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51 lines
1.6 KiB
51 lines
1.6 KiB
//-----------------------------------------------------------------------------
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// SHADERLIB.VPC
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//
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// Project Script
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//-----------------------------------------------------------------------------
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$macro SRCDIR "..\.."
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$Macro SHADERLIBDIR "."
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$include "$SRCDIR\vpc_scripts\source_lib_base.vpc"
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$Configuration
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{
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$Compiler
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{
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$AdditionalIncludeDirectories "$BASE;..\"
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$PreprocessorDefinitions "$BASE;FAST_MATERIALVAR_ACCESS"
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}
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}
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$include "shaderlib_inc.vpc"
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$Project "shaderlib"
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{
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$Folder "External Header Files"
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{
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$File "$SRCDIR\public\tier0\basetypes.h"
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$File "$SRCDIR\public\tier0\dbg.h"
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$File "$SRCDIR\public\tier0\fasttimer.h"
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$File "$SRCDIR\public\appframework\iappsystem.h"
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$File "$SRCDIR\public\tier0\icommandline.h"
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$File "$SRCDIR\public\icvar.h"
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$File "$SRCDIR\public\materialsystem\imaterial.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystem.h"
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$File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h"
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$File "$SRCDIR\public\materialsystem\imaterialvar.h"
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$File "$SRCDIR\public\materialsystem\imesh.h"
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$File "$SRCDIR\public\materialsystem\IShader.h"
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$File "$SRCDIR\public\materialsystem\ishaderapi.h"
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$File "$SRCDIR\public\materialsystem\itexture.h"
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$File "$SRCDIR\public\materialsystem\materialsystem_config.h"
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$File "$SRCDIR\public\tier0\memdbgoff.h"
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$File "$SRCDIR\public\tier0\memdbgon.h"
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$File "$SRCDIR\public\tier0\platform.h"
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$File "$SRCDIR\public\string_t.h"
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$File "$SRCDIR\public\tier1\strtools.h"
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$File "$SRCDIR\public\tier1\utlmemory.h"
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$File "$SRCDIR\public\tier1\utlvector.h"
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$File "$SRCDIR\public\vstdlib\vstdlib.h"
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}
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}
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