Counter Strike : Global Offensive Source Code
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//============ Copyright (c) Valve Corporation, All rights reserved. ==========
//
//=============================================================================
// Valve includes
#include "datamodel/dmelementfactoryhelper.h"
#include "mdlobjects/dmeeyelid.h"
#include "movieobjects/dmedag.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Expose this class to the scene database
//-----------------------------------------------------------------------------
IMPLEMENT_ELEMENT_FACTORY( DmeEyelid, CDmeEyelid );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyelid::OnConstruction() { m_bUpper.Init( this, "upper" ); m_sLowererFlex.Init( this, "lowererFlex" ); m_flLowererHeight.Init( this, "lowererHeight" ); m_sNeutralFlex.Init( this, "neutralFlex" ); m_flNeutralHeight.Init( this, "neutralHeight" ); m_sRaiserFlex.Init( this, "raiserFlex" ); m_flRaiserHeight.Init( this, "raiserHeight" ); m_sRightEyeballName.Init( this, "rightEyeballName" ); m_sLeftEyeballName.Init( this, "leftEyeballName" ); }
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CDmeEyelid::OnDestruction() { }
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