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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ====
//
// Purpose: Defines the interface to the entity sprinkle tool.
//
//=============================================================================
#ifndef __TOOL_SPRINKLE_H
#define __TOOL_SPRINKLE_H
#pragma once
#include "ToolInterface.h"
#include "Tool3D.h"
class CRender2D; class CRender3D; class CEntitySprinkleDlg;
class CToolEntitySprinkle : public Tool3D { public:
CToolEntitySprinkle(void); ~CToolEntitySprinkle(void);
inline void GetPos(Vector &vecPos);
//
// CBaseTool implementation.
//
virtual ToolID_t GetToolID(void) { return TOOL_ENTITY_SPRINKLE; }
virtual void OnActivate(); virtual void OnDeactivate();
virtual bool OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown2D(CMapView2D *pView, UINT nChar, UINT nRepCnt, UINT nFlags);
virtual bool OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint);
virtual bool OnMouseMove3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnKeyDown3D(CMapView3D *pView, UINT nChar, UINT nRepCnt, UINT nFlags); virtual bool OnLMouseDown3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnLMouseUp3D(CMapView3D *pView, UINT nFlags, const Vector2D &vPoint); virtual bool OnRMouseDown3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual bool OnRMouseUp3D( CMapView3D *pView, UINT nFlags, const Vector2D &vPoint ); virtual void RenderTool2D(CRender2D *pRender); virtual void RenderTool3D(CRender3D *pRender);
protected:
//
// Tool3D implementation.
//
virtual bool UpdateTranslation(const Vector &vUpdate, UINT flags); virtual void FinishTranslation(bool bSave); virtual int HitTest(CMapView *pView, const Vector2D &vPoint, bool bTestHandles = false);
private:
void DetermineKeysDown( ); void OnEscape( ); void RemoveMapObjects( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, int nDensity, CUtlVector< CMapEntity * > *pRemovedLocations = NULL, CMapEntity *pTouchedEntity = NULL ); void PopulateEntity( CMapEntity *pEntity, KeyValues *pFields ); void CreateMapObject( Vector &vOrigin, KeyValues *pSprinkleType, int nMode, bool bRandomYaw, CMapEntity *pExisting = NULL ); bool FindWorldMousePoint( CMapView3D *pView, const Vector2D &vPoint ); bool FindWorldSpot( Vector &vOrigin ); bool IsInSprinkle( KeyValues *pSprinkleType, const char *pszClassname ); const char *FindField( KeyValues *pSprinkleType, const char *pszClassname, const char *pszFieldName ); bool DoSizing( const Vector2D &vPoint ); void CalcGridInfo( KeyValues *pSprinkleType, float &flGridXSize, float &flGridYSize, float &flXSize, float &flYSize, Vector &vCenter ); void PerformSprinkle( bool bInitial );
Vector m_vecPos; // Current position of the marker.
CEntitySprinkleDlg *pSprinkleDlg; Vector2D m_vMousePoint; Vector m_vWorldMousePoint; Vector m_vLastDrawPoint; VMatrix m_LocalMatrix; VMatrix m_LocalMatrixNeg; CMapFace *m_pHitFace; bool m_bWorldValid; bool m_InSizingMode; bool m_InDrawMode; bool m_bCtrlDown; Vector2D m_StartSizingPoint; float m_BrushSize; float m_OrigBrushSize; KeyValues *m_pSprinkleInfo; };
//-----------------------------------------------------------------------------
// Purpose: Returns the current position of the marker.
//-----------------------------------------------------------------------------
inline void CToolEntitySprinkle::GetPos(Vector &vecPos) { vecPos = m_vecPos; }
#endif // __TOOL_SPRINKLE_H
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