Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
struct PS_INPUT { float4 projPos : POSITION; float3 zValue : TEXCOORD0; };
const float3 g_ZFilter : register( c1 ); const float3 g_ModulationColor : register( c2 );
float4_color_return_type main( PS_INPUT i ) : COLOR { float z = dot( i.zValue, g_ZFilter ); z = saturate( z ); float4 color = float4( z, z, z, 1.0f ); color.rgb *= g_ModulationColor; return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE ); }
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