Counter Strike : Global Offensive Source Code
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//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef ENGINEBUGREPORTER_H
#define ENGINEBUGREPORTER_H
#ifdef _WIN32
#pragma once
#endif
namespace vgui { class Panel; };
abstract_class IEngineBugReporter { public: typedef enum { BR_AUTOSELECT = 0, BR_PUBLIC, BR_INTERNAL, } BR_TYPE;
virtual void Init( void ) = 0; virtual void Shutdown( void ) = 0;
virtual void InstallBugReportingUI( vgui::Panel *parent, BR_TYPE type ) = 0; virtual bool ShouldPause() const = 0;
virtual bool IsVisible() const = 0; //< true iff the bug panel is active and on screen right now
// Methods to get bug count for internal dev work stat tracking.
// Will get the bug count and clear it every map transition
virtual int GetBugSubmissionCount() const = 0; virtual void ClearBugSubmissionCount() = 0; };
extern IEngineBugReporter *bugreporter;
#endif // ENGINEBUGREPORTER_H
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