Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // BITMAP.VPC // // Project Script //-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS] $AdditionalIncludeDirectories "$BASE;$(XEDK)\include\win32" [$WINDOWS && $XDKINSTALLED] $AdditionalIncludeDirectories "$BASE;$(XEDK)\include\xbox" [$X360] } }
$Project "bitmap" { $Folder "Source Files" { $File "bitmap.cpp" $File "ImageByteSwap.cpp" [$X360 || $PS3] $File "colorconversion.cpp" $File "floatbitmap.cpp" $File "floatbitmap2.cpp" $File "floatbitmap3.cpp" $File "floatbitmap4.cpp" [$WINDOWS] $File "floatbitmap_bilateralfilter.cpp" $File "floatcubemap.cpp" $File "imageformat.cpp" $File "psd.cpp" $File "psheet.cpp" $File "resample.cpp" $File "tgaloader.cpp" $File "texturepacker.cpp" $File "tgawriter.cpp" }
$Folder "Header Files" { $File "$SRCDIR\public\bitmap\bitmap.h" $File "$SRCDIR\public\bitmap\floatbitmap.h" $File "$SRCDIR\public\bitmap\imageformat.h" $File "$SRCDIR\public\bitmap\imageformat_declarations.h" $File "$SRCDIR\public\bitmap\psd.h" $File "$SRCDIR\public\bitmap\psheet.h" $File "$SRCDIR\public\bitmap\texturepacker.h" $File "$SRCDIR\public\bitmap\tgaloader.h" $File "$SRCDIR\public\bitmap\tgawriter.h" $File "$SRCDIR\public\bitmap\stb_dxt.h" }
$Folder "Link Libraries" [$WINDOWS] { $Lib "$SRCDIR\lib\public\nvtc" [!$WIN64] $Lib "$SRCDIR\lib\public\nvtc64" [$WIN64] $Lib "bitmap_byteswap" } }
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