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102 lines
2.4 KiB
102 lines
2.4 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "cbase.h"
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#ifdef SERVER_USES_VGUI
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#include "vgui_gamedll_int.h"
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#include "ienginevgui.h"
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#include <vgui/ISurface.h>
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#include <vgui/IVGui.h>
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#include <vgui/IInput.h>
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#include "tier0/vprof.h"
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#include <vgui_controls/Panel.h>
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#include <keyvalues.h>
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using namespace vgui;
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#include <vgui_controls/Controls.h>
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGUI_CreateGameDLLRootPanel( void )
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{
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// Just using PANEL_ROOT in HL2 right now
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGUI_DestroyGameDLLRootPanel( void )
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose: Game specific root panel
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// Output : vgui::Panel
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//-----------------------------------------------------------------------------
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vgui::VPANEL VGui_GetGameDLLRootPanel( void )
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{
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vgui::VPANEL root = enginevgui->GetPanel( PANEL_GAMEDLL );
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return root;
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}
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bool VGui_Startup( CreateInterfaceFn appSystemFactory )
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{
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if ( !vgui::VGui_InitInterfacesList( "GAMEDLL", &appSystemFactory, 1 ) )
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return false;
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return true;
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}
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bool VGui_PostInit()
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{
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// Create any root panels for .dll
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VGUI_CreateGameDLLRootPanel();
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// Make sure we have a panel
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VPANEL root = VGui_GetGameDLLRootPanel();
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if ( !root )
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void VGui_CreateGlobalPanels( void )
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{
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}
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void ShowGameDLLPanel( vgui::Panel *panel )
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{
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panel->SetParent( VGui_GetGameDLLRootPanel() );
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panel->SetVisible( true );
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panel->SetEnabled( true );
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panel->MoveToFront();
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panel->InvalidateLayout();
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}
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void VGui_Shutdown( void )
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{
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VGUI_DestroyGameDLLRootPanel();
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// Make sure anything "marked for deletion"
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// actually gets deleted before this dll goes away
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vgui::ivgui()->RunFrame();
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}
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#endif // SERVER_USES_VGUI
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