You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
115 lines
3.0 KiB
115 lines
3.0 KiB
//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======//
|
|
//
|
|
// Purpose:
|
|
//
|
|
// $NoKeywords: $
|
|
//
|
|
//===========================================================================//
|
|
|
|
|
|
#include "render_pch.h"
|
|
#include "gl_shader.h"
|
|
#include "const.h"
|
|
#include "gl_cvars.h"
|
|
#include "gl_lightmap.h"
|
|
#include "decal_private.h"
|
|
#include "gl_model_private.h"
|
|
#include "r_local.h"
|
|
#include "materialproxyfactory.h"
|
|
#include "enginestats.h"
|
|
#include "editor_sendcommand.h"
|
|
#include "gl_matsysiface.h"
|
|
#include "vmodes.h"
|
|
#include "materialsystem/imaterialsystemhardwareconfig.h"
|
|
#include "tier1/strtools.h"
|
|
#include "filesystem.h"
|
|
#include "traceinit.h"
|
|
#include "sys_dll.h"
|
|
#include "tier0/icommandline.h"
|
|
#include "materialsystem/idebugtextureinfo.h"
|
|
#include "common.h"
|
|
#include "iregistry.h"
|
|
#include "materialsystem/materialsystem_config.h"
|
|
#include "ivideomode.h"
|
|
#include "modes.h"
|
|
#include "ivideomode.h"
|
|
#include "tier2/tier2.h"
|
|
|
|
#include "igame.h"
|
|
|
|
// memdbgon must be the last include file in a .cpp file!!!
|
|
#include "tier0/memdbgon.h"
|
|
|
|
static CMaterialProxyFactory s_MaterialProxyFactory;
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Connects to other
|
|
//-----------------------------------------------------------------------------
|
|
static void Shader_ConnectOtherMatSysInterfaces( )
|
|
{
|
|
// NOTE: These two interfaces have been connected in the tier2 library
|
|
if ( !g_pMaterialSystemHardwareConfig )
|
|
{
|
|
Shader_Disconnect();
|
|
Sys_Error( "Could not get the material system hardware config interface! (2)" );
|
|
}
|
|
if ( !g_pMaterialSystemDebugTextureInfo )
|
|
{
|
|
Shader_Disconnect();
|
|
Sys_Error( "Could not get the debug texture info interface!" );
|
|
}
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Connect to interfaces we need
|
|
//-----------------------------------------------------------------------------
|
|
bool Shader_Connect( bool bSetProxyFactory )
|
|
{
|
|
if ( !materials )
|
|
return false;
|
|
|
|
int nAdapter = CommandLine()->ParmValue( "-adapter", 0 );
|
|
int nModeFlags = MATERIAL_INIT_ALLOCATE_FULLSCREEN_TEXTURE;
|
|
if ( CommandLine()->FindParm( "-ref" ) )
|
|
{
|
|
nModeFlags |= MATERIAL_INIT_REFERENCE_RASTERIZER;
|
|
}
|
|
|
|
materials->SetAdapter( nAdapter, nModeFlags );
|
|
if ( bSetProxyFactory )
|
|
materials->SetMaterialProxyFactory( &s_MaterialProxyFactory );
|
|
|
|
Shader_ConnectOtherMatSysInterfaces( );
|
|
return g_pMaterialSystemHardwareConfig && g_pMaterialSystemDebugTextureInfo;
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Connect to interfaces we need
|
|
//-----------------------------------------------------------------------------
|
|
void Shader_Disconnect( void )
|
|
{
|
|
}
|
|
|
|
|
|
|
|
#ifndef DEDICATED
|
|
|
|
void Shader_SwapBuffers( void )
|
|
{
|
|
assert( materials );
|
|
materials->SwapBuffers();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
//-----------------------------------------------------------------------------
|
|
void Shader_BeginRendering ( void )
|
|
{
|
|
// FIXME:
|
|
// vid.width = window_rect.width;
|
|
// vid.height = window_rect.height;
|
|
}
|
|
#endif
|