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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements the big scary boom-boom machine Antlions fear.
//
//=============================================================================//
#include "cbase.h"
#include "EnvMessage.h"
#include "fmtstr.h"
#include "vguiscreen.h"
#include "filesystem.h"
// NOTE: This has to be the last file included!
#include "tier0/memdbgon.h"
#define SLIDESHOW_LIST_BUFFER_MAX 8192
struct SlideKeywordList_t { char szSlideKeyword[64]; };
class CSlideshowDisplay : public CBaseEntity { public:
DECLARE_CLASS( CSlideshowDisplay, CBaseEntity ); DECLARE_DATADESC(); DECLARE_SERVERCLASS();
virtual ~CSlideshowDisplay();
virtual bool KeyValue( const char *szKeyName, const char *szValue );
virtual int UpdateTransmitState(); virtual void SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways );
virtual void Spawn( void ); virtual void Precache( void ); virtual void OnRestore( void );
void ScreenVisible( bool bVisible );
void Disable( void ); void Enable( void );
void InputDisable( inputdata_t &inputdata ); void InputEnable( inputdata_t &inputdata );
void InputSetDisplayText( inputdata_t &inputdata ); void InputRemoveAllSlides( inputdata_t &inputdata ); void InputAddSlides( inputdata_t &inputdata );
void InputSetMinSlideTime( inputdata_t &inputdata ); void InputSetMaxSlideTime( inputdata_t &inputdata );
void InputSetCycleType( inputdata_t &inputdata ); void InputSetNoListRepeats( inputdata_t &inputdata );
private:
// Control panel
void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); void GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ); void SpawnControlPanels( void ); void RestoreControlPanels( void ); void BuildSlideShowImagesList( void );
private:
CNetworkVar( bool, m_bEnabled );
CNetworkString( m_szDisplayText, 128 );
CNetworkString( m_szSlideshowDirectory, 128 ); string_t m_String_tSlideshowDirectory;
CUtlVector<SlideKeywordList_t*> m_SlideKeywordList; CNetworkArray( unsigned char, m_chCurrentSlideLists, 16 );
CNetworkVar( float, m_fMinSlideTime ); CNetworkVar( float, m_fMaxSlideTime );
CNetworkVar( int, m_iCycleType ); CNetworkVar( bool, m_bNoListRepeats );
int m_iScreenWidth; int m_iScreenHeight;
bool m_bDoFullTransmit;
typedef CHandle<CVGuiScreen> ScreenHandle_t; CUtlVector<ScreenHandle_t> m_hScreens; };
LINK_ENTITY_TO_CLASS( vgui_slideshow_display, CSlideshowDisplay );
//-----------------------------------------------------------------------------
// Save/load
//-----------------------------------------------------------------------------
BEGIN_DATADESC( CSlideshowDisplay ) DEFINE_FIELD( m_bEnabled, FIELD_BOOLEAN ),
DEFINE_AUTO_ARRAY_KEYFIELD( m_szDisplayText, FIELD_CHARACTER, "displaytext" ),
DEFINE_AUTO_ARRAY( m_szSlideshowDirectory, FIELD_CHARACTER ), DEFINE_KEYFIELD( m_String_tSlideshowDirectory, FIELD_STRING, "directory" ),
// DEFINE_FIELD( m_SlideKeywordList, CUtlVector < SlideKeywordList_t* > ),
DEFINE_AUTO_ARRAY( m_chCurrentSlideLists, FIELD_CHARACTER ),
DEFINE_KEYFIELD( m_fMinSlideTime, FIELD_FLOAT, "minslidetime" ), DEFINE_KEYFIELD( m_fMaxSlideTime, FIELD_FLOAT, "maxslidetime" ),
DEFINE_KEYFIELD( m_iCycleType, FIELD_INTEGER, "cycletype" ), DEFINE_KEYFIELD( m_bNoListRepeats, FIELD_BOOLEAN, "nolistrepeats" ),
DEFINE_KEYFIELD( m_iScreenWidth, FIELD_INTEGER, "width" ), DEFINE_KEYFIELD( m_iScreenHeight, FIELD_INTEGER, "height" ),
//DEFINE_FIELD( m_bDoFullTransmit, FIELD_BOOLEAN ),
//DEFINE_UTLVECTOR( m_hScreens, FIELD_EHANDLE ),
DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ), DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
DEFINE_INPUTFUNC( FIELD_STRING, "SetDisplayText", InputSetDisplayText ),
DEFINE_INPUTFUNC( FIELD_VOID, "RemoveAllSlides", InputRemoveAllSlides ), DEFINE_INPUTFUNC( FIELD_STRING, "AddSlides", InputAddSlides ),
DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMinSlideTime", InputSetMinSlideTime ), DEFINE_INPUTFUNC( FIELD_FLOAT, "SetMaxSlideTime", InputSetMaxSlideTime ),
DEFINE_INPUTFUNC( FIELD_INTEGER, "SetCycleType", InputSetCycleType ), DEFINE_INPUTFUNC( FIELD_BOOLEAN, "SetNoListRepeats", InputSetNoListRepeats ),
END_DATADESC()
IMPLEMENT_SERVERCLASS_ST( CSlideshowDisplay, DT_SlideshowDisplay ) SendPropBool( SENDINFO(m_bEnabled) ), SendPropString( SENDINFO( m_szDisplayText ) ), SendPropString( SENDINFO( m_szSlideshowDirectory ) ), SendPropArray3( SENDINFO_ARRAY3(m_chCurrentSlideLists), SendPropInt( SENDINFO_ARRAY(m_chCurrentSlideLists), 8, SPROP_UNSIGNED ) ), SendPropFloat( SENDINFO(m_fMinSlideTime), 11, 0, 0.0f, 20.0f ), SendPropFloat( SENDINFO(m_fMaxSlideTime), 11, 0, 0.0f, 20.0f ), SendPropInt( SENDINFO(m_iCycleType), 2, SPROP_UNSIGNED ), SendPropBool( SENDINFO(m_bNoListRepeats) ), END_SEND_TABLE()
CSlideshowDisplay::~CSlideshowDisplay() { int i; // Kill the control panels
for ( i = m_hScreens.Count(); --i >= 0; ) { DestroyVGuiScreen( m_hScreens[i].Get() ); } m_hScreens.RemoveAll(); }
//-----------------------------------------------------------------------------
// Read in worldcraft data...
//-----------------------------------------------------------------------------
bool CSlideshowDisplay::KeyValue( const char *szKeyName, const char *szValue ) { //!! temp hack, until worldcraft is fixed
// strip the # tokens from (duplicate) key names
char *s = (char *)strchr( szKeyName, '#' ); if ( s ) { *s = '\0'; }
// NOTE: Have to do these separate because they set two values instead of one
if( FStrEq( szKeyName, "angles" ) ) { Assert( GetMoveParent() == NULL ); QAngle angles; UTIL_StringToVector( angles.Base(), szValue );
// Because the vgui screen basis is strange (z is front, y is up, x is right)
// we need to rotate the typical basis before applying it
VMatrix mat, rotation, tmp; MatrixFromAngles( angles, mat ); MatrixBuildRotationAboutAxis( rotation, Vector( 0, 1, 0 ), 90 ); MatrixMultiply( mat, rotation, tmp ); MatrixBuildRotateZ( rotation, 90 ); MatrixMultiply( tmp, rotation, mat ); MatrixToAngles( mat, angles ); SetAbsAngles( angles );
return true; }
return BaseClass::KeyValue( szKeyName, szValue ); }
int CSlideshowDisplay::UpdateTransmitState() { if ( m_bDoFullTransmit ) { m_bDoFullTransmit = false; return SetTransmitState( FL_EDICT_ALWAYS ); }
return SetTransmitState( FL_EDICT_FULLCHECK ); }
void CSlideshowDisplay::SetTransmit( CCheckTransmitInfo *pInfo, bool bAlways ) { // Are we already marked for transmission?
if ( pInfo->m_pTransmitEdict->Get( entindex() ) ) return;
BaseClass::SetTransmit( pInfo, bAlways );
// Force our screens to be sent too.
for ( int i=0; i < m_hScreens.Count(); i++ ) { CVGuiScreen *pScreen = m_hScreens[i].Get(); pScreen->SetTransmit( pInfo, bAlways ); } }
void CSlideshowDisplay::Spawn( void ) { Q_strcpy( m_szSlideshowDirectory.GetForModify(), m_String_tSlideshowDirectory.ToCStr() ); Precache();
BaseClass::Spawn();
m_bEnabled = false; // Clear out selected list
m_chCurrentSlideLists.GetForModify( 0 ) = 0; // Select all slides to begin with
for ( int i = 1; i < 16; ++i ) m_chCurrentSlideLists.GetForModify( i ) = (unsigned char)-1;
SpawnControlPanels();
ScreenVisible( m_bEnabled );
m_bDoFullTransmit = true; }
void CSlideshowDisplay::Precache( void ) { BaseClass::Precache();
BuildSlideShowImagesList();
PrecacheVGuiScreen( "slideshow_display_screen" ); }
void CSlideshowDisplay::OnRestore( void ) { BaseClass::OnRestore();
BuildSlideShowImagesList();
RestoreControlPanels();
ScreenVisible( m_bEnabled ); }
void CSlideshowDisplay::ScreenVisible( bool bVisible ) { for ( int iScreen = 0; iScreen < m_hScreens.Count(); ++iScreen ) { CVGuiScreen *pScreen = m_hScreens[ iScreen ].Get(); if ( bVisible ) pScreen->RemoveEffects( EF_NODRAW ); else pScreen->AddEffects( EF_NODRAW ); } }
void CSlideshowDisplay::Disable( void ) { if ( !m_bEnabled ) return;
m_bEnabled = false;
ScreenVisible( false ); }
void CSlideshowDisplay::Enable( void ) { if ( m_bEnabled ) return;
m_bEnabled = true;
ScreenVisible( true ); }
void CSlideshowDisplay::InputDisable( inputdata_t &inputdata ) { Disable(); }
void CSlideshowDisplay::InputEnable( inputdata_t &inputdata ) { Enable(); }
void CSlideshowDisplay::InputSetDisplayText( inputdata_t &inputdata ) { Q_strcpy( m_szDisplayText.GetForModify(), inputdata.value.String() ); }
void CSlideshowDisplay::InputRemoveAllSlides( inputdata_t &inputdata ) { // Clear out selected list
for ( int i = 0; i < 16; ++i ) m_chCurrentSlideLists.GetForModify( i ) = (unsigned char)-1; }
void CSlideshowDisplay::InputAddSlides( inputdata_t &inputdata ) { // Find the list with the current keyword
int iList; for ( iList = 0; iList < m_SlideKeywordList.Count(); ++iList ) { if ( Q_strcmp( m_SlideKeywordList[ iList ]->szSlideKeyword, inputdata.value.String() ) == 0 ) break; }
if ( iList < m_SlideKeywordList.Count() ) { // Found the keyword list, so add this index to the selected lists
int iNumCurrentSlideLists; for ( iNumCurrentSlideLists = 0; iNumCurrentSlideLists < 16; ++iNumCurrentSlideLists ) { if ( m_chCurrentSlideLists[ iNumCurrentSlideLists ] == (unsigned char)-1 ) break; }
if ( iNumCurrentSlideLists >= 16 ) return;
m_chCurrentSlideLists.GetForModify( iNumCurrentSlideLists ) = iList; } }
void CSlideshowDisplay::InputSetMinSlideTime( inputdata_t &inputdata ) { m_fMinSlideTime = inputdata.value.Float(); }
void CSlideshowDisplay::InputSetMaxSlideTime( inputdata_t &inputdata ) { m_fMaxSlideTime = inputdata.value.Float(); }
void CSlideshowDisplay::InputSetCycleType( inputdata_t &inputdata ) { m_iCycleType = inputdata.value.Int(); }
void CSlideshowDisplay::InputSetNoListRepeats( inputdata_t &inputdata ) { m_bNoListRepeats = inputdata.value.Bool(); }
void CSlideshowDisplay::GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ) { pPanelName = "slideshow_display_screen"; }
void CSlideshowDisplay::GetControlPanelClassName( int nPanelIndex, const char *&pPanelName ) { pPanelName = "vgui_screen"; }
//-----------------------------------------------------------------------------
// This is called by the base object when it's time to spawn the control panels
//-----------------------------------------------------------------------------
void CSlideshowDisplay::SpawnControlPanels() { int nPanel; for ( nPanel = 0; true; ++nPanel ) { const char *pScreenName; GetControlPanelInfo( nPanel, pScreenName ); if (!pScreenName) continue;
const char *pScreenClassname; GetControlPanelClassName( nPanel, pScreenClassname ); if ( !pScreenClassname ) continue;
float flWidth = m_iScreenWidth; float flHeight = m_iScreenHeight;
CVGuiScreen *pScreen = CreateVGuiScreen( pScreenClassname, pScreenName, this, this, 0 ); pScreen->ChangeTeam( GetTeamNumber() ); pScreen->SetActualSize( flWidth, flHeight ); pScreen->SetActive( true ); pScreen->MakeVisibleOnlyToTeammates( false ); pScreen->SetTransparency( true ); int nScreen = m_hScreens.AddToTail( ); m_hScreens[nScreen].Set( pScreen );
return; } }
void CSlideshowDisplay::RestoreControlPanels( void ) { int nPanel; for ( nPanel = 0; true; ++nPanel ) { const char *pScreenName; GetControlPanelInfo( nPanel, pScreenName ); if (!pScreenName) continue;
const char *pScreenClassname; GetControlPanelClassName( nPanel, pScreenClassname ); if ( !pScreenClassname ) continue;
CVGuiScreen *pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( NULL, pScreenClassname );
while ( ( pScreen && pScreen->GetOwnerEntity() != this ) || Q_strcmp( pScreen->GetPanelName(), pScreenName ) != 0 ) { pScreen = (CVGuiScreen *)gEntList.FindEntityByClassname( pScreen, pScreenClassname ); }
if ( pScreen ) { int nScreen = m_hScreens.AddToTail( ); m_hScreens[nScreen].Set( pScreen ); pScreen->SetActive( true ); }
return; } }
void CSlideshowDisplay::BuildSlideShowImagesList( void ) { FileFindHandle_t matHandle; char szDirectory[_MAX_PATH]; char szMatFileName[_MAX_PATH] = {'\0'}; char szFileBuffer[ SLIDESHOW_LIST_BUFFER_MAX ]; char *pchCurrentLine = NULL;
if ( IsGameConsole() ) { Q_snprintf( szDirectory, sizeof( szDirectory ), "materials/vgui/%s/slides.txt", m_szSlideshowDirectory.Get() );
FileHandle_t fh = g_pFullFileSystem->Open( szDirectory, "rt" ); if ( !fh ) { DevWarning( "Couldn't read slideshow image file %s!", szDirectory ); return; }
int iFileSize = MIN( g_pFullFileSystem->Size( fh ), SLIDESHOW_LIST_BUFFER_MAX );
int iBytesRead = g_pFullFileSystem->Read( szFileBuffer, iFileSize, fh ); g_pFullFileSystem->Close( fh );
// Ensure we don't write outside of our buffer
if ( iBytesRead > iFileSize ) iBytesRead = iFileSize; szFileBuffer[ iBytesRead ] = '\0';
pchCurrentLine = szFileBuffer;
// Seek to end of first line
char *pchNextLine = pchCurrentLine; while ( *pchNextLine != '\0' && *pchNextLine != '\n' && *pchNextLine != ' ' ) ++pchNextLine;
if ( *pchNextLine != '\0' ) { // Mark end of string
*pchNextLine = '\0';
// Seek to start of next string
++pchNextLine; while ( *pchNextLine != '\0' && ( *pchNextLine == '\n' || *pchNextLine == ' ' ) ) ++pchNextLine; }
Q_strncpy( szMatFileName, pchCurrentLine, sizeof(szMatFileName) ); pchCurrentLine = pchNextLine; } else { Q_snprintf( szDirectory, sizeof( szDirectory ), "materials/vgui/%s/*.vmt", m_szSlideshowDirectory.Get() ); const char *pMatFileName = g_pFullFileSystem->FindFirst( szDirectory, &matHandle );
if ( pMatFileName ) Q_strncpy( szMatFileName, pMatFileName, sizeof(szMatFileName) ); }
int iSlideIndex = 0;
while ( szMatFileName[ 0 ] ) { char szFileName[_MAX_PATH]; Q_snprintf( szFileName, sizeof( szFileName ), "vgui/%s/%s", m_szSlideshowDirectory.Get(), szMatFileName ); szFileName[ Q_strlen( szFileName ) - 4 ] = '\0';
PrecacheMaterial( szFileName );
// Get material keywords
char szFullFileName[_MAX_PATH]; Q_snprintf( szFullFileName, sizeof( szFullFileName ), "materials/vgui/%s/%s", m_szSlideshowDirectory.Get(), szMatFileName );
KeyValues *pMaterialKeys = new KeyValues( "material" ); bool bLoaded = pMaterialKeys->LoadFromFile( g_pFullFileSystem, szFullFileName, NULL ); if ( bLoaded ) { char szKeywords[ 256 ]; Q_strcpy( szKeywords, pMaterialKeys->GetString( "%keywords", "" ) );
char *pchKeyword = szKeywords;
while ( pchKeyword[ 0 ] != '\0' ) { char *pNextKeyword = pchKeyword;
// Skip commas and spaces
while ( pNextKeyword[ 0 ] != '\0' && pNextKeyword[ 0 ] != ',' ) ++pNextKeyword;
if ( pNextKeyword[ 0 ] != '\0' ) { pNextKeyword[ 0 ] = '\0'; ++pNextKeyword;
while ( pNextKeyword[ 0 ] != '\0' && ( pNextKeyword[ 0 ] == ',' || pNextKeyword[ 0 ] == ' ' ) ) ++pNextKeyword; }
// Find the list with the current keyword
int iList; for ( iList = 0; iList < m_SlideKeywordList.Count(); ++iList ) { if ( Q_strcmp( m_SlideKeywordList[ iList ]->szSlideKeyword, pchKeyword ) == 0 ) break; }
if ( iList >= m_SlideKeywordList.Count() ) { // Couldn't find the list, so create it
iList = m_SlideKeywordList.AddToTail( new SlideKeywordList_t ); Q_strcpy( m_SlideKeywordList[ iList ]->szSlideKeyword, pchKeyword ); }
pchKeyword = pNextKeyword; } } pMaterialKeys->deleteThis(); pMaterialKeys = NULL;
// Find the generic list
int iList; for ( iList = 0; iList < m_SlideKeywordList.Count(); ++iList ) { if ( Q_strcmp( m_SlideKeywordList[ iList ]->szSlideKeyword, "" ) == 0 ) break; }
if ( iList >= m_SlideKeywordList.Count() ) { // Couldn't find the generic list, so create it
iList = m_SlideKeywordList.AddToHead( new SlideKeywordList_t ); Q_strcpy( m_SlideKeywordList[ iList ]->szSlideKeyword, "" ); }
if ( IsGameConsole() ) { // Seek to end of first line
char *pchNextLine = pchCurrentLine; while ( *pchNextLine != '\0' && *pchNextLine != '\n' && *pchNextLine != ' ' ) ++pchNextLine;
if ( *pchNextLine != '\0' ) { // Mark end of string
*pchNextLine = '\0';
// Seek to start of next string
++pchNextLine; while ( *pchNextLine != '\0' && ( *pchNextLine == '\n' || *pchNextLine == ' ' ) ) ++pchNextLine; }
Q_strncpy( szMatFileName, pchCurrentLine, sizeof(szMatFileName) ); pchCurrentLine = pchNextLine; } else { const char *pMatFileName = g_pFullFileSystem->FindNext( matHandle );
if ( pMatFileName ) Q_strncpy( szMatFileName, pMatFileName, sizeof(szMatFileName) ); else szMatFileName[ 0 ] = '\0'; }
++iSlideIndex; }
if ( !IsGameConsole() ) { g_pFullFileSystem->FindClose( matHandle ); } }
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