Counter Strike : Global Offensive Source Code
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#include "common_vs_fxc.h"
struct VS_INPUT { float3 vPos : POSITION; float2 vBaseTexCoord : TEXCOORD0; float3 vWorldSpaceNearPlane : TEXCOORD1; float3 vWorldSpaceMagic : TEXCOORD2; };
struct VS_OUTPUT { float4 projPos : POSITION; float2 baseTexCoord : TEXCOORD0; float3 vWorldSpaceNearPlane : TEXCOORD1; float3 vWorldSpaceMagic : TEXCOORD2; };
VS_OUTPUT main( const VS_INPUT v ) { VS_OUTPUT o = ( VS_OUTPUT )0;
o.projPos = float4( v.vPos, 1.0f );
o.baseTexCoord = v.vBaseTexCoord; o.vWorldSpaceNearPlane = v.vWorldSpaceNearPlane; o.vWorldSpaceMagic = v.vWorldSpaceMagic; return o; }
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