Counter Strike : Global Offensive Source Code
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  1. //============ Copyright (c) Valve Corporation, All rights reserved. ==========
  2. //
  3. //=============================================================================
  4. // Valve includes
  5. #include "datamodel/dmelementfactoryhelper.h"
  6. #include "mdlobjects/dmeeyelid.h"
  7. #include "movieobjects/dmedag.h"
  8. // memdbgon must be the last include file in a .cpp file!!!
  9. #include "tier0/memdbgon.h"
  10. //-----------------------------------------------------------------------------
  11. // Expose this class to the scene database
  12. //-----------------------------------------------------------------------------
  13. IMPLEMENT_ELEMENT_FACTORY( DmeEyelid, CDmeEyelid );
  14. //-----------------------------------------------------------------------------
  15. //
  16. //-----------------------------------------------------------------------------
  17. void CDmeEyelid::OnConstruction()
  18. {
  19. m_bUpper.Init( this, "upper" );
  20. m_sLowererFlex.Init( this, "lowererFlex" );
  21. m_flLowererHeight.Init( this, "lowererHeight" );
  22. m_sNeutralFlex.Init( this, "neutralFlex" );
  23. m_flNeutralHeight.Init( this, "neutralHeight" );
  24. m_sRaiserFlex.Init( this, "raiserFlex" );
  25. m_flRaiserHeight.Init( this, "raiserHeight" );
  26. m_sRightEyeballName.Init( this, "rightEyeballName" );
  27. m_sLeftEyeballName.Init( this, "leftEyeballName" );
  28. }
  29. //-----------------------------------------------------------------------------
  30. //
  31. //-----------------------------------------------------------------------------
  32. void CDmeEyelid::OnDestruction()
  33. {
  34. }