVSRCDIR\ai_route.h"
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|
$file "$SRVSRCDIR\ai_routedist.h"
|
|
$file "$SRVSRCDIR\ai_saverestore.cpp"
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$file "$SRVSRCDIR\ai_saverestore.h"
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|
$file "$SRVSRCDIR\ai_schedule.cpp"
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|
$file "$SRVSRCDIR\ai_schedule.h"
|
|
$file "$SRVSRCDIR\ai_scriptconditions.cpp"
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|
$file "$SRVSRCDIR\ai_scriptconditions.h"
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|
$file "$SRVSRCDIR\ai_senses.cpp"
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|
$file "$SRVSRCDIR\ai_senses.h"
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|
$file "$SRVSRCDIR\ai_sentence.cpp"
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|
$file "$SRVSRCDIR\ai_sentence.h"
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|
$file "$SRVSRCDIR\ai_speech.cpp"
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|
$file "$SRVSRCDIR\ai_speech.h"
|
|
$File "$SRVSRCDIR\ai_speechqueue.h"
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|
$File "$SRVSRCDIR\ai_speechqueue.cpp"
|
|
$File "$SRVSRCDIR\ai_expresserfollowup.cpp"
|
|
$File "$SRVSRCDIR\ai_speechfilter.cpp"
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|
$File "$SRVSRCDIR\ai_speechfilter.h"
|
|
$File "$SRVSRCDIR\ai_speechconcept.cpp"
|
|
$File "$SRVSRCDIR\ai_speechconcept.h"
|
|
$file "$SRVSRCDIR\ai_squad.cpp"
|
|
$file "$SRVSRCDIR\ai_squad.h"
|
|
$file "$SRVSRCDIR\ai_squadslot.cpp"
|
|
$file "$SRVSRCDIR\ai_squadslot.h"
|
|
$file "$SRVSRCDIR\ai_tacticalservices.cpp"
|
|
$file "$SRVSRCDIR\ai_tacticalservices.h"
|
|
$file "$SRVSRCDIR\ai_task.cpp"
|
|
$file "$SRVSRCDIR\ai_task.h"
|
|
$file "$SRVSRCDIR\ai_trackpather.cpp"
|
|
$file "$SRVSRCDIR\ai_trackpather.h"
|
|
$file "$SRVSRCDIR\ai_utils.cpp"
|
|
$file "$SRVSRCDIR\ai_utils.h"
|
|
$file "$SRVSRCDIR\ai_waypoint.cpp"
|
|
$file "$SRVSRCDIR\ai_waypoint.h"
|
|
$file "$SRVSRCDIR\ambientgeneric.cpp"
|
|
$file "$SRVSRCDIR\ambientgeneric.h"
|
|
$File "$SRCDIR\game\shared\ammodef.cpp"
|
|
$File "$SRCDIR\game\shared\animation.cpp"
|
|
$File "$SRCDIR\game\shared\animation.h"
|
|
$File "$SRCDIR\game\shared\apparent_velocity_helper.h"
|
|
$File "$SRCDIR\game\shared\base_playeranimstate.cpp"
|
|
$File "$SRVSRCDIR\base_transmit_proxy.cpp"
|
|
$File "$SRCDIR\game\shared\baseachievement.cpp"
|
|
$File "$SRCDIR\game\shared\baseachievement.h"
|
|
$File "$SRVSRCDIR\baseanimating.cpp"
|
|
$File "$SRVSRCDIR\baseanimating.h"
|
|
$File "$SRVSRCDIR\BaseAnimatingOverlay.cpp"
|
|
$File "$SRVSRCDIR\BaseAnimatingOverlay.h"
|
|
$File "$SRVSRCDIR\basecombatcharacter.cpp"
|
|
$File "$SRVSRCDIR\basecombatcharacter.h"
|
|
$File "$SRCDIR\game\shared\basecombatcharacter_shared.cpp"
|
|
$File "$SRVSRCDIR\basecombatweapon.cpp"
|
|
$File "$SRVSRCDIR\basecombatweapon.h"
|
|
$File "$SRCDIR\game\shared\basecombatweapon_shared.cpp"
|
|
$File "$SRCDIR\game\shared\basecombatweapon_shared.h"
|
|
$File "$SRVSRCDIR\baseentity.cpp"
|
|
$File "$SRVSRCDIR\baseentity.h"
|
|
$File "$SRCDIR\game\shared\baseentity_shared.cpp"
|
|
$File "$SRCDIR\game\shared\baseentity_shared.h"
|
|
$File "$SRVSRCDIR\baseflex.cpp"
|
|
$File "$SRVSRCDIR\baseflex.h"
|
|
$File "$SRCDIR\game\shared\basegrenade_shared.cpp"
|
|
$File "$SRCDIR\game\shared\basegrenade_shared.h"
|
|
$File "$SRVSRCDIR\basemultiplayerplayer.cpp"
|
|
$File "$SRVSRCDIR\basemultiplayerplayer.h"
|
|
$File "$SRCDIR\game\shared\baseparticleentity.cpp"
|
|
$File "$SRCDIR\game\shared\baseparticleentity.h"
|
|
$File "$SRCDIR\game\shared\baseplayer_shared.cpp"
|
|
$File "$SRCDIR\game\shared\baseplayer_shared.h"
|
|
$File "$SRVSRCDIR\BasePropDoor.h"
|
|
$File "$SRVSRCDIR\basetoggle.h"
|
|
$File "$SRVSRCDIR\baseviewmodel.cpp"
|
|
$File "$SRVSRCDIR\baseviewmodel.h"
|
|
$File "$SRCDIR\game\shared\baseviewmodel_shared.cpp"
|
|
$File "$SRCDIR\game\shared\baseviewmodel_shared.h"
|
|
$File "$SRCDIR\game\shared\beam_shared.cpp"
|
|
$File "$SRCDIR\game\shared\beam_shared.h"
|
|
$File "$SRVSRCDIR\beamspotlight.cpp"
|
|
$File "$SRVSRCDIR\bitstring.cpp"
|
|
$File "$SRVSRCDIR\bitstring.h"
|
|
$File "$SRVSRCDIR\bmodels.cpp"
|
|
$File "$SRCDIR\public\tools\bonelist.cpp"
|
|
$File "$SRCDIR\game\shared\bone_merge_cache.cpp"
|
|
$File "$SRCDIR\public\bone_setup.h"
|
|
$File "$SRVSRCDIR\buttons.cpp"
|
|
$File "$SRVSRCDIR\buttons.h"
|
|
$File "$SRVSRCDIR\cbase.cpp"
|
|
$File "$SRVSRCDIR\cbase.h"
|
|
$File "$SRVSRCDIR\cbaseprojectile.cpp"
|
|
$File "$SRVSRCDIR\cbaseprojectile.h"
|
|
$File "$SRCDIR\game\shared\choreoactor.h"
|
|
$File "$SRCDIR\game\shared\choreochannel.h"
|
|
$File "$SRCDIR\game\shared\choreoevent.h"
|
|
$File "$SRCDIR\game\shared\choreoscene.h"
|
|
$File "$SRVSRCDIR\client.cpp"
|
|
$File "$SRVSRCDIR\client.h"
|
|
$File "$SRCDIR\game\shared\collisionproperty.cpp"
|
|
$File "$SRCDIR\game\shared\collisionproperty.h"
|
|
$File "$SRCDIR\public\collisionutils.h"
|
|
$File "$SRVSRCDIR\colorcorrection.h"
|
|
$File "$SRVSRCDIR\colorcorrection.cpp"
|
|
$File "$SRVSRCDIR\colorcorrectionvolume.cpp"
|
|
$File "$SRVSRCDIR\CommentarySystem.cpp"
|
|
$File "$SRVSRCDIR\controlentities.cpp"
|
|
$File "$SRVSRCDIR\cplane.cpp"
|
|
$File "$SRVSRCDIR\CRagdollMagnet.cpp"
|
|
$File "$SRVSRCDIR\CRagdollMagnet.h"
|
|
$File "$SRVSRCDIR\cvisibilitymonitor.cpp"
|
|
$File "$SRVSRCDIR\cvisibilitymonitor.h"
|
|
$File "$SRVSRCDIR\damagemodifier.cpp"
|
|
$File "$SRCDIR\game\shared\death_pose.cpp"
|
|
$File "$SRCDIR\game\shared\debugoverlay_shared.cpp"
|
|
$File "$SRCDIR\game\shared\debugoverlay_shared.h"
|
|
$File "$SRCDIR\game\shared\decals.cpp"
|
|
$File "$SRVSRCDIR\doors.cpp"
|
|
$File "$SRVSRCDIR\doors.h"
|
|
$File "$SRVSRCDIR\dynamiclight.cpp"
|
|
$File "$SRCDIR\public\edict.h"
|
|
$File "$SRCDIR\public\editor_sendcommand.h"
|
|
$File "$SRCDIR\game\shared\effect_color_tables.h"
|
|
$File "$SRCDIR\game\shared\effect_dispatch_data.cpp"
|
|
$File "$SRVSRCDIR\effects.cpp"
|
|
$File "$SRVSRCDIR\effects.h"
|
|
$File "$SRVSRCDIR\EffectsServer.cpp"
|
|
$File "$SRCDIR\game\shared\ehandle.cpp"
|
|
$File "$SRCDIR\public\eiface.h"
|
|
$File "$SRVSRCDIR\enginecallback.h"
|
|
$File "$SRVSRCDIR\entityapi.h"
|
|
$File "$SRVSRCDIR\entityblocker.cpp"
|
|
$File "$SRVSRCDIR\entityblocker.h"
|
|
$File "$SRVSRCDIR\EntityDissolve.cpp"
|
|
$File "$SRVSRCDIR\EntityDissolve.h"
|
|
$File "$SRVSRCDIR\EntityFlame.cpp"
|
|
$File "$SRVSRCDIR\EntityFreezing.cpp"
|
|
$File "$SRVSRCDIR\EntityFreezing.h"
|
|
$File "$SRVSRCDIR\entityinput.h"
|
|
$File "$SRVSRCDIR\entitylist.cpp"
|
|
$File "$SRVSRCDIR\entitylist.h"
|
|
$File "$SRCDIR\game\shared\entitylist_base.cpp"
|
|
$File "$SRVSRCDIR\entityoutput.h"
|
|
$File "$SRVSRCDIR\EntityParticleTrail.cpp"
|
|
$File "$SRVSRCDIR\EntityParticleTrail.h"
|
|
$File "$SRCDIR\game\shared\EntityParticleTrail_Shared.cpp"
|
|
$File "$SRCDIR\game\shared\entityparticletrail_shared.h"
|
|
$File "$SRVSRCDIR\env_ambient_light.cpp"
|
|
$File "$SRVSRCDIR\env_ambient_light.h"
|
|
$File "$SRVSRCDIR\env_cascade_light.cpp"
|
|
$File "$SRVSRCDIR\env_cascade_light.h"
|
|
$File "$SRVSRCDIR\env_debughistory.cpp"
|
|
$File "$SRVSRCDIR\env_debughistory.h"
|
|
$File "$SRCDIR\game\shared\env_detail_controller.cpp"
|
|
$File "$SRVSRCDIR\env_dof_controller.cpp"
|
|
$File "$SRVSRCDIR\env_dof_controller.h"
|
|
$File "$SRVSRCDIR\env_effectsscript.cpp"
|
|
$File "$SRVSRCDIR\env_entity_maker.cpp"
|
|
$File "$SRVSRCDIR\env_instructor_hint.cpp"
|
|
$File "$SRVSRCDIR\env_particlescript.cpp"
|
|
$File "$SRVSRCDIR\env_player_surface_trigger.cpp"
|
|
$File "$SRVSRCDIR\env_player_surface_trigger.h"
|
|
$File "$SRVSRCDIR\env_projectedtexture.cpp"
|
|
$File "$SRVSRCDIR\env_projectedtexture.h"
|
|
$File "$SRVSRCDIR\env_screenoverlay.cpp"
|
|
$File "$SRVSRCDIR\env_texturetoggle.cpp"
|
|
$File "$SRVSRCDIR\env_tonemap_controller.cpp"
|
|
$File "$SRVSRCDIR\env_tonemap_controller.h"
|
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$File "$SRCDIR\game\shared\env_wind_shared.cpp"
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|
|
$File "$SRVSRCDIR\testtraceline.cpp"
|
|
$File "$SRVSRCDIR\textstatsmgr.cpp"
|
|
$File "$SRVSRCDIR\timedeventmgr.cpp"
|
|
$File "$SRVSRCDIR\trains.cpp"
|
|
$File "$SRVSRCDIR\trains.h"
|
|
$File "$SRVSRCDIR\triggers.cpp"
|
|
$File "$SRVSRCDIR\triggers.h"
|
|
$File "$SRCDIR\game\shared\usercmd.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_file_info_manager.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_file_info_manager.h"
|
|
$File "$SRCDIR\game\shared\ugc_request_manager.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_request_manager.h"
|
|
$File "$SRCDIR\game\shared\ugc_utils.cpp"
|
|
$File "$SRCDIR\game\shared\ugc_utils.h"
|
|
$File "$SRVSRCDIR\util.cpp"
|
|
$File "$SRVSRCDIR\util.h"
|
|
$File "$SRCDIR\game\shared\util_shared.cpp"
|
|
$File "$SRVSRCDIR\variant_t.cpp"
|
|
$File "$SRVSRCDIR\coerciblevariant_t.cpp"
|
|
$File "$SRVSRCDIR\vehicle_base.cpp"
|
|
$File "$SRVSRCDIR\vehicle_baseserver.cpp"
|
|
$File "$SRVSRCDIR\vehicle_sounds.h"
|
|
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.cpp"
|
|
$File "$SRVSRCDIR\vguiscreen.cpp"
|
|
$File "$SRVSRCDIR\vguiscreen.h"
|
|
$File "$SRVSRCDIR\vgui_gamedll_int.cpp"
|
|
$File "$SRVSRCDIR\vgui_gamedll_int.h"
|
|
$File "$SRCDIR\public\mathlib\vmatrix.h"
|
|
$File "$SRCDIR\game\shared\voice_common.h"
|
|
$File "$SRCDIR\game\shared\voice_gamemgr.cpp"
|
|
$File "$SRCDIR\game\shared\voice_gamemgr.h"
|
|
$File "$SRVSRCDIR\vscript_server.cpp"
|
|
$File "$SRVSRCDIR\vscript_server.h"
|
|
$File "$SRVSRCDIR\vscript_server.nut"
|
|
$File "$SRCDIR\game\shared\vscript_shared.cpp"
|
|
$File "$SRCDIR\game\shared\vscript_shared.h"
|
|
$File "$SRVSRCDIR\waterbullet.cpp"
|
|
$File "$SRVSRCDIR\waterbullet.h"
|
|
$File "$SRVSRCDIR\WaterLODControl.cpp"
|
|
$File "$SRVSRCDIR\wcedit.cpp"
|
|
$File "$SRVSRCDIR\wcedit.h"
|
|
$File "$SRCDIR\game\shared\weapon_parse.cpp"
|
|
$File "$SRCDIR\game\shared\weapon_parse.h"
|
|
$File "$SRCDIR\game\shared\weapon_proficiency.cpp"
|
|
$File "$SRCDIR\game\shared\weapon_proficiency.h"
|
|
$File "$SRVSRCDIR\weight_button.cpp"
|
|
$File "$SRVSRCDIR\world.cpp"
|
|
$File "$SRVSRCDIR\world.h"
|
|
$File "$SRCDIR\game\shared\mp_shareddefs.cpp"
|
|
$File "$SRCDIR\game\server\vote_controller.h"
|
|
$File "$SRCDIR\game\server\vote_controller.cpp"
|
|
|
|
// Not using precompiled header cbase.h
|
|
|
|
$File "$SRCDIR\public\closedcaptions.cpp" \
|
|
"$SRCDIR\common\compiledcaptionswap.cpp" \
|
|
"$SRCDIR\public\collisionutils.cpp" \
|
|
"$SRCDIR\public\dt_send.cpp" \
|
|
"$SRCDIR\public\dt_utlvector_common.cpp" \
|
|
"$SRCDIR\public\dt_utlvector_send.cpp" \
|
|
"$SRCDIR\public\editor_sendcommand.cpp" \
|
|
"$SRCDIR\public\filesystem_helpers.cpp" \
|
|
"$SRVSRCDIR\gamehandle.cpp" \
|
|
"$SRVSRCDIR\h_export.cpp" \
|
|
"$SRVSRCDIR\init_factory.cpp" \
|
|
"$SRCDIR\public\interpolatortypes.cpp" \
|
|
"$SRCDIR\public\keyframe\keyframe.cpp" \
|
|
"$SRCDIR\public\map_utils.cpp" \
|
|
"$SRCDIR\public\networkvar.cpp" \
|
|
"$SRCDIR\common\randoverride.cpp" \
|
|
"$SRCDIR\public\registry.cpp" \
|
|
"$SRCDIR\public\rope_physics.cpp" \
|
|
"$SRCDIR\public\scratchpad3d.cpp" \
|
|
"$SRCDIR\public\ScratchPadUtils.cpp" \
|
|
"$SRCDIR\public\server_class.cpp" \
|
|
"$SRCDIR\game\shared\sheetsimulator.cpp" \
|
|
"$SRCDIR\public\simple_physics.cpp" \
|
|
"$SRCDIR\public\stringregistry.cpp" \
|
|
"$SRCDIR\public\studio.cpp" \
|
|
"$SRCDIR\public\vgui_controls\vgui_controls.cpp" \
|
|
"$SRVSRCDIR\GameStats_BasicStatsFunctions.cpp"
|
|
{
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$Create/UsePrecompiledHeader "Not Using Precompiled Headers" [!$PS3]
|
|
}
|
|
}
|
|
}
|
|
|
|
$File "$SRCDIR\common\CegClientWrapper.cpp"
|
|
{
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$Create/UsePrecompiledHeader "Not Using Precompiled Headers"
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
$Folder "Precompiled Header"
|
|
{
|
|
$File "$SRVSRCDIR\stdafx.cpp"
|
|
{
|
|
$Configuration
|
|
{
|
|
$Compiler
|
|
{
|
|
$Create/UsePrecompiledHeader "Create Precompiled Header (/Yc)" [!$PS3]
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
$Folder "temporary entities"
|
|
{
|
|
$File "$SRVSRCDIR\basetempentity.cpp"
|
|
$File "$SRVSRCDIR\event_tempentity_tester.cpp"
|
|
$File "$SRVSRCDIR\movie_explosion.cpp"
|
|
$File "$SRVSRCDIR\particle_fire.cpp"
|
|
$File "$SRVSRCDIR\particle_smokegrenade.cpp"
|
|
$File "$SRVSRCDIR\plasma.cpp"
|
|
$File "$SRVSRCDIR\plasma.h"
|
|
$File "$SRVSRCDIR\smoke_trail.h"
|
|
$File "$SRVSRCDIR\smokestack.cpp"
|
|
$File "$SRVSRCDIR\smokestack.h"
|
|
$File "$SRVSRCDIR\smoke_trail.cpp"
|
|
$File "$SRCDIR\game\shared\SpriteTrail.cpp"
|
|
$File "$SRVSRCDIR\steamjet.cpp"
|
|
$File "$SRVSRCDIR\steamjet.h"
|
|
$File "$SRVSRCDIR\te.cpp"
|
|
$File "$SRVSRCDIR\te.h"
|
|
$File "$SRVSRCDIR\te_armorricochet.cpp"
|
|
$File "$SRVSRCDIR\te_basebeam.cpp"
|
|
$File "$SRVSRCDIR\te_basebeam.h"
|
|
$File "$SRVSRCDIR\te_beamentpoint.cpp"
|
|
$File "$SRVSRCDIR\te_beaments.cpp"
|
|
$File "$SRVSRCDIR\te_beamfollow.cpp"
|
|
$File "$SRVSRCDIR\te_beamlaser.cpp"
|
|
$File "$SRVSRCDIR\te_beampoints.cpp"
|
|
$File "$SRVSRCDIR\te_beamring.cpp"
|
|
$File "$SRVSRCDIR\te_beamringpoint.cpp"
|
|
$File "$SRVSRCDIR\te_beamspline.cpp"
|
|
$File "$SRVSRCDIR\te_bloodsprite.cpp"
|
|
$File "$SRVSRCDIR\te_bloodstream.cpp"
|
|
$File "$SRVSRCDIR\te_breakmodel.cpp"
|
|
$File "$SRVSRCDIR\te_bspdecal.cpp"
|
|
$File "$SRVSRCDIR\te_bubbles.cpp"
|
|
$File "$SRVSRCDIR\te_bubbletrail.cpp"
|
|
$File "$SRVSRCDIR\te_clientprojectile.cpp"
|
|
$File "$SRVSRCDIR\te_decal.cpp"
|
|
$File "$SRVSRCDIR\te_dynamiclight.cpp"
|
|
$File "$SRVSRCDIR\te_effect_dispatch.cpp"
|
|
$File "$SRVSRCDIR\te_energysplash.cpp"
|
|
$File "$SRVSRCDIR\te_explosion.cpp"
|
|
$File "$SRVSRCDIR\te_fizz.cpp"
|
|
$File "$SRVSRCDIR\te_footprintdecal.cpp"
|
|
$File "$SRVSRCDIR\hl2\te_gaussexplosion.cpp"
|
|
$File "$SRVSRCDIR\te_glassshatter.cpp"
|
|
$File "$SRVSRCDIR\te_glowsprite.cpp"
|
|
$File "$SRVSRCDIR\te_impact.cpp"
|
|
$File "$SRVSRCDIR\te_killplayerattachments.cpp"
|
|
$File "$SRVSRCDIR\te_largefunnel.cpp"
|
|
$File "$SRVSRCDIR\te_muzzleflash.cpp"
|
|
$File "$SRVSRCDIR\te_particlesystem.cpp"
|
|
$File "$SRVSRCDIR\te_particlesystem.h"
|
|
$File "$SRVSRCDIR\te_physicsprop.cpp"
|
|
$File "$SRVSRCDIR\te_playerdecal.cpp"
|
|
$File "$SRVSRCDIR\te_projecteddecal.cpp"
|
|
$File "$SRVSRCDIR\te_showline.cpp"
|
|
$File "$SRVSRCDIR\te_smoke.cpp"
|
|
$File "$SRVSRCDIR\te_sparks.cpp"
|
|
$File "$SRVSRCDIR\te_sprite.cpp"
|
|
$File "$SRVSRCDIR\te_spritespray.cpp"
|
|
$File "$SRVSRCDIR\te_worlddecal.cpp"
|
|
}
|
|
|
|
|
|
|
|
$Folder "Nav Mesh"
|
|
{
|
|
$File "$SRVSRCDIR\nav.h"
|
|
$File "$SRVSRCDIR\nav_area.cpp"
|
|
$File "$SRVSRCDIR\nav_area.h"
|
|
$File "$SRVSRCDIR\nav_colors.cpp"
|
|
$File "$SRVSRCDIR\nav_colors.h"
|
|
$File "$SRVSRCDIR\nav_edit.cpp"
|
|
$File "$SRVSRCDIR\nav_entities.cpp"
|
|
$File "$SRVSRCDIR\nav_entities.h"
|
|
$File "$SRVSRCDIR\nav_file.cpp"
|
|
$File "$SRVSRCDIR\nav_generate.cpp"
|
|
$File "$SRVSRCDIR\nav_ladder.cpp"
|
|
$File "$SRVSRCDIR\nav_ladder.h"
|
|
$File "$SRVSRCDIR\nav_merge.cpp"
|
|
$File "$SRVSRCDIR\nav_mesh.cpp"
|
|
$File "$SRVSRCDIR\nav_mesh.h"
|
|
$File "$SRVSRCDIR\nav_mesh_factory.cpp"
|
|
$File "$SRVSRCDIR\nav_node.cpp"
|
|
$File "$SRVSRCDIR\nav_node.h"
|
|
$File "$SRVSRCDIR\nav_pathfind.h"
|
|
$File "$SRVSRCDIR\nav_simplify.cpp"
|
|
}
|
|
|
|
}
|
|
|
|
$Folder "Header Files"
|
|
{
|
|
$File "$SRCDIR\game\shared\ammodef.h"
|
|
$File "$SRCDIR\game\shared\base_playeranimstate.h"
|
|
$File "$SRVSRCDIR\base_transmit_proxy.h"
|
|
$File "$SRCDIR\public\basehandle.h"
|
|
$File "$SRVSRCDIR\basetempentity.h"
|
|
$File "$SRCDIR\game\shared\beam_flags.h"
|
|
$File "$SRCDIR\public\tier1\bitbuf.h"
|
|
$File "$SRCDIR\public\bitvec.h"
|
|
$File "$SRCDIR\game\shared\bone_merge_cache.h"
|
|
$File "$SRCDIR\public\bone_accessor.h"
|
|
$File "$SRCDIR\public\tools\bonelist.h"
|
|
$File "$SRCDIR\public\bspfile.h"
|
|
$File "$SRCDIR\public\bspflags.h"
|
|
$File "$SRCDIR\public\mathlib\bumpvects.h"
|
|
$File "$SRCDIR\public\tier1\characterset.h"
|
|
$File "$SRCDIR\public\tier1\checksum_md5.h"
|
|
$File "$SRCDIR\public\client_class.h"
|
|
$File "$SRCDIR\public\client_textmessage.h"
|
|
$File "$SRCDIR\public\closedcaptions.h"
|
|
$File "$SRCDIR\public\cmodel.h"
|
|
$File "$SRCDIR\public\vphysics\collision_set.h"
|
|
$File "$SRCDIR\public\color.h"
|
|
$File "$SRCDIR\public\mathlib\compressed_light_cube.h"
|
|
$File "$SRCDIR\public\mathlib\compressed_vector.h"
|
|
$File "$SRCDIR\public\const.h"
|
|
$File "$SRCDIR\public\vphysics\constraints.h"
|
|
$File "$SRCDIR\public\coordsize.h"
|
|
$File "$SRVSRCDIR\cplane.h"
|
|
$File "$SRVSRCDIR\damagemodifier.h"
|
|
$File "$SRCDIR\public\datamap.h"
|
|
$File "$SRCDIR\public\tier0\dbg.h"
|
|
$File "$SRCDIR\game\shared\death_pose.h"
|
|
$File "$SRCDIR\game\shared\decals.h"
|
|
$File "$SRCDIR\public\dlight.h"
|
|
$File "$SRCDIR\public\dt_common.h"
|
|
$File "$SRCDIR\public\dt_recv.h"
|
|
$File "$SRCDIR\public\dt_send.h"
|
|
$File "$SRCDIR\public\dt_utlvector_common.h"
|
|
$File "$SRCDIR\public\dt_utlvector_send.h"
|
|
$File "$SRCDIR\game\shared\effect_dispatch_data.h"
|
|
$File "$SRCDIR\game\shared\ehandle.h"
|
|
$File "$SRCDIR\game\shared\entitydatainstantiator.h"
|
|
$File "$SRCDIR\game\shared\entitylist_base.h"
|
|
$File "$SRCDIR\game\shared\env_detail_controller.h"
|
|
$File "$SRVSRCDIR\EventLog.h"
|
|
$File "$SRCDIR\game\shared\expressionsample.h"
|
|
$File "$SRCDIR\public\tier0\fasttimer.h"
|
|
$File "$SRCDIR\public\filesystem.h"
|
|
$File "$SRCDIR\public\filesystem_helpers.h"
|
|
$File "$SRCDIR\public\tier1\fmtstr.h"
|
|
$File "$SRVSRCDIR\fogcontroller.h"
|
|
$File "$SRCDIR\public\vphysics\friction.h"
|
|
$File "$SRCDIR\game\shared\func_ladder.h"
|
|
$File "$SRCDIR\game\shared\gameeventdefs.h"
|
|
$File "$SRCDIR\game\shared\GameEventListener.h"
|
|
$File "$SRCDIR\game\shared\gamerules_register.h"
|
|
$File "$SRCDIR\public\gametrace.h"
|
|
$File "$SRVSRCDIR\globals.h"
|
|
$File "$SRCDIR\public\globalvars_base.h"
|
|
$File "$SRCDIR\game\shared\groundlink.h"
|
|
$File "$SRCDIR\public\iachievementmgr.h"
|
|
$File "$SRCDIR\public\appframework\iappsystem.h"
|
|
$File "$SRCDIR\public\icliententity.h"
|
|
$File "$SRCDIR\public\iclientnetworkable.h"
|
|
$File "$SRCDIR\public\iclientrenderable.h"
|
|
$File "$SRCDIR\public\iclientunknown.h"
|
|
$File "$SRCDIR\public\engine\ICollideable.h"
|
|
$File "$SRCDIR\public\tier0\icommandline.h"
|
|
$File "$SRCDIR\public\icvar.h"
|
|
$File "$SRCDIR\game\shared\IEffects.h"
|
|
$File "$SRCDIR\public\engine\IEngineSound.h"
|
|
$File "$SRCDIR\public\engine\IEngineTrace.h"
|
|
$File "$SRCDIR\public\igameevents.h"
|
|
$File "$SRCDIR\game\shared\igamemovement.h"
|
|
$File "$SRCDIR\public\ihandleentity.h"
|
|
$File "$SRCDIR\public\ihltv.h"
|
|
$File "$SRCDIR\public\ihltvdirector.h"
|
|
$File "$SRCDIR\public\vstdlib\ikeyvaluessystem.h"
|
|
$File "$SRVSRCDIR\ilagcompensationmanager.h"
|
|
$File "$SRCDIR\public\vgui\ILocalize.h"
|
|
$File "$SRCDIR\public\materialsystem\imaterial.h"
|
|
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
|
|
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
|
|
$File "$SRCDIR\game\shared\imovehelper.h"
|
|
$File "$SRCDIR\game\shared\in_buttons.h"
|
|
$File "$SRCDIR\public\inetchannelinfo.h"
|
|
$File "$SRCDIR\game\shared\iplayeranimstate.h"
|
|
$File "$SRCDIR\game\shared\ipredictionsystem.h"
|
|
$File "$SRCDIR\public\irecipientfilter.h"
|
|
$File "$SRCDIR\public\isaverestore.h"
|
|
$File "$SRCDIR\public\iscratchpad3d.h"
|
|
$File "$SRCDIR\public\iserverentity.h"
|
|
$File "$SRCDIR\public\iservernetworkable.h"
|
|
$File "$SRCDIR\public\iserverunknown.h"
|
|
$File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
|
|
$File "$SRCDIR\public\ispatialpartition.h"
|
|
$File "$SRCDIR\public\engine\IStaticPropMgr.h"
|
|
$File "$SRCDIR\game\shared\itempents.h"
|
|
$File "$SRCDIR\public\engine\ivdebugoverlay.h"
|
|
$File "$SRCDIR\game\shared\IVehicle.h"
|
|
$File "$SRCDIR\public\engine\ivmodelinfo.h"
|
|
$File "$SRCDIR\public\tier1\keyvalues.h"
|
|
$File "$SRCDIR\public\tier0\l2cache.h"
|
|
$File "$SRVSRCDIR\logic_playerproxy.h"
|
|
$File "$SRVSRCDIR\logicrelay.h"
|
|
$File "$SRCDIR\public\map_utils.h"
|
|
$File "$SRVSRCDIR\mapentities.h"
|
|
$File "$SRCDIR\game\shared\mapentities_shared.h"
|
|
$File "$SRCDIR\public\tier0\mem.h"
|
|
$File "$SRCDIR\public\tier0\memalloc.h"
|
|
$File "$SRCDIR\public\tier0\memdbgoff.h"
|
|
$File "$SRCDIR\public\tier0\memdbgon.h"
|
|
$File "$SRVSRCDIR\modelentities.h"
|
|
$File "$SRCDIR\game\shared\movevars_shared.h"
|
|
$File "$SRCDIR\public\networkvar.h"
|
|
$File "$SRVSRCDIR\npc_vehicledriver.h"
|
|
$File "$SRCDIR\game\shared\npcevent.h"
|
|
$File "$SRCDIR\public\vphysics\object_hash.h"
|
|
$File "$SRVSRCDIR\particle_system.h"
|
|
$File "$SRVSRCDIR\physics_cannister.h"
|
|
$File "$SRVSRCDIR\physics_fx.h"
|
|
$File "$SRVSRCDIR\physics_impact_damage.h"
|
|
$File "$SRCDIR\public\tier0\platform.h"
|
|
$File "$SRCDIR\public\vphysics\player_controller.h"
|
|
$File "$SRVSRCDIR\playerinfomanager.h"
|
|
$File "$SRCDIR\game\shared\playernet_vars.h"
|
|
$File "$SRCDIR\public\PlayerState.h"
|
|
$File "$SRVSRCDIR\player_voice_listener.h"
|
|
$File "$SRCDIR\game\shared\precipitation_shared.h"
|
|
$File "$SRCDIR\game\shared\predictable_entity.h"
|
|
$File "$SRCDIR\game\shared\predictioncopy.h"
|
|
$File "$SRCDIR\public\tier1\processor_detect.h"
|
|
$File "$SRCDIR\game\shared\querycache.h"
|
|
$File "$SRCDIR\game\shared\props_shared.h"
|
|
$File "$SRCDIR\public\vstdlib\random.h"
|
|
$File "$SRCDIR\public\responserules\response_types.h"
|
|
$File "$SRCDIR\game\shared\rope_helpers.h"
|
|
$File "$SRCDIR\game\shared\saverestore_stringtable.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlclass.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlmap.h"
|
|
$File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
|
|
$File "$SRCDIR\public\saverestoretypes.h"
|
|
$File "$SRCDIR\public\scratchpad3d.h"
|
|
$File "$SRVSRCDIR\scratchpad_gamedll_helpers.h"
|
|
$File "$SRCDIR\public\ScratchPadUtils.h"
|
|
$File "$SRVSRCDIR\sendproxy.h"
|
|
$File "$SRCDIR\public\shake.h"
|
|
$File "$SRCDIR\game\shared\shared_classnames.h"
|
|
$File "$SRCDIR\game\shared\shareddefs.h"
|
|
$File "$SRCDIR\game\shared\sharedInterface.h"
|
|
$File "$SRCDIR\game\shared\shot_manipulator.h"
|
|
$File "$SRVSRCDIR\SkyCamera.h"
|
|
$File "$SRCDIR\public\soundchars.h"
|
|
$File "$SRCDIR\game\shared\soundenvelope.h"
|
|
$File "$SRCDIR\public\soundflags.h"
|
|
$File "$SRVSRCDIR\soundscape_system.h"
|
|
$File "$SRCDIR\game\shared\steamworks_gamestats.h"
|
|
$File "$SRCDIR\public\stdstring.h"
|
|
$File "$SRCDIR\public\string_t.h"
|
|
$File "$SRCDIR\public\tier1\stringpool.h"
|
|
$File "$SRCDIR\public\tier1\strtools.h"
|
|
$File "$SRCDIR\public\studio.h"
|
|
$File "$SRCDIR\game\shared\sun_shared.h"
|
|
$File "$SRCDIR\game\shared\takedamageinfo.h"
|
|
$File "$SRVSRCDIR\te_effect_dispatch.h"
|
|
$File "$SRVSRCDIR\tesla.h"
|
|
$File "$SRVSRCDIR\test_stressentities.h"
|
|
$File "$SRVSRCDIR\textstatsmgr.h"
|
|
$File "$SRCDIR\public\texture_group_names.h"
|
|
$File "$SRVSRCDIR\timedeventmgr.h"
|
|
$File "$SRCDIR\game\shared\usercmd.h"
|
|
$File "$SRCDIR\game\shared\usermessages.h"
|
|
$File "$SRCDIR\game\shared\util_shared.h"
|
|
$File "$SRCDIR\public\UtlCachedFileData.h"
|
|
$File "$SRCDIR\public\tier1\utldict.h"
|
|
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
|
|
$File "$SRCDIR\public\tier1\utlhash.h"
|
|
$File "$SRCDIR\public\tier1\utllinkedlist.h"
|
|
$File "$SRCDIR\public\tier1\utlmap.h"
|
|
$File "$SRCDIR\public\tier1\utlmemory.h"
|
|
$File "$SRCDIR\public\tier1\utlmultilist.h"
|
|
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
|
|
$File "$SRCDIR\public\tier1\utlrbtree.h"
|
|
$File "$SRCDIR\public\tier1\utlsortvector.h"
|
|
$File "$SRCDIR\public\tier1\utlvector.h"
|
|
$File "$SRCDIR\public\vallocator.h"
|
|
$File "$SRVSRCDIR\variant_t.h"
|
|
$File "$SRVSRCDIR\coerciblevariant_t.h"
|
|
$File "$SRCDIR\public\vcollide.h"
|
|
$File "$SRCDIR\public\vcollide_parse.h"
|
|
$File "$SRCDIR\public\mathlib\vector.h"
|
|
$File "$SRCDIR\public\mathlib\vector2d.h"
|
|
$File "$SRCDIR\public\mathlib\vector4d.h"
|
|
$File "$SRVSRCDIR\vehicle_base.h"
|
|
$File "$SRVSRCDIR\vehicle_baseserver.h"
|
|
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
|
|
$File "$SRCDIR\public\vphysics\vehicles.h"
|
|
$File "$SRCDIR\public\vgui\vgui.h"
|
|
$File "$SRCDIR\public\vphysics_interface.h"
|
|
$File "$SRCDIR\game\shared\vphysics_sound.h"
|
|
$File "$SRCDIR\public\mathlib\vplane.h"
|
|
$File "$SRCDIR\public\tier0\vprof.h"
|
|
$File "$SRCDIR\public\vstdlib\vstdlib.h"
|
|
$File "$SRCDIR\public\winlite.h"
|
|
$File "$SRCDIR\public\worldsize.h"
|
|
$File "$SRCDIR\public\zip_uncompressed.h"
|
|
$File "$SRCDIR\game\shared\mp_shareddefs.h"
|
|
$File "$SRCDIR\public\bittools.h"
|
|
$File "$SRCDIR\game\shared\cellcoord.h"
|
|
$File "$SRVSRCDIR\sendprop_priorities.h"
|
|
$File "$SRCDIR\common\CegClientWrapper.h"
|
|
$File "$SRCDIR\common\cegclient.h" [$WINDOWS && $CEG]
|
|
}
|
|
|
|
$Folder "Tools Framework"
|
|
{
|
|
$File "$SRVSRCDIR\entity_tools_server.cpp"
|
|
$File "$SRVSRCDIR\toolframework_server.cpp"
|
|
$File "$SRVSRCDIR\toolframework_server.h"
|
|
}
|
|
|
|
$Folder "Link Libraries"
|
|
{
|
|
$lib bitmap
|
|
$lib bonesetup
|
|
$lib choreoobjects
|
|
$Lib dmxloader
|
|
$Lib mathlib
|
|
$Lib mathlib_extended
|
|
$Lib particles
|
|
$Lib tier2
|
|
$Lib tier3
|
|
$Lib vgui_controls
|
|
$Lib responserules_runtime
|
|
|
|
$LibExternal libprotobuf [!$VS2013 && !$VS2015]
|
|
$LibExternal $LIBPUBLIC\2013\libprotobuf [$VS2013]
|
|
$LibExternal $LIBPUBLIC\2015\libprotobuf [$VS2015]
|
|
{
|
|
$Configuration "Debug" { $ExcludedFromBuild "Yes" }
|
|
}
|
|
|
|
$LibExternal $LIBPUBLIC\2015\debug\libprotobuf [$VS2015]
|
|
{
|
|
$Configuration "Release" { $ExcludedFromBuild "Yes" }
|
|
}
|
|
|
|
$ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ]
|
|
$ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ]
|
|
}
|
|
}
|