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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose: Implements the server side of a steam jet particle system entity.
//
// $NoKeywords: $
//=============================================================================//
#include "cbase.h"
#include "steamjet.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//Networking
IMPLEMENT_SERVERCLASS_ST(CSteamJet, DT_SteamJet) SendPropFloat(SENDINFO(m_SpreadSpeed), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_Speed), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_StartSize), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_EndSize), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_Rate), 0, SPROP_NOSCALE), SendPropFloat(SENDINFO(m_JetLength), 0, SPROP_NOSCALE), SendPropInt(SENDINFO(m_bEmit), 1, SPROP_UNSIGNED), SendPropInt(SENDINFO(m_bFaceLeft), 1, SPROP_UNSIGNED), // For support of legacy env_steamjet, which faced left instead of forward.
SendPropInt(SENDINFO(m_nType), 32, SPROP_UNSIGNED), SendPropInt( SENDINFO(m_spawnflags), 8, SPROP_UNSIGNED ), SendPropFloat(SENDINFO(m_flRollSpeed), 0, SPROP_NOSCALE), END_SEND_TABLE()
LINK_ENTITY_TO_CLASS( env_steam, CSteamJet ); LINK_ENTITY_TO_CLASS( env_steamjet, CSteamJet ); // For support of legacy env_steamjet, which faced left instead of forward.
//Save/restore
BEGIN_DATADESC( CSteamJet )
//Keyvalue fields
DEFINE_KEYFIELD( m_StartSize, FIELD_FLOAT, "StartSize" ), DEFINE_KEYFIELD( m_EndSize, FIELD_FLOAT, "EndSize" ), DEFINE_KEYFIELD( m_InitialState, FIELD_BOOLEAN, "InitialState" ), DEFINE_KEYFIELD( m_nType, FIELD_INTEGER, "Type" ), DEFINE_KEYFIELD( m_flRollSpeed, FIELD_FLOAT, "RollSpeed" ),
//Regular fields
DEFINE_FIELD( m_bEmit, FIELD_INTEGER ), DEFINE_FIELD( m_bFaceLeft, FIELD_BOOLEAN ),
// Inputs
DEFINE_INPUT( m_JetLength, FIELD_FLOAT, "JetLength" ), DEFINE_INPUT( m_SpreadSpeed, FIELD_FLOAT, "SpreadSpeed" ), DEFINE_INPUT( m_Speed, FIELD_FLOAT, "Speed" ), DEFINE_INPUT( m_Rate, FIELD_FLOAT, "Rate" ),
DEFINE_INPUTFUNC( FIELD_VOID, "TurnOn", InputTurnOn ), DEFINE_INPUTFUNC( FIELD_VOID, "TurnOff", InputTurnOff ), DEFINE_INPUTFUNC( FIELD_VOID, "Toggle", InputToggle ),
END_DATADESC()
CSteamJet::CSteamJet( void ) { m_flRollSpeed = 8.0f; } //-----------------------------------------------------------------------------
// Purpose: Called before spawning, after key values have been set.
//-----------------------------------------------------------------------------
void CSteamJet::Spawn( void ) { Precache();
//
// Legacy env_steamjet pointed left instead of forward.
//
if ( FClassnameIs( this, "env_steamjet" )) { m_bFaceLeft = true; }
if ( m_InitialState ) { m_bEmit = true; } }
void CSteamJet::Precache( void ) { PrecacheMaterial( "particle/particle_smokegrenade" ); PrecacheMaterial( "sprites/heatwave" ); }
void CSteamJet::Use( CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value ) { if (!pActivator->IsPlayer()) { if (useType == USE_ON) { m_bEmit = true; } else if (useType == USE_OFF) { m_bEmit = false; } } }
//-----------------------------------------------------------------------------
// Purpose: Input handler for toggling the steam jet on/off.
//-----------------------------------------------------------------------------
void CSteamJet::InputToggle(inputdata_t &data) { m_bEmit = !m_bEmit; }
//-----------------------------------------------------------------------------
// Purpose: Input handler for turning on the steam jet.
//-----------------------------------------------------------------------------
void CSteamJet::InputTurnOn(inputdata_t &data) { m_bEmit = true; }
//-----------------------------------------------------------------------------
// Purpose: Input handler for turning off the steam jet.
//-----------------------------------------------------------------------------
void CSteamJet::InputTurnOff(inputdata_t &data) { m_bEmit = false; }
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