Counter Strike : Global Offensive Source Code
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
|
|
//===== Copyright � Valve Corporation, All rights reserved. ======//
#ifndef ishadersystem_declarations_hdr
#define ishadersystem_declarations_hdr
#ifdef _WIN32
#pragma once
#endif
//-----------------------------------------------------------------------------
// Modulation flags
//-----------------------------------------------------------------------------
enum { SHADER_USING_ALPHA_MODULATION = 0x01, SHADER_USING_FLASHLIGHT = 0x02, SHADER_USING_PAINT = 0x04, SHADER_USING_EDITOR = 0x08,
// the BUFFER0 and GBUFFER1 bits provide 3 g-buffermodes plus the normal modes.
// the modes are:
// Normal rendering = ( gbuffer1 = 0, gbuffer0 = 0 )
// Output pos, normal, albedo via mrts = (0,1)
// output fixed lighted single image = (1,0)
// output the normal = (1,1)
SHADER_USING_GBUFFER0 = 0x10, SHADER_USING_GBUFFER1 = 0x20, };
#endif
|