Counter Strike : Global Offensive Source Code
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//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======//
//
// Purpose:
//
//===========================================================================//
#include "icvar.h"
#include "tier1/tier1.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
// ------------------------------------------------------------------------------------------- //
// ConVar stuff.
// ------------------------------------------------------------------------------------------- //
class CShaderLibConVarAccessor : public IConCommandBaseAccessor { public: virtual bool RegisterConCommandBase( ConCommandBase *pCommand ) { // Link to engine's list instead
g_pCVar->RegisterConCommand( pCommand );
char const *pValue = g_pCVar->GetCommandLineValue( pCommand->GetName() ); if( pValue && !pCommand->IsCommand() ) { ( ( ConVar * )pCommand )->SetValue( pValue ); } return true; } };
CShaderLibConVarAccessor g_ConVarAccessor;
void InitShaderLibCVars( CreateInterfaceFn cvarFactory ) { if ( g_pCVar ) { ConVar_Register( FCVAR_MATERIAL_SYSTEM_THREAD, &g_ConVarAccessor ); } }
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