Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// SERVER_BASE.VPC
//
// Project Base Script
//-----------------------------------------------------------------------------
$Macro OUTBINDIR "$SRCDIR\..\game\$GAMENAME\bin"
$Macro OUTCEGDIR "$SRCDIR\..\game\$GAMENAME\bin\ceg" [$WINDOWS && $CEG]
$Macro DEVKITBINDIR "$GAMENAME\bin" [$X360]
$Macro GENERATED_PROTO_DIR "generated_proto"
$MacroRequired "GAMENAME"
$include "$SRCDIR\vpc_scripts\source_dll_base.vpc"
$include "$SRCDIR\vpc_scripts\protobuf_builder.vpc"
$include "$SRCDIR\vpc_scripts\netmessages_include.vpc"
$include "$SRCDIR\vpc_scripts\networkbasetypes_include.vpc"
$CustomBuildStep "nut"
{
$CommandLine "$SRCDIR\devtools\srcsrv\perl\bin\perl.exe $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$WINDOWS]
$CommandLine "perl $SRCDIR\devtools\bin\texttoarray.pl $(InputPath) g_Script_$(InputName)> $(IntDir)\$(InputName)_nut.h" [$POSIX]
$Description "$(InputFileName) produces $(InputName)_nut.h"
$Outputs "$(IntDir)\$(InputName)_nut.h"
}
$Configuration "Debug"
{
$General
{
$OutputDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory ".\Debug_$GAMENAME$PLATSUBDIR" [$WINDOWS]
$OutputDirectory ".\Debug_$GAMENAME_360" [$X360]
$IntermediateDirectory ".\Debug_$GAMENAME_360" [$X360]
}
}
$Configuration "Release"
{
$General
{
$OutputDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
$IntermediateDirectory ".\Release_$GAMENAME$PLATSUBDIR" [$WINDOWS]
$OutputDirectory ".\Release_$GAMENAME_360" [$X360]
$IntermediateDirectory ".\Release_$GAMENAME_360" [$X360]
}
}
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;.\;$SRCDIR\game\shared;$SRCDIR\utils\common;$(IntDir)"
$PreprocessorDefinitions "$BASE;GAME_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE"
$PreprocessorDefinitions "$BASE;sprintf=use_Q_snprintf_instead_of_sprintf;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead" [!$POSIX && !$PS3]
$Create/UsePrecompiledHeader "Use Precompiled Header (/Yu)" [!$PS3]
$Create/UsePCHThroughFile "cbase.h" [!$PS3]
}
$Linker
{
$AdditionalDependencies "$BASE winmm.lib" [$WINDOWS]
$SystemLibraries "iconv" [$OSXALL]
}
}
$Project
{
$Folder "Source Files"
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$File "$SRVSRCDIR\tempmonster.cpp"
$File "$SRVSRCDIR\tesla.cpp"
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$File "$SRVSRCDIR\test_proxytoggle.cpp"
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$File "$SRVSRCDIR\variant_t.cpp"
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$File "$SRVSRCDIR\waterbullet.cpp"
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$File "$SRVSRCDIR\WaterLODControl.cpp"
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$File "$SRCDIR\game\shared\mp_shareddefs.cpp"
$File "$SRCDIR\game\server\vote_controller.h"
$File "$SRCDIR\game\server\vote_controller.cpp"
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"$SRCDIR\public\simple_physics.cpp" \
"$SRCDIR\public\stringregistry.cpp" \
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"$SRVSRCDIR\GameStats_BasicStatsFunctions.cpp"
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$File "$SRVSRCDIR\steamjet.cpp"
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$File "$SRVSRCDIR\te_bspdecal.cpp"
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$File "$SRVSRCDIR\te_playerdecal.cpp"
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$File "$SRVSRCDIR\nav_ladder.h"
$File "$SRVSRCDIR\nav_merge.cpp"
$File "$SRVSRCDIR\nav_mesh.cpp"
$File "$SRVSRCDIR\nav_mesh.h"
$File "$SRVSRCDIR\nav_mesh_factory.cpp"
$File "$SRVSRCDIR\nav_node.cpp"
$File "$SRVSRCDIR\nav_node.h"
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$File "$SRVSRCDIR\nav_simplify.cpp"
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$File "$SRVSRCDIR\fogcontroller.h"
$File "$SRCDIR\public\vphysics\friction.h"
$File "$SRCDIR\game\shared\func_ladder.h"
$File "$SRCDIR\game\shared\gameeventdefs.h"
$File "$SRCDIR\game\shared\GameEventListener.h"
$File "$SRCDIR\game\shared\gamerules_register.h"
$File "$SRCDIR\public\gametrace.h"
$File "$SRVSRCDIR\globals.h"
$File "$SRCDIR\public\globalvars_base.h"
$File "$SRCDIR\game\shared\groundlink.h"
$File "$SRCDIR\public\iachievementmgr.h"
$File "$SRCDIR\public\appframework\iappsystem.h"
$File "$SRCDIR\public\icliententity.h"
$File "$SRCDIR\public\iclientnetworkable.h"
$File "$SRCDIR\public\iclientrenderable.h"
$File "$SRCDIR\public\iclientunknown.h"
$File "$SRCDIR\public\engine\ICollideable.h"
$File "$SRCDIR\public\tier0\icommandline.h"
$File "$SRCDIR\public\icvar.h"
$File "$SRCDIR\game\shared\IEffects.h"
$File "$SRCDIR\public\engine\IEngineSound.h"
$File "$SRCDIR\public\engine\IEngineTrace.h"
$File "$SRCDIR\public\igameevents.h"
$File "$SRCDIR\game\shared\igamemovement.h"
$File "$SRCDIR\public\ihandleentity.h"
$File "$SRCDIR\public\ihltv.h"
$File "$SRCDIR\public\ihltvdirector.h"
$File "$SRCDIR\public\vstdlib\ikeyvaluessystem.h"
$File "$SRVSRCDIR\ilagcompensationmanager.h"
$File "$SRCDIR\public\vgui\ILocalize.h"
$File "$SRCDIR\public\materialsystem\imaterial.h"
$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
$File "$SRCDIR\public\materialsystem\imaterialvar.h"
$File "$SRCDIR\game\shared\imovehelper.h"
$File "$SRCDIR\game\shared\in_buttons.h"
$File "$SRCDIR\public\inetchannelinfo.h"
$File "$SRCDIR\game\shared\iplayeranimstate.h"
$File "$SRCDIR\game\shared\ipredictionsystem.h"
$File "$SRCDIR\public\irecipientfilter.h"
$File "$SRCDIR\public\isaverestore.h"
$File "$SRCDIR\public\iscratchpad3d.h"
$File "$SRCDIR\public\iserverentity.h"
$File "$SRCDIR\public\iservernetworkable.h"
$File "$SRCDIR\public\iserverunknown.h"
$File "$SRCDIR\public\SoundEmitterSystem\isoundemittersystembase.h"
$File "$SRCDIR\public\ispatialpartition.h"
$File "$SRCDIR\public\engine\IStaticPropMgr.h"
$File "$SRCDIR\game\shared\itempents.h"
$File "$SRCDIR\public\engine\ivdebugoverlay.h"
$File "$SRCDIR\game\shared\IVehicle.h"
$File "$SRCDIR\public\engine\ivmodelinfo.h"
$File "$SRCDIR\public\tier1\keyvalues.h"
$File "$SRCDIR\public\tier0\l2cache.h"
$File "$SRVSRCDIR\logic_playerproxy.h"
$File "$SRVSRCDIR\logicrelay.h"
$File "$SRCDIR\public\map_utils.h"
$File "$SRVSRCDIR\mapentities.h"
$File "$SRCDIR\game\shared\mapentities_shared.h"
$File "$SRCDIR\public\tier0\mem.h"
$File "$SRCDIR\public\tier0\memalloc.h"
$File "$SRCDIR\public\tier0\memdbgoff.h"
$File "$SRCDIR\public\tier0\memdbgon.h"
$File "$SRVSRCDIR\modelentities.h"
$File "$SRCDIR\game\shared\movevars_shared.h"
$File "$SRCDIR\public\networkvar.h"
$File "$SRVSRCDIR\npc_vehicledriver.h"
$File "$SRCDIR\game\shared\npcevent.h"
$File "$SRCDIR\public\vphysics\object_hash.h"
$File "$SRVSRCDIR\particle_system.h"
$File "$SRVSRCDIR\physics_cannister.h"
$File "$SRVSRCDIR\physics_fx.h"
$File "$SRVSRCDIR\physics_impact_damage.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\vphysics\player_controller.h"
$File "$SRVSRCDIR\playerinfomanager.h"
$File "$SRCDIR\game\shared\playernet_vars.h"
$File "$SRCDIR\public\PlayerState.h"
$File "$SRVSRCDIR\player_voice_listener.h"
$File "$SRCDIR\game\shared\precipitation_shared.h"
$File "$SRCDIR\game\shared\predictable_entity.h"
$File "$SRCDIR\game\shared\predictioncopy.h"
$File "$SRCDIR\public\tier1\processor_detect.h"
$File "$SRCDIR\game\shared\querycache.h"
$File "$SRCDIR\game\shared\props_shared.h"
$File "$SRCDIR\public\vstdlib\random.h"
$File "$SRCDIR\public\responserules\response_types.h"
$File "$SRCDIR\game\shared\rope_helpers.h"
$File "$SRCDIR\game\shared\saverestore_stringtable.h"
$File "$SRCDIR\game\shared\saverestore_utlclass.h"
$File "$SRCDIR\game\shared\saverestore_utlmap.h"
$File "$SRCDIR\game\shared\saverestore_utlrbtree.h"
$File "$SRCDIR\public\saverestoretypes.h"
$File "$SRCDIR\public\scratchpad3d.h"
$File "$SRVSRCDIR\scratchpad_gamedll_helpers.h"
$File "$SRCDIR\public\ScratchPadUtils.h"
$File "$SRVSRCDIR\sendproxy.h"
$File "$SRCDIR\public\shake.h"
$File "$SRCDIR\game\shared\shared_classnames.h"
$File "$SRCDIR\game\shared\shareddefs.h"
$File "$SRCDIR\game\shared\sharedInterface.h"
$File "$SRCDIR\game\shared\shot_manipulator.h"
$File "$SRVSRCDIR\SkyCamera.h"
$File "$SRCDIR\public\soundchars.h"
$File "$SRCDIR\game\shared\soundenvelope.h"
$File "$SRCDIR\public\soundflags.h"
$File "$SRVSRCDIR\soundscape_system.h"
$File "$SRCDIR\game\shared\steamworks_gamestats.h"
$File "$SRCDIR\public\stdstring.h"
$File "$SRCDIR\public\string_t.h"
$File "$SRCDIR\public\tier1\stringpool.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "$SRCDIR\public\studio.h"
$File "$SRCDIR\game\shared\sun_shared.h"
$File "$SRCDIR\game\shared\takedamageinfo.h"
$File "$SRVSRCDIR\te_effect_dispatch.h"
$File "$SRVSRCDIR\tesla.h"
$File "$SRVSRCDIR\test_stressentities.h"
$File "$SRVSRCDIR\textstatsmgr.h"
$File "$SRCDIR\public\texture_group_names.h"
$File "$SRVSRCDIR\timedeventmgr.h"
$File "$SRCDIR\game\shared\usercmd.h"
$File "$SRCDIR\game\shared\usermessages.h"
$File "$SRCDIR\game\shared\util_shared.h"
$File "$SRCDIR\public\UtlCachedFileData.h"
$File "$SRCDIR\public\tier1\utldict.h"
$File "$SRCDIR\public\tier1\utlfixedmemory.h"
$File "$SRCDIR\public\tier1\utlhash.h"
$File "$SRCDIR\public\tier1\utllinkedlist.h"
$File "$SRCDIR\public\tier1\utlmap.h"
$File "$SRCDIR\public\tier1\utlmemory.h"
$File "$SRCDIR\public\tier1\utlmultilist.h"
$File "$SRCDIR\public\tier1\utlpriorityqueue.h"
$File "$SRCDIR\public\tier1\utlrbtree.h"
$File "$SRCDIR\public\tier1\utlsortvector.h"
$File "$SRCDIR\public\tier1\utlvector.h"
$File "$SRCDIR\public\vallocator.h"
$File "$SRVSRCDIR\variant_t.h"
$File "$SRVSRCDIR\coerciblevariant_t.h"
$File "$SRCDIR\public\vcollide.h"
$File "$SRCDIR\public\vcollide_parse.h"
$File "$SRCDIR\public\mathlib\vector.h"
$File "$SRCDIR\public\mathlib\vector2d.h"
$File "$SRCDIR\public\mathlib\vector4d.h"
$File "$SRVSRCDIR\vehicle_base.h"
$File "$SRVSRCDIR\vehicle_baseserver.h"
$File "$SRCDIR\game\shared\vehicle_viewblend_shared.h"
$File "$SRCDIR\public\vphysics\vehicles.h"
$File "$SRCDIR\public\vgui\vgui.h"
$File "$SRCDIR\public\vphysics_interface.h"
$File "$SRCDIR\game\shared\vphysics_sound.h"
$File "$SRCDIR\public\mathlib\vplane.h"
$File "$SRCDIR\public\tier0\vprof.h"
$File "$SRCDIR\public\vstdlib\vstdlib.h"
$File "$SRCDIR\public\winlite.h"
$File "$SRCDIR\public\worldsize.h"
$File "$SRCDIR\public\zip_uncompressed.h"
$File "$SRCDIR\game\shared\mp_shareddefs.h"
$File "$SRCDIR\public\bittools.h"
$File "$SRCDIR\game\shared\cellcoord.h"
$File "$SRVSRCDIR\sendprop_priorities.h"
$File "$SRCDIR\common\CegClientWrapper.h"
$File "$SRCDIR\common\cegclient.h" [$WINDOWS && $CEG]
}
$Folder "Tools Framework"
{
$File "$SRVSRCDIR\entity_tools_server.cpp"
$File "$SRVSRCDIR\toolframework_server.cpp"
$File "$SRVSRCDIR\toolframework_server.h"
}
$Folder "Link Libraries"
{
$lib bitmap
$lib bonesetup
$lib choreoobjects
$Lib dmxloader
$Lib mathlib
$Lib mathlib_extended
$Lib particles
$Lib tier2
$Lib tier3
$Lib vgui_controls
$Lib responserules_runtime
$LibExternal libprotobuf [!$VS2013 && !$VS2015]
$LibExternal $LIBPUBLIC\2013\libprotobuf [$VS2013]
$LibExternal $LIBPUBLIC\2015\libprotobuf [$VS2015]
{
$Configuration "Debug" { $ExcludedFromBuild "Yes" }
}
$LibExternal $LIBPUBLIC\2015\debug\libprotobuf [$VS2015]
{
$Configuration "Release" { $ExcludedFromBuild "Yes" }
}
$ImplibExternal steam_api [ ( $WIN32 || $POSIX || $PS3 ) && !$NO_STEAM ]
$ImplibExternal steam_api64 [ $WIN64 && !$NO_STEAM ]
}
}