Counter Strike : Global Offensive Source Code
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//========== Copyright � 2005, Valve Corporation, All rights reserved. ========
#ifndef HARDWARECONFIG_PS3NONVIRT_H
#define HARDWARECONFIG_PS3NONVIRT_H
#ifdef _PS3
#include "ihardwareconfiginternal.h"
//////////////////////////////////////////////////////////////////////////
//
// PS3 non-virtual implementation proxy
//
// cat hardwareconfig_ps3nonvirt.h | nonvirtualscript.pl > hardwareconfig_ps3nonvirt.inl
struct CPs3NonVirt_IHardwareConfigInternal { //NONVIRTUALSCRIPTBEGIN
//NONVIRTUALSCRIPT/PROXY/CPs3NonVirt_IHardwareConfigInternal
//NONVIRTUALSCRIPT/DELEGATE/g_pHardwareConfig->CHardwareConfig::
//
// IMaterialSystemHardwareConfig
//
static bool HasSetDeviceGammaRamp(); static VertexCompressionType_t SupportsCompressedVertices(); static int MaximumAnisotropicLevel(); static int MaxTextureWidth(); static int MaxTextureHeight(); static int TextureMemorySize(); static bool SupportsMipmappedCubemaps(); static int MaxTextureAspectRatio(); static int MaxVertexShaderBlendMatrices(); static bool UseFastClipping(); static bool ReadPixelsFromFrontBuffer(); static bool PreferDynamicTextures(); static bool NeedsAAClamp(); static bool SpecifiesFogColorInLinearSpace(); static bool IsAAEnabled(); // Is antialiasing being used?
static int GetVertexSamplerCount(); static int GetMaxVertexTextureDimension(); static int MaxTextureDepth(); static bool SupportsStreamOffset(); static int StencilBufferBits(); static int MaxViewports(); static void OverrideStreamOffsetSupport( bool bOverrideEnabled, bool bEnableSupport ); static int MaxHWMorphBatchCount(); static float GetShadowDepthBias(); static float GetShadowSlopeScaleDepthBias(); static bool PreferZPrepass(); static bool SuppressPixelShaderCentroidHackFixup(); static bool PreferTexturesInHWMemory(); static bool PreferHardwareSync(); static bool SupportsShadowDepthTextures(); static ImageFormat GetShadowDepthTextureFormat(); static ImageFormat GetHighPrecisionShadowDepthTextureFormat(); static ImageFormat GetNullTextureFormat(); static float GetLightMapScaleFactor();
//NONVIRTUALSCRIPTEND
//
// Predefined implementation
//
static inline bool SupportsStaticControlFlow() { return true; } static inline bool FakeSRGBWrite() { return false; } static inline bool CanDoSRGBReadFromRTs() { return true; } static inline bool SupportsGLMixedSizeTargets() { return true; } static inline int MaxNumLights() { return MAX_NUM_LIGHTS; } static inline int MaxUserClipPlanes() { return 0; } static inline ShadowFilterMode_t GetShadowFilterMode( bool bForceLowQualityShadows, bool bPS30 ) { return SHADOWFILTERMODE_DEFAULT; } // PCF filter
static inline bool SupportsHDRMode( HDRType_t nHDRMode ) { return ( nHDRMode == HDR_TYPE_NONE ) || ( nHDRMode == HDR_TYPE_INTEGER ); } static inline HDRType_t GetHDRType() { return HDR_TYPE_INTEGER; } static inline HDRType_t GetHardwareHDRType() { return HDR_TYPE_INTEGER; } static inline bool HasFastVertexTextures() { return false; } static inline bool ActualHasFastVertexTextures() { return false; } static int NeedsShaderSRGBConversion() { return false; } static inline bool SupportsBorderColor() { return true; } static inline bool SupportsFetch4() { return false; } static inline bool NeedsATICentroidHack() { return false; } static inline int NumVertexShaderConstants() { return 256; } static inline int NumPixelShaderConstants() { return MAX_FRAGMENT_PROGRAM_CONSTS; } static inline bool GetHDREnabled() { return true; } static inline void SetHDREnabled( bool bEnable ) {} static inline bool IsUnsupported() { return false; } static inline int GetFrameBufferColorDepth() { return 4; } static inline int GetSamplerCount() { return 16; } static inline int GetDXSupportLevel() { return 98; } static inline int GetMaxDXSupportLevel() { return GetDXSupportLevel(); } static inline int GetMinDXSupportLevel() { return GetDXSupportLevel(); } static inline bool SupportsHDR() { return true; } static inline bool SupportsSRGB() { return true; } static inline bool UsesSRGBCorrectBlending() { return IsX360(); } static inline bool SupportsPixelShaders_2_b() { return true; } static inline const char *GetShaderDLLName() { return "shaderapidx9"; } static inline const char *GetHWSpecificShaderDLLName() { return "shaderapidx9"; } static inline bool SupportsCascadedShadowMapping() { return false; } static inline bool SupportsBilinearPCFSampling() { return true; } };
inline CPs3NonVirt_IHardwareConfigInternal* HardwareConfig() { return ( CPs3NonVirt_IHardwareConfigInternal * ) 1; }
#endif
#endif
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