Counter Strike : Global Offensive Source Code
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//========== Copyright (c) Valve Corporation, All rights reserved. ==========//
#include "common_ps_fxc.h"
struct PS_INPUT
{
float4 projPos : POSITION;
float3 zValue : TEXCOORD0;
};
const float3 g_ZFilter : register( c1 );
const float3 g_ModulationColor : register( c2 );
float4_color_return_type main( PS_INPUT i ) : COLOR
{
float z = dot( i.zValue, g_ZFilter );
z = saturate( z );
float4 color = float4( z, z, z, 1.0f );
color.rgb *= g_ModulationColor;
return FinalOutput( color, 0, PIXEL_FOG_TYPE_NONE, TONEMAP_SCALE_NONE );
}