Counter Strike : Global Offensive Source Code
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//----------------------------------------------------------------------------- // SHADERLIB.VPC // // Project Script //-----------------------------------------------------------------------------
$macro SRCDIR "..\.." $Macro SHADERLIBDIR "."
$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
$Configuration { $Compiler { $AdditionalIncludeDirectories "$BASE;..\" $PreprocessorDefinitions "$BASE;FAST_MATERIALVAR_ACCESS" } }
$include "shaderlib_inc.vpc"
$Project "shaderlib" { $Folder "External Header Files" { $File "$SRCDIR\public\tier0\basetypes.h" $File "$SRCDIR\public\tier0\dbg.h" $File "$SRCDIR\public\tier0\fasttimer.h" $File "$SRCDIR\public\appframework\iappsystem.h" $File "$SRCDIR\public\tier0\icommandline.h" $File "$SRCDIR\public\icvar.h" $File "$SRCDIR\public\materialsystem\imaterial.h" $File "$SRCDIR\public\materialsystem\imaterialsystem.h" $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" $File "$SRCDIR\public\materialsystem\imaterialvar.h" $File "$SRCDIR\public\materialsystem\imesh.h" $File "$SRCDIR\public\materialsystem\IShader.h" $File "$SRCDIR\public\materialsystem\ishaderapi.h" $File "$SRCDIR\public\materialsystem\itexture.h" $File "$SRCDIR\public\materialsystem\materialsystem_config.h" $File "$SRCDIR\public\tier0\memdbgoff.h" $File "$SRCDIR\public\tier0\memdbgon.h" $File "$SRCDIR\public\tier0\platform.h" $File "$SRCDIR\public\string_t.h" $File "$SRCDIR\public\tier1\strtools.h" $File "$SRCDIR\public\tier1\utlmemory.h" $File "$SRCDIR\public\tier1\utlvector.h" $File "$SRCDIR\public\vstdlib\vstdlib.h" } }
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