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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//===========================================================================//
#ifndef CL_MAIN_H
#define CL_MAIN_H
#ifdef _WIN32
#pragma once
#endif
#include "basetypes.h"
#include "networkstringtable.h"
#include "const.h"
#include "utlvector.h"
#include "checksum_crc.h"
#include "cdll_int.h"
#include "netmessages.h"
#include "dlight.h"
#include "iefx.h"
#include "tier1/convar.h"
#include "cmodel_engine.h"
class CCommand;
#define MAX_STYLESTRING 64
#define MAX_ELIGHTS 64 // entity only point lights
extern dlight_t cl_dlights[MAX_DLIGHTS]; extern dlight_t cl_elights[MAX_ELIGHTS]; extern bool g_bActiveDlights; extern bool g_bActiveElights; extern int g_ActiveDLightIndex[MAX_DLIGHTS]; extern int g_ActiveELightIndex[MAX_ELIGHTS]; extern int g_nNumActiveDLights; extern int g_nNumActiveELights;
// These can be used for fast access to the leaf indices of each light.
extern CFastPointLeafNum g_DLightLeafAccessors[MAX_DLIGHTS]; extern CFastPointLeafNum g_ELightLeafAccessors[MAX_ELIGHTS];
class CBaseClientState; class CEntityReadInfo; class CPureServerWhitelist; struct SoundInfo_t;
#define DEFAULT_JPEG_QUALITY 50
void CL_TakeJpeg( const char *name = NULL, int quality = DEFAULT_JPEG_QUALITY );
struct MovieInfo_t { enum { FMOVIE_TGA = ( 1 << 0 ), FMOVIE_AVI = ( 1 << 1 ), FMOVIE_WAV = ( 1 << 2 ), FMOVIE_AVISOUND = ( 1 << 3 ), FMOVIE_JPG = ( 1<< 4 ) };
MovieInfo_t() { moviename[ 0 ] = 0; movieframe = 0; type = FMOVIE_TGA | FMOVIE_WAV; jpeg_quality = DEFAULT_JPEG_QUALITY; }
void Reset() { moviename[ 0 ] = 0; movieframe = 0; type = FMOVIE_TGA | FMOVIE_WAV; jpeg_quality = DEFAULT_JPEG_QUALITY; }
bool IsRecording() const { return moviename[ 0 ] != 0 ? true : false; }
bool DoWav() const { return ( type & FMOVIE_WAV ) ? true : false; }
bool DoTga() const { return ( type & FMOVIE_TGA ) ? true : false; }
bool DoJpg() const { return ( type & FMOVIE_JPG ) ? true : false; }
bool DoAVI() const { return ( type & FMOVIE_AVI ) ? true : false; }
bool DoAVISound() const { return ( type & FMOVIE_AVISOUND ) ? true : false; }
char moviename[ 256 ]; int movieframe;
int type; int jpeg_quality; };
extern MovieInfo_t cl_movieinfo;
//=============================================================================
// cl_main.cpp
//
void CL_StartMovie( const char *filename, int flags, int nWidth, int nHeight, float flFrameRate, int jpeg_quality ); bool CL_IsRecordingMovie(); void CL_EndMovie();
void CL_DecayLights( void ); void CL_UpdateDAndELights( bool bUpdateDecay = false ); void CL_AddSound( const SoundInfo_t &sound ); void CL_DispatchSounds( void ); void CL_DispatchSound( const SoundInfo_t &sound ); void CL_SetServerTick( int tick );
void CL_Init (void); void CL_Shutdown( void );
void CL_FireEvents( void ); void CL_NextDemo (void); void CL_TakeScreenshot(const char *name);
const struct CPrecacheUserData* CL_GetPrecacheUserData( INetworkStringTable *table, int index );
void Callback_ModelChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_GenericChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_SoundChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_DecalChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_InstanceBaselineChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_UserInfoChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData ); void Callback_DynamicModelChanged( void *object, INetworkStringTable *stringTable, int stringNumber, const char *newString, const void *newData );
void CL_InstallAndInvokeClientStringTableCallbacks(); void CL_HookClientStringTables(); void CL_LatchInterpolationAmount();
// Resource
void CL_RegisterResources ( void );
//
// cl_input
//
void CL_Move( float accumulated_extra_samples, bool bFinalTick ); void CL_ExtraMouseUpdate( float remainder );
void CL_ClearState (void); void CL_ReadPackets ( bool framefinished ); // Read packets from server and other sources (ping requests, etc.)
//
// cl_main.cpp
//
void CL_FullyConnected( void ); void CL_Retry( void ); void CL_HudMessage( const char *pMessage ); void CL_CheckClientState( void ); void CL_TakeSnapshotAndSwap(); void CL_ReallocateDynamicData( int maxclients ); void CL_SetupMapName( const char* pName, char* pFixedName, int maxlen ); bool CL_CheckCRCs( const char *pszMap ); bool CL_ShouldLoadBackgroundLevel( const CCommand &args );
bool CL_IsHL2Demo(); bool CL_IsPortalDemo(); void CL_SetSteamCrashComment();
void CL_CheckForPureServerWhitelist(); void CL_HandlePureServerWhitelist( CPureServerWhitelist *pWhitelist );
void CL_GetStartupImage( char *pOutBuffer, int nOutBufferSize );
// Special mode where the client uses a console window and has no graphics. Useful for stress-testing a server
// without having to round up 32 people.
extern bool g_bTextMode;
extern bool cl_takesnapshot; extern ConVar cl_language;
#endif // CL_MAIN_H
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