Counter Strike : Global Offensive Source Code
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  1. ////////////////////////////////////////////////////////////////////
  2. //
  3. // D:\dev\cs15_hp\src\common\xlast_csgo\csgo.spa.h
  4. //
  5. // Auto-generated on Friday, 06 July 2012 at 13:42:04
  6. // Xbox LIVE Game Config project version 1.0.417.0
  7. // SPA Compiler version 1.0.0.0
  8. //
  9. ////////////////////////////////////////////////////////////////////
  10. #ifndef __COUNTER_STRIKE__GO_SPA_H__
  11. #define __COUNTER_STRIKE__GO_SPA_H__
  12. #ifdef __cplusplus
  13. extern "C" {
  14. #endif
  15. //
  16. // Title info
  17. //
  18. #define TITLEID_COUNTER_STRIKE__GO 0x5841125A
  19. //
  20. // Context ids
  21. //
  22. // These values are passed as the dwContextId to XUserSetContext.
  23. //
  24. #define CONTEXT_CSS_LEVEL 1
  25. #define CONTEXT_GAME_STATE 3
  26. #define CONTEXT_CSS_GAME_MODE 5
  27. #define CONTEXT_CSS_TEAM 10
  28. #define CONTEXT_CSS_PRIVACY 14
  29. #define CONTEXT_CSS_GAME_TYPE 16
  30. #define CONTEXT_CSS_MAP_GROUP 17
  31. //
  32. // Context values
  33. //
  34. // These values are passed as the dwContextValue to XUserSetContext.
  35. //
  36. // Values for CONTEXT_CSS_LEVEL
  37. #define CONTEXT_CSS_LEVEL_ITALY 0
  38. #define CONTEXT_CSS_LEVEL_OFFICE 1
  39. #define CONTEXT_CSS_LEVEL_AZTEC 2
  40. #define CONTEXT_CSS_LEVEL_DUST 3
  41. #define CONTEXT_CSS_LEVEL_DUST2 4
  42. #define CONTEXT_CSS_LEVEL_INFERNO 5
  43. #define CONTEXT_CSS_LEVEL_NUKE 6
  44. #define CONTEXT_CSS_LEVEL_BAGGAGE 7
  45. #define CONTEXT_CSS_LEVEL_SHOOTS 8
  46. #define CONTEXT_CSS_LEVEL_LAKE 9
  47. #define CONTEXT_CSS_LEVEL_BANK 10
  48. #define CONTEXT_CSS_LEVEL_SAFEHOUSE 11
  49. #define CONTEXT_CSS_LEVEL_SUGARCANE 12
  50. #define CONTEXT_CSS_LEVEL_STMARC 13
  51. #define CONTEXT_CSS_LEVEL_SHORTTRAIN 14
  52. #define CONTEXT_CSS_LEVEL_TRAIN 15
  53. #define CONTEXT_CSS_LEVEL_TRAINING 16
  54. // Values for CONTEXT_GAME_STATE
  55. #define CONTEXT_GAME_STATE_IN_MENUS 0
  56. #define CONTEXT_GAME_STATE_SINGLE_PLAYER 1
  57. #define CONTEXT_GAME_STATE_MULTIPLAYER 2
  58. // Values for CONTEXT_CSS_GAME_MODE
  59. #define CONTEXT_CSS_GAME_MODE_CASUAL 0
  60. #define CONTEXT_CSS_GAME_MODE_COMPETITIVE 1
  61. #define CONTEXT_CSS_GAME_MODE_FREESTYLE 2
  62. #define CONTEXT_CSS_GAME_MODE_GUNGAMEPROGRESSIVE 3
  63. #define CONTEXT_CSS_GAME_MODE_GUNGAMEBOMB 4
  64. // Values for CONTEXT_CSS_TEAM
  65. #define CONTEXT_CSS_TEAM_CT 0
  66. #define CONTEXT_CSS_TEAM_T 1
  67. #define CONTEXT_CSS_TEAM_SPECTATOR 2
  68. // Values for CONTEXT_CSS_PRIVACY
  69. #define CONTEXT_CSS_PRIVACY_PUBLIC 0
  70. #define CONTEXT_CSS_PRIVACY_FRIENDS 1
  71. #define CONTEXT_CSS_PRIVACY_INVITE_ONLY 2
  72. // Values for CONTEXT_CSS_GAME_TYPE
  73. #define CONTEXT_CSS_GAME_TYPE_CLASSIC 0
  74. #define CONTEXT_CSS_GAME_TYPE_GUNGAME 1
  75. // Values for CONTEXT_CSS_MAP_GROUP
  76. #define CONTEXT_CSS_MAP_GROUP_BOMB_MG 0
  77. #define CONTEXT_CSS_MAP_GROUP_HOSTAGE_MG 1
  78. #define CONTEXT_CSS_MAP_GROUP_DEMOLITION_MG 2
  79. #define CONTEXT_CSS_MAP_GROUP_ARMSRACE_MG 3
  80. #define CONTEXT_CSS_MAP_GROUP_AZTEC_MG 4
  81. #define CONTEXT_CSS_MAP_GROUP_BAGGAGE_MG 5
  82. #define CONTEXT_CSS_MAP_GROUP_BANK_MG 6
  83. #define CONTEXT_CSS_MAP_GROUP_DUST_MG 7
  84. #define CONTEXT_CSS_MAP_GROUP_DUST2_MG 8
  85. #define CONTEXT_CSS_MAP_GROUP_INFERNO_MG 9
  86. #define CONTEXT_CSS_MAP_GROUP_ITALY_MG 10
  87. #define CONTEXT_CSS_MAP_GROUP_LAKE_MG 11
  88. #define CONTEXT_CSS_MAP_GROUP_NUKE_MG 12
  89. #define CONTEXT_CSS_MAP_GROUP_OFFICE_MG 13
  90. #define CONTEXT_CSS_MAP_GROUP_SAFEHOUSE_MG 14
  91. #define CONTEXT_CSS_MAP_GROUP_SHOOTS_MG 15
  92. #define CONTEXT_CSS_MAP_GROUP_SHORTTRAIN_MG 16
  93. #define CONTEXT_CSS_MAP_GROUP_STMARC_MG 17
  94. #define CONTEXT_CSS_MAP_GROUP_SUGARCANE_MG 18
  95. #define CONTEXT_CSS_MAP_GROUP_TRAIN_MG 19
  96. #define CONTEXT_CSS_MAP_GROUP_TRAINING_MG 20
  97. // Values for X_CONTEXT_PRESENCE
  98. #define CONTEXT_PRESENCE_IDLE 0
  99. #define CONTEXT_PRESENCE_MAINMENU 1
  100. #define CONTEXT_PRESENCE_MULTIPLAYER 2
  101. #define CONTEXT_PRESENCE_MULTIPLAYER_NO_SLOTS 3
  102. #define CONTEXT_PRESENCE_MULTIPLAYER_PRIVATE 4
  103. #define CONTEXT_PRESENCE_SINGLEPLAYER 5
  104. #define CONTEXT_PRESENCE_LOBBY 6
  105. // Values for X_CONTEXT_GAME_MODE
  106. #define CONTEXT_GAME_MODE_CSS_GAME_MODE_MULTIPLAYER 0
  107. //
  108. // Property ids
  109. //
  110. // These values are passed as the dwPropertyId value to XUserSetProperty
  111. // and as the dwPropertyId value in the XUSER_PROPERTY structure.
  112. //
  113. #define PROPERTY_CSS_AGGREGATE_EXPERIENCE 0x10000003
  114. #define PROPERTY_CSS_AGGREGATE_SKILL0 0x10000004
  115. #define PROPERTY_CSS_AGGREGATE_SKILL1 0x10000005
  116. #define PROPERTY_CSS_AGGREGATE_SKILL2 0x10000006
  117. #define PROPERTY_CSS_AGGREGATE_SKILL3 0x10000007
  118. #define PROPERTY_CSS_AGGREGATE_SKILL4 0x10000008
  119. #define PROPERTY_CSS_MATCH_VERSION 0x1000000B
  120. #define PROPERTY_CSS_OPEN_SLOTS 0x1000000C
  121. #define PROPERTY_CSS_SEARCH_EXP_MAX 0x10000016
  122. #define PROPERTY_CSS_SEARCH_EXP_MIN 0x10000017
  123. #define PROPERTY_CSS_SEARCH_SKILL0_MAX 0x10000018
  124. #define PROPERTY_CSS_SEARCH_SKILL0_MIN 0x10000019
  125. #define PROPERTY_CSS_SEARCH_SKILL1_MAX 0x1000001A
  126. #define PROPERTY_CSS_SEARCH_SKILL1_MIN 0x1000001B
  127. #define PROPERTY_CSS_SEARCH_SKILL2_MAX 0x1000001C
  128. #define PROPERTY_CSS_SEARCH_SKILL2_MIN 0x1000001D
  129. #define PROPERTY_CSS_SEARCH_SKILL3_MAX 0x1000001E
  130. #define PROPERTY_CSS_SEARCH_SKILL3_MIN 0x1000001F
  131. #define PROPERTY_CSS_SEARCH_SKILL4_MAX 0x10000020
  132. #define PROPERTY_CSS_SEARCH_SKILL4_MIN 0x10000021
  133. #define PROPERTY_CSS_GAME_MODE_AS_NUMBER 0x10000026
  134. #define PROPERTY_CSS_LB_CS_AVERAGE_KILLS_PER_ROUND 0x10000041
  135. #define PROPERTY_CSS_LB_CS_AVERAGE_DEATHS_PER_ROUND 0x10000042
  136. #define PROPERTY_CSS_LB_CS_AVERAGE_DAMAGE_PER_ROUND 0x10000043
  137. #define PROPERTY_CSS_LB_CS_MVP_AWARDS_MONTH 0x10000044
  138. #define PROPERTY_CSS_LB_KD_KD_ACTUAL 0x10000046
  139. #define PROPERTY_CSS_LB_KD_HEADSHOT_PERCENT 0x10000047
  140. #define PROPERTY_CSS_LB_KD_HITS_PERCENT 0x10000048
  141. #define PROPERTY_CSS_LB_KD_KILLS 0x10000049
  142. #define PROPERTY_CSS_LB_CS_TOTAL_ROUNDS_PLAYED 0x1000004B
  143. #define PROPERTY_CSS_LB_CS_TOTAL_KILLS 0x1000004C
  144. #define PROPERTY_CSS_LB_CS_TOTAL_DEATHS 0x1000004D
  145. #define PROPERTY_CSS_LB_CS_TOTAL_DAMAGE 0x1000004E
  146. #define PROPERTY_CSS_LB_CS_TOTAL_CONTRIB_SCORE 0x1000004F
  147. #define PROPERTY_CSS_LB_WINS_WINS 0x10000051
  148. #define PROPERTY_CSS_LB_WINS_LOSSES 0x10000052
  149. #define PROPERTY_CSS_LB_WINS_WIN_PERCENT_AS_CT 0x10000053
  150. #define PROPERTY_CSS_LB_WINS_WIN_PERCENT_AS_T 0x10000054
  151. #define PROPERTY_CSS_LB_WINS_WIN_PERCENT 0x10000055
  152. #define PROPERTY_CSS_LB_WINS_WIN_AS_CT 0x10000056
  153. #define PROPERTY_CSS_LB_WINS_WIN_AS_T 0x10000057
  154. #define PROPERTY_CSS_LB_STARS_BOMBS_PLANTED 0x10000059
  155. #define PROPERTY_CSS_LB_STARS_BOMBS_DETONATED 0x1000005A
  156. #define PROPERTY_CSS_LB_STARS_BOMBS_DEFUSED 0x1000005B
  157. #define PROPERTY_CSS_LB_STARS_HOSTAGES_RESCUED 0x1000005C
  158. #define PROPERTY_CSS_LB_GP_TIME_PLAYED 0x1000005E
  159. #define PROPERTY_CSS_LB_GP_PLAYED_CT_PERCENT 0x1000005F
  160. #define PROPERTY_CSS_LB_GP_PLAYED_T_PERCENT 0x10000060
  161. #define PROPERTY_CSS_LB_GP_TOTAL_MEDALS 0x10000061
  162. #define PROPERTY_CSS_LB_GP_TIME_OFFLINE_CASUAL 0x10000062
  163. #define PROPERTY_CSS_LB_GP_TIME_OFFLINE_COMPETITIVE 0x10000063
  164. #define PROPERTY_CSS_LB_GP_TIME_ONLINE_CASUAL 0x10000064
  165. #define PROPERTY_CSS_LB_GP_TIME_ONLINE_COMPETITIVE 0x10000065
  166. #define PROPERTY_CSS_LB_GP_TIME_ONLINE_PRIVATE 0x10000066
  167. #define PROPERTY_CSS_LB_GP_TIME_OFFLINE_GG_PROG 0x10000067
  168. #define PROPERTY_CSS_LB_GP_TIME_ONLINE_GG_PROG 0x10000068
  169. #define PROPERTY_CSS_LB_GP_TIME_OFFLINE_GG_SELECT 0x10000069
  170. #define PROPERTY_CSS_LB_GP_TIME_ONLINE_GG_SELECT 0x1000006A
  171. #define PROPERTY_CSS_LB_GP_TIME_OFFLINE_GG_BOMB 0x1000006B
  172. #define PROPERTY_CSS_LB_GP_TIME_ONLINE_GG_BOMB 0x1000006C
  173. #define PROPERTY_CSS_LB_GP_TIME_MAP_BANK 0x1000006D
  174. #define PROPERTY_CSS_LB_GP_TIME_MAP_SHORTTRAIN 0x1000006E
  175. #define PROPERTY_CSS_LB_GP_TIME_MAP_SHOOTS 0x1000006F
  176. #define PROPERTY_CSS_LB_GP_TIME_MAP_STMARC 0x10000070
  177. #define PROPERTY_CSS_LB_GP_TIME_MAP_SUGARCANE 0x10000071
  178. #define PROPERTY_CSS_LB_GP_TIME_MAP_SAFEHOUSE 0x10000072
  179. #define PROPERTY_CSS_LB_GP_TIME_MAP_LAKE 0x10000073
  180. #define PROPERTY_CSS_LB_GP_TIME_MAP_BAGGAGE 0x10000074
  181. #define PROPERTY_CSS_LB_GP_TIME_MAP_INFERNO 0x10000075
  182. #define PROPERTY_CSS_LB_GP_TIME_MAP_ITALY 0x10000076
  183. #define PROPERTY_CSS_LB_GP_TIME_MAP_OFFICE 0x10000077
  184. #define PROPERTY_CSS_LB_GP_TIME_MAP_DUST2 0x10000078
  185. #define PROPERTY_CSS_LB_GP_TIME_MAP_NUKE 0x10000079
  186. #define PROPERTY_CSS_LB_GP_TIME_MAP_DUST 0x1000007A
  187. #define PROPERTY_CSS_LB_GP_TIME_MAP_AZTEC 0x1000007B
  188. #define PROPERTY_CSS_LB_KD_SHOTS 0x1000007F
  189. #define PROPERTY_CSS_LB_KD_HEADSHOTS 0x10000080
  190. #define PROPERTY_CSS_LB_GP_TIME_PLAYED_CT 0x10000081
  191. #define PROPERTY_CSS_LB_GP_TIME_PLAYED_T 0x10000082
  192. #define PROPERTY_CSS_LB_KD_DEATHS 0x10000083
  193. #define PROPERTY_CSS_LB_KD_HITS 0x10000084
  194. #define PROPERTY_CSS_LB_WINS_LOSS_AS_CT 0x10000085
  195. #define PROPERTY_CSS_LB_WINS_LOSS_AS_T 0x10000086
  196. #define PROPERTY_CSS_SEARCH_LISTEN_SERVER 0x10000087
  197. #define PROPERTY_CSS_MAX_OPEN_TEAM_SLOTS 0x10000089
  198. #define PROPERTY_CSS_LB_GP_TIME_MAP_TRAIN 0x1000008A
  199. #define PROPERTY_CSS_LB_GP_TIME_MAP_TRAINING 0x1000008B
  200. #define PROPERTY_COLUMN_KILLS 0x20000001
  201. #define PROPERTY_CSS_LB_CS_AVERAGE_CONTRIB_SCORE 0x20000040
  202. #define PROPERTY_CSS_LB_KD_KD_FORMULA 0x20000045
  203. #define PROPERTY_CSS_LB_WINS_WIN_FORMULA 0x20000050
  204. #define PROPERTY_CSS_LB_STARS_STARS 0x20000058
  205. #define PROPERTY_CSS_LB_GP_GAMES_PLAYED 0x2000005D
  206. #define PROPERTY_CSS_LB_CS_ELO_RATING 0x20000088
  207. //
  208. // Achievement ids
  209. //
  210. // These values are used in the dwAchievementId member of the
  211. // XUSER_ACHIEVEMENT structure that is used with
  212. // XUserWriteAchievements and XUserCreateAchievementEnumerator.
  213. //
  214. #define ACHIEVEMENT_KILL_ENEMY_HIGH 1
  215. #define ACHIEVEMENT_MEDALIST 2
  216. #define ACHIEVEMENT_GIVE_DAMAGE_LOW 3
  217. #define ACHIEVEMENT_EARN_MONEY_LOW 4
  218. #define ACHIEVEMENT_GUN_GAME_RAMPAGE 5
  219. #define ACHIEVEMENT_HEADSHOTS 6
  220. #define ACHIEVEMENT_FLAWLESS_VICTORY 7
  221. #define ACHIEVEMENT_DOMINATIONS_LOW 8
  222. #define ACHIEVEMENT_KILL_WITH_EVERY_WEAPON 9
  223. #define ACHIEVEMENT_KILL_ENEMY_LAST_BULLET 10
  224. #define ACHIEVEMENT_GUN_GAME_FIRST_THING_FIRST 11
  225. #define ACHIEVEMENT_GUN_GAME_ROUNDS_HIGH 12
  226. //
  227. // AvatarAssetAward ids
  228. //
  229. //
  230. // Stats view ids
  231. //
  232. // These are used in the dwViewId member of the XUSER_STATS_SPEC structure
  233. // passed to the XUserReadStats* and XUserCreateStatsEnumerator* functions.
  234. //
  235. // Skill leaderboards for ranked game modes
  236. #define STATS_VIEW_SKILL_RANKED_CSS_GAME_MODE_MULTIPLAYER 0xFFFF0000
  237. // Skill leaderboards for unranked (standard) game modes
  238. #define STATS_VIEW_SKILL_STANDARD_CSS_GAME_MODE_MULTIPLAYER 0xFFFE0000
  239. // Title defined leaderboards
  240. #define STATS_VIEW_WINS_ONLINE_CASUAL 32
  241. #define STATS_VIEW_WINS_ONLINE_COMPETITIVE 33
  242. #define STATS_VIEW_WINS_ONLINE_GG_PROG 37
  243. #define STATS_VIEW_WINS_ONLINE_GG_BOMB 39
  244. #define STATS_VIEW_CS_ONLINE_CASUAL 43
  245. #define STATS_VIEW_CS_ONLINE_COMPETITIVE 44
  246. #define STATS_VIEW_CS_ONLINE_GG_PROG 48
  247. #define STATS_VIEW_CS_ONLINE_GG_BOMB 50
  248. #define STATS_VIEW_KD_ONLINE_CASUAL 54
  249. #define STATS_VIEW_KD_ONLINE_COMPETITIVE 55
  250. #define STATS_VIEW_KD_ONLINE_GG_PROG 59
  251. #define STATS_VIEW_KD_ONLINE_GG_BOMB 61
  252. #define STATS_VIEW_STARS_ONLINE_CASUAL 65
  253. #define STATS_VIEW_STARS_ONLINE_COMPETITIVE 66
  254. #define STATS_VIEW_STARS_ONLINE_GG_PROG 71
  255. #define STATS_VIEW_STARS_ONLINE_GG_BOMB 73
  256. #define STATS_VIEW_GP_ONLINE_CASUAL 77
  257. #define STATS_VIEW_GP_ONLINE_COMPETITIVE 78
  258. #define STATS_VIEW_GP_ONLINE_GG_PROG 82
  259. #define STATS_VIEW_GP_ONLINE_GG_BOMB 84
  260. //
  261. // Stats view column ids
  262. //
  263. // These ids are used to read columns of stats views. They are specified in
  264. // the rgwColumnIds array of the XUSER_STATS_SPEC structure. Rank, rating
  265. // and gamertag are not retrieved as custom columns and so are not included
  266. // in the following definitions. They can be retrieved from each row's
  267. // header (e.g., pStatsResults->pViews[x].pRows[y].dwRank, etc.).
  268. //
  269. // Column ids for WINS_ONLINE_CASUAL
  270. #define STATS_COLUMN_WINS_ONLINE_CASUAL_WINS_TOTAL 1
  271. #define STATS_COLUMN_WINS_ONLINE_CASUAL_LOSSES_TOTAL 2
  272. #define STATS_COLUMN_WINS_ONLINE_CASUAL_WIN_AS_CT 6
  273. #define STATS_COLUMN_WINS_ONLINE_CASUAL_WIN_AS_T 7
  274. #define STATS_COLUMN_WINS_ONLINE_CASUAL_LOSS_AS_CT 3
  275. #define STATS_COLUMN_WINS_ONLINE_CASUAL_LOSS_AS_T 4
  276. // Column ids for WINS_ONLINE_COMPETITIVE
  277. #define STATS_COLUMN_WINS_ONLINE_COMPETITIVE_WINS_TOTAL 1
  278. #define STATS_COLUMN_WINS_ONLINE_COMPETITIVE_LOSSES_TOTAL 2
  279. #define STATS_COLUMN_WINS_ONLINE_COMPETITIVE_WIN_AS_CT 6
  280. #define STATS_COLUMN_WINS_ONLINE_COMPETITIVE_WIN_AS_T 7
  281. #define STATS_COLUMN_WINS_ONLINE_COMPETITIVE_LOSS_AS_CT 3
  282. #define STATS_COLUMN_WINS_ONLINE_COMPETITIVE_LOSS_AS_T 4
  283. // Column ids for WINS_ONLINE_GG_PROG
  284. #define STATS_COLUMN_WINS_ONLINE_GG_PROG_WINS_TOTAL 1
  285. #define STATS_COLUMN_WINS_ONLINE_GG_PROG_LOSSES_TOTAL 2
  286. #define STATS_COLUMN_WINS_ONLINE_GG_PROG_WIN_AS_CT 6
  287. #define STATS_COLUMN_WINS_ONLINE_GG_PROG_WIN_AS_T 7
  288. #define STATS_COLUMN_WINS_ONLINE_GG_PROG_LOSS_AS_CT 3
  289. #define STATS_COLUMN_WINS_ONLINE_GG_PROG_LOSS_AS_T 4
  290. // Column ids for WINS_ONLINE_GG_BOMB
  291. #define STATS_COLUMN_WINS_ONLINE_GG_BOMB_WINS_TOTAL 1
  292. #define STATS_COLUMN_WINS_ONLINE_GG_BOMB_LOSSES_TOTAL 2
  293. #define STATS_COLUMN_WINS_ONLINE_GG_BOMB_WIN_AS_CT 6
  294. #define STATS_COLUMN_WINS_ONLINE_GG_BOMB_WIN_AS_T 7
  295. #define STATS_COLUMN_WINS_ONLINE_GG_BOMB_LOSS_AS_CT 3
  296. #define STATS_COLUMN_WINS_ONLINE_GG_BOMB_LOSS_AS_T 4
  297. // Column ids for CS_ONLINE_CASUAL
  298. #define STATS_COLUMN_CS_ONLINE_CASUAL_AVG_CONTRIB_SCORE 2
  299. #define STATS_COLUMN_CS_ONLINE_CASUAL_MVP_AWARDS 4
  300. #define STATS_COLUMN_CS_ONLINE_CASUAL_TOTAL_ROUNDS_PLAYED 5
  301. #define STATS_COLUMN_CS_ONLINE_CASUAL_TOTAL_CONTRIB_SCORE 6
  302. #define STATS_COLUMN_CS_ONLINE_CASUAL_TOTAL_KILLS 7
  303. #define STATS_COLUMN_CS_ONLINE_CASUAL_TOTAL_DEATHS 8
  304. #define STATS_COLUMN_CS_ONLINE_CASUAL_TOTAL_DAMAGE 9
  305. // Column ids for CS_ONLINE_COMPETITIVE
  306. #define STATS_COLUMN_CS_ONLINE_COMPETITIVE_AVG_CONTRIB_SCORE 2
  307. #define STATS_COLUMN_CS_ONLINE_COMPETITIVE_MVP_AWARDS 4
  308. #define STATS_COLUMN_CS_ONLINE_COMPETITIVE_TOTAL_ROUNDS_PLAYED 5
  309. #define STATS_COLUMN_CS_ONLINE_COMPETITIVE_TOTAL_CONTRIB_SCORE 6
  310. #define STATS_COLUMN_CS_ONLINE_COMPETITIVE_TOTAL_KILLS 7
  311. #define STATS_COLUMN_CS_ONLINE_COMPETITIVE_TOTAL_DEATHS 8
  312. #define STATS_COLUMN_CS_ONLINE_COMPETITIVE_TOTAL_DAMAGE 9
  313. // Column ids for CS_ONLINE_GG_PROG
  314. #define STATS_COLUMN_CS_ONLINE_GG_PROG_AVG_CONTRIB_SCORE 2
  315. #define STATS_COLUMN_CS_ONLINE_GG_PROG_MVP_AWARDS 4
  316. #define STATS_COLUMN_CS_ONLINE_GG_PROG_TOTAL_ROUNDS_PLAYED 5
  317. #define STATS_COLUMN_CS_ONLINE_GG_PROG_TOTAL_CONTRIB_SCORE 6
  318. #define STATS_COLUMN_CS_ONLINE_GG_PROG_TOTAL_KILLS 7
  319. #define STATS_COLUMN_CS_ONLINE_GG_PROG_TOTAL_DEATHS 8
  320. #define STATS_COLUMN_CS_ONLINE_GG_PROG_TOTAL_DAMAGE 9
  321. // Column ids for CS_ONLINE_GG_BOMB
  322. #define STATS_COLUMN_CS_ONLINE_GG_BOMB_AVG_CONTRIB_SCORE 2
  323. #define STATS_COLUMN_CS_ONLINE_GG_BOMB_MVP_AWARDS 4
  324. #define STATS_COLUMN_CS_ONLINE_GG_BOMB_TOTAL_ROUNDS_PLAYED 5
  325. #define STATS_COLUMN_CS_ONLINE_GG_BOMB_TOTAL_CONTRIB_SCORE 6
  326. #define STATS_COLUMN_CS_ONLINE_GG_BOMB_TOTAL_KILLS 7
  327. #define STATS_COLUMN_CS_ONLINE_GG_BOMB_TOTAL_DEATHS 8
  328. #define STATS_COLUMN_CS_ONLINE_GG_BOMB_TOTAL_DAMAGE 9
  329. // Column ids for KD_ONLINE_CASUAL
  330. #define STATS_COLUMN_KD_ONLINE_CASUAL_TOTAL_KILLS 4
  331. #define STATS_COLUMN_KD_ONLINE_CASUAL_TOTAL_SHOTS 5
  332. #define STATS_COLUMN_KD_ONLINE_CASUAL_TOTAL_HEADSHOTS 6
  333. #define STATS_COLUMN_KD_ONLINE_CASUAL_TOTAL_DEATHS 1
  334. #define STATS_COLUMN_KD_ONLINE_CASUAL_TOTAL_HITS 2
  335. // Column ids for KD_ONLINE_COMPETITIVE
  336. #define STATS_COLUMN_KD_ONLINE_COMPETITIVE_TOTAL_KILLS 4
  337. #define STATS_COLUMN_KD_ONLINE_COMPETITIVE_TOTAL_SHOTS 5
  338. #define STATS_COLUMN_KD_ONLINE_COMPETITIVE_TOTAL_HEADSHOTS 6
  339. #define STATS_COLUMN_KD_ONLINE_COMPETITIVE_TOTAL_DEATHS 1
  340. #define STATS_COLUMN_KD_ONLINE_COMPETITIVE_TOTAL_HITS 2
  341. // Column ids for KD_ONLINE_GG_PROG
  342. #define STATS_COLUMN_KD_ONLINE_GG_PROG_TOTAL_KILLS 4
  343. #define STATS_COLUMN_KD_ONLINE_GG_PROG_TOTAL_SHOTS 5
  344. #define STATS_COLUMN_KD_ONLINE_GG_PROG_TOTAL_HEADSHOTS 6
  345. #define STATS_COLUMN_KD_ONLINE_GG_PROG_TOTAL_DEATHS 1
  346. #define STATS_COLUMN_KD_ONLINE_GG_PROG_TOTAL_HITS 2
  347. // Column ids for KD_ONLINE_GG_BOMB
  348. #define STATS_COLUMN_KD_ONLINE_GG_BOMB_TOTAL_KILLS 4
  349. #define STATS_COLUMN_KD_ONLINE_GG_BOMB_TOTAL_SHOTS 5
  350. #define STATS_COLUMN_KD_ONLINE_GG_BOMB_TOTAL_HEADSHOTS 6
  351. #define STATS_COLUMN_KD_ONLINE_GG_BOMB_TOTAL_DEATHS 1
  352. #define STATS_COLUMN_KD_ONLINE_GG_BOMB_TOTAL_HITS 2
  353. // Column ids for STARS_ONLINE_CASUAL
  354. #define STATS_COLUMN_STARS_ONLINE_CASUAL_BOMBS_PLANTED 1
  355. #define STATS_COLUMN_STARS_ONLINE_CASUAL_BOMBS_DETONATED 2
  356. #define STATS_COLUMN_STARS_ONLINE_CASUAL_BOMBS_DEFUSED 3
  357. #define STATS_COLUMN_STARS_ONLINE_CASUAL_HOSTAGES_RESCUED 4
  358. // Column ids for STARS_ONLINE_COMPETITIVE
  359. #define STATS_COLUMN_STARS_ONLINE_COMPETITIVE_BOMBS_PLANTED 1
  360. #define STATS_COLUMN_STARS_ONLINE_COMPETITIVE_BOMBS_DETONATED 2
  361. #define STATS_COLUMN_STARS_ONLINE_COMPETITIVE_BOMBS_DEFUSED 3
  362. #define STATS_COLUMN_STARS_ONLINE_COMPETITIVE_HOSTAGES_RESCUED 4
  363. // Column ids for STARS_ONLINE_GG_PROG
  364. #define STATS_COLUMN_STARS_ONLINE_GG_PROG_BOMBS_PLANTED 1
  365. #define STATS_COLUMN_STARS_ONLINE_GG_PROG_BOMBS_DETONATED 2
  366. #define STATS_COLUMN_STARS_ONLINE_GG_PROG_BOMBS_DEFUSED 3
  367. #define STATS_COLUMN_STARS_ONLINE_GG_PROG_HOSTAGES_RESCUED 4
  368. // Column ids for STARS_ONLINE_GG_BOMB
  369. #define STATS_COLUMN_STARS_ONLINE_GG_BOMB_BOMBS_PLANTED 1
  370. #define STATS_COLUMN_STARS_ONLINE_GG_BOMB_BOMBS_DETONATED 2
  371. #define STATS_COLUMN_STARS_ONLINE_GG_BOMB_BOMBS_DEFUSED 3
  372. #define STATS_COLUMN_STARS_ONLINE_GG_BOMB_HOSTAGES_RESCUED 4
  373. // Column ids for GP_ONLINE_CASUAL
  374. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED 1
  375. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_CT 2
  376. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_T 3
  377. #define STATS_COLUMN_GP_ONLINE_CASUAL_TOTAL_MEDALS 4
  378. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_BANK 5
  379. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_SHORTTRAIN 6
  380. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_SHOOTS 7
  381. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_STMARC 8
  382. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_SUGARCANE 9
  383. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_SAFEHOUSE 10
  384. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_LAKE 11
  385. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_BAGGAGE 12
  386. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_INFERNO 13
  387. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_ITALY 14
  388. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_OFFICE 15
  389. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_DUST2 16
  390. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_NUKE 17
  391. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_DUST 18
  392. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_AZTEC 19
  393. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_TRAIN 20
  394. #define STATS_COLUMN_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_TRAINING 21
  395. // Column ids for GP_ONLINE_COMPETITIVE
  396. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED 1
  397. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_CT 2
  398. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_T 3
  399. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TOTAL_MEDALS 4
  400. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_BANK 5
  401. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SHORTTRAIN 6
  402. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SHOOTS 7
  403. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_STMARC 8
  404. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SUGARCANE 9
  405. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SAFEHOUSE 10
  406. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_LAKE 11
  407. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_BAGGAGE 12
  408. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_INFERNO 13
  409. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_ITALY 14
  410. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_OFFICE 15
  411. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_DUST2 16
  412. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_NUKE 17
  413. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_DUST 18
  414. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_AZTEC 19
  415. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_TRAIN 20
  416. #define STATS_COLUMN_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_TRAINING 21
  417. // Column ids for GP_ONLINE_GG_PROG
  418. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED 1
  419. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_CT 2
  420. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_T 3
  421. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TOTAL_MEDALS 4
  422. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_BANK 5
  423. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SHORTTRAIN 6
  424. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SHOOTS 7
  425. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_STMARC 8
  426. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SUGARCANE 9
  427. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SAFEHOUSE 10
  428. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_LAKE 11
  429. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_BAGGAGE 12
  430. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_INFERNO 13
  431. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_ITALY 14
  432. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_OFFICE 15
  433. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_DUST2 16
  434. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_NUKE 17
  435. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_DUST 18
  436. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_AZTEC 19
  437. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_TRAIN 20
  438. #define STATS_COLUMN_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_TRAINING 21
  439. // Column ids for GP_ONLINE_GG_BOMB
  440. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED 1
  441. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_CT 2
  442. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_T 3
  443. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TOTAL_MEDALS 4
  444. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_BANK 5
  445. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SHORTTRAIN 6
  446. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SHOOTS 7
  447. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_STMARC 8
  448. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SUGARCANE 9
  449. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SAFEHOUSE 10
  450. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_LAKE 11
  451. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_BAGGAGE 12
  452. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_INFERNO 13
  453. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_ITALY 14
  454. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_OFFICE 15
  455. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_DUST2 16
  456. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_NUKE 17
  457. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_DUST 18
  458. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_AZTEC 19
  459. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_TRAIN 20
  460. #define STATS_COLUMN_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_TRAINING 21
  461. //
  462. // Matchmaking queries
  463. //
  464. // These values are passed as the dwProcedureIndex parameter to
  465. // XSessionSearch to indicate which matchmaking query to run.
  466. //
  467. #define SESSION_MATCH_QUERY_PLAYER_MATCH 1
  468. #define SESSION_MATCH_QUERY_ALL_SESSIONS 3
  469. #define SESSION_MATCH_QUERY_PLAYER_MATCH_ANY_LEVEL 4
  470. #define SESSION_MATCH_QUERY_PLAYER_MATCH_TEAM 5
  471. #define SESSION_MATCH_QUERY_ALL_SESSIONS_TEAM 6
  472. #define SESSION_MATCH_QUERY_PLAYER_MATCH_ANY_LEVEL_TEAM 7
  473. //
  474. // Gamer pictures
  475. //
  476. // These ids are passed as the dwPictureId parameter to XUserAwardGamerTile.
  477. //
  478. //
  479. // Strings
  480. //
  481. // These ids are passed as the dwStringId parameter to XReadStringsFromSpaFile.
  482. //
  483. #define SPASTRING_ACHVNAME_KILL_ENEMY_HIGH 7
  484. #define SPASTRING_ACHVDESC_KILL_ENEMY_HIGH 8
  485. #define SPASTRING_ACHVNAME_MEDALIST 9
  486. #define SPASTRING_ACHVDESC_MEDALIST 10
  487. #define SPASTRING_ACH_GIVE_DAMAGE_LOW_NAME 11
  488. #define SPASTRING_ACH_GIVE_DAMAGE_LOW_HOWTO 12
  489. #define SPASTRING_ACH_EARN_MONEY_LOW_NAME 13
  490. #define SPASTRING_ACH_EARN_MONEY_LOW_HOWTO 14
  491. #define SPASTRING_ACH_GUN_GAME_RAMPAGE_NAME 15
  492. #define SPASTRING_ACH_GUN_GAME_RAMPAGE_HOWTO 16
  493. #define SPASTRING_ACHVNAME_HEADSHOTS 17
  494. #define SPASTRING_ACHVDESC_HEADSHOTS 18
  495. #define SPASTRING_ACHVNAME_FLAWLESS_VICTORY 19
  496. #define SPASTRING_ACHVDESC_FLAWLESS_VICTORY 20
  497. #define SPASTRING_ACHVNAME_DOMINATIONS_LOW 21
  498. #define SPASTRING_ACHVDESC_DOMINATIONS_LOW 22
  499. #define SPASTRING_ACHVNAME_KILL_WITH_EVERY_WEAPON 23
  500. #define SPASTRING_ACHVDESC_KILL_WITH_EVERY_WEAPON 24
  501. #define SPASTRING_ACHVNAME_KILL_ENEMY_LAST_BULLET 25
  502. #define SPASTRING_ACHVDESC_KILL_ENEMY_LAST_BULLET 26
  503. #define SPASTRING_ACH_GUN_GAME_FIRST_THING_FIRST_NAME 27
  504. #define SPASTRING_ACH_GUN_GAME_FIRST_THING_FIRST_HOWTO 28
  505. #define SPASTRING_ACH_GUN_GAME_ROUNDS_HIGH_NAME 29
  506. #define SPASTRING_ACH_GUN_GAME_ROUNDS_HIGH_HOWTO 30
  507. #define SPASTRING_GAMEMODE_MULTIPLAYER 31
  508. #define SPASTRING_IDLE 33
  509. #define SPASTRING_COLUMN_KILLS_NAME 35
  510. #define SPASTRING_CSS_MAP_NAME 36
  511. #define SPASTRING_MAP_AZTEC 37
  512. #define SPASTRING_MAP_ITALY 41
  513. #define SPASTRING_MAP_OFFICE 43
  514. #define SPASTRING_MAP_DUST 46
  515. #define SPASTRING_MAP_DUST2 47
  516. #define SPASTRING_MAP_INFERNO 48
  517. #define SPASTRING_MAP_NUKE 49
  518. #define SPASTRING_MAINMENU 62
  519. #define SPASTRING_GAME_STATE_NAME 64
  520. #define SPASTRING_CSS_AGGREGATE_EXPERIENCE_NAME 68
  521. #define SPASTRING_PROPERTY_CSS_AGGREGATE_SKILL0_NAME 69
  522. #define SPASTRING_CSS_AGGREGATE_SKILL1_NAME 70
  523. #define SPASTRING_CSS_AGGREGATE_SKILL2_NAME 71
  524. #define SPASTRING_CSS_AGGREGATE_SKILL3_NAME 72
  525. #define SPASTRING_CSS_AGGREGATE_SKILL4_NAME 73
  526. #define SPASTRING_CSS_MATCH_VERSION_NAME 76
  527. #define SPASTRING_CSS_OPEN_SLOTS_NAME 77
  528. #define SPASTRING_CSS_SEARCH_EXP_MAX_NAME 87
  529. #define SPASTRING_CSS_SEARCH_EXP_MIN_NAME 88
  530. #define SPASTRING_CSS_SEARCH_SKILL0_MAX_NAME 89
  531. #define SPASTRING_CSS_SEARCH_SKILL0_MIN_NAME 90
  532. #define SPASTRING_CSS_SEARCH_SKILL1_MAX_NAME 91
  533. #define SPASTRING_CSS_SEARCH_SKILL1_MIN_NAME 92
  534. #define SPASTRING_CSS_SEARCH_SKILL2_MAX_NAME 93
  535. #define SPASTRING_CSS_SEARCH_SKILL2_MIN_NAME 94
  536. #define SPASTRING_CSS_SEARCH_SKILL3_MAX_NAME 95
  537. #define SPASTRING_CSS_SEARCH_SKILL3_MIN_NAME 96
  538. #define SPASTRING_CSS_SEARCH_SKILL4_MAX_NAME 97
  539. #define SPASTRING_CSS_SEARCH_SKILL4_MIN_NAME 98
  540. #define SPASTRING_CSS_TEAM_NAME 132
  541. #define SPASTRING_CSS_GAME_STATE_SINGLE_PLAYER 172
  542. #define SPASTRING_CSS_GAME_STATE_MULTIPLAYER 173
  543. #define SPASTRING_CSS_GAME_STATE_IN_MENUS 175
  544. #define SPASTRING_CSS_GAME_MODE_CASUAL_NAME 176
  545. #define SPASTRING_CSS_GAME_MODE_COMPETITIVE 177
  546. #define SPASTRING_CSS_GAME_MODE_FREESTYLE 179
  547. #define SPASTRING_CSS_TEAM_CT_NAME 180
  548. #define SPASTRING_CSS_TEAM_T_NAME 181
  549. #define SPASTRING_CSS_GAME_MODE_NAME 182
  550. #define SPASTRING_CSS_PRIVACY_NAME 183
  551. #define SPASTRING_CSS_PRIVACY_PUBLIC_NAME 184
  552. #define SPASTRING_CSS_PRIVACY_FRIENDS_NAME 185
  553. #define SPASTRING_CSS_PRIVACY_INVITE_ONLY_NAME 186
  554. #define SPASTRING_MULTIPLAYER 187
  555. #define SPASTRING_MULTIPLAYER_NO_SLOTS 188
  556. #define SPASTRING_MULTIPLAYER_PRIVATE 189
  557. #define SPASTRING_SINGLEPLAYER 190
  558. #define SPASTRING_CSS_TEAM_SPECTATOR_NAME 191
  559. #define SPASTRING_CSS_GAME_MODE_AS_NUMBER 192
  560. #define SPASTRING_ACHVDESC_KILL_ENEMY_HIGH_1 272
  561. #define SPASTRING_ACHVDESC_MEDALIST_1 273
  562. #define SPASTRING_ACH_GIVE_DAMAGE_LOW_DESC 274
  563. #define SPASTRING_ACH_EARN_MONEY_LOW_DESC 275
  564. #define SPASTRING_ACH_GUN_GAME_RAMPAGE_DESC 276
  565. #define SPASTRING_ACHVDESC_HEADSHOTS_1 277
  566. #define SPASTRING_ACHVDESC_FLAWLESS_VICTORY_1 278
  567. #define SPASTRING_ACHVDESC_DOMINATIONS_LOW_1 279
  568. #define SPASTRING_ACHVDESC_KILL_WITH_EVERY_WEAPON_1 280
  569. #define SPASTRING_ACHVDESC_KILL_ENEMY_LAST_BULLET_1 281
  570. #define SPASTRING_ACH_GUN_GAME_FIRST_THING_FIRST_DESC 282
  571. #define SPASTRING_ACH_GUN_GAME_ROUNDS_HIGH_DESC 283
  572. #define SPASTRING_CT_CSS_GAME_TYPE_NAME 286
  573. #define SPASTRING_CV_CSS_GAME_TYPE_CLASSIC_NAME 287
  574. #define SPASTRING_CV_CSS_GAME_TYPE_GUNGAME_NAME 288
  575. #define SPASTRING_CV_CSS_LEVEL_BAGGAGE_NAME 291
  576. #define SPASTRING_CV_CSS_LEVEL_SHOOTS_NAME 293
  577. #define SPASTRING_CV_CSS_LEVEL_LAKE_NAME 295
  578. #define SPASTRING_CV_CSS_LEVEL_BANK_NAME 296
  579. #define SPASTRING_CV_CSS_LEVEL_SAFEHOUSE_NAME 302
  580. #define SPASTRING_CV_CSS_LEVEL_SUGARCANE_NAME 304
  581. #define SPASTRING_CV_CSS_LEVEL_STMARC_NAME 306
  582. #define SPASTRING_PROPERTY_CSS_LB_CS_AVERAGE_CONTRIB_SCORE_NAME 307
  583. #define SPASTRING_PROPERTY_CSS_LB_CS_AVERAGE_KILLS_PER_ROUND_NAME 308
  584. #define SPASTRING_LB_CS_ONLINE_GG_PROG_AVG_CONTRIB_SCORE_NAME 310
  585. #define SPASTRING_PROPERTY_CSS_LB_CS_AVERAGE_DEATHS_PER_ROUND_NAME 312
  586. #define SPASTRING_PROPERTY_CSS_LB_CS_AVERAGE_DAMAGE_PER_ROUND_NAME 313
  587. #define SPASTRING_PROPERTY_CSS_LB_CS_MVP_AWARDS_MONTH_NAME 314
  588. #define SPASTRING_PROPERTY_CSS_LB_KD_KD_FORMULA_NAME 315
  589. #define SPASTRING_PROPERTY_CSS_LB_KD_KD_ACTUAL_NAME 316
  590. #define SPASTRING_PROPERTY_CSS_LB_KD_HEADSHOT_PERCENT_NAME 317
  591. #define SPASTRING_PROPERTY_CSS_LB_KD_HITS_PERCENT_NAME 318
  592. #define SPASTRING_PROPERTY_CSS_LB_KD_KILLS_NAME 319
  593. #define SPASTRING_LB_CS_ONLINE_GG_PROG_MVP_AWARDS_NAME 322
  594. #define SPASTRING_PROPERTY_CSS_LB_CS_TOTAL_ROUNDS_PLAYED_NAME 324
  595. #define SPASTRING_PROPERTY_CSS_LB_CS_TOTAL_KILLS_NAME 325
  596. #define SPASTRING_PROPERTY_CSS_LB_CS_TOTAL_DEATHS_NAME 326
  597. #define SPASTRING_PROPERTY_CSS_LB_CS_TOTAL_DAMAGE_NAME 327
  598. #define SPASTRING_PROPERTY_CSS_LB_CS_TOTAL_CONTRIB_SCORE_NAME 328
  599. #define SPASTRING_LB_CS_ONLINE_GG_PROG_TOTAL_ROUNDS_PLAYED_NAME 329
  600. #define SPASTRING_LB_CS_ONLINE_GG_PROG_TOTAL_CONTRIB_SCORE_NAME 330
  601. #define SPASTRING_LB_CS_ONLINE_GG_PROG_TOTAL_KILLS_NAME 331
  602. #define SPASTRING_LB_CS_ONLINE_GG_PROG_TOTAL_DEATHS_NAME 332
  603. #define SPASTRING_LB_CS_ONLINE_GG_PROG_TOTAL_DAMAGE_NAME 333
  604. #define SPASTRING_LB_KD_ONLINE_CASUAL_KD_RANKED_NAME 334
  605. #define SPASTRING_LB_KD_ONLINE_CASUAL_TOTAL_KILLS_NAME 338
  606. #define SPASTRING_PROPERTY_CSS_LB_WINS_WIN_FORMULA_NAME 339
  607. #define SPASTRING_PROPERTY_CSS_LB_WINS_WINS_NAME 340
  608. #define SPASTRING_PROPERTY_CSS_LB_WINS_LOSSES_NAME 341
  609. #define SPASTRING_PROPERTY_CSS_LB_WINS_WIN_PERCENT_AS_CT_NAME 342
  610. #define SPASTRING_PROPERTY_CSS_LB_WINS_WIN_PERCENT_AS_T_NAME 343
  611. #define SPASTRING_PROPERTY_CSS_LB_WINS_WIN_PERCENT_NAME 344
  612. #define SPASTRING_PROPERTY_CSS_LB_WINS_WIN_AS_CT_NAME 345
  613. #define SPASTRING_PROPERTY_CSS_LB_WINS_WIN_AS_T_NAME 346
  614. #define SPASTRING_LB_WINS_OFFLINE_GG_BOMB_WINS_RANKED_NAME 347
  615. #define SPASTRING_LB_WINS_OFFLINE_GG_BOMB_WINS_TOTAL_NAME 348
  616. #define SPASTRING_LB_WINS_OFFLINE_GG_BOMB_LOSSES_TOTAL_NAME 349
  617. #define SPASTRING_PROPERTY_CSS_LB_STARS_STARS_NAME 353
  618. #define SPASTRING_PROPERTY_CSS_LB_STARS_BOMBS_PLANTED_NAME 354
  619. #define SPASTRING_PROPERTY_CSS_LB_STARS_BOMBS_DETONATED_NAME 355
  620. #define SPASTRING_PROPERTY_CSS_LB_STARS_BOMBS_DEFUSED_NAME 356
  621. #define SPASTRING_PROPERTY_CSS_LB_STARS_HOSTAGES_RESCUED_NAME 357
  622. #define SPASTRING_LB_STARS_ONLINE_CASUAL_TOTAL_STARS_NAME 358
  623. #define SPASTRING_LB_STARS_ONLINE_CASUAL_BOMBS_PLANTED_NAME 359
  624. #define SPASTRING_LB_STARS_ONLINE_CASUAL_BOMBS_DETONATED_NAME 360
  625. #define SPASTRING_LB_STARS_ONLINE_CASUAL_BOMBS_DEFUSED_NAME 361
  626. #define SPASTRING_LB_STARS_ONLINE_CASUAL_HOSTAGES_RESCUED_NAME 362
  627. #define SPASTRING_PROPERTY_CSS_LB_GP_GAMES_PLAYED_NAME 363
  628. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_PLAYED_NAME 364
  629. #define SPASTRING_PROPERTY_CSS_LB_GP_PLAYED_CT_PERCENT_NAME 365
  630. #define SPASTRING_PROPERTY_CSS_LB_GP_PLAYED_T_PERCENT_NAME 366
  631. #define SPASTRING_PROPERTY_CSS_LB_GP_TOTAL_MEDALS_NAME 367
  632. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_OFFLINE_CASUAL_NAME 368
  633. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_OFFLINE_COMPETITIVE_NAME 369
  634. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_ONLINE_CASUAL_NAME 370
  635. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_ONLINE_COMPETITIVE_NAME 371
  636. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_ONLINE_PRIVATE_NAME 372
  637. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_OFFLINE_GG_PROG_NAME 373
  638. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_ONLINE_GG_PROG_NAME 374
  639. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_OFFLINE_GG_SELECT_NAME 375
  640. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_ONLINE_GG_SELECT_NAME 376
  641. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_OFFLINE_GG_BOMB_NAME 377
  642. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_ONLINE_GG_BOMB_NAME 378
  643. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_BANK_NAME 379
  644. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_SHORTTRAIN_NAME 380
  645. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_SHOOTS_NAME 381
  646. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_STMARC_NAME 382
  647. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_SUGARCANE_NAME 383
  648. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_SAFEHOUSE_NAME 384
  649. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_LAKE_NAME 385
  650. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_BAGGAGE_NAME 386
  651. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_INFERNO_NAME 387
  652. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_ITALY_NAME 388
  653. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_OFFICE_NAME 389
  654. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_DUST2_NAME 390
  655. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_NUKE_NAME 391
  656. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_DUST_NAME 392
  657. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_AZTEC_NAME 393
  658. #define SPASTRING_LB_GP_ONLINE_CASUAL_GAMES_PLAYED_NAME 397
  659. #define SPASTRING_LB_WINS_ONLINE_COMPETITIVE_NAME 398
  660. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_NAME 400
  661. #define SPASTRING_LB_GP_ONLINE_CASUAL_TOTAL_MEDALS_NAME 403
  662. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_BANK_NAME 406
  663. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_SHORTTRAIN_NAME 407
  664. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_SHOOTS_NAME 408
  665. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_STMARC_NAME 409
  666. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_SUGARCANE_NAME 410
  667. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_SAFEHOUSE_NAME 411
  668. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_LAKE_NAME 412
  669. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_BAGGAGE_NAME 413
  670. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_INFERNO_NAME 414
  671. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_ITALY_NAME 415
  672. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_OFFICE_NAME 416
  673. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_DUST2_NAME 417
  674. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_NUKE_NAME 418
  675. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_DUST_NAME 419
  676. #define SPASTRING_LB_GP_ONLINE_CASUAL_TIME_PLAYED_MAP_AZTEC_NAME 420
  677. #define SPASTRING_LB_WINS_ONLINE_CASUAL_NAME 424
  678. #define SPASTRING_LB_WINS_ONLINE_GG_PROG_NAME 429
  679. #define SPASTRING_LB_WINS_ONLINE_GG_BOMB_NAME 431
  680. #define SPASTRING_LB_CS_ONLINE_CASUAL_NAME 435
  681. #define SPASTRING_LB_CS_ONLINE_COMPETITIVE_NAME 436
  682. #define SPASTRING_LB_CS_ONLINE_GG_PROG_NAME 440
  683. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_NAME 454
  684. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_AVG_CONTRIB_SCORE_NAME 455
  685. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_MVP_AWARDS_NAME 459
  686. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_TOTAL_ROUNDS_PLAYED_NAME 460
  687. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_TOTAL_CONTRIB_SCORE_NAME 461
  688. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_TOTAL_KILLS_NAME 462
  689. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_TOTAL_DEATHS_NAME 463
  690. #define SPASTRING_LB_CS_ONLINE_GG_BOMB_TOTAL_DAMAGE_NAME 464
  691. #define SPASTRING_LB_KD_ONLINE_CASUAL_NAME 501
  692. #define SPASTRING_LB_KD_ONLINE_COMPETITIVE_NAME 503
  693. #define SPASTRING_LB_KD_ONLINE_COMPETITIVE_KD_RANKED_NAME 504
  694. #define SPASTRING_LB_KD_ONLINE_COMPETITIVE_TOTAL_KILLS_NAME 508
  695. #define SPASTRING_LB_KD_ONLINE_GG_PROG_NAME 531
  696. #define SPASTRING_LB_KD_ONLINE_GG_PROG_KD_RANKED_NAME 532
  697. #define SPASTRING_LB_KD_ONLINE_GG_PROG_TOTAL_KILLS_NAME 536
  698. #define SPASTRING_LB_KD_ONLINE_GG_BOMB_NAME 545
  699. #define SPASTRING_LB_KD_ONLINE_GG_BOMB_KD_RANKED_NAME 546
  700. #define SPASTRING_LB_KD_ONLINE_GG_BOMB_TOTAL_KILLS_NAME 550
  701. #define SPASTRING_LB_STARS_ONLINE_CASUAL_NAME 572
  702. #define SPASTRING_LB_STARS_ONLINE_COMPETITIVE_NAME 574
  703. #define SPASTRING_LB_STARS_ONLINE_COMPETITIVE_TOTAL_STARS_NAME 575
  704. #define SPASTRING_LB_STARS_ONLINE_COMPETITIVE_BOMBS_PLANTED_NAME 576
  705. #define SPASTRING_LB_STARS_ONLINE_COMPETITIVE_BOMBS_DETONATED_NAME 577
  706. #define SPASTRING_LB_STARS_ONLINE_COMPETITIVE_BOMBS_DEFUSED_NAME 578
  707. #define SPASTRING_LB_STARS_ONLINE_COMPETITIVE_HOSTAGES_RESCUED_NAME 579
  708. #define SPASTRING_LB_STARS_ONLINE_GG_PROG_NAME 609
  709. #define SPASTRING_LB_STARS_ONLINE_GG_PROG_TOTAL_STARS_NAME 610
  710. #define SPASTRING_LB_STARS_ONLINE_GG_PROG_BOMBS_PLANTED_NAME 611
  711. #define SPASTRING_LB_STARS_ONLINE_GG_PROG_BOMBS_DETONATED_NAME 612
  712. #define SPASTRING_LB_STARS_ONLINE_GG_PROG_BOMBS_DEFUSED_NAME 613
  713. #define SPASTRING_LB_STARS_ONLINE_GG_PROG_HOSTAGES_RESCUED_NAME 614
  714. #define SPASTRING_LB_STARS_ONLINE_GG_BOMB_NAME 623
  715. #define SPASTRING_LB_STARS_ONLINE_GG_BOMB_TOTAL_STARS_NAME 624
  716. #define SPASTRING_LB_STARS_ONLINE_GG_BOMB_BOMBS_PLANTED_NAME 625
  717. #define SPASTRING_LB_STARS_ONLINE_GG_BOMB_BOMBS_DETONATED_NAME 626
  718. #define SPASTRING_LB_STARS_ONLINE_GG_BOMB_BOMBS_DEFUSED_NAME 627
  719. #define SPASTRING_LB_STARS_ONLINE_GG_BOMB_HOSTAGES_RESCUED_NAME 628
  720. #define SPASTRING_LB_GP_ONLINE_CASUAL_NAME 650
  721. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_NAME 652
  722. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_GAMES_PLAYED_NAME 653
  723. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_NAME 654
  724. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TOTAL_MEDALS_NAME 657
  725. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_BANK_NAME 658
  726. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SHORTTRAIN_NAME 659
  727. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SHOOTS_NAME 660
  728. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_STMARC_NAME 661
  729. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SUGARCANE_NAME 662
  730. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_SAFEHOUSE_NAME 663
  731. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_LAKE_NAME 664
  732. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_BAGGAGE_NAME 665
  733. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_INFERNO_NAME 666
  734. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_ITALY_NAME 667
  735. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_OFFICE_NAME 668
  736. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_DUST2_NAME 669
  737. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_NUKE_NAME 670
  738. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_DUST_NAME 671
  739. #define SPASTRING_LB_GP_ONLINE_COMPETITIVE_TIME_PLAYED_MAP_AZTEC_NAME 672
  740. #define SPASTRING_LB_GP_ONLINE_GG_PROG_NAME 752
  741. #define SPASTRING_LB_GP_ONLINE_GG_PROG_GAMES_PLAYED_NAME 753
  742. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_NAME 754
  743. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TOTAL_MEDALS_NAME 757
  744. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_BANK_NAME 758
  745. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SHORTTRAIN_NAME 759
  746. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SHOOTS_NAME 760
  747. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_STMARC_NAME 761
  748. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SUGARCANE_NAME 762
  749. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_SAFEHOUSE_NAME 763
  750. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_LAKE_NAME 764
  751. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_BAGGAGE_NAME 765
  752. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_INFERNO_NAME 766
  753. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_ITALY_NAME 767
  754. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_OFFICE_NAME 768
  755. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_DUST2_NAME 769
  756. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_NUKE_NAME 770
  757. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_DUST_NAME 771
  758. #define SPASTRING_LB_GP_ONLINE_GG_PROG_TIME_PLAYED_MAP_AZTEC_NAME 772
  759. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_NAME 802
  760. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_GAMES_PLAYED_NAME 803
  761. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_NAME 804
  762. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TOTAL_MEDALS_NAME 807
  763. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_BANK_NAME 808
  764. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SHORTTRAIN_NAME 809
  765. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SHOOTS_NAME 810
  766. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_STMARC_NAME 811
  767. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SUGARCANE_NAME 812
  768. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_SAFEHOUSE_NAME 813
  769. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_LAKE_NAME 814
  770. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_BAGGAGE_NAME 815
  771. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_INFERNO_NAME 816
  772. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_ITALY_NAME 817
  773. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_OFFICE_NAME 818
  774. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_DUST2_NAME 819
  775. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_NUKE_NAME 820
  776. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_DUST_NAME 821
  777. #define SPASTRING_LB_GP_ONLINE_GG_BOMB_TIME_PLAYED_MAP_AZTEC_NAME 822
  778. #define SPASTRING_LB_WINS_WIN_AS_CT_NAME 926
  779. #define SPASTRING_LB_WINS_WIN_AS_T_NAME 927
  780. #define SPASTRING_PROPERTY_CSS_LB_KD_SHOTS_NAME 928
  781. #define SPASTRING_PROPERTY_CSS_LB_KD_HEADSHOTS_NAME 929
  782. #define SPASTRING_LB_KILL_DEATH_TOTAL_SHOTS_NAME 930
  783. #define SPASTRING_LB_KILL_DEATH_TOTAL_HEADSHOTS_NAME 931
  784. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_PLAYED_CT_NAME 932
  785. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_PLAYED_T_NAME 933
  786. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_CT_NAME 934
  787. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_T_NAME 935
  788. #define SPASTRING_PROPERTY_CSS_LB_KD_DEATHS_NAME 936
  789. #define SPASTRING_LB_KILL_DEATH_TOTAL_DEATHS_NAME 937
  790. #define SPASTRING_LB_KILL_DEATH_TOTAL_HITS_NAME 938
  791. #define SPASTRING_PROPERTY_CSS_LB_KD_HITS_NAME 939
  792. #define SPASTRING_CV_CSS_GAME_MODE_GUNGAMEPROGRESSIVE_NAME 940
  793. #define SPASTRING_CV_CSS_GAME_MODE_GUNGAMEBOMB_NAME 942
  794. #define SPASTRING_LB_WINS_LOSS_AS_CT_NAME 943
  795. #define SPASTRING_LB_WINS_LOSS_AS_T_NAME 944
  796. #define SPASTRING_PROPERTY_CSS_LB_WINS_LOSS_AS_CT_NAME 945
  797. #define SPASTRING_PROPERTY_CSS_LB_WINS_LOSS_AS_T_NAME 946
  798. #define SPASTRING_PROPERTY_CSS_SEARCH_LISTEN_SERVER_NAME 947
  799. #define SPASTRING_CV_CSS_LEVEL_SHORTTRAIN_NAME 949
  800. #define SPASTRING_PROPERTY_CSS_LB_CS_ELO_RATING_NAME 950
  801. #define SPASTRING_LB_CONTRIBUTION_SCORE_ELO_RATING_NAME 951
  802. #define SPASTRING_PROPERTY_CSS_MAX_OPEN_TEAM_SLOTS_NAME 952
  803. #define SPASTRING_CT_CSS_MAP_GROUP_NAME 953
  804. #define SPASTRING_CV_CSS_MAP_GROUP_BOMB_MG_NAME 954
  805. #define SPASTRING_CV_CSS_MAP_GROUP_HOSTAGE_MG_NAME 955
  806. #define SPASTRING_CV_CSS_MAP_GROUP_DEMOLITION_MG_NAME 956
  807. #define SPASTRING_CV_CSS_MAP_GROUP_ARMSRACE_MG_NAME 957
  808. #define SPASTRING_CV_CSS_MAP_GROUP_AZTEC_MG_NAME 958
  809. #define SPASTRING_CV_CSS_MAP_GROUP_BAGGAGE_MG_NAME 959
  810. #define SPASTRING_CV_CSS_MAP_GROUP_BANK_MG_NAME 960
  811. #define SPASTRING_CV_CSS_MAP_GROUP_DUST_MG_NAME 961
  812. #define SPASTRING_CV_CSS_MAP_GROUP_DUST2_MG_NAME 962
  813. #define SPASTRING_CV_CSS_MAP_GROUP_INFERNO_MG_NAME 963
  814. #define SPASTRING_CV_CSS_MAP_GROUP_ITALY_MG_NAME 964
  815. #define SPASTRING_CV_CSS_MAP_GROUP_LAKE_MG_NAME 965
  816. #define SPASTRING_CV_CSS_MAP_GROUP_NUKE_MG_NAME 966
  817. #define SPASTRING_CV_CSS_MAP_GROUP_OFFICE_MG_NAME 967
  818. #define SPASTRING_CV_CSS_MAP_GROUP_SAFEHOUSE_MG_NAME 968
  819. #define SPASTRING_CV_CSS_MAP_GROUP_SHOOTS_MG_NAME 969
  820. #define SPASTRING_CV_CSS_MAP_GROUP_SHORTTRAIN_MG_NAME 970
  821. #define SPASTRING_CV_CSS_MAP_GROUP_STMARC_MG_NAME 971
  822. #define SPASTRING_CV_CSS_MAP_GROUP_SUGARCANE_MG_NAME 972
  823. #define SPASTRING_CV_CSS_MAP_GROUP_TRAIN_MG_NAME 973
  824. #define SPASTRING_CV_CSS_MAP_GROUP_TRAINING_MG_NAME 974
  825. #define SPASTRING_CV_CSS_LEVEL_TRAIN_NAME 975
  826. #define SPASTRING_CV_CSS_LEVEL_TRAINING_NAME 976
  827. #define SPASTRING_PRESENCE_LOBBY_NAME 979
  828. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_TRAIN_NAME 980
  829. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_TRAIN_NAME 981
  830. #define SPASTRING_PROPERTY_CSS_LB_GP_TIME_MAP_TRAINING_NAME 982
  831. #define SPASTRING_LB_GAMES_PLAYED_TIME_PLAYED_MAP_TRAINING_NAME 983
  832. #define SPASTRING_LB_ARCADE_WINS_ONLINE_CASUAL_RANK_COLUMN_NAME 985
  833. #ifdef __cplusplus
  834. }
  835. #endif
  836. #endif // __COUNTER_STRIKE__GO_SPA_H__