Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#if !defined TEXTCONSOLE_H
#define TEXTCONSOLE_H
#pragma once
#ifdef _WIN32
#include <windows.h>
#endif // _WIN32
#define MAX_CONSOLE_TEXTLEN 256
#define MAX_BUFFER_LINES 30
//class IBaseSystem;
class CTextConsole { public: virtual ~CTextConsole() { };
virtual bool Init ( /*IBaseSystem * system*/ ); virtual void ShutDown( void ); virtual void Print( char * pszMsg );
virtual void SetTitle( char * pszTitle ) { }; virtual void SetStatusLine( char * pszStatus ) { }; virtual void UpdateStatus() { };
// Must be provided by children
virtual void PrintRaw( char * pszMsg, int nChars = 0 ) = 0; virtual void Echo( char * pszMsg, int nChars = 0 ) = 0; virtual char * GetLine( void ) = 0; virtual int GetWidth( void ) = 0;
virtual void SetVisible( bool visible ); virtual bool IsVisible();
protected: char m_szConsoleText[ MAX_CONSOLE_TEXTLEN ]; // console text buffer
int m_nConsoleTextLen; // console textbuffer length
int m_nCursorPosition; // position in the current input line
// Saved input data when scrolling back through command history
char m_szSavedConsoleText[ MAX_CONSOLE_TEXTLEN ]; // console text buffer
int m_nSavedConsoleTextLen; // console textbuffer length
char m_aszLineBuffer[ MAX_BUFFER_LINES ][ MAX_CONSOLE_TEXTLEN ]; // command buffer last MAX_BUFFER_LINES commands
int m_nInputLine; // Current line being entered
int m_nBrowseLine; // current buffer line for up/down arrow
int m_nTotalLines; // # of nonempty lines in the buffer
bool m_ConsoleVisible;
// IBaseSystem * m_System;
int ReceiveNewline( void ); void ReceiveBackspace( void ); void ReceiveTab( void ); void ReceiveStandardChar( const char ch ); void ReceiveUpArrow( void ); void ReceiveDownArrow( void ); void ReceiveLeftArrow( void ); void ReceiveRightArrow( void ); };
#endif // !defined
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