Counter Strike : Global Offensive Source Code
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  1. //-----------------------------------------------------------------------------
  2. // SHADERLIB.VPC
  3. //
  4. // Project Script
  5. //-----------------------------------------------------------------------------
  6. $macro SRCDIR "..\.."
  7. $Macro SHADERLIBDIR "."
  8. $include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
  9. $Configuration
  10. {
  11. $Compiler
  12. {
  13. $AdditionalIncludeDirectories "$BASE;..\"
  14. $PreprocessorDefinitions "$BASE;FAST_MATERIALVAR_ACCESS"
  15. }
  16. }
  17. $include "shaderlib_inc.vpc"
  18. $Project "shaderlib"
  19. {
  20. $Folder "External Header Files"
  21. {
  22. $File "$SRCDIR\public\tier0\basetypes.h"
  23. $File "$SRCDIR\public\tier0\dbg.h"
  24. $File "$SRCDIR\public\tier0\fasttimer.h"
  25. $File "$SRCDIR\public\appframework\iappsystem.h"
  26. $File "$SRCDIR\public\tier0\icommandline.h"
  27. $File "$SRCDIR\public\icvar.h"
  28. $File "$SRCDIR\public\materialsystem\imaterial.h"
  29. $File "$SRCDIR\public\materialsystem\imaterialsystem.h"
  30. $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
  31. $File "$SRCDIR\public\materialsystem\imaterialvar.h"
  32. $File "$SRCDIR\public\materialsystem\imesh.h"
  33. $File "$SRCDIR\public\materialsystem\IShader.h"
  34. $File "$SRCDIR\public\materialsystem\ishaderapi.h"
  35. $File "$SRCDIR\public\materialsystem\itexture.h"
  36. $File "$SRCDIR\public\materialsystem\materialsystem_config.h"
  37. $File "$SRCDIR\public\tier0\memdbgoff.h"
  38. $File "$SRCDIR\public\tier0\memdbgon.h"
  39. $File "$SRCDIR\public\tier0\platform.h"
  40. $File "$SRCDIR\public\string_t.h"
  41. $File "$SRCDIR\public\tier1\strtools.h"
  42. $File "$SRCDIR\public\tier1\utlmemory.h"
  43. $File "$SRCDIR\public\tier1\utlvector.h"
  44. $File "$SRCDIR\public\vstdlib\vstdlib.h"
  45. }
  46. }