Counter Strike : Global Offensive Source Code
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//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
// $NoKeywords: $
//
//===========================================================================//
#include "render_pch.h"
#include "gl_shader.h"
#include "const.h"
#include "gl_cvars.h"
#include "gl_lightmap.h"
#include "decal_private.h"
#include "gl_model_private.h"
#include "r_local.h"
#include "materialproxyfactory.h"
#include "enginestats.h"
#include "editor_sendcommand.h"
#include "gl_matsysiface.h"
#include "vmodes.h"
#include "materialsystem/imaterialsystemhardwareconfig.h"
#include "tier1/strtools.h"
#include "filesystem.h"
#include "traceinit.h"
#include "sys_dll.h"
#include "tier0/icommandline.h"
#include "materialsystem/idebugtextureinfo.h"
#include "common.h"
#include "iregistry.h"
#include "materialsystem/materialsystem_config.h"
#include "ivideomode.h"
#include "modes.h"
#include "ivideomode.h"
#include "tier2/tier2.h"
#include "igame.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
static CMaterialProxyFactory s_MaterialProxyFactory;
//-----------------------------------------------------------------------------
// Connects to other
//-----------------------------------------------------------------------------
static void Shader_ConnectOtherMatSysInterfaces( ) { // NOTE: These two interfaces have been connected in the tier2 library
if ( !g_pMaterialSystemHardwareConfig ) { Shader_Disconnect(); Sys_Error( "Could not get the material system hardware config interface! (2)" ); } if ( !g_pMaterialSystemDebugTextureInfo ) { Shader_Disconnect(); Sys_Error( "Could not get the debug texture info interface!" ); } }
//-----------------------------------------------------------------------------
// Connect to interfaces we need
//-----------------------------------------------------------------------------
bool Shader_Connect( bool bSetProxyFactory ) { if ( !materials ) return false;
int nAdapter = CommandLine()->ParmValue( "-adapter", 0 ); int nModeFlags = MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE; if ( CommandLine()->FindParm( "-ref" ) ) { nModeFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER; }
materials->SetAdapter( nAdapter, nModeFlags ); if ( bSetProxyFactory ) materials->SetMaterialProxyFactory( &s_MaterialProxyFactory );
Shader_ConnectOtherMatSysInterfaces( ); return g_pMaterialSystemHardwareConfig && g_pMaterialSystemDebugTextureInfo; }
//-----------------------------------------------------------------------------
// Connect to interfaces we need
//-----------------------------------------------------------------------------
void Shader_Disconnect( void ) { }
#ifndef DEDICATED
void Shader_SwapBuffers( void ) { assert( materials ); materials->SwapBuffers(); }
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void Shader_BeginRendering ( void ) { // FIXME:
// vid.width = window_rect.width;
// vid.height = window_rect.height;
} #endif
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