Counter Strike : Global Offensive Source Code
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40 lines
893 B

#include "common_vs_fxc.h"
struct VS_INPUT
{
float3 vPos : POSITION;
float2 vBaseTexCoord : TEXCOORD0;
};
struct VS_OUTPUT
{
float4 projPos : POSITION;
float2 coordTap0 : TEXCOORD0;
float2 coordTap1 : TEXCOORD1;
float2 coordTap2 : TEXCOORD2;
float2 coordTap3 : TEXCOORD3;
};
float2 vsTapOffs[4] : register ( SHADER_SPECIFIC_CONST_0 );
VS_OUTPUT main( const VS_INPUT v )
{
VS_OUTPUT o = ( VS_OUTPUT )0;
o.projPos = float4( v.vPos, 1.0f );
#ifdef _PS3
// Account for OpenGL's flipped y coordinate and expanded z range [-1,1] instead of [0,1]
o.projPos.y = -o.projPos.y;
o.projPos.z = 2.0f * o.projPos.z - o.projPos.w;
#endif // _PS3
o.coordTap0 = v.vBaseTexCoord + vsTapOffs[0];
o.coordTap1 = v.vBaseTexCoord + vsTapOffs[1];
o.coordTap2 = v.vBaseTexCoord + vsTapOffs[2];
o.coordTap3 = v.vBaseTexCoord + vsTapOffs[3];
return o;
}