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107 lines
4.5 KiB
107 lines
4.5 KiB
//========== Copyright © 2005, Valve Corporation, All rights reserved. ========
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#ifndef HARDWARECONFIG_PS3NONVIRT_H
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#define HARDWARECONFIG_PS3NONVIRT_H
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#ifdef _PS3
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#include "ihardwareconfiginternal.h"
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//////////////////////////////////////////////////////////////////////////
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//
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// PS3 non-virtual implementation proxy
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//
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// cat hardwareconfig_ps3nonvirt.h | nonvirtualscript.pl > hardwareconfig_ps3nonvirt.inl
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struct CPs3NonVirt_IHardwareConfigInternal
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{
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//NONVIRTUALSCRIPTBEGIN
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//NONVIRTUALSCRIPT/PROXY/CPs3NonVirt_IHardwareConfigInternal
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//NONVIRTUALSCRIPT/DELEGATE/g_pHardwareConfig->CHardwareConfig::
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//
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// IMaterialSystemHardwareConfig
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//
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static bool HasSetDeviceGammaRamp();
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static VertexCompressionType_t SupportsCompressedVertices();
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static int MaximumAnisotropicLevel();
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static int MaxTextureWidth();
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static int MaxTextureHeight();
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static int TextureMemorySize();
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static bool SupportsMipmappedCubemaps();
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static int MaxTextureAspectRatio();
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static int MaxVertexShaderBlendMatrices();
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static bool UseFastClipping();
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static bool ReadPixelsFromFrontBuffer();
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static bool PreferDynamicTextures();
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static bool NeedsAAClamp();
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static bool SpecifiesFogColorInLinearSpace();
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static bool IsAAEnabled(); // Is antialiasing being used?
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static int GetVertexSamplerCount();
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static int GetMaxVertexTextureDimension();
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static int MaxTextureDepth();
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static bool SupportsStreamOffset();
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static int StencilBufferBits();
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static int MaxViewports();
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static void OverrideStreamOffsetSupport( bool bOverrideEnabled, bool bEnableSupport );
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static int MaxHWMorphBatchCount();
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static float GetShadowDepthBias();
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static float GetShadowSlopeScaleDepthBias();
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static bool PreferZPrepass();
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static bool SuppressPixelShaderCentroidHackFixup();
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static bool PreferTexturesInHWMemory();
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static bool PreferHardwareSync();
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static bool SupportsShadowDepthTextures();
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static ImageFormat GetShadowDepthTextureFormat();
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static ImageFormat GetHighPrecisionShadowDepthTextureFormat();
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static ImageFormat GetNullTextureFormat();
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static float GetLightMapScaleFactor();
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//NONVIRTUALSCRIPTEND
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//
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// Predefined implementation
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//
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static inline bool SupportsStaticControlFlow() { return true; }
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static inline bool FakeSRGBWrite() { return false; }
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static inline bool CanDoSRGBReadFromRTs() { return true; }
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static inline bool SupportsGLMixedSizeTargets() { return true; }
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static inline int MaxNumLights() { return MAX_NUM_LIGHTS; }
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static inline int MaxUserClipPlanes() { return 0; }
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static inline ShadowFilterMode_t GetShadowFilterMode( bool bForceLowQualityShadows, bool bPS30 ) { return SHADOWFILTERMODE_DEFAULT; } // PCF filter
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static inline bool SupportsHDRMode( HDRType_t nHDRMode ) { return ( nHDRMode == HDR_TYPE_NONE ) || ( nHDRMode == HDR_TYPE_INTEGER ); }
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static inline HDRType_t GetHDRType() { return HDR_TYPE_INTEGER; }
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static inline HDRType_t GetHardwareHDRType() { return HDR_TYPE_INTEGER; }
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static inline bool HasFastVertexTextures() { return false; }
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static inline bool ActualHasFastVertexTextures() { return false; }
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static int NeedsShaderSRGBConversion() { return false; }
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static inline bool SupportsBorderColor() { return true; }
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static inline bool SupportsFetch4() { return false; }
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static inline bool NeedsATICentroidHack() { return false; }
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static inline int NumVertexShaderConstants() { return 256; }
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static inline int NumPixelShaderConstants() { return MAX_FRAGMENT_PROGRAM_CONSTS; }
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static inline bool GetHDREnabled() { return true; }
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static inline void SetHDREnabled( bool bEnable ) {}
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static inline bool IsUnsupported() { return false; }
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static inline int GetFrameBufferColorDepth() { return 4; }
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static inline int GetSamplerCount() { return 16; }
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static inline int GetDXSupportLevel() { return 98; }
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static inline int GetMaxDXSupportLevel() { return GetDXSupportLevel(); }
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static inline int GetMinDXSupportLevel() { return GetDXSupportLevel(); }
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static inline bool SupportsHDR() { return true; }
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static inline bool SupportsSRGB() { return true; }
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static inline bool UsesSRGBCorrectBlending() { return IsX360(); }
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static inline bool SupportsPixelShaders_2_b() { return true; }
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static inline const char *GetShaderDLLName() { return "shaderapidx9"; }
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static inline const char *GetHWSpecificShaderDLLName() { return "shaderapidx9"; }
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static inline bool SupportsCascadedShadowMapping() { return false; }
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static inline bool SupportsBilinearPCFSampling() { return true; }
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};
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inline CPs3NonVirt_IHardwareConfigInternal* HardwareConfig()
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{
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return ( CPs3NonVirt_IHardwareConfigInternal * ) 1;
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}
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#endif
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#endif
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