Counter Strike : Global Offensive Source Code
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//-----------------------------------------------------------------------------
// BITMAP.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR ".."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\dx9sdk\include" [$WINDOWS]
$AdditionalIncludeDirectories "$BASE;$(XEDK)\include\win32" [$WINDOWS && $XDKINSTALLED]
$AdditionalIncludeDirectories "$BASE;$(XEDK)\include\xbox" [$X360]
}
}
$Project "bitmap"
{
$Folder "Source Files"
{
$File "bitmap.cpp"
$File "ImageByteSwap.cpp" [$X360 || $PS3]
$File "colorconversion.cpp"
$File "floatbitmap.cpp"
$File "floatbitmap2.cpp"
$File "floatbitmap3.cpp"
$File "floatbitmap4.cpp" [$WINDOWS]
$File "floatbitmap_bilateralfilter.cpp"
$File "floatcubemap.cpp"
$File "imageformat.cpp"
$File "psd.cpp"
$File "psheet.cpp"
$File "resample.cpp"
$File "tgaloader.cpp"
$File "texturepacker.cpp"
$File "tgawriter.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\public\bitmap\bitmap.h"
$File "$SRCDIR\public\bitmap\floatbitmap.h"
$File "$SRCDIR\public\bitmap\imageformat.h"
$File "$SRCDIR\public\bitmap\imageformat_declarations.h"
$File "$SRCDIR\public\bitmap\psd.h"
$File "$SRCDIR\public\bitmap\psheet.h"
$File "$SRCDIR\public\bitmap\texturepacker.h"
$File "$SRCDIR\public\bitmap\tgaloader.h"
$File "$SRCDIR\public\bitmap\tgawriter.h"
$File "$SRCDIR\public\bitmap\stb_dxt.h"
}
$Folder "Link Libraries" [$WINDOWS]
{
$Lib "$SRCDIR\lib\public\nvtc" [!$WIN64]
$Lib "$SRCDIR\lib\public\nvtc64" [$WIN64]
$Lib "bitmap_byteswap"
}
}