Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "cbase.h"
#ifdef SERVER_USES_VGUI
#include "vgui_gamedll_int.h"
#include "ienginevgui.h"
#include <vgui/ISurface.h>
#include <vgui/IVGui.h>
#include <vgui/IInput.h>
#include "tier0/vprof.h"
#include <vgui_controls/Panel.h>
#include <keyvalues.h>
using namespace vgui;
#include <vgui_controls/Controls.h>
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_CreateGameDLLRootPanel( void ) { // Just using PANEL_ROOT in HL2 right now
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGUI_DestroyGameDLLRootPanel( void ) { }
//-----------------------------------------------------------------------------
// Purpose: Game specific root panel
// Output : vgui::Panel
//-----------------------------------------------------------------------------
vgui::VPANEL VGui_GetGameDLLRootPanel( void ) { vgui::VPANEL root = enginevgui->GetPanel( PANEL_GAMEDLL ); return root; }
bool VGui_Startup( CreateInterfaceFn appSystemFactory ) { if ( !vgui::VGui_InitInterfacesList( "GAMEDLL", &appSystemFactory, 1 ) ) return false;
return true; }
bool VGui_PostInit() { // Create any root panels for .dll
VGUI_CreateGameDLLRootPanel();
// Make sure we have a panel
VPANEL root = VGui_GetGameDLLRootPanel(); if ( !root ) { return false; } return true; }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void VGui_CreateGlobalPanels( void ) { }
void ShowGameDLLPanel( vgui::Panel *panel ) { panel->SetParent( VGui_GetGameDLLRootPanel() );
panel->SetVisible( true ); panel->SetEnabled( true ); panel->MoveToFront(); panel->InvalidateLayout(); }
void VGui_Shutdown( void ) { VGUI_DestroyGameDLLRootPanel();
// Make sure anything "marked for deletion"
// actually gets deleted before this dll goes away
vgui::ivgui()->RunFrame(); }
#endif // SERVER_USES_VGUI
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