Counter Strike : Global Offensive Source Code
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#include "common_vs_fxc.h"
struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; };
struct VS_OUTPUT { float4 projPos : POSITION; float2 coordTap0 : TEXCOORD0; float2 coordTap1 : TEXCOORD1; float2 coordTap2 : TEXCOORD2; float2 coordTap3 : TEXCOORD3; };
float2 vsTapOffs[4] : register ( SHADER_SPECIFIC_CONST_0 );
VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0;
o.projPos = float4( v.vPos, 1.0f );
#ifdef _PS3 // Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1] o.projPos.y = -o.projPos.y; o.projPos.z = 2.0f * o.projPos.z - o.projPos.w; #endif // _PS3
o.coordTap0 = v.vBaseTexCoord + vsTapOffs[0]; o.coordTap1 = v.vBaseTexCoord + vsTapOffs[1]; o.coordTap2 = v.vBaseTexCoord + vsTapOffs[2]; o.coordTap3 = v.vBaseTexCoord + vsTapOffs[3];
return o; }
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