Counter Strike : Global Offensive Source Code
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//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======
//
// Purpose:
//
//=============================================================================
#ifndef BONELIST_H
#define BONELIST_H
#ifdef _WIN32
#pragma once
#endif
#include "studio.h"
class CBoneList { public:
CBoneList();
void Release();
static CBoneList *Alloc();
unsigned int GetWriteSize() const { return 2 + m_nBones * ( sizeof( Vector ) + sizeof( Quaternion ) ); }
// The order of these data members must be maintained in order for the server
// demo system. ServerDemoPacket_BaseAnimating::GetSize() depends on this.
private: bool m_bShouldDelete : 1;
public: uint16 m_nBones : 15; Vector m_vecPos[ MAXSTUDIOBONES ]; Quaternion m_quatRot[ MAXSTUDIOBONES ]; };
class CFlexList { public:
CFlexList();
void Release();
static CFlexList *Alloc();
public:
int m_nNumFlexes; float m_flexWeights[ MAXSTUDIOFLEXCTRL ];
private: bool m_bShouldDelete; };
#endif // BONELIST_H
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