You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
44 lines
1.0 KiB
44 lines
1.0 KiB
//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef ENGINEBUGREPORTER_H
|
|
#define ENGINEBUGREPORTER_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
namespace vgui
|
|
{
|
|
class Panel;
|
|
};
|
|
|
|
abstract_class IEngineBugReporter
|
|
{
|
|
public:
|
|
typedef enum
|
|
{
|
|
BR_AUTOSELECT = 0,
|
|
BR_PUBLIC,
|
|
BR_INTERNAL,
|
|
} BR_TYPE;
|
|
|
|
virtual void Init( void ) = 0;
|
|
virtual void Shutdown( void ) = 0;
|
|
|
|
virtual void InstallBugReportingUI( vgui::Panel *parent, BR_TYPE type ) = 0;
|
|
virtual bool ShouldPause() const = 0;
|
|
|
|
virtual bool IsVisible() const = 0; //< true iff the bug panel is active and on screen right now
|
|
|
|
// Methods to get bug count for internal dev work stat tracking.
|
|
// Will get the bug count and clear it every map transition
|
|
virtual int GetBugSubmissionCount() const = 0;
|
|
virtual void ClearBugSubmissionCount() = 0;
|
|
};
|
|
|
|
extern IEngineBugReporter *bugreporter;
|
|
|
|
#endif // ENGINEBUGREPORTER_H
|