Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // BITMAP.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $Macro SRCDIR ".."
  7. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  8. $Configuration
  9. {
  10. $Compiler
  11. {
  12. $AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
  13. $AdditionalIncludeDirectories "$BASE;$(XEDK)\include\win32" [$WINDOWS && $XDKINSTALLED]
  14. $AdditionalIncludeDirectories "$BASE;$(XEDK)\include\xbox" [$X360]
  15. }
  16. }
  17. $Project "bitmap"
  18. {
  19. $Folder "Source Files"
  20. {
  21. $File "bitmap.cpp"
  22. $File "ImageByteSwap.cpp" [$X360 || $PS3]
  23. $File "colorconversion.cpp"
  24. $File "floatbitmap.cpp"
  25. $File "floatbitmap2.cpp"
  26. $File "floatbitmap3.cpp"
  27. $File "floatbitmap4.cpp" [$WINDOWS]
  28. $File "floatbitmap_bilateralfilter.cpp"
  29. $File "floatcubemap.cpp"
  30. $File "imageformat.cpp"
  31. $File "psd.cpp"
  32. $File "psheet.cpp"
  33. $File "resample.cpp"
  34. $File "tgaloader.cpp"
  35. $File "texturepacker.cpp"
  36. $File "tgawriter.cpp"
  37. }
  38. $Folder "Header Files"
  39. {
  40. $File "$SRCDIR\public\bitmap\bitmap.h"
  41. $File "$SRCDIR\public\bitmap\floatbitmap.h"
  42. $File "$SRCDIR\public\bitmap\imageformat.h"
  43. $File "$SRCDIR\public\bitmap\imageformat_declarations.h"
  44. $File "$SRCDIR\public\bitmap\psd.h"
  45. $File "$SRCDIR\public\bitmap\psheet.h"
  46. $File "$SRCDIR\public\bitmap\texturepacker.h"
  47. $File "$SRCDIR\public\bitmap\tgaloader.h"
  48. $File "$SRCDIR\public\bitmap\tgawriter.h"
  49. $File "$SRCDIR\public\bitmap\stb_dxt.h"
  50. }
  51. $Folder "Link Libraries" [$WINDOWS]
  52. {
  53. $Lib "$SRCDIR\lib\public\nvtc" [!$WIN64]
  54. $Lib "$SRCDIR\lib\public\nvtc64" [$WIN64]
  55. $Lib "bitmap_byteswap"
  56. }
  57. }